Injuries Setting
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Injuries Setting
Playing default exhibition games I would see 4-5 injuries per game between the 2 teams that were minor and kept guys out for a few plays. In my dyasty with the injuries at the default, 35, I don't thnk I have seen one for either team in 4 games. I see a variance in this setting in the different sliders posted. What are everyone's thoughts on this?Tags: None -
Re: Injuries Setting
Playing default exhibition games I would see 4-5 injuries per game between the 2 teams that were minor and kept guys out for a few plays. In my dynasty with the injuries at the default, 35, I don't think I have seen one for either team in 4 games. I see a variance in this setting in the different sliders posted. What are everyone's thoughts on this? -
Re: Injuries Setting
I'm pretty sure outside of random freak "instant" injuries, most injuries are tied to the wear and tear system.
This is why you very rarely see user injuries versus CPU injuries. If you notice, when you advance a week, check the CPU's depth charts. 90% of the time they have a ton of players with pretty big wear and tear.
For the user, if you are managing your wear and tear in-game through subs and rotating players out, you just don't see many injuries.
If you leave said players in though, they will get multi week injuries.Comment
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Re: Injuries Setting
I'm pretty sure outside of random freak "instant" injuries, most injuries are tied to the wear and tear system.
This is why you very rarely see user injuries versus CPU injuries. If you notice, when you advance a week, check the CPU's depth charts. 90% of the time they have a ton of players with pretty big wear and tear.
For the user, if you are managing your wear and tear in-game through subs and rotating players out, you just don't see many injuries.
If you leave said players in though, they will get multi week injuries.Comment
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Re: Injuries Setting
Odd in my Dynasty with Michigan just messing around with, I lost my star RE for 7 weeks.
Sent from my SM-S928U using Operation Sports mobile appComment
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Re: Injuries Setting
Odd in my Dynasty with Michigan just messing around with, I lost my star RE for 7 weeks.
Sent from my SM-S928U using Operation Sports mobile appComment
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Re: Injuries Setting
this is the thread I was looking for cause Ive seen in my online dynasty where the wear and tear is going down but I can run a player into the ground and he doesn't get injured. Ive only had 1 injury in 2 seasons playing
Sent from my SM-A037U using TapatalkNFL: New England Patriots, San Diego Chargers
NHL: San Jose Sharks, Anahiem Ducks
NBA: San Antonio Spurs
MLB: Boston Red Sox, Atlanta Braves
MLS: Seattle Sounders
NCAAFB: Miami (FL), Mississippi State, Arkansas
International Soccer: AC Milan, PSG, US National Soccer, German National SoccerComment
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Re: Injuries Setting
On week 3 now. Josiah Stewart Broken collarbone, out 7 weeks.
Sent from my SM-S928U using Operation Sports mobile appComment
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Re: Injuries Setting
I wonder if it's something we might see getting better over time. We know how EA like to give high injury ratings in their base rosters, as generated players come in with more reasonable injury ratings it may lead to more injuries in season two and increase again in seasons three and four.Comment
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Re: Injuries Setting
I wonder if it's something we might see getting better over time. We know how EA like to give high injury ratings in their base rosters, as generated players come in with more reasonable injury ratings it may lead to more injuries in season two and increase again in seasons three and four.Comment
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Re: Injuries Setting
Anyone playing with auto subs still at default and not have any weare and tear for your team? I never have wear and tear for any player between games compared to all of the cpu teams having tons for their starters. I did alter the auto subs though so wondering if that has anything to do with it.Comment
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Re: Injuries Setting
Anyone playing with auto subs still at default and not have any weare and tear for your team? I never have wear and tear for any player between games compared to all of the cpu teams having tons for their starters. I did alter the auto subs though so wondering if that has anything to do with it.Comment
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Re: Injuries Setting
I've been running the Injury slider at around 55 or 60 for the majority of my nearly two full seasons of Dynasty and in the first season, I barely saw an injury at all; I think I had two players with multi-week injuries the entire year.
However, this year is a whole other story! I get 5-6 injuries per game but what's strange about them is that I get the prompt to select whether to play them or not (and I almost always choose to sit them out) but like 3-4 plays later, they're back in the game. What's more is that I'll get notified on the ticker multiple times that the player is injured, like it triggers the post-play scene but they never actually seem to come out. I have to manually go into my Depth Chart and remove them to ensure they don't play.
... and get this, I had a prompt tell me that my starting tight end would miss the rest of the season but later in the game, he would sporadically pop in for a few snaps (I think through my manual formation subs?) and after the game, he was not listed as injured. I know for 100% certain that in-game they told me that Camp Magee (TE - Northwestern) would be Out for the Season but after the game it was like it didn't even happen.
The injury system is seriously weird right now. Not to mention that the other team's offensive line almost always gets 2-3 injuries on the first drive of nearly every game I've played in my second season. I hope they're working on this because Wear and Tear is a cool system but if it causes this much injuries during gameplay, I don't know that it's worth it.
Curious to hear what others think of this and/or their experiences.MLB: CHICAGO WHITE SOX
NFL: CHICAGO BEARS
NHL: CHICAGO BLACKHAWKS
NCAAF: NORTHWESTERN WILDCATS
@michaelsbodam | PSN: BodamEscapePlanComment
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