Varsity CPU vs. CPU sliders

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  • Billy7070
    Rookie
    • Jan 2022
    • 20

    #16
    Re: Varsity CPU vs. CPU sliders

    Anyone been able to reduce sacks per game?

    Comment

    • jhalimm
      Rookie
      • Nov 2007
      • 63

      #17
      Re: Varsity CPU vs. CPU sliders

      Originally posted by doncropper
      I too am testing Dynasty Varsity CPU vs CPU Sliders and from this spreadsheet I'm tracking things are progressing very well. I am trying to get the # of Plays to match closely to the 110 or so plays the Game's Sim Engine produces.

      As you can see the Avg/Tm (Average per team) column is tracking nicely with the Real Life column ..... keep in mind the Real Life column is also Averages from Real Life # of plays thus the Avg/Tm numbers should relatively be a tad lower.

      This spreadsheet is just my latest handful of games tested as I have tested > 60 games or so in total ..........

      These results look really good. Looking for some clarification on them tho.

      1. Is every slider not called out in these set on default?
      2. What do you have fatigue, injuries and speed threshold set to?
      3. What do you have skill level, quarter length and minimum play clock time set to?
      4. What do Mi10, Clk20, Clk17, Clk15, Clk16, PST42 and PST41?

      Thank you in advance for the feedback.


      Sent from my iPhone using Tapatalk

      Comment

      • doncropper
        MVP
        • Jul 2002
        • 1403

        #18
        Re: Varsity CPU vs. CPU sliders

        Originally posted by jhalimm
        These results look really good. Looking for some clarification on them tho.

        1. Is every slider not called out in these set on default?
        2. What do you have fatigue, injuries and speed threshold set to?
        3. What do you have skill level, quarter length and minimum play clock time set to?
        4. What do Mi10, Clk20, Clk17, Clk15, Clk16, PST42 and PST41?

        Thank you in advance for the feedback.


        Sent from my iPhone using Tapatalk
        1) Most all Sliders have been adjusted and I will post them below but they are "Interim" and not FINAL.
        2) Fatigue was at 65 but I just changed it to 68
        3) Varsity; 10 Minutes; 16 Second Clock
        4) Those are changes to Sliders I adjusted at that game point (i.e. - Minutes 10; Clock 20; Clock 17; Clock 16; Player Speed Threshold 42; Player Speed Threshold 41 etc etc etc)

        -----

        Here are my current (Interim) settings that produced the results on that spreadsheet:

        Difficulty: Varsity
        Quarter Length: 10 Minutes
        Accelerated Clock: On
        Minimum Play Clock Time: 16 Seconds
        Defensive Ball Hawk: Off
        Defensive Heat Seeker Assist: Off
        Injuries: 35
        Fatigue: 68
        Min Player Speed Threshold: 41

        Penalties
        Offside: 99
        False State: 99
        Offensive Holding: 60
        Facemask: 95
        Illegal Block in the Back: 80
        Roughing the Passer: 55
        Defensive Pass Interference: 99
        Roughing the Kicker OFF All others ON

        Player Skill
        QB Accuracy: 4
        Pass Blocking: 65
        WR Catching: 59

        Run Blocking: 51
        Fumbles: 45

        Reaction Time: 45
        Interceptions: 30
        Pass Coverage: 62

        Tackling: 40

        SPECIAL TEAMS
        FG Power 45
        FG Accuracy 30
        Punt Power 54
        Punt Accuracy 45
        KO Power 95

        DEFAULT AUTO SUBS
        Last edited by doncropper; 07-29-2024, 02:27 AM.

        Comment

        • jdb7623
          Rookie
          • Jun 2003
          • 186

          #19
          Re: Varsity CPU vs. CPU sliders

          Originally posted by Billy7070
          Anyone been able to reduce sacks per game?
          Yes. I've made some updates to address that and some other things. Will post ahortly.

          Comment

          • jdb7623
            Rookie
            • Jun 2003
            • 186

            #20
            Re: Varsity CPU vs. CPU sliders

            Originally posted by doncropper
            1) Most all Sliders have been adjusted and I will post them below but they are "Interim" and not FINAL.
            2) Fatigue was at 65 butshortly.

            changed it to 68
            3) Varsity; 10 Minutes; 16 Second Clock
            4) Those are changes to Sliders I adjusted at that game point (i.e. - Minutes 10; Clock 20; Clock 17; Clock 16; Player Speed Threshold 42; Player Speed Threshold 41 etc etc etc)

            -----

            Here are my current (Interim) settings that produced the results on that spreadsheet:

            Difficulty: Varsity
            Quarter Length: 10 Minutes
            Accelerated Clock: On
            Minimum Play Clock Time: 16 Seconds
            Defensive Ball Hawk: Off
            Defensive Heat Seeker Assist: Off
            Injuries: 35
            Fatigue: 68
            Min Player Speed Threshold: 41

            Penalties
            Offside: 99
            False State: 99
            Offensive Holding: 60
            Facemask: 95
            Illegal Block in the Back: 80
            Roughing the Passer: 55
            Defensive Pass Interference: 99
            Roughing the Kicker OFF All others ON

            Player Skill
            QB Accuracy: 4
            Pass Blocking: 65
            WR Catching: 59

            Run Blocking: 51
            Fumbles: 45

            Reaction Time: 45
            Interceptions: 30
            Pass Coverage: 62

            Tackling: 40

            SPECIAL TEAMS
            FG Power 45
            FG Accuracy 30
            Punt Power 54
            Punt Accuracy 45
            KO Power 95

            DEFAULT AUTO SUBS
            Thanks for posting these along with the spreadsheet. Very helpful to see the real life stats. I think I'm going to incorporate alot of what you have. I'm going to keep speed threshold at 25 and lower tackling to 35. It makes a huge difference in the return game in my opinion. I'll track the stats and we can compare notes

            Comment

            • jhalimm
              Rookie
              • Nov 2007
              • 63

              #21
              Re: Varsity CPU vs. CPU sliders

              Originally posted by doncropper
              1) Most all Sliders have been adjusted and I will post them below but they are "Interim" and not FINAL.
              2) Fatigue was at 65 but I just changed it to 68
              3) Varsity; 10 Minutes; 16 Second Clock
              4) Those are changes to Sliders I adjusted at that game point (i.e. - Minutes 10; Clock 20; Clock 17; Clock 16; Player Speed Threshold 42; Player Speed Threshold 41 etc etc etc)

              -----

              Here are my current (Interim) settings that produced the results on that spreadsheet:

              Difficulty: Varsity
              Quarter Length: 10 Minutes
              Accelerated Clock: On
              Minimum Play Clock Time: 16 Seconds
              Defensive Ball Hawk: Off
              Defensive Heat Seeker Assist: Off
              Injuries: 35
              Fatigue: 68
              Min Player Speed Threshold: 41

              Penalties
              Offside: 99
              False State: 99
              Offensive Holding: 60
              Facemask: 95
              Illegal Block in the Back: 80
              Roughing the Passer: 55
              Defensive Pass Interference: 99
              Roughing the Kicker OFF All others ON

              Player Skill
              QB Accuracy: 4
              Pass Blocking: 65
              WR Catching: 59

              Run Blocking: 51
              Fumbles: 45

              Reaction Time: 45
              Interceptions: 30
              Pass Coverage: 62

              Tackling: 40

              SPECIAL TEAMS
              FG Power 45
              FG Accuracy 30
              Punt Power 54
              Punt Accuracy 45
              KO Power 95

              DEFAULT AUTO SUBS

              Nice I appreciate it


              Sent from my iPhone using Tapatalk

              Comment

              • jdb7623
                Rookie
                • Jun 2003
                • 186

                #22
                Re: Varsity CPU vs. CPU sliders

                Originally posted by doncropper
                1) Most all Sliders have been adjusted and I will post them below but they are "Interim" and not FINAL.
                2) Fatigue was at 65 but I just changed it to 68
                3) Varsity; 10 Minutes; 16 Second Clock
                4) Those are changes to Sliders I adjusted at that game point (i.e. - Minutes 10; Clock 20; Clock 17; Clock 16; Player Speed Threshold 42; Player Speed Threshold 41 etc etc etc)

                -----

                Here are my current (Interim) settings that produced the results on that spreadsheet:

                Difficulty: Varsity
                Quarter Length: 10 Minutes
                Accelerated Clock: On
                Minimum Play Clock Time: 16 Seconds
                Defensive Ball Hawk: Off
                Defensive Heat Seeker Assist: Off
                Injuries: 35
                Fatigue: 68
                Min Player Speed Threshold: 41

                Penalties
                Offside: 99
                False State: 99
                Offensive Holding: 60
                Facemask: 95
                Illegal Block in the Back: 80
                Roughing the Passer: 55
                Defensive Pass Interference: 99
                Roughing the Kicker OFF All others ON

                Player Skill
                QB Accuracy: 4
                Pass Blocking: 65
                WR Catching: 59

                Run Blocking: 51
                Fumbles: 45

                Reaction Time: 45
                Interceptions: 30
                Pass Coverage: 62

                Tackling: 40

                SPECIAL TEAMS
                FG Power 45
                FG Accuracy 30
                Punt Power 54
                Punt Accuracy 45
                KO Power 95

                DEFAULT AUTO SUBS
                Do you have wear and tear on?

                Comment

                • doncropper
                  MVP
                  • Jul 2002
                  • 1403

                  #23
                  Re: Varsity CPU vs. CPU sliders

                  Originally posted by jdb7623
                  Do you have wear and tear on?
                  Yes, I have wear and tear on ---- sending the spreadsheet your way in a moment --- feel free to place it on google docs, if you care to - as I have never used google docs but will look into it later today.

                  Comment

                  • OGShawnyboy
                    Rookie
                    • Jul 2024
                    • 30

                    #24
                    Re: Varsity CPU vs. CPU sliders

                    At this point, I’ve tried so many peoples sliders for this that I finally realized the problem with this game is not the sliders. The problem with this game is they designed a game that completely ignores the ratings of the players and the team ratings as to how that would dictate outcomes, it’s like they made the game where every team has exactly the same ratings so no matter what we do with sliders it’s not gonna matter the results just are not coming out correctly at least not for me

                    Comment

                    • Feemaster37
                      Rookie
                      • Dec 2023
                      • 11

                      #25
                      Re: Varsity CPU vs. CPU sliders

                      Very true hopefully they drop a roster update that fixes it

                      Comment

                      • mcgriffi
                        Rookie
                        • Aug 2008
                        • 104

                        #26
                        Re: Varsity CPU vs. CPU sliders

                        Thanks for making these cpu vs cpu sliders as they have been producing great games for me. I have had shootouts and defensive battles depending on the matchup. If you don’t have your playbook tightened up you can lose to a lesser team.

                        Comment

                        • Spunk85
                          Just started!
                          • Aug 2024
                          • 2

                          #27
                          Re: Varsity CPU vs. CPU sliders

                          Gonna give these sliders a go in my dynasty right now. Will post results when I'm done.

                          Comment

                          • Spunk85
                            Just started!
                            • Aug 2024
                            • 2

                            #28
                            Re: Varsity CPU vs. CPU sliders

                            Originally posted by Spunk85
                            Gonna give these sliders a go in my dynasty right now. Will post results when I'm done.
                            North Dakota State vs Fresno State
                            Total yards - 441 (NDSU) 330 (Fresno)
                            Passing - 17/19 191 yds 1 TD 0 INT (NDSU)
                            - 20/36 273 yds 2 TD 1 INT (Fresno)
                            Rushing - 35 carries 250 yds 1 TD (NDSU)
                            - 19 carries 57 yds 0 TD (Fresno)
                            Penalties - 10 for 102 yds (NDSU)
                            - 3 for 16 yds (Fresno)
                            Turnovers - 1 INT (Fresno)
                            Sacks - 1 (NDSU) 2 (Fresno)
                            Time of Possession - 19:55 (NDSU) 20:05 (Fresno)
                            North Dakota State was using Spread Option playbook.

                            Comment

                            • Zorrohere
                              Rookie
                              • Aug 2016
                              • 131

                              #29
                              Re: Varsity CPU vs. CPU sliders

                              Do these sliders match up with the sim engine? That is important for me because I love to look at the league leaders and such. It is more important for my play to have them match the sim engine in the game then to match real life stats. Thank you for any info you can give me on this.

                              Comment

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