Anyone been able to reduce sacks per game?
Varsity CPU vs. CPU sliders
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Re: Varsity CPU vs. CPU sliders
I too am testing Dynasty Varsity CPU vs CPU Sliders and from this spreadsheet I'm tracking things are progressing very well. I am trying to get the # of Plays to match closely to the 110 or so plays the Game's Sim Engine produces.
As you can see the Avg/Tm (Average per team) column is tracking nicely with the Real Life column ..... keep in mind the Real Life column is also Averages from Real Life # of plays thus the Avg/Tm numbers should relatively be a tad lower.
This spreadsheet is just my latest handful of games tested as I have tested > 60 games or so in total ..........
These results look really good. Looking for some clarification on them tho.
1. Is every slider not called out in these set on default?
2. What do you have fatigue, injuries and speed threshold set to?
3. What do you have skill level, quarter length and minimum play clock time set to?
4. What do Mi10, Clk20, Clk17, Clk15, Clk16, PST42 and PST41?
Thank you in advance for the feedback.
Sent from my iPhone using TapatalkComment
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Re: Varsity CPU vs. CPU sliders
These results look really good. Looking for some clarification on them tho.
1. Is every slider not called out in these set on default?
2. What do you have fatigue, injuries and speed threshold set to?
3. What do you have skill level, quarter length and minimum play clock time set to?
4. What do Mi10, Clk20, Clk17, Clk15, Clk16, PST42 and PST41?
Thank you in advance for the feedback.
Sent from my iPhone using Tapatalk
2) Fatigue was at 65 but I just changed it to 68
3) Varsity; 10 Minutes; 16 Second Clock
4) Those are changes to Sliders I adjusted at that game point (i.e. - Minutes 10; Clock 20; Clock 17; Clock 16; Player Speed Threshold 42; Player Speed Threshold 41 etc etc etc)
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Here are my current (Interim) settings that produced the results on that spreadsheet:
Difficulty: Varsity
Quarter Length: 10 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 16 Seconds
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Injuries: 35
Fatigue: 68
Min Player Speed Threshold: 41
Penalties
Offside: 99
False State: 99
Offensive Holding: 60
Facemask: 95
Illegal Block in the Back: 80
Roughing the Passer: 55
Defensive Pass Interference: 99
Roughing the Kicker OFF All others ON
Player Skill
QB Accuracy: 4
Pass Blocking: 65
WR Catching: 59
Run Blocking: 51
Fumbles: 45
Reaction Time: 45
Interceptions: 30
Pass Coverage: 62
Tackling: 40
SPECIAL TEAMS
FG Power 45
FG Accuracy 30
Punt Power 54
Punt Accuracy 45
KO Power 95
DEFAULT AUTO SUBSLast edited by doncropper; 07-29-2024, 02:27 AM.Comment
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Re: Varsity CPU vs. CPU sliders
1) Most all Sliders have been adjusted and I will post them below but they are "Interim" and not FINAL.
2) Fatigue was at 65 butshortly.
changed it to 68
3) Varsity; 10 Minutes; 16 Second Clock
4) Those are changes to Sliders I adjusted at that game point (i.e. - Minutes 10; Clock 20; Clock 17; Clock 16; Player Speed Threshold 42; Player Speed Threshold 41 etc etc etc)
-----
Here are my current (Interim) settings that produced the results on that spreadsheet:
Difficulty: Varsity
Quarter Length: 10 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 16 Seconds
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Injuries: 35
Fatigue: 68
Min Player Speed Threshold: 41
Penalties
Offside: 99
False State: 99
Offensive Holding: 60
Facemask: 95
Illegal Block in the Back: 80
Roughing the Passer: 55
Defensive Pass Interference: 99
Roughing the Kicker OFF All others ON
Player Skill
QB Accuracy: 4
Pass Blocking: 65
WR Catching: 59
Run Blocking: 51
Fumbles: 45
Reaction Time: 45
Interceptions: 30
Pass Coverage: 62
Tackling: 40
SPECIAL TEAMS
FG Power 45
FG Accuracy 30
Punt Power 54
Punt Accuracy 45
KO Power 95
DEFAULT AUTO SUBSComment
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Re: Varsity CPU vs. CPU sliders
1) Most all Sliders have been adjusted and I will post them below but they are "Interim" and not FINAL.
2) Fatigue was at 65 but I just changed it to 68
3) Varsity; 10 Minutes; 16 Second Clock
4) Those are changes to Sliders I adjusted at that game point (i.e. - Minutes 10; Clock 20; Clock 17; Clock 16; Player Speed Threshold 42; Player Speed Threshold 41 etc etc etc)
-----
Here are my current (Interim) settings that produced the results on that spreadsheet:
Difficulty: Varsity
Quarter Length: 10 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 16 Seconds
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Injuries: 35
Fatigue: 68
Min Player Speed Threshold: 41
Penalties
Offside: 99
False State: 99
Offensive Holding: 60
Facemask: 95
Illegal Block in the Back: 80
Roughing the Passer: 55
Defensive Pass Interference: 99
Roughing the Kicker OFF All others ON
Player Skill
QB Accuracy: 4
Pass Blocking: 65
WR Catching: 59
Run Blocking: 51
Fumbles: 45
Reaction Time: 45
Interceptions: 30
Pass Coverage: 62
Tackling: 40
SPECIAL TEAMS
FG Power 45
FG Accuracy 30
Punt Power 54
Punt Accuracy 45
KO Power 95
DEFAULT AUTO SUBS
Nice I appreciate it
Sent from my iPhone using TapatalkComment
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Re: Varsity CPU vs. CPU sliders
1) Most all Sliders have been adjusted and I will post them below but they are "Interim" and not FINAL.
2) Fatigue was at 65 but I just changed it to 68
3) Varsity; 10 Minutes; 16 Second Clock
4) Those are changes to Sliders I adjusted at that game point (i.e. - Minutes 10; Clock 20; Clock 17; Clock 16; Player Speed Threshold 42; Player Speed Threshold 41 etc etc etc)
-----
Here are my current (Interim) settings that produced the results on that spreadsheet:
Difficulty: Varsity
Quarter Length: 10 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 16 Seconds
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Injuries: 35
Fatigue: 68
Min Player Speed Threshold: 41
Penalties
Offside: 99
False State: 99
Offensive Holding: 60
Facemask: 95
Illegal Block in the Back: 80
Roughing the Passer: 55
Defensive Pass Interference: 99
Roughing the Kicker OFF All others ON
Player Skill
QB Accuracy: 4
Pass Blocking: 65
WR Catching: 59
Run Blocking: 51
Fumbles: 45
Reaction Time: 45
Interceptions: 30
Pass Coverage: 62
Tackling: 40
SPECIAL TEAMS
FG Power 45
FG Accuracy 30
Punt Power 54
Punt Accuracy 45
KO Power 95
DEFAULT AUTO SUBSComment
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Re: Varsity CPU vs. CPU sliders
At this point, I’ve tried so many peoples sliders for this that I finally realized the problem with this game is not the sliders. The problem with this game is they designed a game that completely ignores the ratings of the players and the team ratings as to how that would dictate outcomes, it’s like they made the game where every team has exactly the same ratings so no matter what we do with sliders it’s not gonna matter the results just are not coming out correctly at least not for meComment
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Re: Varsity CPU vs. CPU sliders
Thanks for making these cpu vs cpu sliders as they have been producing great games for me. I have had shootouts and defensive battles depending on the matchup. If you don’t have your playbook tightened up you can lose to a lesser team.Comment
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Re: Varsity CPU vs. CPU sliders
Total yards - 441 (NDSU) 330 (Fresno)
Passing - 17/19 191 yds 1 TD 0 INT (NDSU)
- 20/36 273 yds 2 TD 1 INT (Fresno)
Rushing - 35 carries 250 yds 1 TD (NDSU)
- 19 carries 57 yds 0 TD (Fresno)
Penalties - 10 for 102 yds (NDSU)
- 3 for 16 yds (Fresno)
Turnovers - 1 INT (Fresno)
Sacks - 1 (NDSU) 2 (Fresno)
Time of Possession - 19:55 (NDSU) 20:05 (Fresno)
North Dakota State was using Spread Option playbook.Comment
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Re: Varsity CPU vs. CPU sliders
Do these sliders match up with the sim engine? That is important for me because I love to look at the league leaders and such. It is more important for my play to have them match the sim engine in the game then to match real life stats. Thank you for any info you can give me on this.Comment
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