Mudtiger Varsity Sliders

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  • mudtiger
    MVP
    • Jul 2002
    • 3223

    #1

    Mudtiger Varsity Sliders

    I haven't played any football game since 2011 but the hype got me. I tried out AA and varsity and like the feel of varsity. Perhaps old age is slowing me down.

    Goals - play offline dynasty as Air Force and see realistic results game to game and yearly stats. House recruiting rules - I can't offer a scholarship unless I am top 3 in interest for recruit. I can put any 1 or 2 * on my board. 3* has to have AF as top 10 school. 4* has to have AF in top 5 interest and have to be a 3 * program or better. 5* recruit has to have AF in top 3 and have to be be a 4* program or better.

    10/29/2024
    Not sure if the patch changed things with the coverage/dline stuff or what, but the game became significantly easier after the patch for me. I had to lower human run block and lower human tkl in combination with raising cpu run block.

    Started my dynasty over and I am 1-4 so far, but have moved the ball. Quite happy....hoping another update doesn't mess with the difficulty. Also went to 20 sec accel clock to get a few more plays in per game.

    H
    qb 10
    pb 55
    wrc 15
    rb 0
    fmb 50
    pdr 45
    int 15
    pc 45
    tkl 0

    Cpu
    qb 25
    pb 90
    wrc 30
    rb 100
    fmb 50
    pdr 50
    pdr 50
    int 25
    tkl 70

    Inj 56
    fatigue 100
    min speed 99

    auto subs- need these a little higher so you see backups come in.

    11 minutes, 20 sec accel clock
    dynasty xp gain.....still not sure but 0 is too low

    FGP 45
    FGA 45
    PP 50
    PA 50
    KDP 42

    12/28/2024 - should be the final update.............

    This should be the last update as I have gotten through to 2029 with these. Some slight tweaks were made. Notably Human WRC bumped up 1 which reduced the wide open drops. Settled on an xp gain for dyansty - 26....though if you want a little more gainz, 28 is fine.

    Penalties also had small adjustments. ILB was getting called way too much.


    Varsity
    11 Min
    19 sec accl clock
    XP - 28...or 26

    Player
    QB 10
    PB 55
    WRC 16 (bumped up by because too many wide open drops)
    RB 0
    FMB 50
    PDR 45
    INT 15
    PC 45
    TKL 0

    CPU
    QB 25
    PB 90
    WRC 30
    RB 100
    FMB 50
    PDR 50
    INT 25
    PC 45
    TKL 70

    FGP 45
    FGA 45
    PP 50
    PA 50
    KOP 42
    INJ 56
    FATG 100
    MIN SPEED 99

    Offsides 70
    False Start 90
    Hold 54
    FM 88
    DPI 95
    ILB 50 - way to many over 50
    Rough Passer 50
    Last edited by mudtiger; 12-28-2024, 11:22 PM.
  • JoshuaN125
    Rookie
    • Oct 2022
    • 40

    #2
    Re: Mudtiger Varsity Sliders

    Interesting take on the xp. Thanks for sharing these, I'll have to try them out later.

    Comment

    • mudtiger
      MVP
      • Jul 2002
      • 3223

      #3
      Re: Mudtiger Varsity Sliders

      Handful of small updates to lower user WRC, raise user Pcov. Also cpu pass blocking raised, cpu WRC lowered, cpu RBlock raised.

      Trying to decrease human sacks, nudge cpu completion % down, bump up cpu run game. Also trying to get a few more drops from human.

      Comment

      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15344

        #4
        Re: Mudtiger Varsity Sliders

        Originally posted by mudtiger
        Handful of small updates to lower user WRC, raise user Pcov. Also cpu pass blocking raised, cpu WRC lowered, cpu RBlock raised.

        Trying to decrease human sacks, nudge cpu completion % down, bump up cpu run game. Also trying to get a few more drops from human.
        What's up mudtiger

        I would lower user tackle to 40 Or else your defense will be all over the CPU and suffocate their running game especially with your threshold at 100. Your pass rushers will get their QB fast as well.

        Increase CPU Run Block to 70 (It could actually go up higher but that's just my preference)

        also trust me if your leaving CPU QBA at 39 your pass coverage has to go up into the 70-75 range.

        I use 40 CPU QBA myself on this level.

        Good to see you around again
        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
        https://forums.operationsports.com/f...s-dynasty.html

        Follow some the Greatest College Football players of All Time in NCAA Football 14

        Comment

        • mudtiger
          MVP
          • Jul 2002
          • 3223

          #5
          Re: Mudtiger Varsity Sliders

          I'll look at lowering tkl. Could just be because I'm playing with air force, but other teams have run on me ok. I've finished with 8 wins first year and 9 next two years. 3rd year I almost played for conference championship and got ranked 18. I've been pretty happy with results.

          Got 3700 yards rushing. Real af got 3600 last year with a decent year. Scored 30.8 f while real af had 28.

          I gave up 1100 yards rushing. Real af gave up 1500. So you're right, probably could lower tkl some.

          I gave up 2800 yards passing. Real af gave up 2400. So mostly happy with that. Teams ran for 400 less on me but threw for 400 more. Seems in the realm of possibility.

          Update

          Upped injury and fatigue. Seeing guys get actual injuries and having to worry a bit about playing guys hurt. Might need to go up a little more though. Adjusted qb and wrc to lower completion some. Drops are ok but QBs a little too accurate. Pb changed to reduce my sacks.


          H/CPU

          Qb 36/36
          Pb 51/53
          Wrc 37/37
          Rb 50//53
          Fmbl 50/50
          Pdef 50/40
          Int 30/30
          Pcov 62/35
          Tkl 45/46

          Fatigue up to 74
          Injury up to 57

          Comment

          • ComeAllWithin
            Rookie
            • May 2016
            • 46

            #6
            Re: Mudtiger Varsity Sliders

            Just played my first dynasty game with this set and I'm loving what I am seeing so far. The two teams were pretty evenly matched ratings-wise (Buffalo [me] @ N. Illinois [cpu]). I feel there was a good balance in the cpu's defensive and offensive playcalling and performance. With other varsity and even AA sets I feel like I can spam the power option out of the pistol formation and get 500+ rushing yards a game, but cannot run literally any other pass or run play with any sort of consistency. I'm a veteran of the old series and have been playing since the Bill Walsh College Football days. On NCAA 14 I was playing on Heisman with sliders but thus far I am nowhere near that level on this game. I currently have 6 concurrent dynasty modes going so I'm going to continue testing this set for the forseeable future. I have severe ocd so out of habit I keep screenshots of every game's final stats so I will be able to see how this set is trending since the latest update. I can provide these to the thread if need be. Thanks for the set, it's giving me a new hope where before there was only frustration. Cheers!

            Comment

            • mudtiger
              MVP
              • Jul 2002
              • 3223

              #7
              Re: Mudtiger Varsity Sliders

              Made a few changes.

              notes.....
              First went down to 12 minute quarters. At, 13, games could get a bit out of hand with number of plays.

              Raised cpu pass block to lower my sack numbers. Lowered cpu qb and wrc some to counteract giving them more time.

              Varsity
              12 min/15sec play clock
              Dynasty xp sliders - all 0

              atuo sub
              qb 70/50
              80/72
              80/71
              80/72
              80/70
              D Auto sub
              80/72
              80/72
              80/71
              80/71
              80/71

              human
              qb 29
              pb 53
              wrc 37
              rb 50
              fmb 50
              pdr 50
              int 30
              pcov 62
              tkl 35

              cpu
              qb 25
              pb 57
              Wrc 35
              rb 53
              fmb 50
              pdr 40
              int 30
              pcov 35
              tkl 46

              FGP 45
              fga 45
              pp 50
              pa 50
              kop 45

              Inj 59 - you will see guys get dinged and possibly some longer injuries. I'd like to go higher than this but the injury stoppages start getting ridiculous. If a guy is just dinged, EA needs to not have injury timeout. Only more serious injuries should get the timeout.
              Fatg - 78 Long drives should tire guys out.
              Min speed 100

              penalties
              off 70
              fs 90
              hold 54
              fm 85
              dpi 95
              ilb 52
              roughing passer 50
              I turned roughing the kicker back on. you can't select field goal block by default every time. Use it sparingly.
              Last edited by mudtiger; 09-23-2024, 08:11 PM.

              Comment

              • iRepOklahoma
                Pro
                • May 2006
                • 687

                #8
                Re: Mudtiger Varsity Sliders

                I've had my most realistic games so far, using these sliders! Thanks for sharing.

                Using Louisiana Tech. Struggled against FCS SE, but it didn't feel cheezy. Won 38-33

                Comment

                • roadman
                  *ll St*r
                  • Aug 2003
                  • 26339

                  #9
                  Re: Mudtiger Varsity Sliders

                  Hey MT;

                  What do you have for wrc for cpu?

                  Thank you.

                  Comment

                  • ComeAllWithin
                    Rookie
                    • May 2016
                    • 46

                    #10
                    Re: Mudtiger Varsity Sliders

                    Had anyone had a chance to tweak these post-patch (9/19)?
                    It feels to me that user run defense is nerfed hard on varsity. I was never great against the run but now even horrible teams are burning me for 250-300 yards a game no matter how I line up on defense.

                    Comment

                    • mudtiger
                      MVP
                      • Jul 2002
                      • 3223

                      #11
                      Re: Mudtiger Varsity Sliders

                      CPU wrc is maybe a ittle lower than human I believe. I'll post it this afternoon.

                      I have found I have a much harder time running after the latest patch. I can't say I've noticed that much of a change in the CPU. They can get 100 plus yards a game if they commit to it, but I haven't felt the need to help or reduce CPU offense.

                      Keep in mind I play as air force so I want a quality opponent to be able to run on me with these settings. I find I have to gamble with play calling - blitzes, use the show blitz pre snap defense audible to get guys in the box even if I'm not blitzing, and adjust the line to pinch or to whatever side I'm guessing they are going to.

                      I've made some adjustments on how play call offense after the patch... Seems like the option and even tosses aren't as effective. They can still work but not as often. Which I think is a good thing as tosses were a little too effective. I don't think it is my players as they are about the same skill ratings.

                      I also definitely recommend not using speed burst after getting the handoff. Maybe just me, but I run the ball a lot better not using speed burst until I'm past the line of scrimmage with some room.

                      Comment

                      • ComeAllWithin
                        Rookie
                        • May 2016
                        • 46

                        #12
                        Re: Mudtiger Varsity Sliders

                        Originally posted by mudtiger
                        CPU wrc is maybe a ittle lower than human I believe. I'll post it this afternoon.

                        I have found I have a much harder time running after the latest patch. I can't say I've noticed that much of a change in the CPU. They can get 100 plus yards a game if they commit to it, but I haven't felt the need to help or reduce CPU offense.

                        Keep in mind I play as air force so I want a quality opponent to be able to run on me with these settings. I find I have to gamble with play calling - blitzes, use the show blitz pre snap defense audible to get guys in the box even if I'm not blitzing, and adjust the line to pinch or to whatever side I'm guessing they are going to.

                        I've made some adjustments on how play call offense after the patch... Seems like the option and even tosses aren't as effective. They can still work but not as often. Which I think is a good thing as tosses were a little too effective. I don't think it is my players as they are about the same skill ratings.

                        I also definitely recommend not using speed burst after getting the handoff. Maybe just me, but I run the ball a lot better not using speed burst until I'm past the line of scrimmage with some room.
                        Yeah, I use a custom triple option playbook built from Navy's in my UMass dynasty and it has definitely gotten harder to run option and toss plays. Before the patch I could count on hb toss plays to bail me out on 3rd down but I have had to adjust. One major issue I am having is the pitch on option plays glitching out and the ball clipping offscreen or just floating in the air. Sometimes the game calls this a fumble, sometimes a dead ball. I have given up at least a dozen touchdowns on the glitch alone. (I can differentiate between user pitch error and the glitched pitch, I have fumbled the ball because I released too late or the pitch hits a defender, that is another thing entirely). It has been happening since launch but has become more frequent with each patch release. It is really the only major gamebreaking issue I have with the game. Given this and the latest patch making the running game a bit harder... I've had to completely change the way I play the game to have any shot at winning.

                        Comment

                        • mudtiger
                          MVP
                          • Jul 2002
                          • 3223

                          #13
                          Re: Mudtiger Varsity Sliders

                          CPU wrc is 35.

                          Comment

                          • mudtiger
                            MVP
                            • Jul 2002
                            • 3223

                            #14
                            Re: Mudtiger Varsity Sliders

                            Originally posted by ComeAllWithin
                            Yeah, I use a custom triple option playbook built from Navy's in my UMass dynasty and it has definitely gotten harder to run option and toss plays. Before the patch I could count on hb toss plays to bail me out on 3rd down but I have had to adjust. One major issue I am having is the pitch on option plays glitching out and the ball clipping offscreen or just floating in the air. Sometimes the game calls this a fumble, sometimes a dead ball. I have given up at least a dozen touchdowns on the glitch alone. (I can differentiate between user pitch error and the glitched pitch, I have fumbled the ball because I released too late or the pitch hits a defender, that is another thing entirely). It has been happening since launch but has become more frequent with each patch release. It is really the only major gamebreaking issue I have with the game. Given this and the latest patch making the running game a bit harder... I've had to completely change the way I play the game to have any shot at winning.
                            Yes, same here on the pitch. I've adjusted by pitching earlier. I've also gotten more cautious with option to avoid the fumbles. I actually like the option being a little harder overall.

                            I also see the CPU qb sometimes glitching and getting into a pitch fake loop where he spams that until tackled. That's been there for some time but I dint think I saw it until one of the patches.

                            Comment

                            • mudtiger
                              MVP
                              • Jul 2002
                              • 3223

                              #15
                              Re: Mudtiger Varsity Sliders

                              Reduced injuries by 1. I had all but one of my halfbacks with long term injuries and my starting fullback.....made for some brutal games. I'll see how another season goes with it lower and then decide if I'll keep it there or raise it back.

                              I like having to overcome some injuries but losing that many backs was rough.

                              I also raised human pass block by 1. CPU was generating pressure a little too quickly consistently. I'll also let this ride for at least half a season and see how it goes.

                              Also I pretty much have given up using the quick pitch in the triple option. It is a fumble way too often. The long press pitch works ok. I'm ok with nerfing the quick pitch some as it was overpowered where you could make perfect pitches while getting hit, but I feel it is now not worth using at all.

                              Comment

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