Goals - play offline dynasty as Air Force and see realistic results game to game and yearly stats. House recruiting rules - I can't offer a scholarship unless I am top 3 in interest for recruit. I can put any 1 or 2 * on my board. 3* has to have AF as top 10 school. 4* has to have AF in top 5 interest and have to be a 3 * program or better. 5* recruit has to have AF in top 3 and have to be be a 4* program or better.
10/29/2024
Not sure if the patch changed things with the coverage/dline stuff or what, but the game became significantly easier after the patch for me. I had to lower human run block and lower human tkl in combination with raising cpu run block.
Started my dynasty over and I am 1-4 so far, but have moved the ball. Quite happy....hoping another update doesn't mess with the difficulty. Also went to 20 sec accel clock to get a few more plays in per game.
H
qb 10
pb 55
wrc 15
rb 0
fmb 50
pdr 45
int 15
pc 45
tkl 0
Cpu
qb 25
pb 90
wrc 30
rb 100
fmb 50
pdr 50
pdr 50
int 25
tkl 70
Inj 56
fatigue 100
min speed 99
auto subs- need these a little higher so you see backups come in.
11 minutes, 20 sec accel clock
dynasty xp gain.....still not sure but 0 is too low
FGP 45
FGA 45
PP 50
PA 50
KDP 42
12/28/2024 - should be the final update.............
This should be the last update as I have gotten through to 2029 with these. Some slight tweaks were made. Notably Human WRC bumped up 1 which reduced the wide open drops. Settled on an xp gain for dyansty - 26....though if you want a little more gainz, 28 is fine.
Penalties also had small adjustments. ILB was getting called way too much.
Varsity
11 Min
19 sec accl clock
XP - 28...or 26
Player
QB 10
PB 55
WRC 16 (bumped up by because too many wide open drops)
RB 0
FMB 50
PDR 45
INT 15
PC 45
TKL 0
CPU
QB 25
PB 90
WRC 30
RB 100
FMB 50
PDR 50
INT 25
PC 45
TKL 70
FGP 45
FGA 45
PP 50
PA 50
KOP 42
INJ 56
FATG 100
MIN SPEED 99
Offsides 70
False Start 90
Hold 54
FM 88
DPI 95
ILB 50 - way to many over 50
Rough Passer 50
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