Hey everyone,
After countless hours of tweaking and testing, I’m excited to share a slider set that delivers the most realistic and enjoyable gameplay experience I’ve had with a football title. If you're like me, you’ve probably tried a ton of All-American sets. While some were decent, there was always something missing—either the CPU was too easy to beat, or the games felt like they were following a script.
That’s where this All-American Heisman blend comes in. It's designed to hit that sweet spot between All-American and Heisman, offering a challenging, dynamic experience, but without making you feel like the CPU is just there to break controllers. These sliders provide a wide variety of results—games where you’ll feel the heat of a blowout, barely hold on for a close win, or go down to the wire in a tough, hard-fought shootout. Whether you're up against powerhouse teams or lower-tier programs, you’ll get a balanced, ratings-based experience where each team’s skill level truly matters.
To give you an idea of how intense it can get: I recently played as USC against the Georgia Bulldogs. The final score was 14-13. I thought I had the game wrapped up, but Georgia forced a turnover on downs and marched down the field for a last-minute field goal attempt. With 30 seconds left on the clock, I iced their kicker and they missed! It was absolutely insane—the kind of moment where you're on the edge of your seat, heart pounding, knowing that any mistake could cost you the game. That’s the level of immersion and tension these sliders bring.
Even lower-tier teams won’t be pushovers; they’ll give you some fight, but if your team is truly superior, you’ll feel that difference where it counts. The magic of these sliders lies in the variety—no two games will feel the same. They’re perfect for Offline and Online Dynasties with friends, and they work seamlessly for Road to Glory mode too.
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Game Options
Difficulty: All-American
Quarter Length: 10 Minutes
Accel Clock: 20 seconds
I tend use 6 minutes or 7 minutes with 20 seconds (based on preference from your dynasties)
Injuries: 35
Fatigue: 70
Speed Threshold: 70
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Player Skill
QB Accuracy: 25
Pass Blocking: 40
WR Catching: 40
Run Blocking: 20
Fumbles: 45
Pass Defense Reaction Time: 55
Interceptions: 20
Pass Coverage: 65
Tackling: 50
CPU Skill
QB Accuracy: 35
Pass Blocking: 50
WR Catching: 40
Run Blocking: 50
Fumbles: 45
Pass Defense Reaction Time: 70
Interceptions: 20
Pass Coverage: 70
Tackling: 70
Special Teams
FG Power: 50
FG Accuracy: 50
Punt Power: 50
Punt Accuracy: 50
Kickoff Power: 50
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Penalties
Penalties (Default Settings, expect a minor adjustment)
Offside: 50
False Start: 50
Holding: 50
Facemask: 50
Offensive Pass Interference: 50
Defensive Pass Interference: 50
KR/PR Interference: 50
Clipping: 50
Intentional Grounding: Off
Roughing the Passer: 50
Roughing the Kicker: On
Running into the Kicker: On
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Slider Explanation:
User QB Accuracy (25): Widens the gap between elite and poor QBs, making performance feel more realistic.
Pass Block (35-40): Keeps blocking balanced, as NCAA has improved mechanics, reducing overly dominant blocking.
WR Catching (40): Adds realistic drops and dramatic moments, reflecting varying receiver skill levels.
Run Block (20): Makes running tougher, emphasizing the need to recruit better offensive linemen.
Fumbles (40-45): Ball security becomes crucial, making turnovers more impactful.
Pass Defense Reaction (50-55): Keeps pass deflections balanced and realistic; increase slightly if coverage feels too loose.
Interceptions (20): Produces more realistic interception stats without excessive picks.
Pass Coverage (60-65): Helps defend deep routes better, preventing frequent big plays.
Tackling (50): Provides balanced tackling without making the user overpowered.
For CPU, similar adjustments improve their coverage, open running lanes, and make tackling feel more realistic.
Auto-Subs: Default