Matt10's Heisman **Very Slow Speed** Sliders
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Re: Matt10's Heisman **Very Slow Speed** Sliders
For now, yes.. I want to play a few games and see how it goes.. After last nights quick test I'm giving ea benefit of the doubt.. I think the patch helped.. Just have to start a new dynasty for it to take affect!J-E-T-S
WCSU Football '10-'11 WR#87
UCONN HUSKIES Football
D2 Football Coach (receivers) in the PSACComment
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Re: Matt10's Heisman **Very Slow Speed** Sliders
That's good and bad. I'm in Year 4 and would hate to start over. However, if it really does help that much, I would be willing to do. Hopefully others can clarify this.Comment
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Re: Matt10's Heisman **Very Slow Speed** Sliders
if we do have to start new dynasties, I wonder if launching a new dynasty from the save file of your current dynasty will do the trick?Comment
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Re: Matt10's Heisman **Very Slow Speed** Sliders
otherwise-- anyone got updates here?J-E-T-S
WCSU Football '10-'11 WR#87
UCONN HUSKIES Football
D2 Football Coach (receivers) in the PSACComment
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Re: Matt10's Heisman **Very Slow Speed** Sliders
Im in a 5 team dynasty with some of my buddies and we are finishing year 2, nobody wants to restart and have to bring in all new players now that "our guys" are getting ready to be big contributores.Comment
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Re: Matt10's Heisman **Very Slow Speed** Sliders
Ok, after using this set as a base, I made a few modifications. I basically felt passing was too easy and running too hard (for both users and CPU). These sliders are an attempt to adjust that, while also lowering the spd threshold to produce more accurate speed differences. Feel free to try these out, though they are still a bit of a work in progress.
I've bolded the values I tweaked so you can get a quick idea of what is different if interested
User/CPU
QBA 5/20
PBL 0/0
WRC 45/55
RBA 60/70
RBL 50/50
PCV 70/95
PRsh 20/0
Int 40/40
RD 60/55
Tck 45/35
Special teams sliders havent been changed
Spd threshold: 65 (thinking about tweaking to ~68 to boost DB coverage without having to put PCV at 100)
On an unrelated note, is anyone else having troubles with getting counters to work this year? In general it seems most plays that have a pulling guard or tackle are getting blown up more often than not as a LB rushes through the pulled gap. Dives and Power O's seem to work great thoughLast edited by aerovt; 08-18-2012, 12:18 PM.Comment
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Re: Matt10's Heisman **Very Slow Speed** Sliders
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Re: Matt10's Heisman **Very Slow Speed** Sliders
still cannot decide if coaching sliders are needed at this point.. they were a great fix for safety and screen issues. both of which seem to actually have been fixed.. its also hard to find an up to date roster with arkansaw's coach sliders.. theyre all older versions...
on a side- anyone using the 'reverse' coach sliders, have you noticed a large amount of int's? perhaps due to increased coverage ability/awarenessJ-E-T-S
WCSU Football '10-'11 WR#87
UCONN HUSKIES Football
D2 Football Coach (receivers) in the PSACComment
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Sent from my LS670 using Tapatalk 2Comment
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Re: Matt10's Heisman **Very Slow Speed** Sliders
About these sliders:
only changes I made were cpu QBA lowered to 10 and kac for both user and cpu lowered to 35.
Am planning on restarting my online dynasty, fortunately its only a 2 person dynasty, the other guy is cool about starting over. He suggested lowering user and cpu run D, if I lower both do I need to make an adjustment to "even it out"?Comment
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still cannot decide if coaching sliders are needed at this point.. they were a great fix for safety and screen issues. both of which seem to actually have been fixed.. its also hard to find an up to date roster with arkansaw's coach sliders.. theyre all older versions...
on a side- anyone using the 'reverse' coach sliders, have you noticed a large amount of int's? perhaps due to increased coverage ability/awareness
Sent from my SAMSUNG-SGH-I997 using Tapatalk 2Comment
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Re: Matt10's Heisman **Very Slow Speed** Sliders
Been testing sliders with new patch in various dynasties
The good
Less cpu screen passes/ less screen sacks. I think I got maybe 1 in 5-6 games.
Seeing less of cpu aggressive zone. It's still there, just doesn't seem like it's as much.
Seeing less robo qb, however, I am using cpu qba 10, but it's less than before patch at 10.
The bad
Compared to cpu getting very few user team interceptions, even when user defender leaps to intercept pass. Before I was getting reasonable # of interceptions although most were leaping. Now not getting any. On same note, computer is not deflecting enough passes, and all interceptions seem to be leaping/high point interceptions.
Even with good running teams, not being able to run to the outside. I think I have 1 really good outsde run in the games played since patch, it was getting bad before patch now it feels worse. User blockers tend to stand and watch the defender run right where the defenders are trying to get where they need to go. Best play I have seen work consistently, maybe too well, is the read option plays. Also see the Oline just watch the defender run by on pass plays as well.
Broken tackles ratio for cpu to user is too high, not saying user should be breaking more tackles, but cpu should be less.
When there is robo qb, it's been thru most of the game.
User team sacks is too high.
I am not trying to be critical of the sliders. If some of the bad is me, then any suggestions on how to help my game would be appreciated.
Thanks
BrianComment
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