Update is out - are there any notes?

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  • Faikanese
    Rookie
    • Sep 2004
    • 217

    #16
    Originally posted by WiiMaster
    The only assets modified in the main filesystem:
    Systems/Gameplay/DataVersion
    ContentShared/global/RtamStorages/Presentation_Common
    global/Logic/Boot/Flow/Character/MaddenCharacterPrefab
    UISharedData/global/RtamStorages/UIPreload/uipreload_scriptpod
    content/FootballCharacter/Items/Gear/Undershirt/G_CompressionT_Crew_ShortSleeve_Basic_WHI
    content/FootballCharacter/Items/Gear/ArmSleeve/v_NKF_CompressionArmSleeve_Full_WHI
    content/FootballCharacter/Items/ItemSet_Test_Bundle
    content/FootballCharacter/Items/Gear/Mouthpiece/v_NKF_2023_mouthpiece_PacifierDual_WHI

    Only assets modified in the legacy filesystem:
    common/ui/art_control/scriptpod.ast
    common/ui/art_control/ultimateteam/draftpacksubpack.ast
    common/ui/art_screen/ultimateteam/cardawardart.ast
    common/ui/art_screen/ultimateteam/draftpackawardart.ast
    Basically Ultimate Team screens, packs and gear in UT.

    Comment

    • JayInSaratoga
      Rookie
      • Aug 2009
      • 233

      #17
      Originally posted by WiiMaster
      The only assets modified in the main filesystem:
      Systems/Gameplay/DataVersion
      ContentShared/global/RtamStorages/Presentation_Common
      global/Logic/Boot/Flow/Character/MaddenCharacterPrefab
      UISharedData/global/RtamStorages/UIPreload/uipreload_scriptpod
      content/FootballCharacter/Items/Gear/Undershirt/G_CompressionT_Crew_ShortSleeve_Basic_WHI
      content/FootballCharacter/Items/Gear/ArmSleeve/v_NKF_CompressionArmSleeve_Full_WHI
      content/FootballCharacter/Items/ItemSet_Test_Bundle
      content/FootballCharacter/Items/Gear/Mouthpiece/v_NKF_2023_mouthpiece_PacifierDual_WHI

      Only assets modified in the legacy filesystem:
      common/ui/art_control/scriptpod.ast
      common/ui/art_control/ultimateteam/draftpacksubpack.ast
      common/ui/art_screen/ultimateteam/cardawardart.ast
      common/ui/art_screen/ultimateteam/draftpackawardart.ast
      Looking at asset names, and having some familiarity with game design as a hobbyist gamedev, I can take some wishful guesses at what these assets might be addressinng...

      global/Logic/Boot/Flow/Character/MaddenCharacterPrefab

      This is the character prefab. In an engine like Unity this would change when you want to attach new scripts/components or update configuraitons of them on the player game object. Obviously Madden isn't built in Unity, but the devs may have taken similar naming conventions. Potentional known issues this might address:
      • Issues with created/edited players bodies not matching changes to weight.
      • Perhaps tweaking parameters on any wonky animantions
      UISharedData/global/RtamStorages/UIPreload/uipreload_scriptpod

      This might be a "script library" (programmed code) that likely relates to UI. Here's hoping this is where some of the menu lag might have been addressed.

      The items under "content/FootballCharacter/Items/Gear/..." likely contain equipment updates.

      Comment

      • WiiMaster
        Rookie
        • Nov 2022
        • 226

        #18
        Originally posted by JayInSaratoga

        Looking at asset names, and having some familiarity with game design as a hobbyist gamedev, I can take some wishful guesses at what these assets might be addressinng...

        global/Logic/Boot/Flow/Character/MaddenCharacterPrefab

        This is the character prefab. In an engine like Unity this would change when you want to attach new scripts/components or update configuraitons of them on the player game object. Obviously Madden isn't built in Unity, but the devs may have taken similar naming conventions. Potentional known issues this might address:
        • Issues with created/edited players bodies not matching changes to weight.
        • Perhaps tweaking parameters on any wonky animantions
        UISharedData/global/RtamStorages/UIPreload/uipreload_scriptpod

        This might be a "script library" (programmed code) that likely relates to UI. Here's hoping this is where some of the menu lag might have been addressed.

        The items under "content/FootballCharacter/Items/Gear/..." likely contain equipment updates.
        There's no need for speculation as we have a good idea of what these are for since after all, we can look at the actual assets, not just the names.

        The Character prefab is just where they go to register equipment items and information about them so that they can be selected in the equipment editing UI in-game. Nothing too crazy.

        The scriptpod is just a legacy chunk collector, which shows as modified because they made changes to files in the legacy file system, as shown in the legacy change list.

        Yes, the gear items changes are changes to equipment items.

        Comment

        • Danimal
          MVP
          • Mar 2003
          • 2198

          #19
          I didn't see any kind of update for the PC version
          <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

          Comment

          • Cycloniac
            Man, myth, legend.
            • May 2009
            • 6495

            #20
            Originally posted by Danimal
            I didn't see any kind of update for the PC version
            Mine updated on PC also
            THE TrueSim PROJECTS



            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15340

              #21
              Originally posted by PeoplesChampGB

              even at 100 the best backs cannot get free from my defensive line. The opposing offensive line just cannot hold blocks.

              EDIT: I play on the d-line on defense.
              So let us know what else did you adjust other than Run Block?
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15340

                #22
                Originally posted by WiiMaster

                There's no need for speculation as we have a good idea of what these are for since after all, we can look at the actual assets, not just the names.

                The Character prefab is just where they go to register equipment items and information about them so that they can be selected in the equipment editing UI in-game. Nothing too crazy.

                The scriptpod is just a legacy chunk collector, which shows as modified because they made changes to files in the legacy file system, as shown in the legacy change list.

                Yes, the gear items changes are changes to equipment items.
                Tried reaching out to you or yanks regarding rosters. Wanted to know if you could help with something
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                https://forums.operationsports.com/f...s-dynasty.html

                Follow some the Greatest College Football players of All Time in NCAA Football 14

                Comment

                • jpdavis82
                  All Star
                  • Sep 2005
                  • 8788

                  #23
                  Originally posted by scitychamps87
                  Hoping dynamic lighting is fixed


                  Sent from my iPhone using Tapatalk
                  What do you mean? It's working fine in Franchise Mode

                  Comment


                  • michaelhawj
                    michaelhawj commented
                    Editing a comment
                    i see it is not progressing lighting.. it has same one from College Football 26 like it moving per quarter. not every 3-5 minutes
                • SmashMan
                  All Star
                  • Dec 2004
                  • 9686

                  #24
                  Originally posted by jpdavis82

                  What do you mean? It's working fine in Franchise Mode
                  You know what he means, you guys were discussing it in the other thread. 😂

                  Comment

                  • scitychamps87
                    MVP
                    • Apr 2010
                    • 1201

                    #25
                    Originally posted by SmashMan

                    You know what he means, you guys were discussing it in the other thread. 😂
                    Just some patch notes for once would be great!!


                    Sent from my iPhone using Tapatalk
                    PITTSBURGH PROUD
                    --6 Time Super Bowl Champions--
                    --5 Time World Series Champions--
                    --5 Time Stanley Cup Champions--

                    Comment

                    • BIGBLUEFAN2023
                      Rookie
                      • Aug 2023
                      • 137

                      #26
                      I hope I’m just imaging things, but this update seems to have screwed up the run/pass ratio. It was much better but now, the CPU seems pass happy again.

                      Comment

                      • WiiMaster
                        Rookie
                        • Nov 2022
                        • 226

                        #27
                        Originally posted by BIGBLUEFAN2023
                        I hope I’m just imaging things, but this update seems to have screwed up the run/pass ratio. It was much better but now, the CPU seems pass happy again.
                        Placebo, as nothing related to that was changed in the update.

                        Comment

                        • esham313
                          Rookie
                          • Aug 2007
                          • 306

                          #28
                          Well end of quarter and halftime highlights seem to be broke now. It’s the same highlights during those stoppages throughout the whole game now. I don’t remember that before patch.

                          Comment

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