Madden NFL 26 Update #4 to Include Gameplay Improvements, New Face Scans and More

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  • FreshMadeBakery
    Rookie
    • Jun 2025
    • 81

    #1

    Madden NFL 26 Update #4 to Include Gameplay Improvements, New Face Scans and More

    I want to say I'm certain I saw an Eric Rayweather Youtube vid that mentioned a massive Madden Title update on the way, or was I seeing info about the latest CFB update? Thanks!
  • SmashMan
    All Star
    • Dec 2004
    • 9743

    #2
    I don’t know what Rayweather said but just based on Madden’s history of post-launch patches I would say it’s safe to assume a significant one is coming pretty soon, yeah.

    Comment

    • DaJuan
      Rookie
      • Aug 2008
      • 173

      #3
      Like five or six new face scan are coming for Franchise Mode, woaw

      Included Kurt Benkert face scan in FA Pool, EA know what the fans want

      Comment

      • kennylc321
        Pro
        • Aug 2018
        • 927

        #4
        They already did a September patch so I’ll be shocked if they did another patch this month.

        but given their history, I’m sure the October will be the “big” patch but for me, if it doesn’t address mediocre QBs completing 75% of passes then I don’t care

        Comment

        • BIGBLUEFAN2023
          Rookie
          • Aug 2023
          • 148

          #5
          I hear they are putting logic in so that when a team losing by seven in OT kicks a FG or punts on fourth down, it only counts as half of a loss

          Comment

          • gr18
            MVP
            • Sep 2007
            • 2313

            #6
            Originally posted by BIGBLUEFAN2023
            I hear they are putting logic in so that when a team losing by seven in OT kicks a FG or punts on fourth down, it only counts as half of a loss
            I'd just as soon have a tie and not even go into OT if they're going to half-*** it this bad.This should have been fixed already and it's a month since release.

            Comment

            • tdogg097
              Pro
              • Jun 2012
              • 853

              #7
              Top 5 fixes for me.

              1a. Pass rush and more specifically DT pass rush. Garbage DTs just blowing past All Pro centers and guards. I feel like I would have less of a problem if there were too many sacks for edge players. But since it's a DT problem it's game breaking for me.

              1b. CPU QB accuracy. It can be fixed with sliders but then you get all these horrible wobbly passes. NFL average is 65% and in a 16 game sim the average was 73%. If EA could simply trade less sacks for less completions the passing game would be pretty dialed in.

              3. A.I. playcalling. This is a problem just like it was the last couple of years. On default sliders in the same 16 game sim the run-pass ratio was 37:63 and that was with a 73% completion percentage. Once you start making the CPU have a lower comp % the ratios get even worse. I've seen plenty of 20:80 ratios.

              4. A.I. coach decision making. What can I say, they don't do what NFL coaches do. Or what even high school coaches do. The first time a dev saw the CPU punt to lose the game in OT they should have stopped everything to fix it. It shows there lack of commitment to solo offline players. They know a User vs User would never make that decision so who cares.

              5. Tackle assists and TFLs. They are not tracked correctly, not even close. My top tackler has 40 solo and 80 assists. TFLs need 0.5 scoring and only two players. I would almost prefer they ditch assists altogether because they have never gotten it right.

              This will never be patched back but owner mode should not have been removed. It's was a stupid decision. It's pretty dumb to have a 30 year mode with a character that realistically lasts 4-5 years. Owner was really the only role that actually made sense for the game. So now your left to create or use a coach for 30 years. Only one coach in NFL history has had 30+ years with one team. Only 3 have coached 30+ years at all. It just isn't a realistic experience.

              Comment

              • Shaffer26
                MVP
                • Feb 2009
                • 1237

                #8
                Originally posted by tdogg097
                Top 5 fixes for me.

                1a. Pass rush and more specifically DT pass rush. Garbage DTs just blowing past All Pro centers and guards. I feel like I would have less of a problem if there were too many sacks for edge players. But since it's a DT problem it's game breaking for me.

                1b. CPU QB accuracy. It can be fixed with sliders but then you get all these horrible wobbly passes. NFL average is 65% and in a 16 game sim the average was 73%. If EA could simply trade less sacks for less completions the passing game would be pretty dialed in.

                3. A.I. playcalling. This is a problem just like it was the last couple of years. On default sliders in the same 16 game sim the run-pass ratio was 37:63 and that was with a 73% completion percentage. Once you start making the CPU have a lower comp % the ratios get even worse. I've seen plenty of 20:80 ratios.

                4. A.I. coach decision making. What can I say, they don't do what NFL coaches do. Or what even high school coaches do. The first time a dev saw the CPU punt to lose the game in OT they should have stopped everything to fix it. It shows there lack of commitment to solo offline players. They know a User vs User would never make that decision so who cares.

                5. Tackle assists and TFLs. They are not tracked correctly, not even close. My top tackler has 40 solo and 80 assists. TFLs need 0.5 scoring and only two players. I would almost prefer they ditch assists altogether because they have never gotten it right.

                This will never be patched back but owner mode should not have been removed. It's was a stupid decision. It's pretty dumb to have a 30 year mode with a character that realistically lasts 4-5 years. Owner was really the only role that actually made sense for the game. So now your left to create or use a coach for 30 years. Only one coach in NFL history has had 30+ years with one team. Only 3 have coached 30+ years at all. It just isn't a realistic experience.
                I totally agree with 5. Same issue resides in CFB. Funny enough, the sim stats on this seem to be better than when you play the game.

                Comment

                • metovics8
                  Since '08
                  • Dec 2008
                  • 593

                  #9
                  Originally posted by tdogg097
                  Top 5 fixes for me.

                  1a. Pass rush and more specifically DT pass rush. Garbage DTs just blowing past All Pro centers and guards. I feel like I would have less of a problem if there were too many sacks for edge players. But since it's a DT problem it's game breaking for me.

                  1b. CPU QB accuracy. It can be fixed with sliders but then you get all these horrible wobbly passes. NFL average is 65% and in a 16 game sim the average was 73%. If EA could simply trade less sacks for less completions the passing game would be pretty dialed in.

                  3. A.I. playcalling. This is a problem just like it was the last couple of years. On default sliders in the same 16 game sim the run-pass ratio was 37:63 and that was with a 73% completion percentage. Once you start making the CPU have a lower comp % the ratios get even worse. I've seen plenty of 20:80 ratios.

                  4. A.I. coach decision making. What can I say, they don't do what NFL coaches do. Or what even high school coaches do. The first time a dev saw the CPU punt to lose the game in OT they should have stopped everything to fix it. It shows there lack of commitment to solo offline players. They know a User vs User would never make that decision so who cares.

                  5. Tackle assists and TFLs. They are not tracked correctly, not even close. My top tackler has 40 solo and 80 assists. TFLs need 0.5 scoring and only two players. I would almost prefer they ditch assists altogether because they have never gotten it right.

                  This will never be patched back but owner mode should not have been removed. It's was a stupid decision. It's pretty dumb to have a 30 year mode with a character that realistically lasts 4-5 years. Owner was really the only role that actually made sense for the game. So now your left to create or use a coach for 30 years. Only one coach in NFL history has had 30+ years with one team. Only 3 have coached 30+ years at all. It just isn't a realistic experience.
                  Wholeheartedly agree with all of this especially removing Owner mode... Some other things I wish they would add that aren't major or gameplay related just preferences:

                  1. Allow us to choose weather and announcers for franchise games
                  2. Add color to team logos in the score ticker
                  3. Allow for mass editing ala NBA 2k Quick edit function
                  4. Allow for team builder use in offline franchise plus play now (hate that I cant try out a team without starting a franchise smh)
                  5. 1 button push to select/deselect all teams when starting franchise

                  Sent from my Pixel 7 Pro using Tapatalk

                  https://www.youtube.com/user/metovics8/videos

                  Comment

                  • Brooke2011
                    MVP
                    • Aug 2013
                    • 1904

                    #10
                    I would expect a title update within the next 2 weeks .

                    Comment

                    • niftyjets
                      MVP
                      • Jul 2002
                      • 1872

                      #11
                      They MUST add headsets to custom coaches. It’s ridiculous to create your own coach and have tons of options on what they can wear but not have them wearing a headset. Looks completely ridiculous and unrealistic for a game that is supposed to be about realism.
                      Last edited by niftyjets; 09-12-2025, 09:49 PM.

                      Comment

                      • gr18
                        MVP
                        • Sep 2007
                        • 2313

                        #12
                        Originally posted by tdogg097
                        Top 5 fixes for me.

                        1a. Pass rush and more specifically DT pass rush. Garbage DTs just blowing past All Pro centers and guards. I feel like I would have less of a problem if there were too many sacks for edge players. But since it's a DT problem it's game breaking for me.

                        1b. CPU QB accuracy. It can be fixed with sliders but then you get all these horrible wobbly passes. NFL average is 65% and in a 16 game sim the average was 73%. If EA could simply trade less sacks for less completions the passing game would be pretty dialed in.

                        3. A.I. playcalling. This is a problem just like it was the last couple of years. On default sliders in the same 16 game sim the run-pass ratio was 37:63 and that was with a 73% completion percentage. Once you start making the CPU have a lower comp % the ratios get even worse. I've seen plenty of 20:80 ratios.

                        4. A.I. coach decision making. What can I say, they don't do what NFL coaches do. Or what even high school coaches do. The first time a dev saw the CPU punt to lose the game in OT they should have stopped everything to fix it. It shows there lack of commitment to solo offline players. They know a User vs User would never make that decision so who cares.

                        5. Tackle assists and TFLs. They are not tracked correctly, not even close. My top tackler has 40 solo and 80 assists. TFLs need 0.5 scoring and only two players. I would almost prefer they ditch assists altogether because they have never gotten it right.

                        This will never be patched back but owner mode should not have been removed. It's was a stupid decision. It's pretty dumb to have a 30 year mode with a character that realistically lasts 4-5 years. Owner was really the only role that actually made sense for the game. So now your left to create or use a coach for 30 years. Only one coach in NFL history has had 30+ years with one team. Only 3 have coached 30+ years at all. It just isn't a realistic experience.
                        I think with #1 the DT issue is likely because they give them generally a higher block shed rating for run defense but instead they break blocks and also become very good pass rushers.

                        I remember playing Madden '12 alot and going through editing of every DT's block shed rating by like 20 I believe to help this problem.Which goes into why a global editor would be nice.

                        Comment

                        • sadler
                          Pro
                          • Sep 2017
                          • 529

                          #13
                          Season 2 starts Wednesday at 3pm (UK time). I presume a patch will come with that. Usually does.

                          Comment

                          • WiiMaster
                            Rookie
                            • Nov 2022
                            • 260

                            #14
                            Originally posted by sadler
                            Season 2 starts Wednesday at 3pm (UK time). I presume a patch will come with that. Usually does.
                            Not necessarily. Good chance for sure but it really depends more on whether they need any new assets for the season or if those assets were already staged in a previous update.

                            Comment

                            • sadler
                              Pro
                              • Sep 2017
                              • 529

                              #15
                              Originally posted by WiiMaster

                              Not necessarily. Good chance for sure but it really depends more on whether they need any new assets for the season or if those assets were already staged in a previous update.
                              True, but a patch always drops before these season changes.

                              F1 25 had one today for its season change on Wednesday.

                              Comment

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