Pass Rush in Next Gen

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  • Hiro1
    MVP
    • Sep 2009
    • 1229

    #16
    Re: Pass Rush in Next Gen

    Pass rush is definitely improved, I play online default settings. My biggest complaint is the 3-4 ROLB seems to gravitate warp slide into the LT when I blitz him.
    Psn: Plex-07

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    • ggsimmonds
      Hall Of Fame
      • Jan 2009
      • 11235

      #17
      Re: Pass Rush in Next Gen

      Originally posted by kpkpkp
      Your starting LB's shouldn't really sub out. In real life CB's and LB's and Safeties play 90-100% of snap counts.

      Your 3rd string LB should get on the field a bit, but past him only if someone is hurt.

      As for DE's and DT's I just can't get auto subs to work right without my starters dissappearing. I have tested endlessly but it seems auto subs are broken. I have resorted to manually subing them.

      I manually sub my RE for quarter 2 and my LE for Quarter 3. For Quarter 1 and 4 my starting DE's are in there. For DT's I move my 3rd stinger up for a Quarter or so each game. I do this via the in game depth chart.

      It's the only way I can get realistic snap counts. I do the same with my RB's on offense.... I have given up on auto subs entirely in madden 25, EA screwed them up.
      I don't believe that is correct. LBs typically do not get 90-100% of snaps. The MLB may come closest but outside OLBs tend to get breathers. Of course it depends on scheme. A 3-4 pass rushing OLB probably needs more rest than a 4-3 OLB in a cover 2 scheme.

      However, it may be due to packages and not fatigue.

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