Was/has there been any franchise info released?

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • btvs
    Rookie
    • Aug 2011
    • 281

    #316
    Re: Was/has there been any franchise info released?

    That's true. Come to think it they have been saying that for 2 years now.

    Apparently the main reason for no edit draft class is because of the ridiculous fake twitter story lines. Something NO ONE truly cares about. If you edit draft classes it will break that feature.

    Comment

    • msdm27
      Pro
      • Nov 2009
      • 956

      #317
      Re: Was/has there been any franchise info released?

      Originally posted by btvs
      That's true. Come to think it they have been saying that for 2 years now.

      Apparently the main reason for no edit draft class is because of the ridiculous fake twitter story lines. Something NO ONE truly cares about. If you edit draft classes it will break that feature.
      You mean you don't care for... Yamamichi Yamamoto, the japanese running back who played college ball in Idaho College St. and broke his leg in junior season but still decided to declare for the draft and then went on to run 4.17 40time without a fully healed leg????????????

      You crazy, man!

      Comment

      • SmashMan
        All Star
        • Dec 2004
        • 9690

        #318
        Re: Was/has there been any franchise info released?

        Originally posted by btvs
        That's true. Come to think it they have been saying that for 2 years now.

        Apparently the main reason for no edit draft class is because of the ridiculous fake twitter story lines. Something NO ONE truly cares about. If you edit draft classes it will break that feature.


        I don't mind them. I'd like if it focused on more than the 10/15/whatever guys (as they're off the board relatively quickly), but I like the in-season storylines for the prospects.

        I do support custom draft classes for those that want them, though.

        Comment

        • msdm27
          Pro
          • Nov 2009
          • 956

          #319
          Re: Was/has there been any franchise info released?

          Originally posted by SmashMan


          I don't mind them. I'd like if it focused on more than the 10/15/whatever guys (as they're off the board relatively quickly), but I like the in-season storylines for the prospects.

          I do support custom draft classes for those that want them, though.
          I think when he said "no one cares about them" he mostly expressing the same as your... most people are indifferent to them. It's cool and all but it really doesn't add any real depth to the mode.

          And it's like they try extra hard to make the stories "special", which imo ends up just being ridiculous
          the 38 year old qb
          the japanese rb
          the 20/20 vision qb (who da hell focuses on this as a draft storyline?)

          I think it's a cool addition, but if you're gonna do it.... at least make it so that it makes sense.

          Comment

          • Step2001
            Pro
            • Jul 2006
            • 573

            #320
            Re: Was/has there been any franchise info released?

            ......but after the Draft, that's where the storyline ends. The Audio/Broadcast does not mention these players. It does not mention any of the Incoming Draft Class and their teams. These are the players who are the future of the League in your CFM.


            Just a whole lot can be added here.......


            Would like to see them scrap Players coming out of Retirement. Seen Packers QB, Aaron Rodgers retire. Then Tom Brady un-retires and signs with the Packers.
            Last edited by Step2001; 07-08-2014, 06:24 AM.

            Comment

            • JHedges2
              MVP
              • Jan 2007
              • 4651

              #321
              Re: Was/has there been any franchise info released?

              I just don't get how they can tout realism yet make us use bogus draft classes.

              I've owned every year of madden since '97 but this may be a deal breaker for me. It's already a huge punch to the gut with no NCAA this year. At least let us supplement that with the ability to create classes.

              The Twitter stuff is a neat idea--but that's it. It adds NOTHING to the game. BTW, when's the last time we saw a Japanese running back anyway...?

              If we can't edit draft classes because it will mess up the Twitter feed--this is a sad day.
              Arsenal | New York Yankees

              Comment

              • Hooe
                Hall Of Fame
                • Aug 2002
                • 21554

                #322
                Re: Was/has there been any franchise info released?

                Just came across this:



                Originally posted by @ClintOldenburg
                @SethBaker I do know guides will be useless this year. No more repeats.
                Take that for what you will. Not sure if its as big a win as custom draft classes would be, but the online draft guide issue was a big problem for multiplayer online CFMs which sorely needed to be addressed.

                Comment

                • Caveman24
                  MVP
                  • Jul 2011
                  • 1350

                  #323
                  Re: Was/has there been any franchise info released?

                  How hard is it to do random players like the old Maddens? Those made the draft 10X better no draft guide,no dumb storyline player who storyline ends as soon as you draft him.
                  Online Championship Wrestling

                  Comment

                  • Hooe
                    Hall Of Fame
                    • Aug 2002
                    • 21554

                    #324
                    Re: Was/has there been any franchise info released?

                    Originally posted by Caveman24
                    How hard is it to do random players like the old Maddens? Those made the draft 10X better no draft guide,no dumb storyline player who storyline ends as soon as you draft him.
                    Not super-hard in concept. How I'd do it - which may not be the best way, but is a way - for each position group, set a mean, standard deviation, min, and max for each attribute (possibly by finding this data from past Madden rookie classes created by Donny Moore) and then for each rating find the inverse normal distribution based on an intelligently-generated random input.

                    By "intelligently-generated random input", I mean that the entire process shouldn't be truly random. A wide receiver's SPD and ACC should remain relatively close together, a 4-3 OLB should tend faster / smaller / better coverage ratings / worse pass rushing ratings than a 3-4 OLB, and so on.

                    I'm not sure if this is how it was done in the past, as I obviously don't have access to Madden's source code. In the past, however, the problem was past Madden games, however they did it, did not intelligently randomly generate players. It resulted in some really weird player builds. Between that and a complete lack of control over how players progressed - the progression logic was one-size-fits-all for all players at a given position - long-term roster management was pretty difficult. Thus why they went to hand-made draft classes instead.

                    Comment

                    • Caveman24
                      MVP
                      • Jul 2011
                      • 1350

                      #325
                      Re: Was/has there been any franchise info released?

                      Originally posted by CM Hooe
                      Not super-hard in concept. How I'd do it - which may not be the best way, but is a way - for each position group, set a mean, standard deviation, min, and max for each attribute (possibly by finding this data from past Madden rookie classes created by Donny Moore) and then for each rating find the inverse normal distribution based on an intelligently-generated random input.

                      By "intelligently-generated random input", I mean that the entire process shouldn't be truly random. A wide receiver's SPD and ACC should remain relatively close together, a 4-3 OLB should tend faster / smaller / better coverage ratings / worse pass rushing ratings than a 3-4 OLB, and so on.

                      I'm not sure if this is how it was done in the past, as I obviously don't have access to Madden's source code. In the past, however, the problem was past Madden games, however they did it, did not intelligently randomly generate players. It resulted in some really weird player builds. Between that and a complete lack of control over how players progressed - the progression logic was one-size-fits-all for all players at a given position - long-term roster management was pretty difficult. Thus why they went to hand-made draft classes instead.
                      The progression system what was exactly wrong with it? Was it 7th rounders being as good as the 1st rounders?
                      Online Championship Wrestling

                      Comment

                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21554

                        #326
                        Re: Was/has there been any franchise info released?

                        Originally posted by Caveman24
                        The progression system what was exactly wrong with it? Was it 7th rounders being as good as the 1st rounders?
                        The progression algorithm basically played dumb and applied (within each position group) a single approach to every player in the game. As in, a 3-4 OLB would develop the exact same way as a 4-3 OLB, all offensive linemen would always progress the same way, a running quarterback would progress the same way as a pocket passer... the exact same categories of ratings for each position would always going up or down a set amount of points based on total statistics (and later adding in player potential as a variable). There was no variation and no respect paid to how the given team deployed its players or what stats those players accumulated (progression has always been stat-based on some level).

                        For all the griping about it, with the current XP progression system, the user can ensure that his players are developed properly with respect to how he wants that player to be deployed; he can make sure his pass rusher focuses on becoming better at attacking the quarterback, he can focus his OL on developing their pass blocking skills, he can make sure his dynamic scrambling quarterback works on his passing touch, etc. etc. The user has control over his long-term gameplay experience in franchise mode, even if the XP system is a layer of abstraction which isn't necessarily realistic.

                        In the current game, the AI also presumably develops players with some level of intelligence given that each player has an ideal scheme fit which affects the cost of each attribute upgrade; AI player progression via XP point spending is just an easily-solvable optimization problem.
                        Last edited by Hooe; 07-08-2014, 10:59 AM.

                        Comment

                        • Caveman24
                          MVP
                          • Jul 2011
                          • 1350

                          #327
                          Re: Was/has there been any franchise info released?

                          The XP system is looked down upon due to you being able to turn any "bad" players into a Madden legend. 1 season of practice Tim Tebow is easily a top 10 Madden QB. Another issue is that CPU doesn't gain XP in practice along with it only increases and not decrease your ratings. If EA can re-evaluate the way they did progression to make faster QB's progress in certain areas as you said I think the old system might be an option.

                          Right now with the current XP it's killing offline and online franchise. For anyone in/was in an online franchise guarantee players like Josh Johnson,Tebow etc was all starting QB's. It's due to the broken XP system and on Madden the difference between players is small to none. A re-worked progression system with random draft classes would help this game out a lot.
                          Online Championship Wrestling

                          Comment

                          • FBall Life
                            Rookie
                            • Nov 2013
                            • 334

                            #328
                            Re: Was/has there been any franchise info released?

                            I don't understand why progression can't be handled like The Elder Scrolls. The more you do something successfully, the better you get at it. The more medium passes you complete, that attribute adjusts accordingly. The more successful your stiff arms are, the better your stiff arm attribute gets.

                            Comment

                            • FBall Life
                              Rookie
                              • Nov 2013
                              • 334

                              #329
                              Re: Was/has there been any franchise info released?

                              I hate having to manually select where XP gets distributed. You can use XP to make stats better that you didn't earn or get that XP from. It doesn't make sense.

                              Comment

                              • Cowboy008
                                MVP
                                • Mar 2012
                                • 4574

                                #330
                                Re: Was/has there been any franchise info released?

                                Originally posted by CM Hooe
                                Just came across this:





                                Take that for what you will. Not sure if its as big a win as custom draft classes would be, but the online draft guide issue was a big problem for multiplayer online CFMs which sorely needed to be addressed.
                                Didn't they say this before though?

                                Comment

                                Working...