with just over a month to go and zero franchise news im getting a little worried
Was/has there been any franchise info released?
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Re: Was/has there been any franchise info released?
with just over a month to go and zero franchise news im getting a little worried -
Re: Was/has there been any franchise info released?
For example:
- poor CPU AI on the field (play calling, clock management, etc).
- poor CPU AI off the field (salary cap, releasing/signing,drafting wrong players, etc)
These issues don't effect the multiple user CFM or head to head gamer
I also think presentation inside CFM takes a hit due to online users. Just my opinion but I think it's probably difficult to get other games highlights into everyone's CFM during a weekly recap show". Same for in game updatesComment
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Re: Was/has there been any franchise info released?
I think it makes sense to save some announcements for just prior to release...
Assuming the CFM stuff will be exciting (I think it will based on what others have already posted) they announce some cool new stuff, then you can buy the game soon after while the hype is highest.
I am no marketing guru but to me it makes a lot of sense, rather than having a month or more of lull with no new buzz
Some things seem so simple to add. Didn't previous Maddens have a score ticker during the season? You could just have the engine sim all the non user games BEFORE you play without the user seeing that this happened, then reveal the sim stats by quarter in the ticker while the user plays. It would look like it was happening "live" and could even include stats/scores from around the league during a halftime show. I'm not sure if there are issues with this that would keep it from happening or not working right, but the sim engine sims the games anyway, so this would just show the user some of the scores/stats that were already generated.
There is so much they could do that doesn't seem like it would be overly difficult, and would help with immersion in CFM and make the league feel more alive. You could do the above with injury reports too. Remember: the games have already been simmed, but you could have the ticker include injury reports and even record breaking performances from the games. It seems like the sim engine is the tough part, the ticker would just be a way to display the results.
But I am also no programmer, so I don't know if there is some issue with doing this that I'm not thinking of.Last edited by marktwain77; 07-24-2014, 03:11 PM.Comment
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Re: Was/has there been any franchise info released?
It seems plenty early still regarding news on CCM. I would anticipate them rolling out announcements with 2-3 weeks left till release. I mean, they have to manage it so they have major things to talk about each week and they can't blow their wad all at once from a marketing perspective.
All I really need to be happy with franchise mode is an engaging scouting and drafting experience and a progression system that works and doesn't bork the game.
I could care less about FA being "fun" or whatever it was they tried to accomplish with the ticking clock/rapid-fire FA bidding recently, and I could care less about contract and trade logic. I can create house rules for myself to manage those aspects of the game, and even the best sports games haven't really gotten resigning and trade logic right yet. So I'm not worried about that.
If the draft isn't fun and if the progression system is skewed or overpowered, that would ruin the experience for me.
I do hope, as someone above suggested, that they embrace the idea that MUT and 1-1 play are great but the franchise experience has to be the core, stellar experience that sells the game. I'm not entirely hopeful that will happen, as MUT seems pretty popular, but it's my hope.Comment
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Re: Was/has there been any franchise info released?
Is it too much to ask them to add practice squads, waivers, and the ability for online CCM commissioners to realign divisions? CCM/franchise just seems too shallow without those features.Green Bay PackersSeattle MarinersNew York Rangers
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Re: Was/has there been any franchise info released?
I agree with you but I was thinking that the solo franchise player gets overlooked.
For example:
- poor CPU AI on the field (play calling, clock management, etc).
- poor CPU AI off the field (salary cap, releasing/signing,drafting wrong players, etc)
These issues don't effect the multiple user CFM or head to head gamer
All things I'd love? Sure.Last edited by mestevo; 07-24-2014, 03:17 PM.Comment
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Re: Was/has there been any franchise info released?
I'm not sure how any of that is offline CFM specific. Like saying "I hope offline players get some love, tackling animations need a lot of work". Much of what you describe affects anyone not in a 32 player online CFM, Play Now vs CPU as well as MUT vs CPU.
Logic and contracts/acquisition rules required for expanded rosters w/ practice squad, the waiver offering, signing, matching process... I wouldn't expect that's a small amount of work. I'm sure division realignment would cause a number of challenges also unless it was strictly 1 to 1 changes, retaining the schedule structure.
All things I'd love? Sure.Last edited by jmurphy31; 07-24-2014, 03:40 PM.Comment
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Re: Was/has there been any franchise info released?
I mean cmon man...
Madden still hasn't surpassed this presentation of NFl 2k5 and this was almost 15 years ago... Hell they're just now surpassing it graphics wise..
if you watch the game notice the detail, even when the QB calls motion he does a step back, the commentary during the game and this is franchise mode, its spectacular!
Defense pass interference is called, etc...
In my opinion of course...
Last edited by alichu; 07-24-2014, 04:18 PM.Comment
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Re: Was/has there been any franchise info released?
I loves the discipline factor in the old NCAA games.
Doubt we will ever see this kind of thing again though."Successful people do not celebrate in the adversity or misfortune of others."
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Re: Was/has there been any franchise info released?
Depending on what you want suspensions for, the NFLPA shares just as much blame for it never happening, copy and pasted from their licensing application:
Prohibited content: Including but not limited to gambling, drugs, alcohol, profanityComment
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Re: Was/has there been any franchise info released?
You teach kids to not try and decapitate receivers and use proper tackling. You teach players to not try and abuse the hit stick. And you get the suspension foot in the door.
Of course none of that will actually happen but it's the only potential way I think we'd ever see suspension. There will be never anything that represents PED use or failed drug tests. Even the personal conduct policy suspension is something they'd never allow I'm sure.Comment
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Re: Was/has there been any franchise info released?
I just watched a video about Madden 05 franchise mode. Man I miss those days... They use to have position battles. I completely forgot about that feature and it is one of the most important aspect of training camp and preseason. Bring it back! Here's to Madden 16 franchise mode being the long awaited upgrade to Madden 05's season. Tony Bruno's show helped keep that mode interesting. YouTube Madden 05 franchise a relive the days of yore. I'm still getting 15 I just know if it's not already In The Game... Then it's not going to be In The Game.The Red Zone
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Re: Was/has there been any franchise info released?
Without sifting through 53 pages here, can I change my opponent's uniform in a season yet? As a uniform junkie, this bothers me as teams like the Dolphins wear white except for night games, yet they are mostly in aqua and when you play division games, it gets boring seeing the same matchups all the time. It used to be there and has been absent the last two years. There was a pain in the butt workaround last year on PS4 where you set up your game with two controllers and then backed out of one controller, but after the game, about 60% of the time, it kicked you back to the main menu without saving the result of the game.Comment
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