Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

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  • azdawgpound
    All Star
    • Nov 2009
    • 5533

    #16
    Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

    I voted no as We'll all u stated that should be PAIDED DLC should already be in the game and working for FREE.


    and even if they STATED oh yes everything works fine and we pay then come to find out it dosen't? that just gives ea more money in there pocket for nothing.

    Comment

    • savage_son
      Banned
      • Jul 2014
      • 10

      #17
      Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

      That is asking for too much. Since the game is designed mainly as an arcade-ish game first... Too big of a change.

      Would be nice tho.


      Sent from my iPhone using Tapatalk

      Comment

      • mestevo
        Gooney Goo Goo
        • Apr 2010
        • 19556

        #18
        Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

        Voted no as I feel it's unrealistic and would require probably beyond VC-levels of monetization to be worthwhile as DLC.

        Comment

        • Cowboy008
          MVP
          • Mar 2012
          • 4574

          #19
          Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

          No because it should already be in the game.

          Comment

          • Big FN Deal
            Banned
            • Aug 2011
            • 5993

            #20
            Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

            Large amount of "no" but I feel that. Just seems to me that's the only way, without direct competition, Madden will ever have a way to play it as realistic as possible. I'm just accepting reality and trying to find some angle to get as close to realism I can, given it.

            Go look at videos of M25 PS4/Xbox1 and you'll see pretty much the same gameplay styles still as effective in 2013 as they were in 2005. I completely understand anyone not wanting to pay extra for what the game is already advertised to be but it's apparent at this point, they have no intention of providing that game for the retail purchase price.

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            • TTD71
              Rookie
              • Apr 2011
              • 172

              #21
              Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

              First things first, I know that what I am about to suggest will NEVER happen...doesn't mean its not right though!

              Just release a new version on PC...the PC gamers and mod community would ultimately figure out or create a way to edit the game and that would give the community the opportunity to show up EA within a year or two max. Simulation football would take an immediate step forward.

              If you allowed the users to actually fix the game (a hex editor or better yet a way to rewrite the logic and change the way the game determines outcomes), the missing features, uniform and roster errors, wonky line play and interactions, ridiculous number of "big" hits instead of form tackles or drag downs, etc. etc. etc. would immediately start being fixed and removed. Instead of worrying about back of the box items, recycled 'new' features and marketing ploys, a mod community would go to work on eliminating the legacy issue backlog and I guarantee they would produce a better game because of that focus.

              This all happened with Madden NFL 2007 (that ran off of the PS2/XB engine) which is pretty much why EA never released an updated version with the core PS3/XB360 engine. Hell the PC game released on Infinity engine and without any Ignite features/code would still be sufficient!

              The standard issue reason for no PC version is always that it would be too cost prohibitive to release, but with the game being BUILT on PCs and optimized for already outdated console hardware, this is not true. It could be digitally distributed and the costs would be negligible at that point - making anything over a few thousand units profitable...at least until the PC mod community started showing up the "talent" at Tiburon and fixed their broken game with a functional one that had no mistakes, omissions or broken features (like wind indicators or ratings, etc.)

              Comment

              • Hooe
                Hall Of Fame
                • Aug 2002
                • 21554

                #22
                Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                The Madden on PC discussion was already beaten to death here:

                http://www.operationsports.com/forum...=why+madden+pc

                Let's not rehash that, please.

                Comment

                • Live2K
                  Banned
                  • Feb 2014
                  • 155

                  #23
                  Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                  I'm not even sure what the sim community wants anymore. You guys just need to pick 3 things and get the whole community focused on getting it to EA.

                  Toning down QB accuracy I think is a major step in the right direction for better sim play.

                  Comment

                  • kcchiefs1984
                    Rookie
                    • Sep 2011
                    • 228

                    #24
                    Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                    I didn't need to pay double for mlb the show, can't imagine madden ever being worth twice the price of that game.

                    Comment

                    • Old Mr T
                      Rookie
                      • Aug 2008
                      • 254

                      #25
                      Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                      I understand that people expect, and rightfully so, for Madden to already include such integral aspects of football such as penalties, player weight, playbook creation etc, but unfortunately it doesn't. Therefore, I answered 'Yes' to the question.

                      Video game football is a big reason for me buying a console in the first place, so I would have no issue parting with more cash for a better product.

                      I have said before that, due to the NFL license exclusivity, I would like EA to release several versions of Madden each year with a specific focus to each title (Street, Arcade, Online, Simulation etc), which would allow us to enjoy video game football in whichever way we choose. However, I realise that the consumer market maybe isn't big enough and the Madden development team certainly isn't, so I can't imagine that ever happening, especially after Head Coach disappeared.

                      Maybe DLC would be a good excuse for EA/Madden to charge us more in an industry-standard manner whilst improving the gaming experience?

                      Comment

                      • azdawgpound
                        All Star
                        • Nov 2009
                        • 5533

                        #26
                        Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                        Originally posted by Old Mr T
                        I understand that people expect, and rightfully so, for Madden to already include such integral aspects of football such as penalties, player weight, playbook creation etc, but unfortunately it doesn't. Therefore, I answered 'Yes' to the question.

                        Video game football is a big reason for me buying a console in the first place, so I would have no issue parting with more cash for a better product.

                        I have said before that, due to the NFL license exclusivity, I would like EA to release several versions of Madden each year with a specific focus to each title (Street, Arcade, Online, Simulation etc), which would allow us to enjoy video game football in whichever way we choose. However, I realise that the consumer market maybe isn't big enough and the Madden development team certainly isn't, so I can't imagine that ever happening, especially after Head Coach disappeared.

                        Maybe DLC would be a good excuse for EA/Madden to charge us more in an industry-standard manner whilst improving the gaming experience?


                        what makes u think they will actually be able to get the things that are broke now in madden to work in different versions let alone DLC.... and again different versions means more money to spend on a game that should already have all these FEATURES for the $65.... we pay now no way would I wanna have shell out another $65 if I wanna get itch to play the game online.... so u are willing to spend $130 on madden? no thanks I think $65 is to much.


                        I mean look at MUT that's ea's money maker and ppl spend money like crazy on it not me haven't spent a dime and it plays same as the regular game. that has DLC since u have buy packs and like I said it plays same.

                        Comment

                        • kjcheezhead
                          MVP
                          • May 2009
                          • 3118

                          #27
                          Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                          It would have to include a route based passing system instead of the tethered one, tiered defensive play calling, all the penalties and a full challenge system.

                          It wouldn't be dlc at that point it would be EA football 2, not madden.

                          Comment

                          • KBLover
                            Hall Of Fame
                            • Aug 2009
                            • 12172

                            #28
                            Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                            Originally posted by Big FN Deal
                            A mode where a fee is paid to have access to things like editable draft classes, User access to more influential sliders/options, a more traditional Franchise mode with HC09 level realism, data based ratings system and gameplay programmed as realistic as possible, including penalties, errors, injuries, movement, CPU teammate AI, etc.
                            All of this should just be in Franchise mode/overall gameplay, not something I have to pay extra for.

                            So no, I'm not interested in paying extra for it.

                            If the game can't provide it, I'm just not buying the game. I'm not going to buy the game then buy something else. Just no.






                            Originally posted by Big FN Deal
                            I'm just accepting reality and trying to find some angle to get as close to realism I can, given it.

                            I will accept reality by not buying Madden until it provides what I'm looking for.

                            If that's never, then so be it. My $60 can go to my investments or some other game I'll enjoy without having to pseudo-mod it to get it to play kinda-maybe-sorta how I wish it did.
                            Last edited by KBLover; 07-12-2014, 01:03 AM.
                            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                            Comment

                            • SuperNoVa27
                              Pro
                              • Apr 2009
                              • 898

                              #29
                              Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                              This should just be in the game. It's like asking if we should pay 2k to use game sliders. Makes no sense.

                              Comment

                              • Moegames
                                MVP
                                • Jul 2002
                                • 2396

                                #30
                                Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                                Originally posted by Big FN Deal
                                Now before I'm "booed off the stage" please hear me out, lol. I'm not just referring to a "sim" setting that comes standard with other sports games but an entire mode potentially worth paying extra for, something to rival MUT. A mode where a fee is paid to have access to things like editable draft classes, User access to more influential sliders/options, a more traditional Franchise mode with HC09 level realism, data based ratings system and gameplay programmed as realistic as possible, including penalties, errors, injuries, movement, CPU teammate AI, etc.

                                It may seem like I'm referring to something "pie in the sky" and overwhelming but I don't think so. It seems to me that if the potential profit for a mode like this were big enough, it's something that could be accomplished. Again, I'm thinking something along the lines of what they currently do with MUT, a team taking the core Madden game/software and creating a separate mode for more realism minded gamers.

                                Thoughts?
                                Sorry bud but this is a terrible idea lol because it really makes no sense because Madden is a sim game...it just so happens to be a game that don't make certain people feel it is a sim game.

                                The idea of this sim mode being an option for all sports games is also a terrible idea because most sports games already aim to be a sim sports game, all opinions aside.. Just because you personally dont feel it may not be a sim game does mean its not, its just personal opinion of yours, nothing more. I read a ton of hate towards madden in "these" specific forums here at OSF but does that mean these opinions are always correct? Everyone is entitled to have opinions of course but opinions dont mean they are facts. I guess my point is...there are just as many people out there that feel Madden is a sim game as much as those that believe madden is NOT a sim game...get my point? lol no hard feelings of course..i just think this is a silly idea but again, its just my opinion lol
                                ..You win some, you lose some

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