Madden NFL 15 Developer Livestream, Watch it Here

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #391
    Re: Madden NFL 15 Developer Livestream, Watch it Here

    Originally posted by jpdavis82
    I would say based on the stream, which remember was trying to hide presentation, there were plenty of 2 man post play celebrations, group celebrations are usually only after TDs and I think there were only fgs in the stream. We'll know more after the presentation stream. What I did notice was how one player started to celebrate and another would come and interrupt the celebration to join them, I thought that was pretty cool. It looked fluid too, no awkward pauses or anything.


    Sent from my iPhone using Tapatalk
    LOL, cmon man. You are so full of it. They werent trying to hide post play celebrations or replays. They showed damn near every one.

    I just watched the video again and because I dont have **** to do at work today I decided to document how many 2 man celebrations there were. There were 7 two man post play animations out of over 50 plays. Thats less than 15% of plays.

    There are opportunities for team celebrations that they missed. Go to 58:05. Allen gets a first down and runs out of bounds. Two of his teammates are less than a yard away from him. Now in real life, they go over to him and congratulate him on the catch. In Madden, they turn around and head for the huddle. Another missed opportunity is when Rivers throws a pick at 1:07:30 and not one Bronco teammate celebrates with the guy who got the pick.

    I'm not acting like this part of the game is even that important. But lets not act act like they have done stuff here that is better than past games. From what I've seen theyve added three animations (helping a teammate up a high five and pushing a defensive teammate after a good play) and I swear I've seen two of those animations in other games. The high five is the only one that jumped out as new.
    Last edited by aholbert32; 07-21-2014, 05:02 PM.

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    • Mr.Smif
      Banned
      • Jun 2014
      • 796

      #392
      Re: Madden NFL 15 Developer Livestream, Watch it Here

      As a harsh critic of Madden over the last several years I must say this video shows a lot of improvement and its even much improved over the E3 build, the pass defense is much better, tackling is way better than the E3 build, defenders no longer stand around while their teammate makes the tackle as much and offensive linemen no longer stand in place looking the opposite direction of the player they were blocking after they get beat.

      The game still have a long way to go, the animations are still terrible (too many repeats and robotic looking) and lacking, and theirs still a lot of sliding going on. If they overhaul the animations, add a ton of new tackling, running, Qb dropback/throwing, pre-play Qb audible animations the game could be something special. Right now the current pre-play Qb audible animations are old, and look too fast and robotic, we need real life pre-play Qb animations, more blocking and wr/db interactions animations, and reduce foot sliding, oh and also add body catches, and catches where receivers fall to the ground after catching a inaccurate pass. Madden 15 is looking decent though, still don't think its good enough for me to buy a next-gen system yet though, Madden 16 looks to be the one for me if the address animations.
      Last edited by Mr.Smif; 07-22-2014, 12:33 AM.

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      • Skyboxer
        Donny Baseball!
        • Jul 2002
        • 20302

        #393
        Re: Madden NFL 15 Developer Livestream, Watch it Here

        I still want to know if D cam and/or D player lock is available in online games...
        Joshua:
        "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


        Skyboxer OS TWITCH
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        PSN: Skyboxeros
        SWITCH 8211-0709-4612
        XBOX Skyboxer OS

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        • JaymeeAwesome
          Dynasty Guru
          • Jan 2005
          • 4152

          #394
          Re: Madden NFL 15 Developer Livestream, Watch it Here

          Originally posted by Skyboxer
          I still want to know if D cam and/or D player lock is available in online games...

          I highly doubt it. I think it would be easier for the bandwidth if it only had to render the same screen for both online players. I hope they prove me wrong though.
          -

          Madden 15 Sliders: Realistic Game Stat Sliders for Madden 15

          Madden 15 Dynasty: The NFL Reborn...

          Comment

          • mestevo
            Gooney Goo Goo
            • Apr 2010
            • 19556

            #395
            Re: Madden NFL 15 Developer Livestream, Watch it Here

            Your camera angle shouldn't have anything to do with bandwidth, each console renders your view as it does now.

            Sent from my SM-N900V using Tapatalk

            Comment

            • jpdavis82
              All Star
              • Sep 2005
              • 8788

              #396
              Re: Madden NFL 15 Developer Livestream, Watch it Here

              Originally posted by aholbert32
              LOL, cmon man. You are so full of it. They werent trying to hide post play celebrations or replays. They showed damn near every one.

              I just watched the video again and because I dont have **** to do at work today I decided to document how many 2 man celebrations there were. There were 7 two man post play animations out of over 50 plays. Thats less than 15% of plays.

              There are opportunities for team celebrations that they missed. Go to 58:05. Allen gets a first down and runs out of bounds. Two of his teammates are less than a yard away from him. Now in real life, they go over to him and congratulate him on the catch. In Madden, they turn around and head for the huddle. Another missed opportunity is when Rivers throws a pick at 1:07:30 and not one Bronco teammate celebrates with the guy who got the pick.

              I'm not acting like this part of the game is even that important. But lets not act act like they have done stuff here that is better than past games. From what I've seen theyve added three animations (helping a teammate up a high five and pushing a defensive teammate after a good play) and I swear I've seen two of those animations in other games. The high five is the only one that jumped out as new.
              Like I said most celebrations in the nfl are 1-2 people, touchdowns are usually group celebrations. They absolutely were skipping over presentation elements, the commentary and crowd noise was muted for most of the stream, they buttoned through the first quarter break montage, injury sequence, timeouts, etc... Back to what I was saying about post play celebrations, there aren't usually more than 1-2 people celebrating plays outside of tds, here's some real nfl footage.






              Sent from my iPhone using Tapatalk

              Comment

              • Jr.
                Playgirl Coverboy
                • Feb 2003
                • 19171

                #397
                Re: Madden NFL 15 Developer Livestream, Watch it Here

                Originally posted by Skyboxer
                I still want to know if D cam and/or D player lock is available in online games...
                The Player Lock camera was available in online games in NCAA. So the capability is there for that. Can't say about the D cam that allows you to switch players.
                My favorite teams are better than your favorite teams

                Watch me play video games

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #398
                  Re: Madden NFL 15 Developer Livestream, Watch it Here

                  Originally posted by jpdavis82
                  Like I said most celebrations in the nfl are 1-2 people, touchdowns are usually group celebrations. They absolutely were skipping over presentation elements, the commentary and crowd noise was muted for most of the stream, they buttoned through the first quarter break montage, injury sequence, timeouts, etc... Back to what I was saying about post play celebrations, there aren't usually more than 1-2 people celebrating plays outside of tds, here's some real nfl footage.






                  Sent from my iPhone using Tapatalk
                  I'm sorry but that's a lie. I watched the entire video twice and they skipped the post play scene twice.

                  Also you are wrong about the celebrations if you think only one player goes over to congratulate a teammate when he makes a good play. I don't even end to show you footage to prove that. Watch a nfl game and you will see that. If you are trying to say that only 15% of celebrations have more than 1 person....I don't know what else to say.

                  I've said this before and I'll say it again. It's ok to have faith in this dev team and their ability to make a good game. It's not ok to make up stuff to excuse things that the game is missing or the dev team missed.


                  Sent from my iPad using Tapatalk HD
                  Last edited by aholbert32; 07-22-2014, 10:23 AM.

                  Comment

                  • SimBaller12
                    Just started!
                    • Jul 2014
                    • 1

                    #399
                    Re: Madden NFL 15 Developer Livestream, Watch it Here

                    I see they brought the ability for tacklers to magically be sucked into the ball carrier from three yards away again! During the game play the charger's OLB slid into Montee at the beginning of the game, & again when RG threw a pass to whitehead the very next drive. There's no way in real life that LB could have dove that far if Danny caught that pass in stride going full speed. SMH, dammit man!

                    Comment

                    • DNMHIII
                      MVP
                      • Feb 2011
                      • 2355

                      #400
                      Re: Madden NFL 15 Developer Livestream, Watch it Here

                      Originally posted by SimBaller12
                      I see they brought the ability for tacklers to magically be sucked into the ball carrier from three yards away again! During the game play the charger's OLB slid into Montee at the beginning of the game, & again when RG threw a pass to whitehead the very next drive. There's no way in real life that LB could have dove that far if Danny caught that pass in stride going full speed. SMH, dammit man!
                      That's why it's important for sliders to work IMO. If we could fix gameplay issues with sliders it would be a great thing.

                      Comment

                      • JoedicyMichael
                        Rookie
                        • May 2012
                        • 232

                        #401
                        Re: Madden NFL 15 Developer Livestream, Watch it Here

                        Overall Progress Report Card = C+ / B-

                        Overall, i'm loving the effort into this game so far. I was apart of the group who has left for a while, and for the sake of football, purchased Madden 25 on the Xbox One.. Madden 25 didnt do me to well, but Madden 15, as far as I can see, has got my attention. Here are some of my "Eye-Test" Grades.


                        Authentic Presentation = B
                        I personally feel the presentation sets the whole tone of the game from the jump-start. (& this is coming from a Cinematographer) & as far as we can see so far, Madden NFL has taken into account what the community has been wanting for a while, and thats at least a reasonable presentation for the game. The Real Time celebrations are fantastic and look like something that would happen on Sunday. The replays are sorta cool & the halftime show is fair at best. But this is compared to Madden 25 where it did not exist. My only gripe against the Halftime show is the Stat section. Of the ones i've seen, there is no analysis on it, just a show of stats that some of us may already be aware of in-game. NCAA 14 did a pretty good job of live stats & halftime analysis. I wonder if this could move to the Madden series.?

                        Game Flow = C+
                        The game flow looks great from what we can see. I really love the new play-call system as it gives you information on certain plays, the strike against this is that a community favorite play will over-shadow less used plays and seemingly shy players away from plays that are less popular. This is a give/take system here.

                        Also, I still wonder about the penalties in Madden. Certainly you can adjust your sliders to whatever, but I honestly feel like not enough flags are thrown in the game. If possible, I would like to see a dynamic penalty system where flags may occur in their natural state, but also based on a players make-up. If a player is always aggressive, he might cause more penalties. If he is completely out-matched, maybe there is a chance he might commit a penalty out of frustration. If he is a known trouble maker & or undisciplined , theres a chance he gets a conduct flag. Or maybe if the player has caused a lot of flags during the season, the frequency of flags may slightly go up causing you to bench the player for a while to get his head straight. (But thats just a thought. Maybe not the best idea, but its a rough draft from me.)

                        Offense = B-
                        As it stands now, Ive heard so much about Defense, that playing on Offense sounds like a task. But for the most part, I like the task of learning curves and learning the game. You will have to be fundamentally sound to play on an advanced level it seems. (As is with anything advanced). The only problem I have with this is that the players who don't wanna take the time and learn the techniques/mechanics may have a hard time at first. (Especially those who don't wanna sit thru the skills trainer & gauntlet).

                        But for the most part, I love the way the offense is structured & counter-structured. For example, the new Hot Route system is a breath of fresh air! No longer are the days where 50 adjustments could be made in one go. Now you actually have to go thru real time animations/cadence to get the play in! Good Madden.

                        Also, is it me, or did I notice a few False Start penalties in the new "Fidget System" ?? Lineman were clearly moving when the ball was snapped sometimes.

                        Defense = B+ / A-
                        Defense is the name of the game in this years Madden it seems. Quite honestly, altogether it may seem complex, but i'm sure those of us who really like to play Defense will love this new system. The War In The Trenches system is much needed. Player Sense 2.0 looks promising by the looks of it as well. My only thing is that there are too many da*n buttons to press in a short span on time. (DL / OL Minigame & Tackle Spotlight system). I love the concept, but I have a feeling im going to be turning the visuals off. Also, I understand there was a delay in Defensive Hot Route altogether, but I think the same animation system should be applied to certain aspects of the defense as well. (Not a Delay system, but more animations & movement) For example, if you wanna change your whole defensive play or you need to move your D-Line (Sometimes the Linebackers come and direct them in which way to shift). Or maybe a Coverage assignment shift in where most cases the Safeties relay the play the corners.

                        All progress report grades based on what I have "Seen". I have not played the game. Im not always right & i'm always open to discuss any part of this & most of these are my opinions too lol
                        Last edited by JoedicyMichael; 07-22-2014, 12:13 PM. Reason: Forgot to add a few parts! (My Bad)
                        Hook EM

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                        • GiantBlue76
                          Banned
                          • Jun 2007
                          • 3287

                          #402
                          Re: Madden NFL 15 Developer Livestream, Watch it Here

                          Originally posted by SimBaller12
                          I see they brought the ability for tacklers to magically be sucked into the ball carrier from three yards away again! During the game play the charger's OLB slid into Montee at the beginning of the game, & again when RG threw a pass to whitehead the very next drive. There's no way in real life that LB could have dove that far if Danny caught that pass in stride going full speed. SMH, dammit man!
                          I can understand how people might be seeing this, but to be honest, I haven't really seen a bad one yet. The reason I say this is that there has not been a game that has some sort of motion shifting when players interact. That is going to happen and it will be noticeable at times. We can live with that because at the end of the day, it's just a computer program. The problem I've had in the past with the suction tackling was that the players were never in a physical position that it would be possible for them to make the plays they were making. When that starts happening you want to throw the controller through the TV. As long as tackles are realistic in that they look relatively seemless and smooth and the players were legitimately in position to make the play, it's generally acceptable.

                          Comment

                          • GiantBlue76
                            Banned
                            • Jun 2007
                            • 3287

                            #403
                            Re: Madden NFL 15 Developer Livestream, Watch it Here

                            I still have some concerns about QB accuracy. I rewatched the stream and it cannot be denied that madden is improving. The game looks like it will be enjoyable despite still missing a significant chunk of elements that are fundamental. That being said, I have yet to see really any inaccurate passes. It looks pretty much the same as 25 in this regard. What really bothered me was the pass from Rivers where his arm got hit and he still delivered a perfect spiral. They need to really get the arm angle stuff right. There is nothing more frustrating when a QB is able to get passes of that he had no business doing. Same goes for when they make the ball squirt out as you are getting hit. That doesn't happen too often in real life, yet in a single game of madden where a QB throws 30 passes you may see it 10 times. What makes it frustrating is that the QB clearly is in no position where he could possibly go through a forward pass throwing motion. These are the types of things that madden needs to get rid of - the physics defying, magical occurrences that cause extreme frustration. I can deal with fumbling, throwing wobbly, inaccurate passes all day when it happens realistically. I can't stand smashing my opponent's QB at the same time his arm goes back and have him deliver a perfect ball on a 3rd and 8. This seems like something that can really be tuned, and shouldn't require a total rewrite to make better for M15. I'd like to see if something could be done regarding this for THIS year's game. If not, it certainly needs to be part of what gets addressed for player movement in m16.

                            Comment

                            • Big FN Deal
                              Banned
                              • Aug 2011
                              • 5993

                              #404
                              Re: Madden NFL 15 Developer Livestream, Watch it Here

                              Originally posted by GiantBlue76
                              I still have some concerns about QB accuracy. I rewatched the stream and it cannot be denied that madden is improving. The game looks like it will be enjoyable despite still missing a significant chunk of elements that are fundamental. That being said, I have yet to see really any inaccurate passes. It looks pretty much the same as 25 in this regard. What really bothered me was the pass from Rivers where his arm got hit and he still delivered a perfect spiral. They need to really get the arm angle stuff right. There is nothing more frustrating when a QB is able to get passes of that he had no business doing. Same goes for when they make the ball squirt out as you are getting hit. That doesn't happen too often in real life, yet in a single game of madden where a QB throws 30 passes you may see it 10 times. What makes it frustrating is that the QB clearly is in no position where he could possibly go through a forward pass throwing motion. These are the types of things that madden needs to get rid of - the physics defying, magical occurrences that cause extreme frustration. I can deal with fumbling, throwing wobbly, inaccurate passes all day when it happens realistically. I can't stand smashing my opponent's QB at the same time his arm goes back and have him deliver a perfect ball on a 3rd and 8. This seems like something that can really be tuned, and shouldn't require a total rewrite to make better for M15. I'd like to see if something could be done regarding this for THIS year's game. If not, it certainly needs to be part of what gets addressed for player movement in m16.
                              Spot on, I find it unsettling that even though they keep touting pass inaccuracies as this game changing element, that haven't focused on displaying it. For instance it seems odd in hindsight that they didn't sub in 2nd/3rd string Qbs at some point during that live stream, to showoff the pass inaccuracies.

                              Comment

                              • 4thQtrStre5S
                                MVP
                                • Nov 2013
                                • 3051

                                #405
                                Re: Madden NFL 15 Developer Livestream, Watch it Here

                                I fear the inaccuracies is essentially adjusting ratings; so in All-Pro, with Hum and CPU at 50. the actual effect will be as if you had the slider set at 25 or so...

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