Nobody said that. He said they said the same thing about wanting the NFL to (in the future) take presentation cues from Madden, which they did.
Madden NFL 15 Developer Livestream - Presentation and Graphics
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
Nobody said that. He said they said the same thing about wanting the NFL to (in the future) take presentation cues from Madden, which they did.
Murray actually has the credentials to pull it off. Brian was the senior cinematographer of NFL films, he knows the nfl in a way that Phil never did. To compare the two is an insult to Brian. -
Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
Presentation? I watched (could not hear the audio) when JAX QB, Chad Henne came onto the field. Visually there was nothing special. No player stats pop-up of stats from last season or (if in CFM week #2) stats from week #1. Looking for In-Depth Presentation that builds on itself in CFM.
Based on that, I take it that non-High Profiled QB's will get a generic entrance?
Halftime is vague, saying certain players name(s), but just saying the team(s) name when a play was made.
This does not bode well for CFM as you get into your 'chise and the new players enter into the league and become the faces of the league.
Where are the Scores & News from around the League? NCAA 13 & 14 had this without Highlights & done well I thought.
It does not sit well with me the Players Injuries are not mentioned During Opening Audio. I would think it would be in the area of Keys to the game & the Injured Player(s) replacement(s). I can do a walk through on how it should be done as per TV broadcast.
I don't know what we the consumers can do, as the suggestions from the wish-list are filled with great ideas across the board.
EA pointed out, based on their own research, that Offline/Franchise/CFM is the preference of those who purchase Madden. I have no idea why then the Mode is not more in-depth than it is?
This is not about Game-play, we all are encouraged at what we see. Yeah, I read the concerns about the CPU not fully utilizing all the new stuff on Defense, Offense & Practice/XP for the CPU Players. We'll see when OS'ers get their hands on the game.
It's still a wait and see when the CFM News is revealed. My Expectation are high, I won't lower them. 8 Man Practice Squad, 46 Man Game-Day Roster (NFL Head Coach 09 had this), Injuries (Wear & Tear), Off-Season/Free Agency/NFL Draft/Hall of Fame etc etc. etc.
IF my expectations are not met, then I'll just wait for Madden 15 to be patched (always needs a patch or two) & post in the Madden 16 Wish-List again.
I'm still playing Madden 25 & the MLB The Show 14 on the PS4, I enjoy it.Last edited by Step2001; 08-02-2014, 05:55 AM.Comment
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
The bottom line is the previous teams failed. Everyone wants to bring up the failures of Madden in the past ad nausea but someone was at fault. This team has to surpass what they did in a BIG way. This team will be judged on their delivery of their promises, the previous teams did not deliver.Comment
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
That's not what I said.
Murray actually has the credentials to pull it off. Brian was the senior cinematographer of NFL films, he knows the nfl in a way that Phil never did. To compare the two is an insult to Brian. Brian wants to deliver an experience that is like a perfect mix of broadcast and being at the game in person. He talks about shooting the game in the same way he would and at the same time, having the cameras follow the action in a way that resonates with what people see on Sundays. One example he gave was the camera used to follow the ball from the beginning of the play vs now, they pick the camera angle based on where the ball ends. He said the old way didn't make sense and was nothing like what you see on TV. This is a quote from one interview with Brian.
Murray: You have to respect the fans and [most] of them, see it from a couch or a chair on a Sunday. You have to respect the broadcast. If you put the disk in and someone saw just an NFL films version of it, it would resonate, but they would miss something. So we had to do a hybrid. We did camera angles and editing and pacing from a cinematic style that I directed, but you also have to respect the broadcasts.
As far as audio goes, it's twofold. You're in the world like you're at the game. You want to hear if I'm Steeler's and its third quarter, I want to hear "Oh Mama" from Styx. I need to hear that to feel like I'm actually at the game. Or you're the Patriots and you just scored a touchdown, you want those muskets going off as you kick.
The confusion is that there is another wall there. You're also kind of watching the broadcast. We had to balance what is actually happening in the world, what you would hear if you were there, and what you would hear in the broadcast: the sweeping music, commentary, halftime shows. It's a balance and obviously audio is huge for us. We have an original composer this year, Mark Petrie, and he's absolutely amazing. Me and my group would give him a template of what we're looking for, anything. 'Well I want daft punk with m83 meets dark knight' and you cram them together and you work it out. That's the way were telling the audio stories.
I'm not saying he will pull it off but he has the knowledge and connections with the NFL to make it happen.
Both Michael Young and Brian Murray have strong NFL shooting credentials. Yet, the outcome is a camera design that is in opposition to the very principles they know are employed when shooting an NFL game.
Two excellent points were made earlier in this thread; I believe Sage brought up that there is no way someone like Brian Murray would've intended to shoot the game like this considering his knowledge, and that the issues likely fall on the in-seat developers. I can certainly see such a scenario.
CM Hooe also made an equally cogent point; with Brian Murray's knowledge of shooting accuracy, it's very likely that this rendition is being done on purpose to show off the graphics. That wouldn't surprise me either.
The problem I have is with balance, and that's always the problem with this game. I can deal with them taking a little bit of artistic license if they just feel the need to, fine, whatever. But why does that have to outweigh sim? Why can't it be 75% sim shooting, and 25% artistic shooting? I want 100% sim, but at least that would be better than just trying to be nearly 100% experimental with the shooting. The most critically acclaimed sports games on the planet aren't trying to be experimental, so why is Madden?Comment
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
The bottom line is the previous teams failed. Everyone wants to bring up the failures of Madden in the past ad nausea but someone was at fault. This team has to surpass what they did in a BIG way. This team will be judged on their delivery of their promises, the previous teams did not deliver.Comment
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
Personally I hate the hybrid presentation approach. I'd rather it be broadcast for reg games, and the on field experience for superstar/coach modes. That hybrid approach is just corny to me. Or just give us the option for people who like on field, people who like broadcast give that to us.http://twitter.com/sageinfinite
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
So Phil Frazier and Brian Murray are the same now? Lol
Murray actually has the credentials to pull it off. Brian was the senior cinematographer of NFL films, he knows the nfl in a way that Phil never did. To compare the two is an insult to Brian. Brian wants to deliver an experience that is like a perfect mix of broadcast and being at the game in person. He talks about shooting the game in the same way he would and at the same time, having the cameras follow the action in a way that resonates with what people see on Sundays. One example he gave was the camera used to follow the ball from the beginning of the play vs now, they pick the camera angle based on where the ball ends. He said the old way didn't make sense and was nothing like what you see on TV. This is a quote from one interview with Brian.
Murray: You have to respect the fans and [most] of them, see it from a couch or a chair on a Sunday. You have to respect the broadcast. If you put the disk in and someone saw just an NFL films version of it, it would resonate, but they would miss something. So we had to do a hybrid. We did camera angles and editing and pacing from a cinematic style that I directed, but you also have to respect the broadcasts.
As far as audio goes, it's twofold. You're in the world like you're at the game. You want to hear if I'm Steeler's and its third quarter, I want to hear "Oh Mama" from Styx. I need to hear that to feel like I'm actually at the game. Or you're the Patriots and you just scored a touchdown, you want those muskets going off as you kick.
The confusion is that there is another wall there. You're also kind of watching the broadcast. We had to balance what is actually happening in the world, what you would hear if you were there, and what you would hear in the broadcast: the sweeping music, commentary, halftime shows. It's a balance and obviously audio is huge for us. We have an original composer this year, Mark Petrie, and he's absolutely amazing. Me and my group would give him a template of what we're looking for, anything. 'Well I want daft punk with m83 meets dark knight' and you cram them together and you work it out. That's the way were telling the audio stories.
I'm not saying he will pull it off but he has the knowledge and connections with the NFL to make it happen.
Not going to spend too much time on this because it's pointless, just bold how Murray's own words highlight the continued legacy issue with presentation, with all the talk of hybrid and mix instead if just emulating what's already been done well before. For forever we have had different volume sliders for gamers to choose the audio experience, whether they want to amp up on field sounds to feel more in-game, amp up broadcast elements to feel more like watching tv or find their own mixture. What Murray is describing here is just another repackaging of "beyond broadcast" which was admittedly by Tiburon not something people wanted but here we are again having it offered by someone with "better credentials"
It's the same song and dance, "this is a video game so there's so much more we can do that they can't do in a NFL broadcast", while completely overlooking by doing "more" you continually remind the gamer they are playing a video game, diminishing immersion. smhComment
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
That's not what I said.
Knowledge and credentials are great. But application and execution is the main point, and if you can't do that it means nothing.
Both Michael Young and Brian Murray have strong NFL shooting credentials. Yet, the outcome is a camera design that is in opposition to the very principles they know are employed when shooting an NFL game.
Two excellent points were made earlier in this thread; I believe Sage brought up that there is no way someone like Brian Murray would've intended to shoot the game like this considering his knowledge, and that the issues likely fall on the in-seat developers. I can certainly see such a scenario.
CM Hooe also made an equally cogent point; with Brian Murray's knowledge of shooting accuracy, it's very likely that this rendition is being done on purpose to show off the graphics. That wouldn't surprise me either.
The problem I have is with balance, and that's always the problem with this game. I can deal with them taking a little bit of artistic license if they just feel the need to, fine, whatever. But why does that have to outweigh sim? Why can't it be 75% sim shooting, and 25% artistic shooting? I want 100% sim, but at least that would be better than just trying to be nearly 100% experimental with the shooting. The most critically acclaimed sports games on the planet aren't trying to be experimental, so why is Madden?Comment
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
I'm in the camp that has this being an older build of the game while the one with Rex and Co. was the near completion stream. We'll see what shows up for the next livestream.Comment
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
But why would they go from showing a game that was near completion to showing an older build of the game? It makes no senseComment
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
Personally I hate the hybrid presentation approach. I'd rather it be broadcast for reg games, and the on field experience for superstar/coach modes. That hybrid approach is just corny to me. Or just give us the option for people who like on field, people who like broadcast give that to us.
At least with Madden 12 they committed to broadcast angles, and while the variety could've been more, I couldn't argue with the accuracy. I understand the whole idea of trying to show off the graphics with these panoramic scenes, but I say the game of football is beautiful enough that leaning totally toward broadcast won't diminish that. I want these proper tights and cross-field action shots like APF had, like Madden 12 had, like other sports games have, like we see it on TV. How can this be pushed aside in this era? The outcome would be eye-popping.
What a shame that we're stuck with this one football developer. We're being held back soooo far.Comment
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
Wishful thinking on my part but I mean maybe they needed to show something and they didn't have the better gameplay built in to the build with the up to date presentation but that makes no sense at all typing it.Comment
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Re: Madden NFL 15 Developer Livestream - Presentation and Graphics
This is what I'm holding out hope for, but with none of the guys coming out and not saying anything tends to make me nervous about the game. In the first stream I was seeing different animations although they were pointing them out in replay you could tell they changed things. There was pile ups when guys were getting tackled, bodies flying everywhere and attempted reach tackles. The incomplete pass play to the sideline were the WR reached for the errant pass from Cam I think, but missed, that looked great. I didn't see nothing like this in stream 2, it looks like Madden 25 and no one has the new player sense 2.0. Gameplay just seemed flat and boring, but then again it could have been the guys playing the sticks.OS needs a Thumbs DOWN button
Playing:Comment
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I'm a 2k Guy, but I have Give Credit where credit is DUE.. EA did a WONDERFUL JOB I love the stat Banners, I LOVE THE REAL TIME ANIMATIONS ON THE POST PLAY.NBA:ATLANTA HAWKS
NFL:OAKLAND RAIDERS
NHL:PHILADELPHIA FLYERS
MLB:PHILADELPHIA PHILLIES
NCAAFB:PENN ST (Jerry's Gone PSU Moves on)
NCAABB:KENTUCKY WILDCATSComment
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I have to EA Credit, this year MADDEN is on point Presentation wise. I love the Graphics, and my Favorite is the post play celebrations.
The commentary will not be like peter o keith and Dan stevens, But I like Phil Simms.
Im sorry I disagree with most of the Community . I LOVE THE HALFTIME SHOW.. YES EA YOU NAILED IT it's just like it was 10 years ago on another GAME. (AND I'm a 2k GUY). BUT people will be upset because you are not using ESPN which I think you should though.. YOU Have CBS and ESPN, IT's Now time to use them Monday night Games, Gruden and Tirico, Sundays, Simms and Nantz next year. BUT I Love the halftime show. Pre order day 1NBA:ATLANTA HAWKS
NFL:OAKLAND RAIDERS
NHL:PHILADELPHIA FLYERS
MLB:PHILADELPHIA PHILLIES
NCAAFB:PENN ST (Jerry's Gone PSU Moves on)
NCAABB:KENTUCKY WILDCATSComment
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