Pre-season games - meaningless?

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  • HoundsOfHowl
    @HoundsOfHowl
    • Jul 2009
    • 852

    #61
    Re: Pre-season games - meaningless?

    Maybe now with the new "confidence" you can actually make position battles mean something. Play the first half of preseason and see who's performing good and see if their confidence is affected.

    Honestly if you want to make sure your players don't get hurt, play the first half or first quarter then supersim the rest. Or just change to 2min quarters and eat the clock and just tie all of the preseason games

    Comment

    • roadman
      *ll St*r
      • Aug 2003
      • 26339

      #62
      Re: Pre-season games - meaningless?

      Originally posted by Sheba2011
      I am saying it would be simple in the sense that they already have many of the programmers who worked on it for NCAA working on Madden. I realize it would still take tons of hours to implement in CFM.
      I get that, but my larger point is that the difference is CFM vs the NCAA game. NCAA didn't have CFM. We don't know how many programmers they brought over if any, developers, yes, they brought some over, but a lot of people were laid off, too, including, probably programmers.

      All I'm saying it's not probably not as easy as to program something like that into CFM, but, something I'd like to see happen at some point in the very near future.

      Comment

      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #63
        Re: Pre-season games - meaningless?

        Originally posted by iBleedOrange247
        Maybe now with the new "confidence" you can actually make position battles mean something. Play the first half of preseason and see who's performing good and see if their confidence is affected.

        Honestly if you want to make sure your players don't get hurt, play the first half or first quarter then supersim the rest. Or just change to 2min quarters and eat the clock and just tie all of the preseason games
        Even though I hope confidence helps, I would still like to see actual position battles brought back somehow. Also I think adding a progressive injury system would help preseason as well because injury risk is a big part of preseason in the NFL. The way it's currently done in Madden is an all or nothing proposition, players are either injured/out or healthy/playing, if injuries were more varied, it would be much better.

        Comment

        • mestevo
          Gooney Goo Goo
          • Apr 2010
          • 19556

          #64
          Re: Pre-season games - meaningless?

          Originally posted by roadman
          The difference is CFM, though.

          Might be a simple programming code to an outsider, it might cause havoc when applied to CFM.

          It's all about the programming, programmers and how much time it takes.

          Hope it does get installed soon, though.

          I'm tired of long drives of players being fatigued and CB's being replaced by 5th WR wideouts.
          People just lose me completely when they start trying to claim how easy it would be to do, they typically ignore 'little' things like the code is from a last gen game, and all of the other AI and complications that would likely go along with it. Same with 'give us options' as if options are free and don't require resources to add, maintain and increase complexity.

          Comment

          • HoundsOfHowl
            @HoundsOfHowl
            • Jul 2009
            • 852

            #65
            Re: Pre-season games - meaningless?

            Originally posted by Big FN Deal
            Even though I hope confidence helps, I would still like to see actual position battles brought back somehow. Also I think adding a progressive injury system would help preseason as well because injury risk is a big part of preseason in the NFL. The way it's currently done in Madden is an all or nothing proposition, players are either injured/out or healthy/playing, if injuries were more varied, it would be much better.
            I wouldn't mind seeing the injury system from FIFA, I personally like that system.

            Comment

            • DSThom
              Banned
              • Jan 2013
              • 76

              #66
              Re: Pre-season games - meaningless?

              Originally posted by Big FN Deal
              I could simply report you for trolling I guess but quite honestly I'm flattered by it and unlike some, the post and opinions of others aren't a big deal to me.
              Can't troll a troll.

              BTW, dig your avatar (which is not long for this world).
              Last edited by DSThom; 08-07-2014, 10:58 AM.

              Comment

              • DSThom
                Banned
                • Jan 2013
                • 76

                #67
                Re: Pre-season games - meaningless?

                Originally posted by Sheba2011
                Personally I have no problem with using the depth chart for my position battles but it's not out of the realm of possibilities for them to add in something to make it a bit simpler. You reference a game from 6 years ago but completely ignore a recent game which had this feature: NCAA. At any point during any game you could pause the game and perform mass subs. There was never any bizarre behavior it just worked as advertised. It would be simple to incorporate as the programming code is very similar between the two games, also the majority of the NCAA team is now working on various aspects of Madden.
                Big difference between Madden and EA's NCAA games -- in NCAAxx the roster limit is 70, which provides enough players for a full 3rd string. Yeah, they could spend a lot of man-hours making a 3rd and even 4th string work at the beginning of the preseason when 90 players are available, but it would require some serious trouble-shooting to make sure depth chart weirdness didn't pop up when you've got 4 "strings' but only 53 (including specialists) to cover all the requirements of having players 4-deep at all positions for all multifarious positions.

                I really don't care what you or others want, or don't want, in the game. I just find it tedious when people complain about every little thing without even thinking why something might not be included in Madden.

                Comment

                • thinkjoey
                  Rookie
                  • Feb 2011
                  • 277

                  #68
                  Re: Pre-season games - meaningless?

                  I compare this to playing single player mode in madden and you are fighting for first string so you go through practice gathering points trying to impress the coach

                  This could be done at a smaller scale for team CCM.

                  (Hopefully I am not mixing it up with NCAA)
                  PS4 PSN - FlashSithLord
                  3 time Any Given Sunday Superbowl champion yeet

                  Comment

                  • Big FN Deal
                    Banned
                    • Aug 2011
                    • 5993

                    #69
                    Re: Pre-season games - meaningless?

                    Originally posted by mestevo
                    People just lose me completely when they start trying to claim how easy it would be to do, they typically ignore 'little' things like the code is from a last gen game, and all of the other AI and complications that would likely go along with it. Same with 'give us options' as if options are free and don't require resources to add, maintain and increase complexity.
                    I get your general point but it seems a little bit like trying to have it both ways. Meaning when some ask about Madden changing legacy issues, it often claimed that it's hard to remove things that have been there for so long, yet then when some ask about bringing back things they have removed, it often gets claimed it's not that easy because so much has changed, lol.

                    I'm being a bit cheeky and I understand that it's possible for both to be true about different elements but my point is that neither of these is a blanket excuse for things some want added or added back not happening. Some things Tiburon just chooses not to add for no other reason then they don't want to/see the value of, regardless of how simple and cost effective they are. Case in point an option to hide ratings, which Tiburon admitted they could add in essentially an instant but choose not to.

                    Comment

                    • yanek27
                      Rookie
                      • Jul 2004
                      • 219

                      #70
                      Re: Pre-season games - meaningless?

                      Save on NFL Pre-season Live. Follow link. Pre-season games are great for people who love position match ups and player development. I cannot wait to watch Mettenberger Saturday night.

                      NFL+ gives you the freedom to watch LIVE local & primetime Regular Season and Postseason games on the go on your phone or tablet.

                      Comment

                      • captaink
                        Pro
                        • Jul 2002
                        • 593

                        #71
                        Re: Pre-season games - meaningless?

                        Originally posted by iBleedOrange247
                        Just like the real preseason, to determine who you want to cut. If you have a RB race and want to check them out, there's your chance to check em.

                        The problem is, if you download opening day rosters and use them in your franchise then the cuts are already made and makes preseason games even more worthless, unless you like to use preseason games to learn the game.

                        Comment

                        • Sheba2011
                          MVP
                          • Oct 2013
                          • 2353

                          #72
                          Re: Pre-season games - meaningless?

                          Originally posted by captaink
                          The problem is, if you download opening day rosters and use them in your franchise then the cuts are already made and makes preseason games even more worthless, unless you like to use preseason games to learn the game.
                          I like to use preseason games to make the CFM my own virtual league. I like to make the cuts for myself and usually I'll control a few random NFL team's and make a surprise veteran cut. I don't use EA's rosters though I like to edit everything myself and make it so the entire league isn't superstars. But that's just me.

                          Comment

                          • vrtkolman
                            Rookie
                            • Nov 2004
                            • 308

                            #73
                            Re: Pre-season games - meaningless?

                            If you didn't know your player's ratings, preseason would be very useful. Since you do, it's pretty much worthless unless you have injuries turned on.

                            Comment

                            • Sheba2011
                              MVP
                              • Oct 2013
                              • 2353

                              #74
                              Re: Pre-season games - meaningless?

                              Originally posted by vrtkolman
                              If you didn't know your player's ratings, preseason would be very useful. Since you do, it's pretty much worthless unless you have injuries turned on.
                              I agree with you to a point. I would love to ratings hidden especially for rookies but preseason is what you put into it. For me I use it for position battles regardless of rating. If My 69 HB outperforms my 87 HB, the 69 is my starter and the 87 is either on the bench or the trade market. I usually have some good position battles at WR, CB, DL and RB. Ratings don't come into play for me when cutting/keeping guys. Instead I try to think like a real life NFL GM would. I pretend the ratings are not there and I base cuts on the following: performance on the field, depth at that position, age, contract (soon to expire/money owed) and potential.

                              Comment

                              • vrtkolman
                                Rookie
                                • Nov 2004
                                • 308

                                #75
                                Re: Pre-season games - meaningless?

                                That's a good point. I tend to simulate a lot of games myself though, and unfortunately in that case the 87 rated player would always perform better there even if his actual gameplay product isn't as good. Hidden ratings would be fantastic, it would immediately give purpose to practices and such.
                                Last edited by vrtkolman; 08-13-2014, 01:58 PM.

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