fix for sacks? anyone found 1 yet?

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  • jeremym480
    Speak it into existence
    • Oct 2008
    • 18198

    #46
    Re: fix for sacks? anyone found 1 yet?

    Originally posted by vannwolfhawk
    This thread is funny. I get that we SHOULDNT have to edit rosters or sliders but if anyone did what I suggested on page 1 you would not see these issues. I for the life of me can't get a sack whether I'm user control Michael Bennett or dline or blitz. I get picked apart and have to strategically call plays to stop CPU. Every qb should have Paranoid trait and CPU pass block at 95-100. Mind you this is even with my player sliders at 99 pass coverage and 1 pass reaction and playing as Seahawks.

    Qb avoid pressure with paranoid trait and yes for throw away. Ball carrier vision for qb up at 95+ is huge in avoiding pass rush as well.

    Edit: I don't understand why all other games people edit rosters and see huge differences but with madden they refuse to edit or try different rosters or edit? I should note that I play with the fbg edited rosters so that might play huge difference in realistic and balanced ratings and lowered ratings.
    Editing QB's or rosters just isn't needed for me. I'm getting less than 3 sacks a game (which is still a tad to high, but a far cry from what it once way pre-tuner) and I am actually getting sacked myself more than I am sacking the CPU. Plus, I like to play more than one season and making those types of changes just doesn't work out (long-term) unless your playing single seasons or Play Now games.

    All I needed was to find the right slider set. It took me awhile, but now I'm set. Honestly, I really, really hope that they don't tweak things too much. My record 3-4 with the Titans and having great games with realistic stats. I've had close games, I've been blown out by teams worse than mine and I've blown out teams better than mine... I'm loving the varying results. With that said (imo) there's really no point in changing QB Traits or using heavily edited rosters to me.
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    • vannwolfhawk
      MVP
      • Jun 2009
      • 3412

      #47
      Re: fix for sacks? anyone found 1 yet?

      Originally posted by booker21
      Well mainly because this should be patched. and second because i plan on playing several season and i can`t edit new rookies.

      The thing that is a "workaround" it`s not a solution. just that a workaround that for some people after they pay 60usd is not good enough.

      Sacks, sim stats and QB % are some of the things we expect EA to fix on a patch.

      I do use the QB edits for some play now games to get my football fix, but i`m waiting for a real solution from EA to start my real offline CFM.
      Agreed! But what is the title of this thread?
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      • ggsimmonds
        Hall Of Fame
        • Jan 2009
        • 11235

        #48
        Re: fix for sacks? anyone found 1 yet?

        Originally posted by RumbleCard
        What issue specifically?

        I can think of 4 or 5 weird anomalies with this years sliders.

        The most common one being that if you increase the CPU fumble slider the CPU RB will run more aggressively.
        sorry, not a single specific slider. He acknowledged that they impact more than what the title suggests. He also confirmed that the penalty sliders affect gameplay

        Comment

        • ggsimmonds
          Hall Of Fame
          • Jan 2009
          • 11235

          #49
          Re: fix for sacks? anyone found 1 yet?

          Originally posted by vannwolfhawk
          Agreed! But what is the title of this thread?
          Yes it may be a temporary fix but besides the aforementioned problems with it it has another drawback in that it leads to QBs not throwing downfield at all.

          We should provide posters with the options available to them, but we should also provide them with the possible drawbacks to each option.

          Comment

          • vannwolfhawk
            MVP
            • Jun 2009
            • 3412

            #50
            Re: fix for sacks? anyone found 1 yet?

            Originally posted by jeremym480
            Editing QB's or rosters just isn't needed for me. I'm getting less than 3 sacks a game (which is still a tad to high, but a far cry from what it once way pre-tuner) and I am actually getting sacked myself more than I am sacking the CPU. Plus, I like to play more than one season and making those types of changes just doesn't work out (long-term) unless your playing single seasons or Play Now games.

            All I needed was to find the right slider set. It took me awhile, but now I'm set. Honestly, I really, really hope that they don't tweak things too much. My record 3-4 with the Titans and having great games with realistic stats. I've had close games, I've been blown out by teams worse than mine and I've blown out teams better than mine... I'm loving the varying results. With that said (imo) there's really no point in changing QB Traits or using heavily edited rosters to me.
            I also agree... I only play play now or 1 season 32 team control or online league so it's not an issue for me.

            I was simply stating that sliders and rosters can be a fix to issue. If you look at block shedding ratings of out of box defensive lineman it's no wonder there is a sack issue. Any time ea adds a new feature like this year (pass rush with defensive lineman) they always overpower it and don't have balance on both sides of ball. Wasn't last year way too easy to run too?

            Anyways, I get that it's a bandaid but agree that right slider set can also help elleviate a few issues. SOME people don't want to tweak things or edit. To each their own.

            If you could edit draft classes and/or if Donny Moore finally decided to try something new with his ratings system (ala nba2k and FIFA) I think it could be a
            Game changer for madden down the road.

            I too am scared they over compensate in a patch when it's really an easier fix then they might think...
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            http://www.nextplayhoops.com

            Comment

            • Last Gunfighter
              "I reckon so."
              • Sep 2012
              • 891

              #51
              Re: fix for sacks? anyone found 1 yet?

              Originally posted by ggsimmonds
              Not for gameplay fixes typically. We would have to restart because of the fix to sim stats though. But to see better QB AI would not require a restart.
              If that's the case why wouldn't it just be a tuner?
              WHO DAT! | GEAUX TIGERS! | LET'S GO RANGERS!

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              • 4thQtrStre5S
                MVP
                • Nov 2013
                • 3051

                #52
                Re: fix for sacks? anyone found 1 yet?

                I would try raising wr catch slider while lowering qb acc.. one. Of the side effects in m25 was the qb was more willing to throw in tight coverage...of course turn down interceptions.

                Comment

                • Kramer5150
                  Medicore Mike
                  • Dec 2002
                  • 7389

                  #53
                  Re: fix for sacks? anyone found 1 yet?

                  Originally posted by jeremym480
                  Editing QB's or rosters just isn't needed for me. I'm getting less than 3 sacks a game (which is still a tad to high, but a far cry from what it once way pre-tuner) and I am actually getting sacked myself more than I am sacking the CPU. Plus, I like to play more than one season and making those types of changes just doesn't work out (long-term) unless your playing single seasons or Play Now games.

                  All I needed was to find the right slider set. It took me awhile, but now I'm set. Honestly, I really, really hope that they don't tweak things too much. My record 3-4 with the Titans and having great games with realistic stats. I've had close games, I've been blown out by teams worse than mine and I've blown out teams better than mine... I'm loving the varying results. With that said (imo) there's really no point in changing QB Traits or using heavily edited rosters to me.
                  Out of curiosity....whose sliders are you using that you're not able to get to the QB?
                  People are for reviews if it backs their argument, and against them when they don't.
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                  • jeremym480
                    Speak it into existence
                    • Oct 2008
                    • 18198

                    #54
                    Re: fix for sacks? anyone found 1 yet?

                    Originally posted by CowherPower
                    Out of curiosity....whose sliders are you using that you're not able to get to the QB?
                    I'm using Charters AM sliders with the a few adjustments of my own

                    If I recall correctly, I only changed the following:

                    CPU QB ACC - 5
                    CPU RUN BLOCK - 30
                    TACKLING (both HUM and CPU) - 28

                    This is in a Solo Online CFM by the way.
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                    Alabama Crimson Tide
                    Green Bay Packers
                    Boston Celtics

                    New Orleans Pelicans

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                    • 4thQtrStre5S
                      MVP
                      • Nov 2013
                      • 3051

                      #55
                      Re: fix for sacks? anyone found 1 yet?

                      Originally posted by vannwolfhawk
                      This thread is funny. I get that we SHOULDNT have to edit rosters or sliders but if anyone did what I suggested on page 1 you would not see these issues. I for the life of me can't get a sack whether I'm user control Michael Bennett or dline or blitz. I get picked apart and have to strategically call plays to stop CPU. Every qb should have Paranoid trait and CPU pass block at 95-100. Mind you this is even with my player sliders at 99 pass coverage and 1 pass reaction and playing as Seahawks.

                      Qb avoid pressure with paranoid trait and yes for throw away. Ball carrier vision for qb up at 95+ is huge in avoiding pass rush as well.
                      99 pass coverage? I wouldnt suggest going past 85....As for Reaction Time, no less than 2. but obviously it's your game, so play how you wish..just my 2 cents....

                      People can also try lowering QB acc and raising WR catch...I personally think CPU pass block of 100 is just taking away from the game by essentially eliminating any ability to get a sack...

                      Comment

                      • 4thQtrStre5S
                        MVP
                        • Nov 2013
                        • 3051

                        #56
                        Re: fix for sacks? anyone found 1 yet?

                        Originally posted by vannwolfhawk
                        This thread is funny. I get that we SHOULDNT have to edit rosters or sliders but if anyone did what I suggested on page 1 you would not see these issues. I for the life of me can't get a sack whether I'm user control Michael Bennett or dline or blitz. I get picked apart and have to strategically call plays to stop CPU. Every qb should have Paranoid trait and CPU pass block at 95-100. Mind you this is even with my player sliders at 99 pass coverage and 1 pass reaction and playing as Seahawks.

                        Qb avoid pressure with paranoid trait and yes for throw away. Ball carrier vision for qb up at 95+ is huge in avoiding pass rush as well.

                        Edit: I don't understand why all other games people edit rosters and see huge differences but with madden they refuse to edit or try different rosters or edit? I should note that I play with the fbg edited rosters so that might play huge difference in realistic and balanced ratings and lowered ratings.
                        Cause we should first have a detailed explanation of sliders and how they work and affect ratings and/or are affected by other sliders....As of now there is a grand debate as to which way Reaction Time should be for aggressive reaction and conservative. You obviously swear that lower is faster reaction...Others say other wise, and I have tested and cannot tell the difference between reaction of 2 or 98...but can see differences in reaction time between 80 and 30, as if there is a bell curve in effect...So i would love to see someone prove reaction time in a video.

                        Still I didnt spend money to spend the majority of my time editing player ratings or trying to figure out elusive sliders the EA/Tiburon REFUSES to address with detailed explanations and also fixing so they actually work in a logical and consistent manner...

                        NOW IF - lower reaction time equals faster break on ball, i would say that is not broken but the proper representation of a faster time; a rating of 99 in reaction time should be slower reaction...

                        Look at it like this - in the bench press, the higher number i can get, as in reps of 225 pounds, the better i am; but in the 40 yard dash, the lower the number the faster i am, and thus better....I state that the reaction slider, if lower equals a faster break on the ball, is working properly...
                        Last edited by 4thQtrStre5S; 09-23-2014, 05:05 PM.

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                        • kzdwfy
                          Pro
                          • Jun 2003
                          • 754

                          #57
                          Re: fix for sacks? anyone found 1 yet?

                          Originally posted by vannwolfhawk
                          This thread is funny. I get that we SHOULDNT have to edit rosters or sliders but if anyone did what I suggested on page 1 you would not see these issues. I for the life of me can't get a sack whether I'm user control Michael Bennett or dline or blitz. I get picked apart and have to strategically call plays to stop CPU. Every qb should have Paranoid trait and CPU pass block at 95-100. Mind you this is even with my player sliders at 99 pass coverage and 1 pass reaction and playing as Seahawks.

                          Qb avoid pressure with paranoid trait and yes for throw away. Ball carrier vision for qb up at 95+ is huge in avoiding pass rush as well.

                          Edit: I don't understand why all other games people edit rosters and see huge differences but with madden they refuse to edit or try different rosters or edit? I should note that I play with the fbg edited rosters so that might play huge difference in realistic and balanced ratings and lowered ratings.

                          I will try your change but the issue isn't editing the rosters. The issue is that you can't edit rosters once your draft classes start coming in so you'll be back at square one one the CPU starts using the QBs from the new draft class every year

                          Comment

                          • 4thQtrStre5S
                            MVP
                            • Nov 2013
                            • 3051

                            #58
                            Re: fix for sacks? anyone found 1 yet?

                            I did some quick tests with pass cover and Reaction Time and this is what i saw....

                            M2M cover OFF. Gun Doubles "Lions HB Angle" : DEF Nickle Normal Cover 2 Man.

                            Reaction Time: 2
                            Pass Cover: 50
                            Results: relatively tight coverage; reaction time of the deep safety to help the CB was solid, meaning the safety got to the WR about the same time as the ball...This was on a streak route.

                            Reaction Time: 98
                            Pass Cover: 50
                            Results: relatively tight coverage; reaction time of the deep safety to help the CB was solid, meaning the safety got to the WR about the same time as the ball...This was on a streak route.

                            Conclusion: Reaction Time has no effect on M2M defense; thus player rating is used. and generally you will just have the Man playing the WR and then the closest deep zone safety or other man in the close proximity on your receiver...So generally you are mor likely to gain more YAC against M2M cover.


                            Zone Cover OFF. Gun Doubles "Lions HB Angle" : DEF Nickle Normal Cover 2 (zone)

                            Reaction Time: 2
                            Pass Cover: 50
                            Results: faster reaction to ball starting at the moment the QB makes a passing motion. More defenders on receiver. Once ball is thrown defenders break out of their zones and converge on receiver.

                            Reaction Time: 98
                            Pass Cover: 50
                            Results: slower reaction to ball; defenders seem to wait for the ball to leave QB's hand before making a move. Less defenders on receiver. Better chance at some YAC.

                            Conclusion: Reaction Time appears to effect reaction to ball as well as speed at which defenders work within zones. Apparently EA/Tiburon, in a way to improve zone coverage dedicated Reaction Time as a zone only slider; thus dictating how fast or slow players in zone stay with their man and then react to when and where the ball is thrown; thus you get more defenders on a receiver playing zone if you have a lower reaction time...

                            Also noticed that if Pass cover is set too low, the defender is essentially playing underneath in M2M, so any come back route or out route, is essentially covered...Need to adjust Pass Cover so the receiver is as even as possible with the defender if you want a better chance on outs and comebacks.


                            With Pass Coverage: Lower is looser coverage, the defender will not stay tight with receiver as long, and the receiver has a greater chance at winning jump balls; and higher Pass Coverage is a tighter coverage, where the defender will stay with the receiver longer, and less chance of a receiver winning jump balls.
                            Last edited by 4thQtrStre5S; 09-23-2014, 06:42 PM.

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                            • dat boi Q
                              Pro
                              • May 2009
                              • 611

                              #59
                              Re: fix for sacks? anyone found 1 yet?

                              Five games in my online cfm my team only have seven sacks so my experience is different from everyone else's thanks to my sliders.
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                              • vannwolfhawk
                                MVP
                                • Jun 2009
                                • 3412

                                #60
                                Re: fix for sacks? anyone found 1 yet?

                                Originally posted by 4thQtrStre5S
                                I did some quick tests with pass cover and Reaction Time and this is what i saw....

                                M2M cover OFF. Gun Doubles "Lions HB Angle" : DEF Nickle Normal Cover 2 Man.

                                Reaction Time: 2
                                Pass Cover: 50
                                Results: relatively tight coverage; reaction time of the deep safety to help the CB was solid, meaning the safety got to the WR about the same time as the ball...This was on a streak route.

                                Reaction Time: 98
                                Pass Cover: 50
                                Results: relatively tight coverage; reaction time of the deep safety to help the CB was solid, meaning the safety got to the WR about the same time as the ball...This was on a streak route.

                                Conclusion: Reaction Time has no effect on M2M defense; thus player rating is used. and generally you will just have the Man playing the WR and then the closest deep zone safety or other man in the close proximity on your receiver...So generally you are mor likely to gain more YAC against M2M cover.


                                Zone Cover OFF. Gun Doubles "Lions HB Angle" : DEF Nickle Normal Cover 2 (zone)

                                Reaction Time: 2
                                Pass Cover: 50
                                Results: faster reaction to ball starting at the moment the QB makes a passing motion. More defenders on receiver. Once ball is thrown defenders break out of their zones and converge on receiver.

                                Reaction Time: 98
                                Pass Cover: 50
                                Results: slower reaction to ball; defenders seem to wait for the ball to leave QB's hand before making a move. Less defenders on receiver. Better chance at some YAC.

                                Conclusion: Reaction Time appears to effect reaction to ball as well as speed at which defenders work within zones. Apparently EA/Tiburon, in a way to improve zone coverage dedicated Reaction Time as a zone only slider; thus dictating how fast or slow players in zone stay with their man and then react to when and where the ball is thrown; thus you get more defenders on a receiver playing zone if you have a lower reaction time...

                                Also noticed that if Pass cover is set too low, the defender is essentially playing underneath in M2M, so any come back route or out route, is essentially covered...Need to adjust Pass Cover so the receiver is as even as possible with the defender if you want a better chance on outs and comebacks.
                                Ok great stuff but run the test against curl and out routes against cover 1. Run the test against Sherman. Now tell me reaction at 0 or 100 you see no difference in throwing a curl route.

                                Also like to just said lower reaction slider is equals faster reaction time in zone. Even if it's not backwards I think how most people view it is at 100 it's tougher but it's not. That's going back to a few questions people had earlier in the thread.

                                Also, you need to test pass reaction against drag routes in man. Lower it is they recover faster to their man. Man coverage with safeties and tight ends versus out routes or drags is awful in this game. No way guys create THAT much seperation irl...
                                Last edited by vannwolfhawk; 09-23-2014, 06:48 PM.
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