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Madden 15 Draft Class Analysis

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  • #46
    mmorg
    MVP
    • Jul 2004
    • 2305

    Re: Madden 15 Draft Class Analysis


    Re: Madden 15 Draft Class Analysis

    Just looking at the players picked in the last few drafts, I'm pretty sure there aren't very many house hold names being drafted.
    Check me out on Twitch and YouTube

    Comment

    • #47
      NFCastle
      MVP
      • Sep 2011
      • 1096

      Re: Madden 15 Draft Class Analysis


      Re: Madden 15 Draft Class Analysis

      You mean you guys don't like having 3 guys named Michaelee in each draft? Navassa, Detchauz, and Jaqwaylin aren't cutting it for you either?

      *AKA NFC3PO on the Madden Modding Discord*

      Comment

      • #48
        xgfhgh
        Just started!
        • Mar 2015
        • 4

        Re: Madden 15 Draft Class Analysis


        Re: Madden 15 Draft Class Analysis

        How does strength play in for WR? Doesn't the rating of release matter versus the rating of press? When talking WR vs CB?

        Comment

        • #49
          xzghxzth
          Banned
          • Mar 2015
          • 3

          Re: Madden 15 Draft Class Analysis


          Re: Madden 15 Draft Class Analysis

          How does strength play in for WR? Doesn't the rating of release matter versus the rating of press? When talking WR vs CB?

          Comment

          • #50
            No Wayy Andre
            Rookie
            • Jan 2011
            • 187

            Re: Madden 15 Draft Class Analysis


            Re: Madden 15 Draft Class Analysis

            I've been reloading my franchise trying to find a draft class that has good RBs because I wanted to reflect this year's deep RB class. I must have reloaded about 50 times before I finally settled on one I liked.

            There were a few that had a stud or two but then there would be like 10 more first round projected RBs and then like no QBs.

            Luckily though, in the one I'm settling on, the top two RBs are from Wisconsin and Georgia haha. I thought that was a sign that I should just stop wasting my time and pick a class. The QBs were okay, a bit too many first rounders but I can live with it.

            The interesting thing is the Georgia RB has similar measurables to Todd Gurley, only being an inch shorter; and the Wisconsin RB is an inch shorter and a few pounds lighter than Melvin Gordon, but it's uncanny how close they are. It's crazy to think it's randomly generated also.

            I have to admit, I was looking for classes that had an RB similar to Gurley in the first 2 rounds, but I swear I could not find one that had a 6'1" 220lb RB to save my life. I don't remember if I saw any 6'1" RBs. I know taller RBs are uncommon in the NFL, but I'm surprised I didn't see any.

            Satisfied with the draft class though. I'm going to primarily play as the Chargers in this franchise and I definitely want to look towards possibly drafting one of the RBs.

            EDIT: Also, I know his name is dumb but the Georgia RB's name is "Klon Cosby". I think that's as close to "Todd Gurley" as it gets for randomly generated drafts.

            Comment

            • #51
              RogueHominid
              Hall Of Fame
              • Aug 2006
              • 10904

              Re: Madden 15 Draft Class Analysis


              Re: Madden 15 Draft Class Analysis

              Originally posted by No Wayy Andre
              I have to admit, I was looking for classes that had an RB similar to Gurley in the first 2 rounds, but I swear I could not find one that had a 6'1" 220lb RB to save my life. I don't remember if I saw any 6'1" RBs. I know taller RBs are uncommon in the NFL, but I'm surprised I didn't see any.

              Satisfied with the draft class though. I'm going to primarily play as the Chargers in this franchise and I definitely want to look towards possibly drafting one of the RBs.
              I just had a draft class littered with big backs. I in fact drafted two, one in the 2nd round and one in the 6th. So they're in there, perhaps just not as many as one would like.

              I did notice that even for those big guys the strength rating was low, but the trucking rating was high, and that seemed to have a big effect on the animations they were getting.

              Comment

              • #52
                No Wayy Andre
                Rookie
                • Jan 2011
                • 187

                Re: Madden 15 Draft Class Analysis


                Re: Madden 15 Draft Class Analysis

                Originally posted by Trojan Man
                I just had a draft class littered with big backs. I in fact drafted two, one in the 2nd round and one in the 6th. So they're in there, perhaps just not as many as one would like.
                Wow, really? I feel like I never got a guy who was both tall (6'0" and over) and big (220lbs+). I would get a lot of guys there were 250lbs standing at like 5'9". Great to know there are some in there though.

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                • #53
                  EarthboundMysfit
                  Rookie
                  • Aug 2014
                  • 72

                  Re: Madden 15 Draft Class Analysis


                  Re: Madden 15 Draft Class Analysis

                  Drafted a RB a few CFMs ago who was 6'2" 238lbs and had 76 STR!... Funny thing was that he was a projected 1st rounder but slid into the 2nd round where I stole him.

                  Pretty sure he was one of those high 80's/low 90's SPD/ACC/AGI guys, but a PHY freak and with beastly Eddie George-like size. 1500 yrd perennial runner, out of the box.

                  Comment

                  • #54
                    ggsimmonds
                    Hall Of Fame
                    • Jan 2009
                    • 11235

                    Re: Madden 15 Draft Class Analysis


                    Re: Madden 15 Draft Class Analysis

                    Good thread.

                    I'll throw in a few things I noticed.

                    QB: Love how they did it. Good balance of studs and guys that could develop into quality starters.

                    RB: Difficult to find a superstarstar back. Every RB I have come across has at least one thing that is sub par. The RB I drafted has good promise, most ratings high with SS development but 88 speed. I'll take it. Sure, people complain about not seeing AP type players, but how often do those guys actually come around?

                    WR/TE: Easy to find quality players, not as easy to find studs. As it should be. I've come across stud TEs (twice one went 1st overall I believe) but they were in high demand and would require trading up. I like that. Still almost guaranteed to find a year 1 starter at WR that could win ROY.

                    DT: Too much speed. It took a few seasons for me to find a good run stopping DT. Easy to find penetrators with speed and acc in the 80s, but rare to find a guy with great strength, blk shedding, and tackle.

                    LB: These guys are fast. Half the time I see a UDFA with 88< speed. If you like project players this should be your favorite position. Good balance here, and when you find that future star it really feels good. Many Madden gamers don't fully understand all of the ratings and that could make it difficult. This position group (particularly ILB) may have the most grades that are important. You will probably not have much luck finding a guy with As across the board. Very important to prioritize here.

                    CB: Easy. In year one I found a guy with the following: A in speed, agility, acceleration; A press, B mcv and zcv, A in jumping. I was very excited because he was projected in the 4th round and I did not need to trade up. Then in future drafts I often found the same thing, which killed the joy out of finding the first guy. But it is not too many stars in my opinion. The distribution seems to be more guys in the 76-82 range than other positions, but not many above 84 compared to other positions. Probably the easiest position.

                    S: Year one of my initial franchise I found Ed Reed 2.0. This dude was awesome. Athleticism all above 90, superior coverage skills, and an asset in the run game. He was also 6'2". Him and the WR I drafted really made me consider keeping what was supposed to be a test franchise. I ended up restarting my franchise, and no one even comes close to him.

                    I miss him

                    As for how scouting works, I am a little torn.
                    Yeah it is kind of boring and not at all realistic, but the results are not too bad. But I use house rules because it is a bit too easy for my tastes. (no reloading, no unlocking the actual numbers except some physicals, NEVER unlocking development, don't abuse trades, etc).

                    Comment

                    • #55
                      Mauler97
                      MVP
                      • May 2003
                      • 1024

                      Re: Madden 15 Draft Class Analysis


                      Re: Madden 15 Draft Class Analysis

                      My best RB's have been WRs moved to RB.
                      The player models are more Adrian Peterson "ripped" in game vs RB models. they have more speed and strength then the RB classes, and many of them have high BCV and ELU.

                      I look for WR's in the 6'0 - 6'3 range, at 205lbs - 225lbs.
                      Spike Diet

                      Comment

                      • #56
                        cvgjcgyu
                        Just started!
                        • Mar 2015
                        • 4

                        Re: Madden 15 Draft Class Analysis


                        Re: Madden 15 Draft Class Analysis

                        How does strength play in for WR? Doesn't the rating of release matter versus the rating of press? When talking WR vs CB?

                        Comment

                        • #57
                          xvjhj
                          Just started!
                          • Mar 2015
                          • 4

                          Re: Madden 15 Draft Class Analysis


                          Re: Madden 15 Draft Class Analysis

                          I have simmed probably about 30 seasons so far, and have combed through each draft class as I have gone.

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                          • #58
                            TD3322
                            Rookie
                            • Dec 2014
                            • 43

                            Re: Madden 15 Draft Class Analysis


                            Re: Madden 15 Draft Class Analysis

                            Originally posted by il blood il
                            Alot of you guys are saying that TEs are the hardest position to find a stud...my opinion is that its all about how you use your TE...

                            For instance, i drafted a TE that is a 66 normal dev (not a stud right?) well hes 6'7 267lbs (gronk clone)..nobody can cover that size of a human being..

                            i have him for 6 seasons now and the worse he has done is 1367 yards...hes a pass only te all his blocking stats are terrible, awareness too

                            6 seasons in and hes now a superstar dev and a 93
                            Welll He wasnt a TRUE Stud when you drafted him. Just about any TE in the game can rack up tons of catches and yards due to the lack of consistent coverage by LB's/S's. There are tons of guys in Online Franchises I've seen with guys like Nick Kasa or Scott that will have upwards of 100rec 1500yds, while the teams #1 WR will catch 35 balls. The TE corner route especially is Used and Abused to no end. The lack of STR among the TE classes is horrible... I've seen alot of 35-50 Str TEs. I prefer to convert the 6'6 240lb WR's w/ 84-88spd. The lack of Str, Carry, and Catching ability in the RB classes is bad too. There are alot of WR's and even Safteys with mid to high 80's carrying, and ALOT of Safteys with mid 80's Stiff arm/truck/catch ratings. Another thing that REALLY bothers me is all the guys that were offensive lineman in college entering the draft as DTs with below 40 blk shed/pwr moves. You cant move them back to Offense. You cant make them into useable Dt's. All u can do is let them eat up a roster spot and use them as Short ydg Fullbacks in Goal line/ Jumbo pkgs.... Also, I drafted a CB that entered the draft as a WR. He's an Athletic PHENOM, 99spd/agl/accl, but he cant catch... 59ctch rating. I moved him to HB, and then back to CB, but he took a HUGE hit in his coverage ratings. From low 80's down to 70. I couldnt believe it.... Other then those few issues tho, I definately prefer these random classes to the predictable Madden 25 classes....

                            Comment

                            • #59
                              TD3322
                              Rookie
                              • Dec 2014
                              • 43

                              Re: Madden 15 Draft Class Analysis


                              Re: Madden 15 Draft Class Analysis

                              Scott Chandler, I was meaning to say...

                              Comment

                              • #60
                                Trick13
                                Pro
                                • Oct 2012
                                • 780

                                Re: Madden 15 Draft Class Analysis


                                Re: Madden 15 Draft Class Analysis

                                Best option for both EA and Madden gamers is a draft class creation tool that will allow users to "modify" the range of each rating for each player type at each position and then pick class type - deep, top heavy, weak, balanced, random.


                                This would allow EA to maintain a zero liability risk factor, because the names would still be random - only option to change draftee names would be after the draft in edit screen. And it would allow us gamers to modify the draft classes so that we get players with ratings that not only make sense, but also match up with the current NFL landscape.


                                I hate that DTs in the classes are routinely above 80 speed, yet the current NFL rosters have 1 player (Aaron Donald) @ 81 SPD and less than 20 with SPD over 70. So to lay it out;


                                You would go to the draft class creation tool, select DTs and then the menu would allow you to set HT, WT, and all ratings into ranges for each "type" of DT.


                                NTs you could set the range of HT from 5'11"-6'5", WT 310-355, STR 85-99, SPD 50-65, AGI 60-75, ACC 65-80, PUR 60-85, TAK 70-90 etc etc etc and at the end you could set the OVR to 60-80 meaning that the draft class "generator" would use the ratings ranges you set to create a number of NTs utilizing the ranges you set and those combined ratings would add up to an OVR between your thresholds.


                                You could also set a "range of probability" for each development level, consistency, confidence, INJ, STA. This would allow some leagues to have very few SS, quick or slow dev players.


                                They could also include two ranges for each thing - a soft range that most of those players will fall into, but allowing for some "outliers" and a hard range or cap. So for me a NT would have a soft SPD range of 50-65 and a hard cap on SPD at 70.


                                Basically, a guy (maybe a league commissioner) could set the ranges and yet still be able to participate fairly in a league using those classes - because he would not be editing/creating individual players in detail. He would be setting ranges and then he would not actually see the players until everyone in the league does - in the scouting.


                                Now, the names are all random, and the players are still randomly generated, but within some user input which would provide the ultimate in flexibility. It would allow people who want to use FBG player ratings to mold draft classes that fit within that system.


                                Then you can have draft class sharing because the names and players would be randomly generated, thus allowing EA to avoid any culpability for "likeness" issues.

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