Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
Collapse
Recommended Videos
Collapse
This topic is closed.
X
X
-
-
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
I'll get slaughtered but so be it. I don't have a problem with all user catching in Madden, especially in a game like Madden 15 where the DB's warp and cheat out of nowhere. You're not going to catch it every time anyways. If EA has a new way for catching for WR and play DB that allows you to make plays on the football, I don't mind it within a certain framework, ie, it can't always be a miraculous catch every play. Ideally I like user catching outs, drags, Digs, posts, corners because I think it's stupid to just sit there and always allow the defensive back to undercut the route for an interception. This is what we are dealing with, especially this year. Now of course some people user catch differently and I say let them do it how they want to do it as long as it doesn't make for a broken game - which history is not on their side in this regard but alas, it's where we are at with this game.
This is not a knock on anyone personally, but we criticize this game every year, knowing that the A.I is terrible, yet we expect them to get these digital counterparts to real nfl players to "act like those players" without us doing anything? Sounds like a very tall order for Tiburon based on what is said about them here. To say they can't do it, then expect them to do it is being contradictory.
In the end, stuff like this is not what ruins the game IMO. The game just suffers from a severe lack of depth in the game play and animations departments leaving most players to take a cookie cutter approach to schemes so that by the time mid October rolls around you've seen everything there is to see. About 98% of offenses you face are going to be the same. When it comes to defense you've seen it all. At that point you are either playing yourself or playing against something you can't stand at which point you just
I mean really, they are adding all of this stuff, but we still don't have line stunts in the game that we can mix and match with linebacker/secondary pressures. That's one of the reasons why you see so much of same stuff. No depth. On offense sometimes I just scratch my head. You go into a formation and you say, there are at least three nice pass plays here, but I only have a dive and a draw as run plays. Scrap this formation. I can't be balanced out of it. Go to the play book editor, it doesn't help, no good run plays there either.
Offensively, they just refuse to work on protections and just keep band aiding this damn thing to death such that OL still Michael Jackson moonwalk into place. Why I wonder don't they require the user to call protection? Ideally, they should have pressures in the game that defeat every protection they have but it should be up to the user to call protection to stop the pressures. But rather than doing this, they get the OL to cheat automatically to stop the stock pressures. Then what people do is just figure out a way to A gap it.
And I really hope EA doesn't come out this year and say, there are no nanos in the game. How many times have we heard this only to have it completely denied. And I think they actually knew they were there. Ever wonder why every QB in the game has this auto break tackle at times? Hmmm I wonder why?
Anyway, we'll see how this thing looks in about 4 weeks or less I suppose.Comment
-
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
Not directed at you specifically and I have no really strong opinions on user catching, but this most directly gets at what I think a lot of people are talking about in this thread - the focus on the user control at the potential expense of authenticity vs the focus on authenticity of the experience of user control.
Madden NFL is a video game. Video games by definition have outcomes influenced by user interaction, and console games in particular are far more real-time action-oriented than PC games. To that end, any feature Tiburon considers adding probably has to impact directly how the user plays the game. The CPU is to use any tools that are added for the user to use in order to create a compelling single-player experience, but by and large the focus in the game mechanics will center on what the user is able to do with his button presses in a variety of contexts.
If on the drawing board Madden is considering two implementations of a thing - one which is all non-interactive AI and one which the user can affect the result - I fathom to guess the thing which the user gets to influence is what gets implemented in the game, always.
From the perspective of the average Madden player - the "casual gamer" I suppose - anything with user interaction adds more to the game than anything that doesn't. They don't have the eye for authentic WR/DB jostling and therefore don't notice and don't care. They see no new gameplay mechanics for the current year and thus the game is "just a roster update". They do know, however, that the Madden series to this point doesn't attempt making receivers dynamically attack an airborne football, so they switch players to do it themselves, and this requirement makes the experience more compelling and enjoyable to them. When they see new ways to interact with the game while controlling a receiver, there's something new to do, a new wrinkle in the game. There's immediate dividends, and the game is new and fresh.
Basically, Tiburon's approach in Madden from my perspective is an action-oriented approach to the game of football. Under this paradigm, don't expect user catching to ever go away or even be deemphasized. To be honest, don't even expect a fleshed-out coach mode beyond the token implementation that already exists. Do, however, expect new gameplay mechanics for that component of the game if wide receivers and defensive backs are indeed a focal point for this year's game. Do also expect the AI to use the tools that are added for the user to use, and do complain loudly when they don't (for example, the user can steer blocks as a defensive lineman in Madden NFL 15 depending on player ratings, while the AI never attempts to do this; this is a problem and Tiburon should fix this). Do not expect Tiburon to focus on something solely for the sake of improving the authenticity of the game (the exception possibly allowed being the offensive line because the user never has control over that) if the something in question doesn't directly impact how the average person interacts with the game and influences the outcome.
And to be clear, I'm not making a judgment on whether Tiburon's approach is good or bad, right or wrong - opinions certainly vary, I have mine, you all have yours. Rather I'm attempting to explain what I observe as their approach to developing the game as objectively as I can. Until this creative direction doesn't return multi-millions of sales and widespread media critical praise for Tiburon, don't expect their approach to change and spend your money and attention accordingly.SOS Madden League (PS4) | League Archives
SOS Crew Bowl III & VIII Champs
Atlanta Braves Fantasy Draft Franchise | Google Docs History
NL East Champs 5x | WS Champion 1x (2020)Comment
-
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
All I want is a push off/grab button similar to Fifa. With obvious risk of PI.Green Bay PackersSeattle MarinersNew York Rangers
Syracuse Orange
If walls could talk to spill the lies, we'd see the world through devils eyes
-M. ShadowsComment
-
Right. And wasn't the ignite engine supposed to make it easy to take animations and physics from one game and apply it to another. The jockeying mechanic in fifa would be PERFECT for wr/db interactions in maddenComment
-
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
I'm all for user control BUT it needs to be based on ratings. I want total control after all I want to play the game not just watch it. Player ratings need to factor in on how successful you are at accomplishing certain moves and catches etc.....Comment
-
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
The Madden cover vote is rigged...they already know the winner the vote is to draw interest...hunned bucks it's ODB
Sent from my iPhone using TapatalkMy Alter Ego is better than Your NormalComment
-
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
I personally can't think of a time we've been wrong. It's always "well let's wait and, see let's give them a chance". The way Tiburon implements things it's always half way done and never fully fleshed out. Watch something like, it works for for WR's, DB's and Safetys, but doesn't work with LB's, TE's, or RB's :LOL:. Or They didn't work on QB throwing trajectories or ball physics so the interaction only works under certain conditions. Or how about the AI doesn't utilize these new mechanics. It's always something with Tiburon. Ball is probably still going to be tethered.....
I ain't even complaining yall, I'm just keeping it solid with how Tiburon does things. Everything is always a separate system and doesn't work in unison with the whole on the field package.Comment
-
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
(See the final interception in Ravens/Patriots Divisional Round Game where Torrey does nothing to stop the DB from intercepting the ball and doesn't fight for the ball, nothing as what I'm talking about in "letting things happen")Comment
-
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
Would be the best way to help fix the PI penalty flag issue. Then players can have traits that can change throughout the season. A push off trait for DBs/WRs would help determine what a player will do. Imagine having a guy that is aggressive and will play the ball, but at risk of PI. Then if their trait isn't aggressive or set to fight for the ball, the DB/WR would just let things happen.
(See the final interception in Ravens/Patriots Divisional Round Game where Torrey does nothing to stop the DB from intercepting the ball and doesn't fight for the ball, nothing as what I'm talking about in "letting things happen")Comment
-
didnt they hype this up a few years ago also.
with that said I wish they would bring back the manual catch under the controls option (i believe they had that feature during the ps2 versions). give the user the option of having 100% control of a receiver or db. I hate the fact that I have to push a button to activate the manual catch.Comment
-
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
didnt they hype this up a few years ago also.
with that said I wish they would bring back the manual catch under the controls option (i believe they had that feature during the ps2 versions). give the user the option of having 100% control of a receiver or db. I hate the fact that I have to push a button to activate the manual catch.Comment
-
Comment
Comment