Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Big FN Deal
    Banned
    • Aug 2011
    • 5993

    #181
    Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

    Originally posted by DeuceDouglas
    Will pass interference be called outside of these animations or will it be directly reliant upon the animation taking place?
    Noticed a few posters asking Rex about CFM, probably shouldn't bother because aside from it being too early for CFM info, I think they explained last year or whenever, that game play people like Rex, don't deal with CFM, that's another team, headed by Josh Looman.

    Anyway, yeah Deuce I was wondering the same thing, when I think of wanting to see the actual penalty play out, I don't mean just triggering a PI animation every time, I mean being able to see the context. Ie any regular pass defense where the defender didn't get their head around ( maybe like the Antonio Brown catch in the trailer) or makes contact too early. I think PI animations are fine for intentional/blatant things like grabbing a receiver to keep from being beat badly but not as the only way to trigger a PI penalty.

    Also while I'm on the subject, I wonder if they added the ability for a receiver to "become the defender" in Madden 16 or should I say expanded on it, since they did add the ability for a User receiver to swat the ball down.

    Comment

    • JetLife6
      Banned
      • Jul 2014
      • 62

      #182
      Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

      Originally posted by Big FN Deal
      Noticed a few posters asking Rex about CFM, probably shouldn't bother because aside from it being too early for CFM info, I think they explained last year or whenever, that game play people like Rex, don't deal with CFM, that's another team, headed by Josh Looman.

      Anyway, yeah Deuce I was wondering the same thing, when I think of wanting to see the actual penalty play out, I don't mean just triggering a PI animation every time, I mean being able to see the context. Ie any regular pass defense where the defender didn't get their head around ( maybe like the Antonio Brown catch in the trailer) or makes contact too early. I think PI animations are fine for intentional/blatant things like grabbing a receiver to keep from being beat badly but not as the only way to trigger a PI penalty.

      Also while I'm on the subject, I wonder if they added the ability for a receiver to "become the defender" in Madden 16 or should I say expanded on it, since they did add the ability for a User receiver to swat the ball down.
      It all depends on if they were able to finally get the DB's and WR's off of their 'tracks'. I really don't want to see an interception happen.. and still have the WR 3 yards behind receiving an invisible ball for 2 seconds. That needs to change. And that has been a significant problem in their animation/locomotion system for a decade +

      Comment

      • DeuceDouglas
        Madden Dev Team
        • Apr 2010
        • 4297

        #183
        Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

        Originally posted by Big FN Deal
        Anyway, yeah Deuce I was wondering the same thing, when I think of wanting to see the actual penalty play out, I don't mean just triggering a PI animation every time, I mean being able to see the context.
        This has been the biggest issue with penalties since basically Madden 06. It takes an animation triggering for them to happen. It seems logical in it's simplest form. Penalty happens, watch the replay, see penalty. But PI penalties never happened because it basically took hitsticking a receiver right before the ball got there for it to be called.

        Holding and false starts are by far the two most commonly called penalties and it takes being triggered for both of them to be called. As the user, if you never use fake snap, you have absolutely no chance of ever being hit with a false start. And as for the holding, I'm sure people will disagree but, to me, it takes some the charm away of the phantom holding call and I'd honestly just see it randomly called rather than needing an animation for it to be triggered.

        I'm all for these animations as long as it has potential to happen outside of them as well. The way I look at it, every single one of these 2-man interactions should have some chance of PI being called both ways. It doesn't have to be completely blatant or obvious, these are NFL refs we're talking about. I don't know how it will turn out but the feeling I get is that there will be five or so PI animations that always result in an incompletion and PI call and outside of those it won't ever be called unless you hitstick a receiver like before.

        Comment

        • atomant94
          Banned
          • Mar 2008
          • 524

          #184
          Re: Some Madden NFL 16 Features Revealed - Total Control Passing and More

          Originally posted by aholbert32
          I never said that NBA 2k or the Show isnt immersive or more immersive than Madden. I just think its clear that you guys give those games more of pass than Madden.

          NBA 2k has three intros to their games and only one of them is new (the starting lineups). The show has had the same intros for the past few years. They only thing they've added in the past few years is the split screen batter pitcher view.

          I get that you dont like the additions and think it could be done better. I just think they should be viewed under the same lens and Madden shouldnt be penalized for lack of additions when other games arent either.
          Madden is 10 years behind those games (gameplay and presentation wise). EA is still using the same engine from last gen and the game deserves to get criticized for being lackluster and soul-less

          Comment

          • swiftychampleone
            Rookie
            • Dec 2008
            • 328

            #185
            Is it too early to talk about the 32 team control? I mean, that's all it takes for me at this point. I believe I speak for huge audience on here. It's a game-breaker in my opinion...

            I'm tripping about this attention to MUT over the past couple of years and growing. The love this mode gets scares me. SMH...

            ahlobert32 ALMOST made me feel guilty for laying the smackdown on Madden in comparison to other sports games. While it's universally accepted that Madden hasn't earned the "benefit of the doubt" status, other sports games seemed go under radar. If Madden had that server issue like 2K15...whew!
            Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

            Comment

            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21554

              #186
              Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

              Originally posted by swiftychampleone
              Is it too early to talk about the 32 team control? I mean, that's all it takes for me at this point. I believe I speak for huge audience on here. It's a game-breaker in my opinion...
              Forgive me if I'm mistaken, but doesn't offline Connected Franchise already offer 32-character game saves, so you can create 32 head coaches and have 32-team control?

              Comment

              • dmankey1
                Rookie
                • Oct 2013
                • 384

                #187
                Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                Good so far

                Comment

                • MajorSupreme
                  MVP
                  • Aug 2013
                  • 1559

                  #188
                  Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                  Originally posted by CM Hooe
                  Forgive me if I'm mistaken, but doesn't offline Connected Franchise already offer 32-character game saves, so you can create 32 head coaches and have 32-team control?
                  It's beyond extremely tedious to do so. A simple push of a button should suffice.

                  Comment

                  • swiftychampleone
                    Rookie
                    • Dec 2008
                    • 328

                    #189
                    Originally posted by CM Hooe
                    Forgive me if I'm mistaken, but doesn't offline Connected Franchise already offer 32-character game saves, so you can create 32 head coaches and have 32-team control?
                    Not the type workaround most are looking for. Similar to what Madden 12 and what Madden version before the PS3 era had on editing other teams and players during your Franchise.
                    Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

                    Comment

                    • Td1984
                      Pro
                      • Aug 2010
                      • 560

                      #190
                      I need to see a bit more before committing $65 this year.
                      NCAA: Minnesota, Minnesota St-Mankato
                      NBA: Wolves
                      NHL: Minnesota North Stars (undefeated since 4/16/93), Wild
                      MLB: Twins, Dodgers
                      NFL: Vikings
                      MLS: Minnesota United
                      Premier League: Manchester United

                      Comment

                      • Luke Skywalker
                        Pro
                        • Dec 2014
                        • 917

                        #191
                        Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                        Hopefully the end of Robo-QB! And more gameplay sliders.

                        Comment

                        • wlucky
                          Rookie
                          • Jun 2014
                          • 50

                          #192
                          Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                          Regarding the animations for penalties..isn't that kinda how it is in real life? I mean when do you ever see a false start if there is no fake snap? Other than crowd noise which the Tiburon team has yet to implement from the NCAA series..that's a whole bother can of worms there. Aside from pass interference being called by just contact before the catch I can't see any other penalty without an animation for it. This isn't basketball where a foul can be called without actual contact where the refs get it wrong..well non other than pi. Holding needs a hold. False start needs a lineman to move on the wrong count. If you played basketball and got called for intentional foul but all you did was go for the steal how would that look?

                          Comment

                          • wlucky
                            Rookie
                            • Jun 2014
                            • 50

                            #193
                            Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                            I can assure you there will be no phantom calls in Madden because of the tournament crowd. Otherwise we would already have bad snaps, weather really and I mean really affecting gameplay not just a slip and slide here and there but actual have to ground and pound because the wind is affecting passes or the receivers can't see well down field for deep passes. They would slaughter the game when the championship match is decided by a phantom facemask or hold. Me I'm all for those tangibles because if they(the tournament guys) want them out they would have to essentially play with penalties off. If it was me playing a sports game against other guys to see who is the best in the country and we played with penalties off even if I won it would feel like rookie crap. Maybe then they would evolve their play styles to be better Sim because that would feel like a handicap win

                            Comment

                            • Jlindahl0502
                              Just started!
                              • May 2015
                              • 1

                              #194
                              MADDEN NEEDS TO BRING COMMUNITY GAME MODE BACK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Or at least team play I Hardly play madden 15 cuz they dropped community game mode. Madden 25 was the shiiit because of it. Don't even know why they would get rid of it.

                              Comment

                              • crf2012
                                Rookie
                                • Dec 2012
                                • 150

                                #195
                                Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                                keep in mind these are amazon features, nothing to freak out about on either side.
                                not everything new is seen here and theres no gameplay except for the 4 catches in the cover reveal. hoping there are far more improvements to cfm tho
                                Colts
                                Gophers
                                Gators
                                Lakers
                                Yankees
                                I'm basic sometimes don't judge

                                Comment

                                Working...