I didn't really feel like I hyped cfm that much, I was just saying that the news for it was coming. I feel like based on the podcast, the focus this year was to make the mode more accessible and add some key features for the community that they have been wanting, while tuning and fixing what wasn't working. Improved scouting, combine results, visual depth charts, sim a win, free practice, those are all features people have been wanting. I feel like once people see the gameplay improvements they will be a little more excited about M16. This wasn't a big year for CFM additions and new things, but why add those things with the foundations of the mode fundamentally broken? With that being said I think people will appreciate the improvements/cleaning up of the mode more when they get into it for themselves.
25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
I didn't really feel like I hyped cfm that much, I was just saying that the news for it was coming. I feel like based on the podcast, the focus this year was to make the mode more accessible and add some key features for the community that they have been wanting, while tuning and fixing what wasn't working. Improved scouting, combine results, visual depth charts, sim a win, free practice, those are all features people have been wanting. I feel like once people see the gameplay improvements they will be a little more excited about M16. This wasn't a big year for CFM additions and new things, but why add those things with the foundations of the mode fundamentally broken? With that being said I think people will appreciate the improvements/cleaning up of the mode more when they get into it for themselves. -
Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
I didn't really feel like I hyped cfm that much, I was just saying that the news for it was coming. I feel like based on the podcast, the focus this year was to make the mode more accessible and add some key features for the community that they have been wanting, while tuning and fixing what wasn't working. Improved scouting, combine results, visual depth charts, sim a win, free practice, those are all features people have been wanting. I feel like once people see the gameplay improvements they will be a little more excited about M16. This wasn't a big year for CFM additions and new things, but why add those things with the foundations of the mode fundamentally broken? With that being said I think people will appreciate the improvements/cleaning up of the mode more when they get into it for themselves.
Kolbe said last year MUT got most of the resources and this year was supposed to be CFMs turn, people including myself took that to mean additions not simply "improvements". As far as cleaning up things before adding to them that is what people have been asking for with gameplay for how long and havnt gotten it?Comment
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
What was added that the community asked for beside free practice mode that was removed 2 iterations ago?
Kolbe said last year MUT got most of the resources and this year was supposed to be CFMs turn, people including myself took that to mean additions not simply "improvements". As far as cleaning up things before adding to them that is what people have been asking for with gameplay for how long and havnt gotten it?NFL- Green Bay Packers
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
You're exactly right.Comment
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
What was added that the community asked for beside free practice mode that was removed 2 iterations ago?
Kolbe said last year MUT got most of the resources and this year was supposed to be CFMs turn, people including myself took that to mean additions not simply "improvements". As far as cleaning up things before adding to them that is what people have been asking for with gameplay for how long and havnt gotten it?
Personally, I felt the UI was terrible to meander through and I'm glad they cleaned it up.
I'm disappointed the formation subs, RFA's, practice squads, etc... were not added.
Not everyone will be happy, but there are a lot of people in leagues that seem to happy with the changes made and hopefully there is more on the horizon.Comment
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
There are a lot of GCers who are in several different leagues. Those additions that JP mentioned are all things that will help the online leagues.
Personally, I felt the UI was terrible to meander through and I'm glad they cleaned it up.
I'm disappointed the formation subs, RFA's, practice squads, etc... were not added.
Not everyone will be happy, but there are a lot of people in leagues that seem to happy with the changes made and hopefully there is more on the horizon.Last edited by jpdavis82; 05-31-2015, 09:25 PM.Comment
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
Sim a Win... FTWJoshua:
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a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
This also means we can simulate the correct winners each week and make sure the Playoffs are accurate according to the real NFL results, for those who like to simulate the real NFL as closely as possible.Comment
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
I'm not complaint about the improved UI, I'm saying the importance of that to casuals is being overstated. Casuals imho simply do not care about CFM, a depth chart is a depth chart no matter how you look at it, scouting and drafting is still scouting and drafting even if you make it easier. Will more casuals give it chance if things are easier to find? Absolutely but will making things easier to find hold their overall interest in CFM I doubt it.Comment
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
There are a lot of GCers who are in several different leagues. Those additions that JP mentioned are all things that will help the online leagues.
Personally, I felt the UI was terrible to meander through and I'm glad they cleaned it up.
I'm disappointed the formation subs, RFA's, practice squads, etc... were not added.
Not everyone will be happy, but there are a lot of people in leagues that seem to happy with the changes made and hopefully there is more on the horizon.Comment
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
We are in the same boat, hopefully, next year we get some love.Comment
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
Whether they went about it in the right way is neither here nor there to meComment
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)
EA should learn from 2K. The reaction to MyLeague in NBA 2K15 was huge. Why? They gave the users total control. Custom classes, sliders that affect things such as sim difficulty and trade frequency, the ability to veto computer trades, editing injuries, etc. It's not a mode without flaws, but having that much control over it makes it so immersive.
Madden needs a franchise mode like this.
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Seriously not buying without the ability to edit the names of the draftees. Kills any desire of playing franchise past year one.Comment
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Can anyone clarify the use of the ticker I saw??? Is it a goal ticker only or is it a cam update ticker?? I would really like to know this because if it is a cfm update ticker I'm buying first day.. That's what I need from cfm.Comment
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