What features are you most wanting to see in CFM?
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Re: What features are you most wanting to see in CFM?
To put it bluntly, you're wrong, and you are part of the problem. I see the same thing, and instead of cursing the devs, I assume it was coded for that guy, be it lack of AWR or something else, to not make the play. I don't care how it looks, I have the ability to understand that it can still make sense, even if it looks bad.
When I am on a sweep, I expect my blockers to make the blocks and fail. I assume their ratings, along with the ratings of the defenders, contribute to their success.
Every single time I see these ridiculous complaints about blockers, including when the "experts" post video evidence, no one delves into ratings to see if that is part of the reason. No one delves into the articles and stats from a site like Pro Football Focus to to compare success rates. It's all based on the ludicrous assumption that a $60 video game will look just like real life.
Here's the deal, I don't delve in, because I don't want to waste my time. The real fact is, I know there are plays and adjustments I can make to make certain plays more or less successful. And other an some obvious flaws, like the high number of sacks (which tends to be on how the CPU QB fails to act to avoid them) and low number of penalties, I find yards per carry, completion %'s and yard per attempt to work out fairly close to whatI would expect, better teams doing better, worse teams doing worse.
If I call run plays with more blockers I tend to gain more yards. If call defensive plays with more LB's and DL, I tend to slow down the opponent. both strategies carry with it the right kind of risk. More blockers telegraphs my intention, and makes it harder to pass if I try. More LB's and DL makes me susceptible to a pass.
It's a game that mimics real life football pretty darn well. It can get better. And maybe the animations will improve so that a player failing to make a play won't set off guys that should have stuck with text sims and world of 2D football games. I'm sorry you have such a hard time dealing with the uncanny valley of sports game since the advent of 3D. None of this stuff was such a big deal in FBPro, because we expected success and failure rates, and the graphics weren't even close to realistic.
But believe me, you can dig deep and find every flaw and ruin any chance you will enjoy a sports game. Any sports game. They aren't that different than any other game. Play them enough, analyze them enough, you will find the cracks and be able to expose them all. Congratulations, you just ruined a game you might have enjoyed.
And please, do not go into the BS about being too strategic and knowledgeable, and how EA just wants poor dumb gamers like me to play, that we don't understand. I've been digging into sports in-depth since my dad brought me home a copy of Bill James Almanac 1981 (honestly, I was playing Strat baseball for years before that). My family not only watched football every Sunday growing up, but we ran a pool to predict games. I used everything I could find, form the newspaper to my week subscription the Sporting News to predict games.
I've gone years without playing baseball and football games because they got so bad after everything went 3D. I'm picky as heck. But some of the complaints I see here are ridiculous, and you just hit on a big one.Comment
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Re: What features are you most wanting to see in CFM?
But as I said, no one complaining runs all of the numbers. they don't show the ratings of the OL and DL involved the play. They don't show how often those plays are expected to be successful. They don't show the YPC a back generates on specific plays. No, they just complain.
I get it. Because Madden is not a sim, it doesn't do simple things like generate a text file that logs every play and the results, which could then be used to verify actual results.
Because here's the deal. Back in the FBPro days, there were guys just like you that complained every time their team didn't succeed. But with FBPro, we could drill down and find the real reasons.
Sometimes we found actual flaws, and we might pull plays out of the playbook. Sometimes we found that overall, the numbers were fair, but some coaches called bad plays in certain situations. But because it was a sim, we had tools to make informed changes.
What I am saying is that I had no problem setting up sliders that worked for me that generated fairly good results by the end of gems. Yes, there are plays that if I go back and look at the replay, I can find a bunch of flaws. but in the big picture. Demarco Murray rambles for good yards between the tackles. Jamal Charles shows great burst through ha hole. They end up with fair YPC results. Lesser backs have lesser totals.
Madden is not a sim. Despite the rose colored glasses some where, neither was the 2K games. I loved 2K5 and 2K8, but holy cow was it easy to score 3-5 touchdowns in closing minutes. TE's were basically unstoppable. DB's played like morons. But it looked good, the animations were outstanding, and the results were not far off. It was a fun game.
The game you want has never existed. Ever. It definitely didn't exist on a console. The entire notion of picking up a controller and laying a game and calling it a sim is ludicrous to begin with. It only happened when sim games died on the PC.
If sim gamers work hard enough, I'm pretty sure they can kill sports games on the consoles, too. Joy.Comment
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Re: What features are you most wanting to see in CFM?
Conversation is starting to get off-topic. Lets get it back on track please and thank you.
No reason to bring up 2K games in here. Please remember than going forward.Moderator
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Re: What features are you most wanting to see in CFM?
1. Complete Customization (think NBA 2k15 MyLeague Mode) - let us play the game the way WE want to play it. For example, new ideas like Confidence and XP are very polarizing. Many online leagues died because of the downward spirals these features caused. Giving commissioners the ability to toggle them off, adjust their impacts or reset them would have made such a huge difference.
2. A working Draft Board - I'm pretty surprised this wasn't mentioned in the Draft & Scouting overhaul section of the CFM deep dive. Not being able to rank players on our draft board is THE biggest drawback of the Draft in my opinion. This customized draft board should be used in online drafts if a user is on autopilot or can't make the draft.
3. Scores & Stats Ticker with Live In-Game Updates a la NCAA Football 14
4. Wear & Tear Injury System a la NFL Head Coach including nagging injuries where a player can come back earlier but have certain physical attributes affected if not yet completely healed
5. Weekly Wrap Up Show
6. Formation Subs & Defensive Assignments
7. Off & Def Coordinators (coaching carousel)
8. Edit draft classes
9. Allow Teams to see Free Agent Attributes in Spread Sheet form during the offseason.
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Re: What features are you most wanting to see in CFM?
the most important thing for me, besides formation subs is that winning a game is more beneficial to the team, coach, morale, confidence ... than anything
all this exp system doesnt credit enough for winning a game. if you were 8-8 last season and you are 10-6 and make playoffs next surely that means something
and oline injuries, think ive seen every position get injurewd except oline when playing a game in coach modeComment
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Re: What features are you most wanting to see in CFM?
2. A working Draft Board - I'm pretty surprised this wasn't mentioned in the Draft & Scouting overhaul section of the CFM deep dive. Not being able to rank players on our draft board is THE biggest drawback of the Draft in my opinion. This customized draft board should be used in online drafts if a user is on autopilot or can't make the draft.
3. Scores & Stats Ticker with Live In-Game Updates a la NCAA Football 14
5. Weekly Wrap Up Show
6. Formation Subs & Defensive Assignments
7. Off & Def Coordinators (coaching carousel)
8. Edit draft classes
I still love the ones I deleted but the ones I left in the quote are the one I have waited to see for years.Texas A&M Aggies
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Re: What features are you most wanting to see in CFM?
Are you still wanting to see FA attributes in spreadsheet form, there's not really a spreadsheet any more so even if they add the ability to see them in the future idk if it would be in spreadsheet form.Comment
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What features are you most wanting to see in CFM?
That wasn't one I quoted but however they could make it happen I am all for.
From my quote the one I am looking forward to finally seeing is Studio Updates. Start small I don't need any computer generated James Brown back in the studio but just his voice and a box score showing scores from around the league. Since NCAA included that I have seen a lot of folk wishing to see this in Madden.
Don't get me wrong I think Formation Subs is the most wanted addition, but a large group has wanted Studio Updates for awhile.
At first I was skeptical about the Studio Updates because of timing. If you are playing a 1PM game they would have to make sure only 1PM updates could occur. But after hearing a few folks discuss how much it would add to CFM, I have to agree.
I also really liked the idea of bringing over the Coaching Carousel. For those that play as a coach in CFM it would be great to start as a Position Coach or Coordinator and work your way up.Texas A&M Aggies
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Re: What features are you most wanting to see in CFM?
So you can't compare multiple players' individual ratings side-by-side anymore? Why did they have to take this out? If they wanted to add a visual depth chart that looked better thats fine but why get rid of the spread sheet view? I can't imagine how much time it will take to compare players if I have to cycle through player cards one by one in M16 instead of just seeing them side-by-side in one view.
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Re: What features are you most wanting to see in CFM?
The presentation isn't any different between 1pm games or SNF, MNF and TNF anyway so I'd rather they just give updates on any completed games. To be honest I hardly ever notice what time my game is supposed to be played in CFM because of the lack of presentation online. This way it also won't mean consistently fewer updates for east coast teams that mainly play 1pm games.
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Re: What features are you most wanting to see in CFM?
The presentation isn't any different between 1pm games or SNF, MNF and TNF anyway so I'd rather they just give updates on any completed games. To be honest I hardly ever notice what time my game is supposed to be played in CFM because of the lack of presentation online. This way it also won't mean consistently fewer updates for east coast teams that mainly play 1pm games.
In online CFM I am all for updates on completed games regardless of times. But if I am playing an offline CFM on Thanksgiving Day I don't want to see a studio update from a Sunday game. Hope that makes sense.Texas A&M Aggies
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Re: What features are you most wanting to see in CFM?
Ah ok, I got you. Makes sense. I was only thinking about online.
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Re: What features are you most wanting to see in CFM?
Yea online when playing I agree I don't really reference times. But offline I don't want to see times all messed up which I understand makes it tougher to implement in Madden then NCAA considering most games are Saturday for College.Texas A&M Aggies
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