Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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  • PhillyPhanatic14
    MVP
    • Jun 2015
    • 4825

    #181
    Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

    Originally posted by jpdavis82
    Attention to detail
    Hopefully this includes Equipment, Uniforms, and that weird invisible barrier that the players always run into that's about two feet behind the end zone.

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    • rtkiii
      Banned
      • Sep 2012
      • 522

      #182
      Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

      and not having a stinking replay or celebration after every play....that annoyed the crap out of me.

      Comment

      • brza37
        Pro
        • Oct 2008
        • 748

        #183
        Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

        Originally posted by jpdavis82
        Attention to detail
        Originally posted by jmurphy31
        Hopefully in the presentation department
        Hopefully, the presentation is also available in head-to-head games in online CFM. I basically only play online CFM so I missed out on all the new presentation enhancements except for the occassional game against the CPU.
        At least offer the option to display the pre-game and half-time cut-scenes in head-to-head games. This could be set in a user's options so people don't have to X through the scenes. For example:
        Pre-Game - On/Off
        Half-Time - On/Off
        Replay Frequency - None/Rare/Regular/Often

        They would just have to take the lowest option set by each user. So if User A had On-Off-Often and User B had Off-On-Rare then the game would have the setting Off-Off-Rare.
        Last edited by brza37; 06-10-2015, 10:44 AM.

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        • rtkiii
          Banned
          • Sep 2012
          • 522

          #184
          Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

          I wish they would add the option to watch the plays you are not in for CFM Player as well. You used to be able to a few years back I thought.

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          • splff3000
            MVP
            • Jun 2003
            • 2867

            #185
            Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

            Originally posted by brza37
            Hopefully, the presentation is also available in head-to-head games in online CFM. I basically only play online CFM so I missed out on all the new presentation enhancements except for the occassional game against the CPU.
            At least offer the option to display the pre-game and half-time cut-scenes in head-to-head games. This could be set in a user's options so people don't have to X through the scenes. For example:
            Pre-Game - On/Off
            Half-Time - On/Off
            Replay Frequency - None/Rare/Regular/Often

            They would just have to take the lowest option set by each user. So if User A had On-Off-Often and User B had Off-On-Rare then the game would have the setting Off-Off-Rare.
            I feel ya man. After playing nothing but users in CFM, I had to play a cpu game and it felt almost like a completely different game, presentation wise. It's been like that for the last few years. You don't see the real presentation until after you play the cpu. Hopefully, they're both the same now.
            PSN - Splff3000
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            • rtkiii
              Banned
              • Sep 2012
              • 522

              #186
              Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

              Originally posted by splff3000
              I feel ya man. After playing nothing but users in CFM, I had to play a cpu game and it felt almost like a completely different game, presentation wise. It's been like that for the last few years. You don't see the real presentation until after you play the cpu. Hopefully, they're both the same now.
              There a presentation changes when you do Player CFM as well. I hope across the board we all see the same presentation regardless of the mode.

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              • playajay98
                Rookie
                • Jun 2011
                • 79

                #187
                Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                Originally posted by DeuceDouglas
                This is just going to be a difference of opinion but I don't really believe that CFM was, or has ever been, fundamentally broken since it was introduced. Has it been severely lacking? Yes. Was the UI really slow and clunky? Absolutely. But everything worked the way it supposed to.

                The depth chart wasn't broken. The UI wasn't broken, it just sucked. Scouting wasn't broken. And that is NOT saying that these aren't appreciated. I would have to spend around an hour after each game I played last year in my 32-team CFM simply tracking injuries and changing depth charts because it took god awfully long to change characters. Now, if that amount of time is cut down, I'll be happy and appreciate the upgrade. Same goes for scouting, if it's quicker and a more efficient way to get the job done in a 32-team CFM, I'll appreciate it no doubt, there's no denying any of that.

                I think the largest bit of disappointment comes from the fact that they "fixed" things that weren't necessarily broken and then built on something that a lot of people (here) don't like. If they added a huge chunk of what's missing in terms of CFM depth next year, then it becomes a moot point. But it's been three or four years since CFM has been introduced and there haven't been really any steps forward towards that idea.
                I've felt like playing CFM as a player HAS been broken for years because SUPERSIM is broken. Outside of the regular outcomes feeling unrealistic (Broncos offense 3 and out 20 times against the Jags?) there is no clock management/late game logic. If I'm playing as Von Miller on D and I shut down a late game surge by the opponent to score, supersim should have my offense run the clock out to win the game. The way it works now, I've had to defend late scoring attempts 2 and 3 times on D when running the clock out would have ended the game. This has a HUGE effect on CFM game results which has made me frustrated enough to give up on attempting a player career. JP, has this been addressed at all?

                Comment

                • ggsimmonds
                  Hall Of Fame
                  • Jan 2009
                  • 11235

                  #188
                  Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                  Originally posted by playajay98
                  I've felt like playing CFM as a player HAS been broken for years because SUPERSIM is broken. Outside of the regular outcomes feeling unrealistic (Broncos offense 3 and out 20 times against the Jags?) there is no clock management/late game logic. If I'm playing as Von Miller on D and I shut down a late game surge by the opponent to score, supersim should have my offense run the clock out to win the game. The way it works now, I've had to defend late scoring attempts 2 and 3 times on D when running the clock out would have ended the game. This has a HUGE effect on CFM game results which has made me frustrated enough to give up on attempting a player career. JP, has this been addressed at all?
                  I expect them to just drop that mode soon. I think it has been untouched since they introduced connected careers. Well in year 2 they did add the instant starter option so there is that.

                  How many face palms will there be if in 2 years or so they drop the connected gimmick, reintroduce stand alone franchise mode, then the next year introduce a brand new be a pro mode?

                  Comment

                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8788

                    #189
                    Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                    Originally posted by rtkiii
                    There a presentation changes when you do Player CFM as well. I hope across the board we all see the same presentation regardless of the mode.
                    What are the presentation changes for CFM as a player? I've never done that, the mode is so dull and boring currently.

                    Comment

                    • ggsimmonds
                      Hall Of Fame
                      • Jan 2009
                      • 11235

                      #190
                      Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                      Originally posted by jpdavis82
                      What are the presentation changes for CFM as a player? I've never done that, the mode is so dull and boring currently.
                      It is kind of surprising that after 2k's success with myplayer that Madden did not jump on that money machine and do something with the mode.

                      Comment

                      • jpdavis82
                        All Star
                        • Sep 2005
                        • 8788

                        #191
                        Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                        Originally posted by ggsimmonds
                        It is kind of surprising that after 2k's success with myplayer that Madden did not jump on that money machine and do something with the mode.
                        Yes it is hopefully that changes in the future

                        Comment

                        • therealsmallville
                          Pro
                          • May 2011
                          • 937

                          #192
                          Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                          I know that we, as players, can choose to ignore the goals in games (i.e., throwing to the open read & not to the same guy over & over just because his goal is for ___ catches), but I worry about the cpu. Cpu players will progress/regress based on their own goals, right? So at the end of a game, are the Cardinals going to play smart to come from behind, or are they going to keep going to Fitzgerald so he can meet his goal? If Fitzgerald needs, say, 5 catches & I've held him to 3 all game, will the cpu play smart? Or can I just double him with a safety because I know he's getting it even if he's covered?

                          Does that make sense?


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                          • jfsolo
                            Live Action, please?
                            • May 2003
                            • 12965

                            #193
                            Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                            Originally posted by therealsmallville
                            I know that we, as players, can choose to ignore the goals in games (i.e., throwing to the open read & not to the same guy over & over just because his goal is for ___ catches), but I worry about the cpu. Cpu players will progress/regress based on their own goals, right? So at the end of a game, are the Cardinals going to play smart to come from behind, or are they going to keep going to Fitzgerald so he can meet his goal? If Fitzgerald needs, say, 5 catches & I've held him to 3 all game, will the cpu play smart? Or can I just double him with a safety because I know he's getting it even if he's covered?

                            Does that make sense?


                            Sent from my iPhone using Tapatalk
                            The CPU playing smart has been a problem forever. This is simply something that they have struggled with the for the entire life of the series. So if it doesn't play smart, I don't think that goals will have anything to do with it. The CPU adjusting their gameplay to try and reach goals, would require an acute awareness of all the events going on in the game. That would be an unprecedented leap in A.I. in Madden football.
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                            Do the same thing tomorrow. And the next. Now do it forever.

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                            • jpdavis82
                              All Star
                              • Sep 2005
                              • 8788

                              #194
                              Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                              Originally posted by jfsolo
                              The CPU playing smart has been a problem forever. This is simply something that they have struggled with the for the entire life of the series. So if it doesn't play smart, I don't think that goals will have anything to do with it. The CPU adjusting their gameplay to try and reach goals, would require an acute awareness of all the events going on in the game. That would be an unprecedented leap in A.I. in Madden football.
                              I don't think the CPU has goals or tries to achieve them or anything like that, I can't talk about the CPU AI this year until more gameplay info is released.

                              Comment

                              • SolidSquid
                                MVP
                                • Aug 2014
                                • 3159

                                #195
                                Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                                Originally posted by jpdavis82
                                I don't think the CPU has goals or tries to achieve them or anything like that, I can't talk about the CPU AI this year until more gameplay info is released.
                                Does the cpu not progress its players then? If we can get extra xp and the cpu can't won't it cause an unbalanced game a couple years into a cfm?

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