Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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  • Skyboxer
    Donny Baseball!
    • Jul 2002
    • 20302

    #16
    Re: Madden 16 CFM initial impressions by Shopmaster Part 1

    “As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.”

    Missing a goal should in no way shape or form lower confidence. Fumble 2 times in a game or something.. sure I can live with that.
    Most in the NFL would impart more determination if anything to reach their goal next time..

    Not feeling very warm and fuzzy right now but I'll see what happens when some real play time is done and reported. Hopefully the confidence was tweaked so I don't have a team full of 10 conf players..
    Joshua:
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    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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    • SolidSquid
      MVP
      • Aug 2014
      • 3159

      #17
      Re: Madden 16 CFM initial impressions by Shopmaster Part 1

      Originally posted by Skyboxer
      “As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.”

      Missing a goal should in no way shape or form lower confidence. Fumble 2 times in a game or something.. sure I can live with that.
      Most in the NFL would impart more determination if anything to reach their goal next time..

      Not feeling very warm and fuzzy right now but I'll see what happens when some real play time is done and reported. Hopefully the confidence was tweaked so I don't have a team full of 10 conf players..
      winning games and losing confidence makes no sense. Winning is the first and most important goal in any team sport. I shouldnt lose confidence bc we won but my qb only threw 1 td. I also shouldn't lose confidence bc we won my corner dropped an interception. If they fix this I'll be happy with confidence

      Comment

      • Danish ram
        Rookie
        • Sep 2005
        • 102

        #18
        Re: Madden 16 CFM initial impressions by Shopmaster Part 1

        Originally posted by SolidSquid
        winning games and losing confidence makes no sense. Winning is the first and most important goal in any team sport. I shouldnt lose confidence bc we won but my qb only threw 1 td. I also shouldn't lose confidence bc we won my corner dropped an interception. If they fix this I'll be happy with confidence
        That, plus losing one game should not impact confidence. Losing three in a row that is a different story...

        Comment

        • Danish ram
          Rookie
          • Sep 2005
          • 102

          #19
          Re: Madden 16 CFM initial impressions by Shopmaster Part 1

          You can just play the game and forget all the goals in game, it's not mandatory, it's just something to make the game more fun. I'm not crazy about the xp system myself but there has to be a progression system somehow otherwise everyone would stay the same as they are in year one.

          As i said, progression should be cpu controlled, based on player talent, age and ingame stats.
          Look no further than fifa, and you get the general idea

          Comment

          • jpdavis82
            All Star
            • Sep 2005
            • 8788

            #20
            Re: Madden 16 CFM initial impressions by Shopmaster Part 1

            Maybe once you guys get to play the game you'll appreciate what was done more, maybe not, I personally found CFM much more smooth and less buggy in my play time. The scouting and draft stuff is probably my favorite area where the game mode was improved, so I hope to have a more positive discussion with everyone Tuesday when Shopmaster goes over that. I guess it's easy for me to be more satisfied because I know what's coming in the near future and I know people will like some of that stuff. One of the keys to all this is making the mode more accessible and fun, if people aren't enjoying the mode then why would a company invest more into it? I know people want a lot of immersive things but if the mode is fundamentally broken, people will get frustrated with it, especially newcomers and quit playing. There's a lot that needs to be done in CFM and Kolbe & John are going to go after a lot of it and bring their own vision for it as well. Kolbe has a proven track record, I think The Show career modes speak for themselves, when Kolbe was brought in to work on The Show, it had a Metacritic score of 68, I think when he left it was in the mid 90s. He knows what he's doing and he has a much bigger vision for CFM than most people here would probably ever expect.
            Last edited by jpdavis82; 06-07-2015, 02:15 PM.

            Comment

            • IlluminatusUIUC
              MVP
              • Jan 2010
              • 2667

              #21
              Re: Madden 16 CFM initial impressions by Shopmaster Part 1

              It would be nice if confidence was tied to specific teams. I was in a CFM as the Bucs and the Falcons absolutely stampeded me every time we played. In like year 5, I finally upended him. It would be awesome for the players who had been a part of that losing streak to gain a huge jump in confidence as a result.
              Bills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there.

              Comment

              • iFnotWhyNoT
                Rookie
                • Jun 2015
                • 475

                #22
                Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                Firstly, great news about being able to turn off in game goals. Not interested in playing Madden Final Fantasy Football 16 every time i complete a football play (+1).

                Secondly, I can't blame the devs..."Everything in Connected Franchise is done thinking about our players first, and all these new features came directly from community feedback and play-test sessions." I don't understand, are there more casual fans being selected to these things? Is there a disconnect in the community about what it is we want? I ask because the response thus far has been more negative than positive. Yet this supposedly what we wanted. I'm new to the community so i apologize for my ignorance but I'm lost. For a game that i thought was built for realism, it seems to be heavily focused on showing you that its not. By +1 signs fading away. Telling you goals you "NEED" to complete in order to level up.

                Hopefully i can still enjoy CFM with these settings turned off and they implement more information about my CFM universe, injuries, division standings, in-game scores during games and loading screens instead of...hey don't forget to level up here, and here and here too!

                Comment

                • Mizzou24
                  MVP
                  • Aug 2002
                  • 2978

                  #23
                  Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                  If they didn't fix the confidence of a team staying at 0 at the start of a new season i will go nuts. That made me hulk out more than anything.


                  Sent from my iPhone using Tapatalk
                  Mizzou Tigers
                  Stl Cardinals

                  Comment

                  • Danish ram
                    Rookie
                    • Sep 2005
                    • 102

                    #24
                    Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                    Originally posted by jpdavis82
                    Maybe once you guys get to play the game you'll appreciate what was done more, maybe not, I personally found CFM much more smooth and less buggy in my play time. The scouting and draft stuff is probably my favorite area where the game mode was improved, so I hope to have a more positive discussion with everyone Tuesday when Shopmaster goes over that. I guess it's easy for me to be more satisfied because I know what's coming in the near future and I know people will like some of that stuff. One of the keys to all this is making the mode more accessible and fun, if people aren't enjoying the mode then why would a company invest more into it? I know people want a lot of immersive things but if the mode is fundamentally broken, people will get frustrated with it, especially newcomers and quit playing. There's a lot that needs to be done in CFM and Kolbe & John are going to go after a lot of it and bring their own vision for it as well. Kolbe has a proven track record, I think The Show career modes speak for themselves, when Kolbe was brought in to work on The Show, it had a Metacritic score of 68, I think when he left it was in the mid 90s. He knows what he's doing and he has a much bigger vision for CFM than most people here would probably ever expect.
                    Pardon my french, but the vision thing has become a mantra for madden game designers, a sort ace up there sleeve to be played when people utter frustration about missing features or poorly implemented ones- sack issue anyone.

                    Comment

                    • 4thQtrStre5S
                      MVP
                      • Nov 2013
                      • 3051

                      #25
                      Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                      Originally posted by Mizzou24
                      If they didn't fix the confidence of a team staying at 0 at the start of a new season i will go nuts. That made me hulk out more than anything.


                      Sent from my iPhone using Tapatalk
                      The Confidence issue has been addressed...

                      Comment

                      • DeuceDouglas
                        Madden Dev Team
                        • Apr 2010
                        • 4297

                        #26
                        Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                        Originally posted by jpdavis82
                        I know people want a lot of immersive things but if the mode is fundamentally broken, people will get frustrated with it, especially newcomers and quit playing.
                        This is just going to be a difference of opinion but I don't really believe that CFM was, or has ever been, fundamentally broken since it was introduced. Has it been severely lacking? Yes. Was the UI really slow and clunky? Absolutely. But everything worked the way it supposed to.

                        The depth chart wasn't broken. The UI wasn't broken, it just sucked. Scouting wasn't broken. And that is NOT saying that these aren't appreciated. I would have to spend around an hour after each game I played last year in my 32-team CFM simply tracking injuries and changing depth charts because it took god awfully long to change characters. Now, if that amount of time is cut down, I'll be happy and appreciate the upgrade. Same goes for scouting, if it's quicker and a more efficient way to get the job done in a 32-team CFM, I'll appreciate it no doubt, there's no denying any of that.

                        I think the largest bit of disappointment comes from the fact that they "fixed" things that weren't necessarily broken and then built on something that a lot of people (here) don't like. If they added a huge chunk of what's missing in terms of CFM depth next year, then it becomes a moot point. But it's been three or four years since CFM has been introduced and there haven't been really any steps forward towards that idea.

                        Comment

                        • msdm27
                          Pro
                          • Nov 2009
                          • 956

                          #27
                          Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                          Originally posted by DeuceDouglas
                          This is just going to be a difference of opinion but I don't really believe that CFM was, or has ever been, fundamentally broken since it was introduced. Has it been severely lacking? Yes. Was the UI really slow and clunky? Absolutely. But everything worked the way it supposed to.

                          The depth chart wasn't broken. The UI wasn't broken, it just sucked. Scouting wasn't broken. And that is NOT saying that these aren't appreciated. I would have to spend around an hour after each game I played last year in my 32-team CFM simply tracking injuries and changing depth charts because it took god awfully long to change characters. Now, if that amount of time is cut down, I'll be happy and appreciate the upgrade. Same goes for scouting, if it's quicker and a more efficient way to get the job done in a 32-team CFM, I'll appreciate it no doubt, there's no denying any of that.

                          I think the largest bit of disappointment comes from the fact that they "fixed" things that weren't necessarily broken and then built on something that a lot of people (here) don't like. If they added a huge chunk of what's missing in terms of CFM depth next year, then it becomes a moot point. But it's been three or four years since CFM has been introduced and there haven't been really any steps forward towards that idea.
                          To the bolded, has this been confirmed?
                          Can you get some inside info on this, JP?

                          They've gone on and on about making the mode "easier to use", but most of that stuff seems directed at the most basic functions for "newbs" to CFM... My point being, nothing they've said thus far, even regarding making the mode quicker/easier, makes me think they've thought of this functionality for hardcore 32-team offline franchises.

                          To simplify, the question for JP and the Devs (if anyone is reading):
                          Is it now (finally) possible to edit depth charts/make roster moves for all 32 teams in a multi-player offline franchise without having to switch profiles one by one???

                          If no....
                          If yes....

                          *** If no... COME ON DEVS, THERE'S STILL TIME UNTIL AUGUST

                          Comment

                          • jpdavis82
                            All Star
                            • Sep 2005
                            • 8788

                            #28
                            Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                            Originally posted by msdm27
                            To the bolded, has this been confirmed?
                            Can you get some inside info on this, JP?

                            They've gone on and on about making the mode "easier to use", but most of that stuff seems directed at the most basic functions for "newbs" to CFM... My point being, nothing they've said thus far, even regarding making the mode quicker/easier, makes me think they've thought of this functionality for hardcore 32-team offline franchises.

                            To simplify, the question for JP and the Devs (if anyone is reading):
                            Is it now (finally) possible to edit depth charts/make roster moves for all 32 teams in a multi-player offline franchise without having to switch profiles one by one???

                            If no....
                            If yes....

                            *** If no... COME ON DEVS, THERE'S STILL TIME UNTIL AUGUST
                            I don't know the answer to this question, as sad as it is to admit, I just found out yesterday on M15 that you could control all 32 teams in CFM offline. Probably because I didn't play M15 CFM that much until I started doing feedback research and stuff for you guys and to pass info along to the devs for the future.

                            Comment

                            • msdm27
                              Pro
                              • Nov 2009
                              • 956

                              #29
                              Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                              Originally posted by jpdavis82
                              I don't know the answer to this question, as sad as it is to admit, I just found out yesterday on M15 that you could control all 32 teams in CFM offline. Probably because I didn't play M15 CFM that much until I started doing feedback research and stuff for you guys and to pass info along to the devs for the future.
                              Can you ask around?
                              I've sent the same question to Shop and he said he'd ask around but the more the merrier

                              Comment

                              • jpdavis82
                                All Star
                                • Sep 2005
                                • 8788

                                #30
                                Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                                Originally posted by msdm27
                                Can you ask around?
                                I've sent the same question to Shop and he said he'd ask around but the more the merrier
                                Can always do that.

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