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IF the gameplay is good enough, can it make up for what CFM appears to be lacking?

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  • charter04
    Tecmo Super Bowl = GOAT
    • May 2010
    • 5740

    #31
    IF the gameplay is good enough, can it make up for what CFM appears to be lac...

    Yes it would for me. Gameplay is the most important part of the game for me by far. Unless things about CFM (goals and progression) affect the gameplay negativaly like in Madden 15.



    I want full immersion from CFM no doubt but, since I mostly just play online CFM we create our own.
    Last edited by charter04; 06-11-2015, 08:11 PM.
    www.twitch.tv/charter04

    https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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    • ggsimmonds
      Hall Of Fame
      • Jan 2009
      • 11235

      #32
      Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

      Originally posted by charter04
      Yes it would for me. Gameplay is the most important part of the game for me by far. Unless things about CFM (goals and progression) affect the gameplay negativaly like in Madden 15.

      I want full emersion from CFM not doubt but, since I mostly just play online CFM we create our own.
      I'll be honest on this, at times I have a little bitterness towards you guys. I feel as though because of what you said, EA does not feel as much pressure to add to the immersion factor of CFM for us offline guys.

      Bitterness may be the wrong word because it is no fault of yours, hopefully you understand where I am coming from.

      Comment

      • charter04
        Tecmo Super Bowl = GOAT
        • May 2010
        • 5740

        #33
        IF the gameplay is good enough, can it make up for what CFM appears to be lac...

        Originally posted by ggsimmonds
        I'll be honest on this, at times I have a little bitterness towards you guys. I feel as though because of what you said, EA does not feel as much pressure to add to the immersion factor of CFM for us offline guys.

        Bitterness may be the wrong word because it is no fault of yours, hopefully you understand where I am coming from.

        Yes I understand. I mean part of why I am in an online CFM is because of how boring an offline CFM can be. In the PS2 day's I could enjoy offline. I mean there was no online CFM but, you get the point. lol

        That's why I still give my opinion about what I don't like about CFM because if EA actually did a good job on immersion then we wouldn't have to waist as much time creating our own.

        Trust me. The guys in my league criticize EA constantly because of all that is wrong with CFM. We even have to use a site called Daddyleagues to add a ton of stuff that should be in CFM. Power rankings, strength of schedule, the ability to see standings for all the years the league has been played, it even has a sports book pick um.

        We have to do these things because of EA. When you have 32 guys doing content it really adds a lot to the league. I can only imagine how fun it could be if EA did it right in the first place.
        Last edited by charter04; 06-11-2015, 08:13 PM.
        www.twitch.tv/charter04

        https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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        • MajorSupreme
          MVP
          • Aug 2013
          • 1559

          #34
          Re: IF the gameplay is good enough, can it make up for what CFM appears to be lac...

          Originally posted by charter04
          Yes I understand. I mean part of why I am in an online CFM is because of how boring an offline CFM can be. In the PS2 day's I could enjoy off offline. I mean there was not online CFM but, you get the point. lol

          That's why I still give my opinion about what I don't like about CFM because if EA actually did a good job on immersion then we wouldn't have to waist a much time creating our own.

          Trust me. The guys in my league criticize EA constantly because of all that wrong with CFM. We even have to use a site called Daddyleagues to do add a ton of stuff that should be in CFM. Power rankings, strength of schedule, the ability to see standings for all the years the league has been played, it even has a sports book pick um.

          We have to do these things because EA. When you have 32 guys doing content it really adds a lot to the league. I can only imagine how fun it could be if EA did it right in the first place.
          I'm with you 100%. CFM website/app is absolute trash and it's a shame that we have to use a third party source. If The website/app can get fixed, it would go miles in making the experience better.

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          • Paul Heyman Guy
            Banned
            • Oct 2014
            • 117

            #35
            Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

            Honestly, for all the game play issues Madden has had, I can look past the game play IF CFM is good enough to over look it. I've found that in Madden 25, and 15 that I've put the game down due to the lack of depth in CFM. I can overlook the game play issues if CFM is deep enough and gives me a full experience.

            Game play doesn't make me turn it off, I'm a CFM offline guy only. CFM at it's current state is good for one season. With so much missing in the offseason(better AI during free agency/re-signing logic, no fifth year option on rookie contracts, ERFA/RFA/UFA, no compensatory picks, draft trade logic, etc) there is no value going past year one.

            CFM is what makes me buy Madden. If I can stand the lack of depth I'll buy it and it is what it is. This year, I'm tired of just being ok with the lack of depth. I may not buy Madden 16 and just wait til 17 and hopefully by then they get the picture of what CFM truly needs to be a success.

            Comment

            • jfsolo
              Live Action, please?
              • May 2003
              • 12965

              #36
              Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

              Since I'm not really bothered by the design choices of CFM, my enjoyment of the game will definitely be determined by the gameplay. More specifically the A.I. improvements and/or flaws will determine how long the game stays in my gaming rotation. If the glaring issues(for me) of last year, the CPU QB taking sacks, and falling in love with 5 yard passes, the passive WR's, and the lack of a realistic variety of incomplete passes are fixed, and no new pervasive flaws crop up in their place, then I'll be quite satisfied.

              Originally posted by ggsimmonds
              I'll be honest on this, at times I have a little bitterness towards you guys. I feel as though because of what you said, EA does not feel as much pressure to add to the immersion factor of CFM for us offline guys.

              Bitterness may be the wrong word because it is no fault of yours, hopefully you understand where I am coming from.
              Yeah, I know I'm definitely part of the "problem", too, because even though I'm a solo CFM player, who would enjoy increased depth in CFM, it's not something that I ever hold against the development team.
              Jordan Mychal Lemos
              @crypticjordan

              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

              Do the same thing tomorrow. And the next. Now do it forever.

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              • Skyboxer
                Donny Baseball!
                • Jul 2002
                • 20302

                #37
                Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                For me the "Gameplay being good" includes players playing like their ratings (And ratings spread out more) and a noticeable difference in team strengths/weaknesses.
                Basically will the go to strategy be to grab all speed players again?

                Will the AI be capable of doing all the new things (WR going after the ball aggresively etc..) on their own. Supposedly this was already answered and the AI will in fact use the new features on their own so that's a plus.

                EDITED: Also wanted to add the the more the game gets me to feel like I'm playing FB and not a video game the better. That's where the little things come into account. Bad snaps, illegal formations... anything that adds life to the players (like some being late to the huddle or not all getting to the line at same time and robotically getting set..) D players shifting around trying to confuse the O etc..etc..
                Last edited by Skyboxer; 06-11-2015, 08:33 PM.
                Joshua:
                "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                Skyboxer OS TWITCH
                STEAM
                PSN: Skyboxeros
                SWITCH 8211-0709-4612
                XBOX Skyboxer OS

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                • jpdavis82
                  All Star
                  • Sep 2005
                  • 8795

                  #38
                  Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                  I just wanted to re-post this because these are the gameplay features that have been announced so far. Would like to hear everyone's thoughts on these.

                  Battle for Air Supremacy

                  Total Control Passing - Place the ball where only your receiver can get it with body-relative throws including high-point, low-point, back-shoulder, and the ever-popular touch pass. Become the ultimate dual-threat and terrorize defenses with new pressure avoidance and QB scramble controls.

                  Receiver/Defender Controls - Dictate the outcome of each passing play while the ball is in the air for the first time ever in Madden. For receivers, go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’. On defense, disrupt the outcome of each play using the new ‘play ball’ and ‘hit receiver’ mechanics. Receivers and defenders deliver the most authentic exchanges to date with new press and zone-chuck interactions, contextual hand-fighting, and a variety of 2-man interactions at the catch point including pass interference penalties, tip balls, knock outs and simultaneous possession catches.

                  Comment

                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8795

                    #39
                    Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                    Tweet from Clint tonight referencing warp/suction on tackles

                    @ClintOldenburg @TheGamersLab might just be the 7 yard warp tackles people can get before the animation can occur...
                    0 retweets 0 favorites
                    Reply Retweet Favorite Follow
                    More
                    Clint Oldenburg ‏@ClintOldenburg 3h3 hours ago
                    @mrzeddie15 @TheGamersLab it's not 7, only 5. Also addressed in 16.

                    Comment

                    • DCEBB2001
                      MVP
                      • Nov 2008
                      • 2569

                      #40
                      Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                      Originally posted by Skyboxer
                      For me the "Gameplay being good" includes players playing like their ratings (And ratings spread out more) and a noticeable difference in team strengths/weaknesses.
                      Basically will the go to strategy be to grab all speed players again?
                      I can 100% assure you that EA Sports/Tiburon is NOT interested in making the game contain accurate, data-driven, statistically-represented ratings. They had their chance to lock that up in 2011 and blew it. They are more interested in having suits dictate ratings than accurately rate players themselves.

                      To them, it IS about money and NOT sending a message (via making an accurate game with some amazing technology and innovation).

                      Dan B.
                      Player Ratings Administrator
                      www.fbgratings.com/members
                      NFL Scout
                      www.nfldraftscout.com/members

                      Petition to EA for FBG Ratings:
                      https://www.change.org/p/ea-sports-t...bers-index-php

                      Comment

                      • SmashMan
                        All Star
                        • Dec 2004
                        • 9804

                        #41
                        Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                        Originally posted by jpdavis82
                        I just wanted to re-post this because these are the gameplay features that have been announced so far. Would like to hear everyone's thoughts on these.
                        Until we see them in action, most people here probably wouldn't be able to provide a reasonable analysis of these changes. Could be good, could be bad. Could be both.

                        I'm sure that initial info thread had a decent amount of impressions off the text though.

                        Comment

                        • jpdavis82
                          All Star
                          • Sep 2005
                          • 8795

                          #42
                          Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                          Originally posted by DCEBB2001
                          I can 100% assure you that EA Sports/Tiburon is NOT interested in making the game contain accurate, data-driven, statistically-represented ratings. They had their chance to lock that up in 2011 and blew it. They are more interested in having suits dictate ratings than accurately rate players themselves.

                          To them, it IS about money and NOT sending a message (via making an accurate game with some amazing technology and innovation).

                          https://www.youtube.com/watch?v=3OyrX11cMkE
                          I can 100% assure you that you're wrong,moving on...

                          Comment

                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #43
                            Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                            No because even if game play was phenomenal I can only play so much h2h before I'm frustrated without a more immersive mode. If solid game play without a solid franchise were enough, I'd be playing that other football game from 2007. Now on the other hand, like others have mentioned, a solid NFL based CFM could carry lacking game play, for example any Madden this past decade coupled with a HC09 Franchise would have been drastically better.

                            That said, let's be real about this being a big IF, to SkyBoxer's point, there is a lot that goes into solid game play, beyond improved player movement, all 22 true step, wr/db interactions, etc. Granted those and more would be welcome additions but the list to get Madden game play to "good enough", meaning on par with with where other lauded sports titles have their game play in 2015, is substantial. They still have yet to get aspects of game play equal to past football games, even if that's some's definition of good enough.

                            Comment

                            • Skyboxer
                              Donny Baseball!
                              • Jul 2002
                              • 20302

                              #44
                              Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                              Originally posted by jpdavis82
                              I just wanted to re-post this because these are the gameplay features that have been announced so far. Would like to hear everyone's thoughts on these.

                              Battle for Air Supremacy

                              Total Control Passing - Place the ball where only your receiver can get it with body-relative throws including high-point, low-point, back-shoulder, and the ever-popular touch pass. Become the ultimate dual-threat and terrorize defenses with new pressure avoidance and QB scramble controls.

                              Receiver/Defender Controls - Dictate the outcome of each passing play while the ball is in the air for the first time ever in Madden. For receivers, go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’. On defense, disrupt the outcome of each play using the new ‘play ball’ and ‘hit receiver’ mechanics. Receivers and defenders deliver the most authentic exchanges to date with new press and zone-chuck interactions, contextual hand-fighting, and a variety of 2-man interactions at the catch point including pass interference penalties, tip balls, knock outs and simultaneous possession catches.
                              Personally I need to see it in action, especially with CPU doing on own.
                              My biggest fear is Rocket catch 2.0 and 60 rated WR's making Hall of Fame catches.
                              We'll see.
                              Joshua:
                              "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                              Skyboxer OS TWITCH
                              STEAM
                              PSN: Skyboxeros
                              SWITCH 8211-0709-4612
                              XBOX Skyboxer OS

                              Comment

                              • jpdavis82
                                All Star
                                • Sep 2005
                                • 8795

                                #45
                                Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                                Originally posted by Big FN Deal
                                No because even if game play was phenomenal I can only play so much h2h before I'm frustrated without a more immersive mode. If solid game play without a solid franchise were enough, I'd be playing that other football game from 2007. Now on the other hand, like others have mentioned, a solid NFL based CFM could carry lacking game play, for example any Madden this past decade coupled with a HC09 Franchise would have been drastically better.

                                That said, let's be real about this being a big IF, to SkyBoxer's point, there is a lot that goes into solid game play, beyond improved player movement, all 22 true step, wr/db interactions, etc. Granted those and more would be welcome additions but the list to get Madden game play to "good enough", meaning on par with with where other lauded sports titles have their game play in 2015, is substantial. They still have yet to get aspects of game play equal to past football games, even if that's some's definition of good enough.
                                I wasn't really talking about playing h2h, I don't really even do that unless it's in tournaments, I'm not a tournament player, I play sim even in tournaments, but anyway, I was thinking more along the lines of offline CFM. IF CFM is better this year than last year overall and easier to navigate, and the gameplay & presentation feels fresh and realistic, that's enough for me to put up with a less expansive CFM for M16. So would that be enough for you guys?

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