Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
If you want to talk Patriots drafts IRL. This is not the thread for it. End it now.Moderator
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Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
I'm excited to use this system, and especially happy it is more stream lined than the previous system.
I love scouting, and building my team through the draft, but last year as incredibly easy, and cumbersome. All you had to do was scout Intangibles and Physical and as long as both were A or B you had a great player with Superstar or Fast development.
It felt cheap knowing that.
This system isn't very complicated, but Ix feel like it places all players on a more even playing field. So now you're going to have to think a little bit more about ypur draft position and whose in front of you, and what their needs are. They might snag that 4th round gem you've got your eye on if you're not aggressive.
I still loathe not having a draft board. Back to the pen and paper method.
I agree with some off this. For everyone who says scouting was this challenge I'm not sure how it was. I use this exact strategy. Once you know the physical and intangible grades it's pretty much all you need.
Now I don't use this method in my offline cfm's but, in online you just kind of do as others do to keep up. Plus it's not my job to make scouting right without having to use house rules.
The point is either system is not how I want it. I want the 2k or head coach systemLast edited by charter04; 06-14-2015, 09:22 PM.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
My perception is probably clouded a bit by the fact that, at first glance, I have an extreme dislike for this new scouting and actually enjoyed the older scouting and felt with a couple tweaks it could be great. So, would anyone who thinks this scouting is better explain to me why or what they think is better?
I'm still trying to wrap my head around why we're forced to scout every week and what place "true value" really has.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
My perception is probably clouded a bit by the fact that, at first glance, I have an extreme dislike for this new scouting and actually enjoyed the older scouting and felt with a couple tweaks it could be great. So, would anyone who thinks this scouting is better explain to me why or what they think is better?
I'm still trying to wrap my head around why we're forced to scout every week and what place "true value" really has.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
I may be wrong, but isn't "true value" just what the prospect grades out as? You hear it every year, I had him graded out as a 5th round pick... Mike Mayock says that sort of thing all the time. I thought that's what true value was replicating.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
I see what you're saying. I just think it's better that you dont necessarily know why a player's true value is what it is in Madden. You had access to too much information the way it used to be. Now, theoretically, all a player's numbers could point to a high value, but a low INJ, DEV, consistency, AWR would give him a lower value and force you to take a risk.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
I see what you're saying. I just think it's better that you dont necessarily know why a player's true value is what it is in Madden. You had access to too much information the way it used to be. Now, theoretically, all a player's numbers could point to a high value, but a low INJ, DEV, consistency, AWR would give him a lower value and force you to take a risk.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
I see what you're saying. I just think it's better that you dont necessarily know why a player's true value is what it is in Madden. You had access to too much information the way it used to be. Now, theoretically, all a player's numbers could point to a high value, but a low INJ, DEV, consistency, AWR would give him a lower value and force you to take a risk.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
Yes, I was just about to post this same thing. Gaudy combine number should contribute to a high true value, as well as the revealed skills, but hopefully some of those true value first round pick guys have some serious flaws that make it unlikely that they will develop into a star player.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
Yes, I was just about to post this same thing. Gaudy combine number should contribute to a high true value, as well as the revealed skills, but hopefully some of those true value first round pick guys have some serious flaws that make it unlikely that they will develop into a star player.
- High projected guys with lower overalls but great DEV
- Low projected players with low overalls but great DEV
- Low projected players with great OVR but bad DEV
- High projected players with high overalls but poor DEV
And so on. It seems like more often than not, the guys with the high overalls are the ones that develop the best. And I've seen it mentioned in here before about how people don't like the fact that all the attributes are shown as soon as a player is drafted because you basically know what you've got and whether or not to give up on a player immediately. And I think the problem with that is that there isn't a good variance of players in terms of overalls and potential.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
Just in the spirit of debate but doesn't that kind of eliminate the purpose or need, I should say, of the actual in-game projections? If a player grades out as a first round pick, why would he ever be projected to go in the fifth round?
I was just thinking about something like this. I think one problem with the draft is that Madden's idea of a sleeper always seems to be a very high rated player with Superstar development. Same goes for a bust, it's always a guy with a high projection but low rating and development. I think there needs to be a greater array and mixture of ratings vs. development distribution. And what I mean by that is:
- High projected guys with lower overalls but great DEV
- Low projected players with low overalls but great DEV
- Low projected players with great OVR but bad DEV
- High projected players with high overalls but poor DEV
And so on. It seems like more often than not, the guys with the high overalls are the ones that develop the best. And I've seen it mentioned in here before about how people don't like the fact that all the attributes are shown as soon as a player is drafted because you basically know what you've got and whether or not to give up on a player immediately. And I think the problem with that is that there isn't a good variance of players in terms of overalls and potential.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
This is terrible news about scouting. But no game that I've played has done scouting realstically.Comment
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