DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
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All the news from E3 sounds great I can't wait to hear how the game plays from the E3 game floor. I could do without the Draft a Champion feature... yawn. On a side note... did anyone else notice ODB has tattoos?!! Wish more players would get the rights to their tats. -
Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
Well damn to all those SIM guys who don't user catch. Kinda ironic there was a mini-discussion on this earlier. I am very happy with what I'm reading so far about all the changes.The Impact of User vs User Sliders In CFM 5.0*
http://www.operationsports.com/forum...post2047473988Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
I am pretty sure they said AI players will behave and use the new interactions properly based on their traits and ratings. I think everyone wins on this one.Last edited by The JareBear; 06-15-2015, 11:39 PM. Reason: Think I misunderstood something originally"Successful people do not celebrate in the adversity or misfortune of others."
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
This screenshot speaks volumes about the improvement of WR/DBs and awareness.
This a 4 man interaction taking place, you have the WR and CB, CB has his arm around WR, knocks ball out, the other defender is falling underneath WR and the S is coming over to try to intercept the pass.
How did three different defenders manage to be right around the receiver at the moment of the catch? I hope they've addressed the issue where defenders, especially deep safeties, cover way too much ground while the ball is in the air; it's unrealistic and makes some routes, like a post-seam, almost impossible.
But again, difficult to draw a conclusion from a picture, but that is the type of scenario ones constantly sees in M15 where defenders have enough time to sprint towards the receiver regardless of their position previous to the pass.
EDIT: Maybe it was Charlie Whitehurst simply throwing into triple coverage???? :PComment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
To the pic: That's the type of situation that very commonly happens in Madden that you would rarely, if ever, see in a real football game.
How did three different defenders manage to be right around the receiver at the moment of the catch? I hope they've addressed the issue where defenders, especially deep safeties, cover way too much ground while the ball is in the air; it's unrealistic and makes some routes, like a post-seam, almost impossible.
But again, difficult to draw a conclusion from a picture, but that is the type of scenario ones constantly sees in M15 where defenders have enough time to sprint towards the receiver regardless of their position previous to the pass.
EDIT: Maybe it was Charlie Whitehurst simply throwing into triple coverage???? :P
Triple coverage isn't that rare depending on the down, distance, situation and formations of the offense and defense.Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
Regardless.... I stated clearly in my post that such stuff happens (rarely).... throwing into triple coverage is VERY DIFFERENT from throwing a deep post or fly route and safeties and lb's having time to run down the thrown ball.
And again, as I mentioned in my post, can't judge what type of situation the Madden picture is from... was just pointing out that I hope they address the unrealistic way defenders can cover ground in Madden (specially deep safeties)Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
This screenshot speaks volumes about the improvement of WR/DBs and awareness.
This a 4 man interaction taking place, you have the WR and CB, CB has his arm around WR, knocks ball out, the other defender is falling underneath WR and the S is coming over to try to intercept the pass.
The only thing I would nitpick out of it is Kevin Johnson (#30) triggering a catch animation for the loose ball, if in fact the ball is coming down directly from the receivers right hand. If the ball is somehow juggled in mid-air prior to this and the result is the ball falling to his right while he makes a last ditch attempt in retrieving the ball with his right hand, then that would be a GREAT sequence, and would justify the defender in attempting to catch the falling ball.
We'd have to see that sequence in motion, but if the former situation is true, then I would hope that they got rid of immediately triggered animations that aren't possible in a real life sequence.Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
I just hope all broken up passes and tipped balls don't all fall to the ground like the football is a 10 pound weight.Texas A&M Aggies
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To the pic: That's the type of situation that very commonly happens in Madden that you would rarely, if ever, see in a real football game.
How did three different defenders manage to be right around the receiver at the moment of the catch? I hope they've addressed the issue where defenders, especially deep safeties, cover way too much ground while the ball is in the air; it's unrealistic and makes some routes, like a post-seam, almost impossible.
But again, difficult to draw a conclusion from a picture, but that is the type of scenario ones constantly sees in M15 where defenders have enough time to sprint towards the receiver regardless of their position previous to the pass.
EDIT: Maybe it was Charlie Whitehurst simply throwing into triple coverage???? :PComment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
This area was one where many many people wanted a change and we get it. I am quite surprised they were able to implement something which has the potential to be pretty great. Not only will people who user catch enjoy it...those who don't might get some input on what type of catch attempt our receivers make on the ball without having to truly user catch.
This is a really big feature for me. The ability to utilize a big possession WR with good spectacular catch ratings over a smaller DB will be a dream. I really hope it plays out like this.
Madden 15 was a game where guys could leave DB's on an island and the rate of an INT was higher than a catch for the WR by a large margin.
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
Something I like about what we've seen so far is that the additional choices for user catching could enhance realism if they are well executed.
Not everyone does it, but for those who do user catching has been kind of a big deal in Madden. The challenge is that it's always been something where you can take an average player on the field in real life and make them play well above their level if you're good enough on the sticks. There should be some parameters there, otherwise there's little benefit in having great players at WR on your roster. Madden 04 Brian Finneran knows all about that.
Also, some of the animations you see when you make a great play on the sticks haven't looked natural over the years. So you make this great play but it can take you out of the experience if it doesn't look the way you expect it to.
I'm a fan of user catching so my hope is this new stuff can help bring together what feels great and also make it look the way it's supposed to. Fingers crossed.Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
I really like that pic, it shows a lot going on defensively and shows an incomplete animation I don't think I've seen in Madden before.
The only thing I would nitpick out of it is Kevin Johnson (#30) triggering a catch animation for the loose ball, if in fact the ball is coming down directly from the receivers right hand. If the ball is somehow juggled in mid-air prior to this and the result is the ball falling to his right while he makes a last ditch attempt in retrieving the ball with his right hand, then that would be a GREAT sequence, and would justify the defender in attempting to catch the falling ball.
We'd have to see that sequence in motion, but if the former situation is true, then I would hope that they got rid of immediately triggered animations that aren't possible in a real life sequence.Jordan Mychal Lemos
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
It's not about sim or not sim. If you want to go user catch go do it. It's just a preference on how to play the game.
This area was one where many many people wanted a change and we get it. I am quite surprised they were able to implement something which has the potential to be pretty great. Not only will people who user catch enjoy it...those who don't might get some input on what type of catch attempt our receivers make on the ball without having to truly user catch.
This is a really big feature for me. The ability to utilize a big possession WR with good spectacular catch ratings over a smaller DB will be a dream. I really hope it plays out like this.
Madden 15 was a game where guys could leave DB's on an island and the rate of an INT was higher than a catch for the WR by a large margin.
Maybe an elite WR will command extra attention this year!!!!!!!!!!!!!! I can dreamCurrently Playing:
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