We NEED to be able to CONTROL our CCM!

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  • StefJoeHalt
    MVP
    • Feb 2014
    • 1058

    #151
    Re: We NEED to be able to CONTROL our CCM!

    Originally posted by CM Hooe
    I don't think degree of difficulty of implementation is the biggest reason we don't have full-on player editing in CFM, I will guess that much.

    Then what? I know in past maddens there was issues with player models getting funky (ie big arms big shoulder pads) so what?


    Sent from my iPhone using Tapatalk
    Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
    Rule #2: Never use your real name.
    Rule #15: Fight the urge to tell the truth.
    Rule #30: Know the playbook so you can call an audible.
    Twitter: @318TA621

    Comment

    • cnxg
      Just started!
      • Jun 2015
      • 4

      #152
      Re: We NEED to be able to CONTROL our CCM!

      They don't even let you change the opponents uniform anymore...unless you use two controllers and then disconnect one...and hope the game saves and don't boot you to main menu.

      Comment

      • SolidSquid
        MVP
        • Aug 2014
        • 3159

        #153
        Re: We NEED to be able to CONTROL our CCM!

        Originally posted by cnxg
        They don't even let you change the opponents uniform anymore...unless you use two controllers and then disconnect one...and hope the game saves and don't boot you to main menu.
        This is something I find ridiculous. I'd really like to know the reasoning behind this one, I don't think it would break xp or story lines.

        Comment

        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4297

          #154
          Re: We NEED to be able to CONTROL our CCM!

          Originally posted by SolidSquid
          This is something I find ridiculous. I'd really like to know the reasoning behind this one, I don't think it would break xp or story lines.
          It's the same reason why CPUvCPU won't work. When you start the game it locks the controllers into the users side and doesn't allow you to move it to the other side. I know on last-gen if you had two controllers you could still change the uniforms but I only have one controller for XB1 so I'm not sure if that is still possible.

          Comment

          • Hooe
            Hall Of Fame
            • Aug 2002
            • 21555

            #155
            Re: We NEED to be able to CONTROL our CCM!

            Originally posted by StefJoeHalt
            Then what? I know in past maddens there was issues with player models getting funky (ie big arms big shoulder pads) so what?


            Sent from my iPhone using Tapatalk
            Already explained above - resource allocation. There are only so many things Tiburon can work on in a given cycle, and for a myriad of reasons this is a low priority item on their list relative to the other features they've budgeted for, so it gets bumped.

            Comment

            • irishcardinal
              Rookie
              • Jul 2013
              • 11

              #156
              Re: We NEED to be able to CONTROL our CCM!

              It should be simple:
              - Allow us to create a draft class
              - Allow us to edit the names, height, weight, etc. after the fact
              - OR both

              It can't be hard to implement.

              Comment

              • crenk
                Rookie
                • Jan 2009
                • 396

                #157
                Re: We NEED to be able to CONTROL our CCM!

                Originally posted by CM Hooe
                Already explained above - resource allocation. There are only so many things Tiburon can work on in a given cycle, and for a myriad of reasons this is a low priority item on their list relative to the other features they've budgeted for, so it gets bumped.
                so then I'll ask again, how many resources could it possibly take to allow for this feature again? I mean they have a working version of the game that is coded to allow them to alter any stat. Why cant it be transferred to retail?

                Comment

                • fballturkey
                  MVP
                  • Jul 2011
                  • 2370

                  #158
                  Re: We NEED to be able to CONTROL our CCM!

                  Originally posted by CM Hooe
                  I don't doubt that there are plenty of interesting and useful things that this community could do with the game if ratings editing was exposed. That said I am going to guess that the percentage of players who would take the time and effort to do this is extremely small compared to the total population of Madden online CFM players.

                  I would venture to guess that for Tiburon the concerns about fairness of play for the vast majority outweigh the wishes of more control by the small but vocal minority.
                  I've seen people say this before but I don't understand it. What is fairness in a single player mode? If I wanted I could put the game on Rookie and jack with all the sliders and win 100-0. How's that any more fair than letting me edit players on whatever team to whatever ends I choose? Maybe I do make Teddy Bridgewater a 99 overall. Or maybe in the real NFL season a rookie breaks out and I want to bump his ratings some in my active franchise. Why should EA care which one I do?
                  Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                  Comment

                  • StefJoeHalt
                    MVP
                    • Feb 2014
                    • 1058

                    #159
                    Re: We NEED to be able to CONTROL our CCM!

                    Originally posted by CM Hooe
                    Already explained above - resource allocation. There are only so many things Tiburon can work on in a given cycle, and for a myriad of reasons this is a low priority item on their list relative to the other features they've budgeted for, so it gets bumped.

                    CM maybe I didn't explain right..what I guess I'm trying to say is what kind of resource allocation? Weeks? Months?


                    Sent from my iPhone using Tapatalk
                    Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
                    Rule #2: Never use your real name.
                    Rule #15: Fight the urge to tell the truth.
                    Rule #30: Know the playbook so you can call an audible.
                    Twitter: @318TA621

                    Comment

                    • SolidSquid
                      MVP
                      • Aug 2014
                      • 3159

                      #160
                      Re: We NEED to be able to CONTROL our CCM!

                      Originally posted by fballturkey
                      I've seen people say this before but I don't understand it. What is fairness in a single player mode? If I wanted I could put the game on Rookie and jack with all the sliders and win 100-0. How's that any more fair than letting me edit players on whatever team to whatever ends I choose? Maybe I do make Teddy Bridgewater a 99 overall. Or maybe in the real NFL season a rookie breaks out and I want to bump his ratings some in my active franchise. Why should EA care which one I do?
                      That's the burning question and the only answer I've seen was its EA's game and we have to play it how they want us to.

                      Comment

                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21555

                        #161
                        Re: We NEED to be able to CONTROL our CCM!

                        Originally posted by StefJoeHalt
                        CM maybe I didn't explain right..what I guess I'm trying to say is what kind of resource allocation? Weeks? Months?
                        My answer was intentionally vague.

                        I don't know enough to give you a specific answer because I don't work at Tiburon, I don't know what the CFM code looks like, I don't know the general work process of their studio, so it's a bit impossible for me or anyone here to put a number on it. Sorry :-\

                        I do know enough to give some big-picture insight as to how they might arrive at the decisions they do with respect to what gets into the game and what doesn't, however, which is what I've attempted to offer here.

                        Comment

                        • StefJoeHalt
                          MVP
                          • Feb 2014
                          • 1058

                          #162
                          Re: We NEED to be able to CONTROL our CCM!

                          CM are u a politician as well as mod as well as computer designer? Lol... Ok so basically no clue? Not even best case answer?


                          Sent from my iPhone using Tapatalk
                          Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
                          Rule #2: Never use your real name.
                          Rule #15: Fight the urge to tell the truth.
                          Rule #30: Know the playbook so you can call an audible.
                          Twitter: @318TA621

                          Comment

                          • NFCastle
                            MVP
                            • Sep 2011
                            • 1096

                            #163
                            Re: We NEED to be able to CONTROL our CCM!

                            Originally posted by irishcardinal
                            It should be simple:
                            - Allow us to create a draft class
                            - Allow us to edit the names, height, weight, etc. after the fact
                            - OR both

                            It can't be hard to implement.
                            Until one of these two features is added to a cfm mode, online or offline, I won't be buying madden.
                            *AKA NFC3PO on the Madden Modding Discord*

                            Comment

                            • BetterCallSaul
                              Rookie
                              • Sep 2012
                              • 8

                              #164
                              Re: We NEED to be able to CONTROL our CCM!

                              I've played every Madden for the last 14 years, primarily as a Franchise Mode fan, and by this point I've accepted that Franchise Mode is pretty much over. EA just doesn't care about it anymore. The money is in MUT - something I have no interest in whatsoever - and if we know anything about EA, it's that they put a significantly higher priority on milking casual fans for all the nickels and dimes they can rather than giving their most loyal fans a truly fulfilling game experience. And honestly, I guess I can't really fault them too much. Business-wise, it makes sense.

                              So let them have it. Truth be told I've really enjoyed Madden 15 and I'll be happy to pop it in when I need my football fix, but I'm not dropping another $60 on a Madden game, at least not for the rest of this console cycle.

                              The thing that really baffles me, having played Franchise for so long, is how barren the mode is compared to how it used to be. There is a lot to this year's mode that I like: the financial end of it is pretty detailed, cap management is engaging, trade AI is leaps and bounds better than it's ever been, and players regress at a (mostly) natural rate.

                              But there are essential aspects missing that have no excuse to be absent. I mean, how are there no offensive/defensive/ST coordinators in the game, when Madden Franchise Mode had them a DECADE ago? Why can't I rename my stadium or sell the naming rights? (With such a focus on finances, this is a weird omission, and it's another one of those things you used to be able to do, now leaving us to the inevitability of a league full of stadiums called things like "Falcons Field," etc.). Even the simplest things imaginable, like tracking which teams guys used to play for, and a coach's personal history...this stuff was in Madden 2002 for love of Jeff. I just don't get it.

                              But hey, at least they let us edit jersey numbers this year...

                              Comment

                              • SolidSquid
                                MVP
                                • Aug 2014
                                • 3159

                                #165
                                Re: We NEED to be able to CONTROL our CCM!

                                Originally posted by BetterCallSaul
                                I've played every Madden for the last 14 years, primarily as a Franchise Mode fan, and by this point I've accepted that Franchise Mode is pretty much over. EA just doesn't care about it anymore. The money is in MUT - something I have no interest in whatsoever - and if we know anything about EA, it's that they put a significantly higher priority on milking casual fans for all the nickels and dimes they can rather than giving their most loyal fans a truly fulfilling game experience. And honestly, I guess I can't really fault them too much. Business-wise, it makes sense.

                                So let them have it. Truth be told I've really enjoyed Madden 15 and I'll be happy to pop it in when I need my football fix, but I'm not dropping another $60 on a Madden game, at least not for the rest of this console cycle.

                                The thing that really baffles me, having played Franchise for so long, is how barren the mode is compared to how it used to be. There is a lot to this year's mode that I like: the financial end of it is pretty detailed, cap management is engaging, trade AI is leaps and bounds better than it's ever been, and players regress at a (mostly) natural rate.

                                But there are essential aspects missing that have no excuse to be absent. I mean, how are there no offensive/defensive/ST coordinators in the game, when Madden Franchise Mode had them a DECADE ago? Why can't I rename my stadium or sell the naming rights? (With such a focus on finances, this is a weird omission, and it's another one of those things you used to be able to do, now leaving us to the inevitability of a league full of stadiums called things like "Falcons Field," etc.). Even the simplest things imaginable, like tracking which teams guys used to play for, and a coach's personal history...this stuff was in Madden 2002 for love of Jeff. I just don't get it.

                                But hey, at least they let us edit jersey numbers this year...
                                My only reasonable positive conclusion is that back in the ps2 days we had all those things and more bc the gameplay was so solid, that they had the luxury to work on things like that(there was also a little something called competition that fueled innovation). Now the team is STILL trying to fix legacy issues with gameplay since the move over to 360/PS3. Leaving them not as many resources to reintroduce the things we yearn for from past maddens.

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