We NEED to be able to CONTROL our CCM!

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21554

    #46
    Re: We NEED to be able to CONTROL our CCM!

    Originally posted by StefJoeHalt
    Trying to answer this question by ur guidelines is driving me crazy lol..cause by trying to answer u, u made ur point..yes def not "sim" within the realm of the question..however outside of ur guidelines this mode/editing can be def used for "sim" to correct issues within.
    I'm gathering that, and I think that (essentially doing a global rebalance of the game's player ratings) could be useful, especially for certain tasks such as playing the entire game with an FBGratings roster file. Granted, that would probably break player contracts; I am guessing that that OVR ratings would be too low to get enough players demanding big money, which is why EA wouldn't want player editing to that scale in the game.

    More specifically, though, I wasn't even thinking of any intentionally-developed player progression game mechanics when offering my question, and I didn't want that to factor into the response whatsoever. I was phrasing my clarification pretty generally, probably too generally.

    Comment

    • jfsolo
      Live Action, please?
      • May 2003
      • 12965

      #47
      Re: We NEED to be able to CONTROL our CCM!

      Originally posted by CM Hooe
      So a lot of people are missing the point to my hypothetical.

      I mentioned nothing of any existing game mechanics, functionality, or quirks and have no interest in indicting any of them as "sim" or "not sim" for the purposes of this question. My assertion was simply that the ability to play God and change player ratings outside of the context of the normal game for any reason at all was "not sim".

      Put another way: I'm not interested in custom draft classes, the XP progression mechanic, EA Sports' procedurally-generated draft classes, or FBGratings for purposes of this question; they are out-of-scope.

      I'm trying to figure out what's more valuable, the game being "sim" or allowing the user total control.
      I would say that allowing the user total control is more valuable, because one could still create a sim game with that control. In my opinion, omnipotence and sim are not mutually exclusive. Omnipotence CAN be used to destroy the simulation quality of a game, but it doesn't automatically make a game non sim. Total User Control is actually the best way to enhance the simulation aspects of a game, smooth out the rough edges, so to speak.
      Jordan Mychal Lemos
      @crypticjordan

      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

      Do the same thing tomorrow. And the next. Now do it forever.

      Comment

      • Skyboxer
        Donny Baseball!
        • Jul 2002
        • 20302

        #48
        Re: We NEED to be able to CONTROL our CCM!

        I don't think if hs to be either or. Full control doesn't mean non sim. Just like anything else. .depends on who's using it for what. I made LB ratings changes and the game played far more sim than it did after leaving EA'S hands.

        Basically I don't buy it that anyone other than the developer making changes = non sim.

        Lastly I don't want to be able to edit after a CFM starts.....Just would be nice to edit any issues, if any..before it's locked down.
        Edit
        Just now read rest of replies etc....
        Last edited by Skyboxer; 06-21-2015, 01:12 PM.
        Joshua:
        "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


        Skyboxer OS TWITCH
        STEAM
        PSN: Skyboxeros
        SWITCH 8211-0709-4612
        XBOX Skyboxer OS

        Comment

        • StefJoeHalt
          MVP
          • Feb 2014
          • 1058

          #49
          Re: We NEED to be able to CONTROL our CCM!

          Originally posted by Skyboxer
          I don't think if hs to be either or. Full control doesn't mean non sim. Just like anything else. .depends on who's using it for what. I made LB ratings changes and the game played far more sim than it did after leaving EA'S hands.

          Basically I don't buy it that anyone other than the developer making changes = non sim.

          Lastly I don't want to be able to edit after a CFM starts.....Just would be nice to edit any issues, if any..before it's locked down.
          Edit
          Just now read rest of replies etc....

          Agree with this too..my wish for editing is prior to start of season like when changing positions..I don't want full editing during season..just want to ability to correct errors in ratings/equipment/play size/and names..just again prior to the start of every season..


          Sent from my iPhone using Tapatalk
          Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
          Rule #2: Never use your real name.
          Rule #15: Fight the urge to tell the truth.
          Rule #30: Know the playbook so you can call an audible.
          Twitter: @318TA621

          Comment

          • Jarodd21
            Hall Of Fame
            • Dec 2010
            • 10556

            #50
            Re: We NEED to be able to CONTROL our CCM!

            Originally posted by Arrowhead21
            I would consider my thought out edits to be more realistic and thus more "sim" than any of the seemingly random generated stuff madden does
            This is pretty much how I feel. I spend a lot of time fixing stuff throughout my franchise when this feature was available. The USER should have the ability to do whatever he wants with his franchise.
            https://forums.operationsports.com/f...n-sliders.html

            PSN: Jarodd21

            Comment

            • Toupal
              MVP
              • May 2014
              • 1296

              #51
              Re: We NEED to be able to CONTROL our CCM!

              Why does it matter if we are allowed to edit player before, after, or during a season?

              Give us the ability to edit players anytime during CFM.

              If you don't want to edit them during CFM, then use something called SELF CONTROL and don't use it.

              Comment

              • msdm27
                Pro
                • Nov 2009
                • 956

                #52
                Re: We NEED to be able to CONTROL our CCM!

                Their reason for not implemeting this has been that it would mess up XP goals.... I just can't understand why not just allow us to edit everything during the off-season only, before XP goals are set??????

                Comment

                • ABR173rd
                  Rangers Lead The Way!!!!
                  • Aug 2009
                  • 1523

                  #53
                  Re: We NEED to be able to CONTROL our CCM!

                  They should allow us to edit the next seasons draft class before the season starts. Another overlooked aspect is the need for the commentators to have all of the players in any given draft classes name programmed into the commentary. Every year once the starting QB retires or is traded the color commentary from pre-game throughout vanishes, killing what should be a storyline building experience.

                  Comment

                  • Toupal
                    MVP
                    • May 2014
                    • 1296

                    #54
                    Re: We NEED to be able to CONTROL our CCM!

                    Take it for what it is worth, but I asked the question on the following link:


                    Comment

                    • MajorSupreme
                      MVP
                      • Aug 2013
                      • 1559

                      #55
                      Re: We NEED to be able to CONTROL our CCM!

                      Originally posted by Toupal
                      Take it for what it is worth, but I asked the question on the following link:


                      "Easily"? I'm taking it as no until seen otherwise.

                      Sent from my SM-G900V using Tapatalk

                      Comment

                      • EricFreakingBerry
                        Rookie
                        • Jul 2010
                        • 382

                        #56
                        Re: We NEED to be able to CONTROL our CCM!

                        Originally posted by msdm27
                        Their reason for not implemeting this has been that it would mess up XP goals.... I just can't understand why not just allow us to edit everything during the off-season only, before XP goals are set??????
                        Simple fix would be for them to relate their XP goals to the position of the player on the depth chart. This should never be an excuse not to edit players.

                        Comment

                        • Yukon46
                          Football Fanatic
                          • Sep 2009
                          • 951

                          #57
                          Re: We NEED to be able to CONTROL our CCM!

                          Originally posted by Toupal
                          Take it for what it is worth, but I asked the question on the following link:
                          And this is the reason I have been trying to get the attention of the Dev's to fix this before Madden 16 is Done done.

                          If I recall right, when this was implemented in Madden 12... the convo I remember being said was...

                          One Dev asked another dev how hard would it be to change editing to full editing (all options open).... ??

                          The answer was a few minutes !!!!!


                          Comment

                          • Buckeyebrown
                            Banned
                            • May 2015
                            • 59

                            #58
                            Re: We NEED to be able to CONTROL our CCM!

                            Originally posted by Toupal
                            Why does it matter if we are allowed to edit player before, after, or during a season?



                            Give us the ability to edit players anytime during CFM.



                            If you don't want to edit them during CFM, then use something called SELF CONTROL and don't use it.

                            This is one of the things that is series beginning to p*** me off about sports games. If you don't want to edit players then don't do it. It is that simple. The problem with sports games now is some people think that being able to have things somewhat unrealistic will hurt how they play their game, but it won't. Somebody said to somebody else in this thread that making a certain argument could be seen as attacking sim players. I mean no offense by what I am about to say, but in many of these sports games, it seems to be the other way around. There are a lot of sim players, that seem to want these games to cater to them and only them, and seem to have a problem with casual players, or what they perceive to be casual players. People need to realize that the majority of the people that play these games are casual. Full editing needs to be implemented because people need to be able to make THEIR franchise the way THEY want it, not according to what somebody else considers sim.

                            Comment

                            • Buckeyebrown
                              Banned
                              • May 2015
                              • 59

                              #59
                              Re: We NEED to be able to CONTROL our CCM!

                              Look at nba 2k15. In my opinion, nba 2k15's my league is the definitive franchise mode. It has an amount of user control that I don't think I have ever seen before in a sports game. From the length or the season to the quality of the drafts, you can control almost everything. THAT is how a franchise SHOULD be. If I want to have super teams I can, BUT AT THE SAME TIME somebody else can also make a more sim experience if they choose. Let people make their franchise the way THEY want, and you make your franchise the way YOU want.

                              Comment

                              • EricFreakingBerry
                                Rookie
                                • Jul 2010
                                • 382

                                #60
                                Re: We NEED to be able to CONTROL our CCM!

                                Originally posted by Buckeyebrown
                                This is one of the things that is series beginning to p*** me off about sports games. If you don't want to edit players then don't do it. It is that simple. The problem with sports games now is some people think that being able to have things somewhat unrealistic will hurt how they play their game, but it won't. Somebody said to somebody else in this thread that making a certain argument could be seen as attacking sim players. I mean no offense by what I am about to say, but in many of these sports games, it seems to be the other way around. There are a lot of sim players, that seem to want these games to cater to them and only them, and seem to have a problem with casual players, or what they perceive to be casual players. People need to realize that the majority of the people that play these games are casual. Full editing needs to be implemented because people need to be able to make THEIR franchise the way THEY want it, not according to what somebody else considers sim.
                                Exactly. I'm sorry, but without a way to tweak or control the simulation engine I NEED to edit players. I get absolutely sick of the horrible sim stats that get generated by this game, especially 5+ years into a CFM. 20 out of 32 starting quarterbacks become 99 OVR all tossing 4,500+ yards, starting and speedy TE's with 5.7 YPC averages, league leaders in sacks averaging 8-9 a year, multiple guys with 4-5 defensive TD's in a season, superstar kickers and punters are 72 OVR's while the rest are 40-60 OVR's.

                                So without the ability to tweak some things in ratings, I have ZERO input on how the simulation of the game plays out. Hell, even editing may not fix those ridiculous stats, but at least it would let me TRY.

                                The fact they have very rigid body/height/weight specifications for drafts, terrible equipment and features issues and sometimes horrible name combinations like Donald Donald, etc. all point toward allowing the user to edit details FREELY in CFM. I cannot believe we're still clamoring for it this year.

                                Comment

                                Working...