We NEED to be able to CONTROL our CCM!

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #76
    Re: We NEED to be able to CONTROL our CCM!

    Editing players is currently 18th in votes on items people are voting on.

    Go make a difference, I did.

    Comment

    • SolidSquid
      MVP
      • Aug 2014
      • 3159

      #77
      Re: We NEED to be able to CONTROL our CCM!

      Originally posted by roadman
      Editing players is currently 18th in votes on items people are voting on.

      Go make a difference, I did.

      http://www.ranker.com/list/top-reque....google.com%2F
      Wow that list makes me realize how much nothing has been done to improve ccm since its implementation.

      Comment

      • piffbernd
        Rookie
        • Sep 2009
        • 401

        #78
        Re: We NEED to be able to CONTROL our CCM!

        Madden, NHL and FIFA have all lack of control of Franshise modes. Give us they freedom of customization. Like customization in MLB the Show or draft classes like NBA2k has. They could have Teambuilder like they had for NCAA. For Jersey, Helmet, Gloves for madden Jersey,Helmet, Gloves, Goalie mask, skates, sticks on top for NHL. For FIFA Balls, Boots. I bet if they had Teambuilder every game would be better. There give so much talent in community (like OSFN roster for MLB the show) community.

        Comment

        • khaliib
          MVP
          • Jan 2005
          • 2884

          #79
          Re: We NEED to be able to CONTROL our CCM!

          Originally posted by CM Hooe
          Sure, opening the option can be done easily. The UI already exists, offline player editing already exists for Play Now, etc. etc.

          Opening the edit player option in CFM doesn't implement the sync-to-server logic for ratings changes to persist changes in the first place; that doesn't exist currently.

          Opening the option doesn't implement security for player editing in online franchise, to prevent any and all users from editing any team freely. For example, say a malicious user in your CFM decided to edit every player on your team to OVR 0. Just opening the option up allows him to do this, since by default anyone can edit any team if the option is just opened up free-for-all.

          Opening the option doesn't restrict player editing to just commissioners or implement a public-facing "Allow edit players" option for users joining CFMs to see.

          Opening the option doesn't ensure the user doesn't corrupt the CFM data server-side with faulty changes and wreck the franchise for all players involved.

          Just "opening the option" up doesn't fully implement player editing in a manner which this community would be happy with. It just opens up a whole 'nother can of worms for the dev team to deal with which they haven't budgeted for in this cycle.

          All of your what if's are centered around "Online" gaming, which is the issue.

          Online gaming is based off the CFM data stored in their cloud servers, which would prevent any type of editing (especially with multiple profiles tied to an online league) because online gameplay loads from the cloud servers stored game-point data, not the gamers.

          Just like the online server roster that's needed to play online, online CFM's function under the same protocols.

          So online CFM editing would continue to follow the current established protocol, "You Can't".


          Offline is a different story though and is the reason Offline gamers are asking to be given access to what's already there.
          There's nothing new being implemented, which would not cause any issues because it's already there for use.

          Just like various gameplay sliders in the M15 Profile save (xbox 360), the tabs are hidden/locked from the gamer.

          (these are just a few)
          Attached Files

          Comment

          • Sheba2011
            MVP
            • Oct 2013
            • 2353

            #80
            Re: We NEED to be able to CONTROL our CCM!

            Originally posted by SolidSquid
            Wow that list makes me realize how much nothing has been done to improve ccm since its implementation.
            Several of those things on that list were worked on for this game.

            Comment

            • JayD
              All Star
              • Mar 2004
              • 5457

              #81
              Re: We NEED to be able to CONTROL our CCM!

              Has anything been confirmed about the ability to edit players being in or out?

              Comment

              • crenk
                Rookie
                • Jan 2009
                • 396

                #82
                Re: We NEED to be able to CONTROL our CCM!

                nothing confirmed but I would be very surprised if we had that kind of control.

                Comment

                • edgevoice
                  MVP
                  • Sep 2008
                  • 1199

                  #83
                  Re: We NEED to be able to CONTROL our CCM!

                  Originally posted by roadman
                  Editing players is currently 18th in votes on items people are voting on.

                  Go make a difference, I did.

                  http://www.ranker.com/list/top-reque....google.com%2F
                  I voted. I seen my duty and I done it.

                  Comment

                  • StefJoeHalt
                    MVP
                    • Feb 2014
                    • 1058

                    #84
                    Re: We NEED to be able to CONTROL our CCM!

                    Originally posted by khaliib
                    All of your what if's are centered around "Online" gaming, which is the issue.



                    Online gaming is based off the CFM data stored in their cloud servers, which would prevent any type of editing (especially with multiple profiles tied to an online league) because online gameplay loads from the cloud servers stored game-point data, not the gamers.



                    Just like the online server roster that's needed to play online, online CFM's function under the same protocols.



                    So online CFM editing would continue to follow the current established protocol, "You Can't".





                    Offline is a different story though and is the reason Offline gamers are asking to be given access to what's already there.

                    There's nothing new being implemented, which would not cause any issues because it's already there for use.



                    Just like various gameplay sliders in the M15 Profile save (xbox 360), the tabs are hidden/locked from the gamer.



                    (these are just a few)

                    How does this not upset more gamers?! It brings to the point that in last gen there was even more ratings and sliders for each player that are hidden..which then brings another point..they have the ability to hide rating already in place..give us that ability to hide ratings PLZ! Also allow us full access to the games ratings and sliders!!


                    Sent from my iPhone using Tapatalk
                    Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
                    Rule #2: Never use your real name.
                    Rule #15: Fight the urge to tell the truth.
                    Rule #30: Know the playbook so you can call an audible.
                    Twitter: @318TA621

                    Comment

                    • irishcardinal
                      Rookie
                      • Jul 2013
                      • 11

                      #85
                      Re: We NEED to be able to CONTROL our CCM!

                      It is so ridiculous that we can't edit anything in regards to the CFM.
                      Who can we contact to get these ideas into their heads? This shouldn't be so damn hard.

                      Comment

                      • Jarodd21
                        Hall Of Fame
                        • Dec 2010
                        • 10556

                        #86
                        Re: We NEED to be able to CONTROL our CCM!

                        Originally posted by irishcardinal
                        It is so ridiculous that we can't edit anything in regards to the CFM.
                        Who can we contact to get these ideas into their heads? This shouldn't be so damn hard.
                        The Developers read everything on this site.
                        https://forums.operationsports.com/f...n-sliders.html

                        PSN: Jarodd21

                        Comment

                        • DMorganU44
                          Rookie
                          • Jun 2012
                          • 89

                          #87
                          Re: We NEED to be able to CONTROL our CCM!

                          Originally posted by irishcardinal
                          It is so ridiculous that we can't edit anything in regards to the CFM.
                          Who can we contact to get these ideas into their heads? This shouldn't be so damn hard.
                          It´s a lost cause.

                          Two year ago, reading OS, it became clear for me that the majority of the people in touch with who can do something, has its main interest in their online leagues.

                          Thus, do not create expectations
                          Last edited by DMorganU44; 06-23-2015, 11:15 PM.

                          Comment

                          • crenk
                            Rookie
                            • Jan 2009
                            • 396

                            #88
                            Re: We NEED to be able to CONTROL our CCM!

                            Originally posted by DMorganU44
                            It´s a lost cause.

                            Two year ago, reading OS, it became clear for me that the majority of the people in touch with who can do something, has its main interest in their online leagues.

                            Thus, do not create expectations
                            Although I dont doubt you are right, it would still seem wise to make simple fixes and give offline cfm more control to boost sales from that segment of the market. Those little tweaks make the offline cfm guys extremely happy.

                            Comment

                            • henry963
                              Rookie
                              • Apr 2015
                              • 147

                              #89
                              Re: We NEED to be able to CONTROL our CCM!

                              I am hoping that this change is in Madden 16.

                              I am hoping they announced it at some point this week, but I just haven't found that news.
                              http://www.hot-odds.com/DroppingOdds

                              Comment

                              • crenk
                                Rookie
                                • Jan 2009
                                • 396

                                #90
                                Re: We NEED to be able to CONTROL our CCM!

                                Originally posted by henry963
                                I am hoping that this change is in Madden 16.

                                I am hoping they announced it at some point this week, but I just haven't found that news.
                                and you will not...

                                Comment

                                Working...