Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

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  • fballturkey
    MVP
    • Jul 2011
    • 2370

    #46
    Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

    I'm pretty sure nobody on there voted for "let me see players true draft value." Nobody has ever asked for that, yet here it is while we're still without CPU vs. CPU being turned on or, most egregiously, formation subs.

    Edit: It just sort of shocks me because they could have gotten it right with almost no extra effort. Let me hire a scout, and depending on how good they are give me more/less accurate data. Have the scout bring players up to me. "This guy is projected in the 5th but I think he's a 2nd round talent." "This guy is expected to go in the 3rd but guys in the 6th round rate better with me." Etc. You'd keep the excitement without having a button that tells you exactly when a player should be drafted.
    Last edited by fballturkey; 08-11-2015, 10:24 PM.
    Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

    Comment

    • Khanchus
      Rookie
      • Aug 2013
      • 116

      #47
      Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

      [QUOTE=fballturkey;2047563671
      True draft value needs to be gone on a pre-launch patch. Look, I like Madden. I'm buying it. I'm not trying to be a drag here. This is the worst addition to the franchise since the vision cone. It ruins scouting completely and makes finding gems or drafting busts just not happen. It was a terrible idea and it sort of terrifies me that they included it. I really don't think they understand the CCM userbase at all.[/QUOTE]


      I actually really liked the vision cone, for as hard as it was it was the most realistic thing madden ever done but hey to each its own
      Baltimore Ravens Fan, Yankees Fan, Brooklyn Nets/ New York Knicks Fan, and overall sports fanatic

      Comment

      • tejada1076
        Rookie
        • Feb 2013
        • 57

        #48
        Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

        The scouting system is more user friendly for the common player. Way to entice them to get more involved and enmeshed. I think it's a great idea worth trying. If anything it simplifies the process and gives us quick, tangible results that help us feel involved.


        Sent from my iPhone using Tapatalk

        Comment

        • roadman
          *ll St*r
          • Aug 2003
          • 26339

          #49
          Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

          Originally posted by fballturkey
          I'm pretty sure nobody on there voted for "let me see players true draft value." Nobody has ever asked for that, yet here it is while we're still without CPU vs. CPU being turned on or, most egregiously, formation subs.

          Edit: It just sort of shocks me because they could have gotten it right with almost no extra effort. Let me hire a scout, and depending on how good they are give me more/less accurate data. Have the scout bring players up to me. "This guy is projected in the 5th but I think he's a 2nd round talent." "This guy is expected to go in the 3rd but guys in the 6th round rate better with me." Etc. You'd keep the excitement without having a button that tells you exactly when a player should be drafted.
          Actually, looks like it was requested around E3 time according to this thread.

          http://www.operationsports.com/forum...ons-kolbe.html

          Comment

          • jpdavis82
            All Star
            • Sep 2005
            • 8788

            #50
            Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

            On the show tonight Rex gave out a lot of good info, one thing he said was animation quality is his big focus right now, along with eliminating physics bumps, slides, pops, and warps. He also said they brought in the Seattle defensive coach recently to start looking at run fits and gap play. He also talked about how there probably won't be a "ratings czar" anymore, but ratings will be more based off of nfl stats and telemetry from the season.

            Comment

            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #51
              Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

              Originally posted by jpdavis82
              On the show tonight Rex gave out a lot of good info, one thing he said was animation quality is his big focus right now, along with eliminating physics bumps, slides, pops, and warps. He also said they brought in the Seattle defensive coach recently to start looking at run fits and gap play. He also talked about how there probably won't be a "ratings czar" anymore, but ratings will be more based off of nfl stats and telemetry from the season.
              So, sounds like they are eliminating his position?

              Comment

              • SyncereBlackout
                Rookie
                • Aug 2014
                • 828

                #52
                Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                Originally posted by fballturkey
                I really don't think they understand the CCM userbase at all.

                We as a CCM user base are pretty divided once we get past our Deep Sim CCM "platform."

                It's admittedly hard to please even half of us. I don't envy their job.

                For example many of us play in Sim leagues. However the rules in each sim league are materially different. So what is truly sim?
                Grown Man League (GML) - Commish (PS4)

                NY Jets
                NY Yankees
                NY Rangers
                Florida Gators

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                • GameBreaker35
                  Rookie
                  • May 2012
                  • 382

                  #53
                  Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                  Originally posted by jpdavis82
                  On the show tonight Rex gave out a lot of good info, one thing he said was animation quality is his big focus right now, along with eliminating physics bumps, slides, pops, and warps. He also said they brought in the Seattle defensive coach recently to start looking at run fits and gap play. He also talked about how there probably won't be a "ratings czar" anymore, but ratings will be more based off of nfl stats and telemetry from the season.
                  If Rex's team can eliminate the warping and sliding on the defensive side of the ball, this game can really begin to move towards football simulation. It is one of the last major frontiers left to develop as far as on the field gameplay is concerned. They obviously need to keep refining their physics and other engines, but I can only imagine what it could become in another 3 years. I hope that individual player A.I. is something that they are looking at as well. Each player needs to be "reading" their offensive and defensive keys, running and passing lanes, hips and eyes of players, etc.

                  Hey, a football fan can dream right?
                  Alabama Crimson Tide | Jacksonville Jaguars

                  Comment

                  • brza37
                    Pro
                    • Oct 2008
                    • 748

                    #54
                    Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                    I know its been said already but I also want to say that losing scouting points if you can't scout is awful for online CFMs. These leagues go year round. Everybody in a league has certain weeks where they just can't get on their console and play whether its an hour long game or 10 minutes for scouting and game prep. There is work and family responsibilities that keep people from playing during a given week and things like vacation, holidays, or illness that can force people to miss multiple weeks in game at a time. Last year people were already upset that they would basically lose the XP from Game Prep while they were away. Now they'll lose scouting points and fall even further behind?

                    No matter how you want to support the idea that its "more realistic", the bottom-line is that its just not conducive to keeping online CFMs full and competitive year-round.

                    If they at least added the ability to scout and do game prep online then maybe that could have at least softened the blow.

                    All in all, I just really don't understand why they changed scouting. The system last year was good and the only thing missing was combine results.

                    Commissioner of Sim Madden League Europe. Established league for sim players in Europe. Join here:
                    SML - Europe PS4 Madden Online Franchise

                    Comment

                    • Trick13
                      Pro
                      • Oct 2012
                      • 780

                      #55
                      Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                      Seems to me that many people in this thread, and EA, completely miss the boat on scouting. That is, of course, in my not so humble opinion.

                      Two seemingly obvious solutions immediately come to mind :

                      1. Toggle switch - scout points rollover - on/off

                      2. Scouting difficulty setting -

                      Rookie - you get it all and it is all displayed, no scouting required - oddly enough it is how Madden used to be circa M03 "true draft value" = unnecessary

                      Pro - physical and durability ratings are there, scout points for intangibles, technique ratings, and potential/development "true draft value" = available to scout

                      All-Pro - combine numbers, scout points for everything else - discipline, development, confidence, consistency are all available for scouting, "true draft value" = are you kidding me? Guess just like NFL scouts do!!!

                      All-Madden - combine numbers, scout for anything else, discipline, development, confidence, consistency are not available for scouting, someone is gonna ask about true draft value I bet...


                      Personally I find the debate over scouting in Madden ridiculous - NFL teams not only have entire teams of scouts that work year rd, but they almost all share raw data and pay "outside scouting services" for their data and opinions.

                      Combine interviews, extensive background investigations, personal conversations with players` college and high school coaches, I mean seriously the need for scouting in Madden only exists because certain real world elements can not exist within a video game - work ethic, passion, drive, mental toughness, desire, peer pressure, eating habits, drugs, women, bad influences from family, friends, associates.

                      What makes the draft so fascinating, so compelling, and in point of fact so difficult to do well is that the "prizes" in the draft are human and thus you get some amazing stories on both ends of the spectrum - J. Russell who ate his way out of the league, or that undrafted player who is too small, but just flat out gets it done some way some how - like C. Beasley...

                      I would prefer the way old way - "word problems" I think someone in here said...

                      ...give me a certain number of scouts and a certain budget to use, let me hire fictitious "scouts" with strengths and weaknesses, and varying levels of accuracy and then just "auto" scout and let it be like it is in the NFL - basically a game of chance...

                      Comment

                      • SolidSquid
                        MVP
                        • Aug 2014
                        • 3159

                        #56
                        Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                        Originally posted by Trick13
                        Seems to me that many people in this thread, and EA, completely miss the boat on scouting. That is, of course, in my not so humble opinion.

                        Two seemingly obvious solutions immediately come to mind :

                        1. Toggle switch - scout points rollover - on/off

                        2. Scouting difficulty setting -

                        Rookie - you get it all and it is all displayed, no scouting required - oddly enough it is how Madden used to be circa M03 "true draft value" = unnecessary

                        Pro - physical and durability ratings are there, scout points for intangibles, technique ratings, and potential/development "true draft value" = available to scout

                        All-Pro - combine numbers, scout points for everything else - discipline, development, confidence, consistency are all available for scouting, "true draft value" = are you kidding me? Guess just like NFL scouts do!!!

                        All-Madden - combine numbers, scout for anything else, discipline, development, confidence, consistency are not available for scouting, someone is gonna ask about true draft value I bet...


                        Personally I find the debate over scouting in Madden ridiculous - NFL teams not only have entire teams of scouts that work year rd, but they almost all share raw data and pay "outside scouting services" for their data and opinions.

                        Combine interviews, extensive background investigations, personal conversations with players` college and high school coaches, I mean seriously the need for scouting in Madden only exists because certain real world elements can not exist within a video game - work ethic, passion, drive, mental toughness, desire, peer pressure, eating habits, drugs, women, bad influences from family, friends, associates.



                        What makes the draft so fascinating, so compelling, and in point of fact so difficult to do well is that the "prizes" in the draft are human and thus you get some amazing stories on both ends of the spectrum - J. Russell who ate his way out of the league, or that undrafted player who is too small, but just flat out gets it done some way some how - like C. Beasley...

                        I would prefer the way old way - "word problems" I think someone in here said...

                        ...give me a certain number of scouts and a certain budget to use, let me hire fictitious "scouts" with strengths and weaknesses, and varying levels of accuracy and then just "auto" scout and let it be like it is in the NFL - basically a game of chance...
                        Word problems were by far he most realistic way to scout. It's basically exactly what happens when a coach sits down with his scouts in the off season. They don't say "CB X has a man coverage rating of A, press coverage rating of A, and zone coverage rating of D" they say "CB X is a press man corner who tends to get lost in zone coverage". They could even go the NBA 2k route and break it down to strengths and weaknesses "great ball skills, can run with any receiver, jams guys at the line consistently" "lost in zone, afraid to tackle, needs to become more aware"

                        Not only is it more realistic but it also becomes a meta game in knowing what youre looking for in players and how to decifer the scouts info.

                        Comment

                        • Trick13
                          Pro
                          • Oct 2012
                          • 780

                          #57
                          Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                          I am almost afraid to bring this up, but;

                          Shop said something that absolutely terrifies me - something about a combine grade on a 1-10 scale. If we don't get numbers for every player, for every drill, I am going to go bat-poop bleeping nuts!!!

                          I am so sick and tired of the over-contrived and super convoluted attempts at "difficulty" within the team management areas of Madden that I seriously may have a freaking aneurysm if all we get is ridiculous garbage 5.76 type crap in the "combine grade" column!!!

                          Really, I mean it, we are talking postal, with a capital nuclear, epic freaking meltdown!!!

                          EA, listen guys. There are these scouting reports that any average bumble headed Jack wagon in any semi-free country can buy and digest ad nauseam that lists every single prospect, from every school, that may even remotely have a extraordinarily distant shot of playing in a training camp in the NFL. In these magical magazines, or even free online digests, they list every freaking measurable for as many as 500 NFL "prospects" every year!

                          Now, let us think, for just a moment, about what that should mean for Madden scouting. I mean, if any Tom, Dolly, or Seth can obtain these mystical numbers (40 times, wonderlic scores, vertical and broad jump, 10 & 20 yard splits, cone drill times, bench press reps, arm length, body fat percentages, etc, etc), if anyone can buy this info, then why the heck would you not disclose it in the franchise mode in which I am assuming the role of a freaking "Coach/GM/Owner" of an NFL franchise where I have access to an entire team of scouts???

                          WHY???

                          Ok, sorry, I forgot to breathe for a bit there, calming down, 1,2,3,4 and breathe and exhale, 5,6,7,8,9 - better skip 10 or I might start freaking out about a possible 1-10 scale grade again, crap, I am bleeping losing it again....

                          Comment

                          • NYTitan21
                            Rookie
                            • Apr 2009
                            • 85

                            #58
                            Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                            Originally posted by Trick13
                            I am almost afraid to bring this up, but;

                            Shop said something that absolutely terrifies me - something about a combine grade on a 1-10 scale. If we don't get numbers for every player, for every drill, I am going to go bat-poop bleeping nuts!!!

                            I am so sick and tired of the over-contrived and super convoluted attempts at "difficulty" within the team management areas of Madden that I seriously may have a freaking aneurysm if all we get is ridiculous garbage 5.76 type crap in the "combine grade" column!!!

                            Really, I mean it, we are talking postal, with a capital nuclear, epic freaking meltdown!!!

                            EA, listen guys. There are these scouting reports that any average bumble headed Jack wagon in any semi-free country can buy and digest ad nauseam that lists every single prospect, from every school, that may even remotely have a extraordinarily distant shot of playing in a training camp in the NFL. In these magical magazines, or even free online digests, they list every freaking measurable for as many as 500 NFL "prospects" every year!

                            Now, let us think, for just a moment, about what that should mean for Madden scouting. I mean, if any Tom, Dolly, or Seth can obtain these mystical numbers (40 times, wonderlic scores, vertical and broad jump, 10 & 20 yard splits, cone drill times, bench press reps, arm length, body fat percentages, etc, etc), if anyone can buy this info, then why the heck would you not disclose it in the franchise mode in which I am assuming the role of a freaking "Coach/GM/Owner" of an NFL franchise where I have access to an entire team of scouts???

                            WHY???

                            Ok, sorry, I forgot to breathe for a bit there, calming down, 1,2,3,4 and breathe and exhale, 5,6,7,8,9 - better skip 10 or I might start freaking out about a possible 1-10 scale grade again, crap, I am bleeping losing it again....
                            Breathe lol.

                            You get all the numbers that NFL teams get at the combine. The combine grade is in the draft board then you can click on the player to see all his grades. (Yes I've played the game.)
                            NFL: Tennessee Titans
                            MLB: New York Yankees
                            NCAA: Michigan Wolverines
                            PSN: NYTITAN21

                            Comment

                            • fballturkey
                              MVP
                              • Jul 2011
                              • 2370

                              #59
                              Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                              Originally posted by roadman
                              Actually, looks like it was requested around E3 time according to this thread.

                              http://www.operationsports.com/forum...ons-kolbe.html
                              I think True Draft Value predates E3, but either way I'm not seeing it in that thread. Am I missing it? I'm not complaining about the changes listed in that OP by the way.
                              Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                              Comment

                              • Trick13
                                Pro
                                • Oct 2012
                                • 780

                                #60
                                Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                                Originally posted by NYTitan21
                                Breathe lol.

                                You get all the numbers that NFL teams get at the combine. The combine grade is in the draft board then you can click on the player to see all his grades. (Yes I've played the game.)
                                Thanks man, great to hear...

                                EA - excellent work

                                Amazon, you may proceed with my pre-order

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