CFM Rookies Not Adjusted To Stock Player Scale (EA Is Investigating)

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  • Chin2112
    Rookie
    • Feb 2014
    • 133

    #91
    Re: CFM rookies not adjusted to Stock Player Scale

    Originally posted by kingkid1313
    We all know that scheme and such affects player ratings, but we're talking about physical ratings of rookies.. Speed, Acc, etc.. Look at this roookie QB has 92 speed, 88 acc, 92 THP, 86 short, 84 Med, 73 Deep. There is no stock QB in Madden with these physical attributes so incoming rookies shouldn't have them either.

    Rookie scale is not adjusted to current player scale ratings..It's just that simple.

    This is a bad example. He is basically #3 in talent and picked in the 1st round with the CPU. He could be that once in a generation talent.

    The real problem happens if we are finding rookie QBs in the 3rd and 4th with 90thp 75tas 70tam 78tad. Not amazing QBs but their deep acc is better than most QBs right now.
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    • Potatoes002
      MVP
      • Jul 2008
      • 2143

      #92
      Re: CFM rookies not adjusted to Stock Player Scale

      I warned everyone a month ago about this, even after thousands of thread views somehow EA didn't notice it. Hopefully if there is a fix it is one that can be applied to already started CFM's, and not forcing the user to create a new one.

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      • SolidSquid
        MVP
        • Aug 2014
        • 3159

        #93
        Re: CFM rookies not adjusted to Stock Player Scale

        Originally posted by Potatoes002
        I warned everyone a month ago about this, even after thousands of thread views somehow EA didn't notice it. Hopefully if there is a fix it is one that can be applied to already started CFM's, and not forcing the user to create a new one.
        They can only fix something they recognize as a problem so I don't see this being patched or anything this year. Remember last year when they said there was no sack issue?

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        • rws591
          Rookie
          • Aug 2009
          • 183

          #94
          Re: CFM rookies not adjusted to Stock Player Scale

          Originally posted by khaliib
          As far as the "DAC", an 80 vs 67.

          Do we really believe that Madden has been programmed so that such a small disparity will be evident in throw accuracy?
          Come on now!!!
          20% is a small "disparity?"
          The game was designed for the new attribute levels, if you pump in a bunch of freaks, then every current elite player is no longer elite. Good guys are middling. Middling guys are bad...

          Also, considering some of those players have some higher ratings than any other in the ENTIRE game, then those players haven't gone through the same level of testing as their existent counterparts. The game wasn't designed to have them in it.

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          • CheesHd09
            Rookie
            • Apr 2010
            • 195

            #95
            Re: CFM rookies not adjusted to Stock Player Scale

            This is why we need to be able to edit our own draft classes...


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            • SolidSquid
              MVP
              • Aug 2014
              • 3159

              #96
              Re: CFM rookies not adjusted to Stock Player Scale

              Originally posted by CheesHd09
              This is why we need to be able to edit our own draft classes...


              Sent from my iPhone using Tapatalk
              Or edit any and every player in cfm. It'd be a lot more efficient for me to tweak one or two attributed than create a whole draft class

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              • bloobloouk
                Rookie
                • Nov 2014
                • 172

                #97
                Re: CFM rookies not adjusted to Stock Player Scale

                Originally posted by CheesHd09
                This is why we need to be able to edit our own draft classes...


                Sent from my iPhone using Tapatalk
                I know some people are determined for draft class editing to be in the game, but this is not the solution to every problem!!!

                I and 99% of people want to play CFM with my friends out of the box, we don't want to have to edit every roster, we don't want to have to edit every draft class. Issues like this one should be highlighted to the devs and pressure applied to patch the game to solve the issue.

                An editor would be a sticking plaster solution for problems that shouldn't be there. When I buy a car I don't want Ford to give me a set of spanners and a welding kit - I expect the car to work!

                Again, I'd like to reiterate that I fully understand that some people want a draft class editor just for customising, but it really bugs me when those same people try to use game bugs to advance their agenda. We should be able to pick up the game and just play; if EA releases a draft editor to "fix" this I will be more annoyed than if the bug remains in the game!

                Finally, I'm delighted that Rex and Kolbe are already on this Seriously hoping this can be rectified quickly. I obviously haven't seen the game code in question, but would guess that this should be a relatively simple thing to fix; just editing some of the range limits in the rookie generation script.

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                • Gman 18
                  MVP
                  • Jul 2012
                  • 2902

                  #98
                  Re: CFM rookies not adjusted to Stock Player Scale

                  Why EA? Why not just shut the people up and LISTEN to the sim community?


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                  • redsox4evur
                    Hall Of Fame
                    • Jul 2013
                    • 18169

                    #99
                    Re: CFM rookies not adjusted to Stock Player Scale

                    Originally posted by Gman 18
                    Why EA? Why not just shut the people up and LISTEN to the sim community?


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                    • BestServedCold
                      Banned
                      • Jul 2010
                      • 673

                      #100
                      Re: CFM rookies not adjusted to Stock Player Scale

                      I would have been more surprised if they had fixed it. Typical EA.
                      Last edited by BestServedCold; 08-19-2015, 06:58 PM.

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                      • CheesHd09
                        Rookie
                        • Apr 2010
                        • 195

                        #101
                        Re: CFM rookies not adjusted to Stock Player Scale

                        Originally posted by bloobloouk
                        I know some people are determined for draft class editing to be in the game, but this is not the solution to every problem!!!



                        I and 99% of people want to play CFM with my friends out of the box, we don't want to have to edit every roster, we don't want to have to edit every draft class. Issues like this one should be highlighted to the devs and pressure applied to patch the game to solve the issue.



                        An editor would be a sticking plaster solution for problems that shouldn't be there. When I buy a car I don't want Ford to give me a set of spanners and a welding kit - I expect the car to work!



                        Again, I'd like to reiterate that I fully understand that some people want a draft class editor just for customising, but it really bugs me when those same people try to use game bugs to advance their agenda. We should be able to pick up the game and just play; if EA releases a draft editor to "fix" this I will be more annoyed than if the bug remains in the game!



                        Finally, I'm delighted that Rex and Kolbe are already on this Seriously hoping this can be rectified quickly. I obviously haven't seen the game code in question, but would guess that this should be a relatively simple thing to fix; just editing some of the range limits in the rookie generation script.

                        I agree with that, just have 0 faith in it working out of the box. Would definitely like to have it your way to no draft class editor than not work with one. Doesnt seem to be possible though with problems year after year


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                        • DeuceDouglas
                          Madden Dev Team
                          • Apr 2010
                          • 4297

                          #102
                          Re: CFM rookies not adjusted to Stock Player Scale

                          Originally posted by Chin2112
                          This is a bad example. He is basically #3 in talent and picked in the 1st round with the CPU. He could be that once in a generation talent.

                          The real problem happens if we are finding rookie QBs in the 3rd and 4th with 90thp 75tas 70tam 78tad. Not amazing QBs but their deep acc is better than most QBs right now.
                          This is a good point. I'd like to see what a couple entire draft classes look like to get a real idea of where rookies stand coming in. If there's 25 receivers coming in and they're all mid-to-high 90's in speed then there's definitely a serious problem but if it varies and fluctuates and isn't too out of control then I don't see anything too wrong.

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                          • Syncmastr
                            Rookie
                            • Dec 2012
                            • 0

                            #103
                            Re: CFM rookies not adjusted to Stock Player Scale

                            Like others, I saw this coming as soon as the ratings starting getting released.

                            I do have some hope though, because last year player progression was completely broken at this point, but was patched during early access. For those wondering, you could take any player with 10-15k XP and completely max out all the important attributes. Everyone would of been 99 overall after a year or 2 if it was not fixed.

                            Also, it was the same story last year, people jumping in that topic saying there might not be an issue, they don't see the problem, let's wait and see, etc... I'm not sure if they don't understand what we are saying, or what.
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                            • jfsolo
                              Live Action, please?
                              • May 2003
                              • 12965

                              #104
                              Re: CFM rookies not adjusted to Stock Player Scale

                              Yeah, as soon as we saw those rookie CFM draft pics a while back, this was the likely outcome. They always miss these kinds of things every year. The best outcome is for the rooks to be scaled down, but that is probable six weeks out in a patch, unless it can be fixed in a server side update. An alternate solution is to release a new roster with the current players scaled back up to the old ratings numbers. That would be sub optimal, but it is probably something that could be done in a short period of time.

                              If they has looked at it back when it was first noticed a couple of months ago, then it probably could have been ready for the day one patch, but it seems like it was ignored, unfortunately.
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                              • SyncereBlackout
                                Rookie
                                • Aug 2014
                                • 828

                                #105
                                Re: CFM rookies not adjusted to Stock Player Scale

                                Originally posted by kingkid1313
                                We all know that scheme and such affects player ratings, but we're talking about physical ratings of rookies.. Speed, Acc, etc.. Look at this roookie QB has 92 speed, 88 acc, 92 THP, 86 short, 84 Med, 73 Deep. There is no stock QB in Madden with these physical attributes so incoming rookies shouldn't have them either.



                                Rookie scale is not adjusted to current player scale ratings..It's just that simple.

                                Dear god. What round did this happen in? I hope the first.
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