Scouting points and true value

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  • Sheba2011
    MVP
    • Oct 2013
    • 2353

    #16
    Re: Scouting points and true value

    Originally posted by fballturkey
    That's WAY too many true values. At most you should be able to get 4 or 5. You can fully scout multiple positions. This ruins busts and sleepers.
    Personally I would prefer zero true values, make it a risk and reward system where your always taking a gamble. I am probably going to play without revealing any true values. If it is true that you can fully scout 60 guys you will still be able to find busts and sleepers though, 60 is only about 20% of an entire draft class.

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    • JoedicyMichael
      Rookie
      • May 2012
      • 232

      #17
      Re: Scouting points and true value

      Originally posted by sebennayx
      NFL Teams aren't gifted with the "True Value" of a player...they have to determine that on their own according to specifically scouted positional attributes and their relation to scheme/needs.
      Which is absolutely correct, which brings me to my next point.

      Originally posted by neume1mb
      Exactly. You can unlock so many true values that every draft you do you can have 4-5 first rounders value-wise. It's B.S. I want realism and a challenge.

      I hate that I'm going to have set yet another house rule for myself so I'm not destroying CFM with my team full of superstars.
      Sure, you get the top 3 attributes, but im not quite sure if those 3 specific positional traits make them a auto-matic super-star. I did see a post however, where rookies were said to not be scaled to the starting Madden roster (meaning some rookies could come out the gate swinging)

      However, realistically, a NFL team generally has a whole 1st round scouted based on the fact that their position in the draft can change in a matter of minutes. Its good to get a few picks ahead scouted and a few picks behind scouted if you can, but I think the more scouting points could be better used scouting those back end rounds.
      Hook EM

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      • yankees028
        Pro
        • May 2011
        • 602

        #18
        Re: Scouting points and true value

        I see alot about people complaining about the draft side. I simmed a season last night and I thought in round 2 I hate a complete stud he ended up being a 70 ovr. So to me there is going to be alot more hit and misses. I can post pic if need be.

        Also I would like to note I done two draft's and the highest rated player I have seen is a 82....
        Last edited by yankees028; 08-20-2015, 01:59 PM.
        Madden 20 Underrated Player Guide - 1st post has current updated players.
        https://forums.operationsports.com/f...yer-guide.html

        Former COD Pro / Streamer: xSiQx / CSn1pe

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        • howboutdat
          MVP
          • Nov 2012
          • 1908

          #19
          Re: Scouting points and true value

          Watched a steam today . Seems the average cost is 5,10,15 . if you have scouts that gets a bonus somewhere could be less. He had 175 points per week after week 3. So that = up to 2,625 points , which would equal being able to "fully" scout 87.5 players . As in scout all 3 attributes.

          Seems alittle high for my liking , but i guess time will tell the tell. I think h said if you get scouting bonus for coach you get 200 points , instead of the double you got last year.Still equals up to quite a bit about 100 players fully scouted.
          Yup, i said it !



          Twitter
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          • slingblade73
            Rookie
            • Jun 2003
            • 381

            #20
            Re: Scouting points and true value

            Originally posted by sebennayx
            NFL Teams aren't gifted with the "True Value" of a player...they have to determine that on their own according to specifically scouted positional attributes and their relation to scheme/needs.
            I agree. I was just commenting about the total # of players on the short list.

            Comment

            • yankees028
              Pro
              • May 2011
              • 602

              #21
              Re: Scouting points and true value

              I had a "true value" what looked like stud first rounder and he ended up being a 76.... I have simmed now 3 seasons of drafts now. Still the highest rated player I have seen was a 82
              Madden 20 Underrated Player Guide - 1st post has current updated players.
              https://forums.operationsports.com/f...yer-guide.html

              Former COD Pro / Streamer: xSiQx / CSn1pe

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              • bspring3
                Where is A-Aron
                • Jul 2012
                • 260

                #22
                Re: Scouting points and true value

                Originally posted by howboutdat
                Watched a steam today . Seems the average cost is 5,10,15 . if you have scouts that gets a bonus somewhere could be less. He had 175 points per week after week 3. So that = up to 2,625 points , which would equal being able to "fully" scout 87.5 players . As in scout all 3 attributes.

                Seems alittle high for my liking , but i guess time will tell the tell. I think h said if you get scouting bonus for coach you get 200 points , instead of the double you got last year.Still equals up to quite a bit about 100 players fully scouted.
                Also, if you fully scout those 87 players, you have not scouted even the first level for the remaining 200 players....my guess is you will really only end up fully scouting 40 players or so and sprinkling the remainder among the other players.
                Twitch Stream

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                • jyoung
                  Hall Of Fame
                  • Dec 2006
                  • 11132

                  #23
                  Re: Scouting points and true value

                  Originally posted by neume1mb
                  Can anyone that has the game already verify the few screen shots I've seen?

                  From what I understand you have 150 points per week, and it costs 3 pts to unlock 1st (best) trait, 7 pts. for 2nd best, and only 11 for true value?


                  I'm going to be super bummed if this is still the case because that would make it way too easy to unlock true value for at least half the draft class. Completely ruins the draft for me.
                  The values are typically:

                  5 points (best trait)
                  10 points (second best trait)
                  15 points (third best trait)

                  But that's not always the case. Sometimes the values are:

                  3 points (best trait)
                  7 points (second best trait)
                  11 points (third best trait)

                  I'm not sure why the values are different for certain players.

                  But here's some pre-combine and post-combine scouting in action:

                  <iframe width="540" height="315" src="https://www.youtube.com/embed/clPSDoIVVnI" frameborder="0" allowfullscreen></iframe>

                  You can start pre-combine scouting in week 3. Then later on, three weeks after the Super Bowl, you'll get combine results for the entire rookie class for free.

                  Comment

                  • Zuke
                    Rookie
                    • Aug 2008
                    • 179

                    #24
                    Re: Scouting points and true value

                    Originally posted by jyoung
                    The values are typically:

                    5 points (best trait)
                    10 points (second best trait)
                    15 points (third best trait)

                    But that's not always the case. Sometimes the values are:

                    3 points (best trait)
                    7 points (second best trait)
                    11 points (third best trait)

                    I'm not sure why the values are different for certain players.
                    They are lower cause they have a scout that gives a discount.

                    They never changed the scouts so they are the same as last year and have traits that appear useless like WR Speed. Maybe that counts for a discount on WR.

                    Comment

                    • DeuceDouglas
                      Madden Dev Team
                      • Apr 2010
                      • 4297

                      #25
                      Re: Scouting points and true value

                      Great video, really appreciate that. I still think true talent is awful especially for the solo CFM player. Seems like it is exactly what I figured it would be. Would much rather get something like four or five attributes and no "true talent". Also, hopefully there won't be too many guys like this:



                      Kenny Kenny? Still don't understand why we can't at least edit names for stuff like that but that's besides the point. I actually really like the way scouting looks and the menus and how everything's in front of you. It's a big improvement on last year.

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                      • Jm0ney2001
                        MVP
                        • Nov 2003
                        • 1352

                        #26
                        Re: Scouting points and true value

                        The man so nice they named him twice

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                        • Beelzebot44
                          Rookie
                          • Dec 2013
                          • 125

                          #27
                          Re: Scouting points and true value

                          I still think the best way to implement scout hiring is instead of giving them a discount on random things, have their accuracy affected. So if they give you a true grade of say, 78, depending on how good your scout is it might actually be anywhere from 68 to 88 or something. The better the scout the smaller the range.

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                          • MooseBoyJ
                            I am Batmoose
                            • Jul 2012
                            • 0

                            #28
                            Re: Scouting points and true value

                            Guys take time to really look at the combine results.... they look well done. They rank them in their own class and each drill directly effects a rating. I'm psyched for this year's scouting and drafting technique. Lose 50% of your points every week, cheaper unlocks, free combine results.
                            Build The Monster
                            T-Wolves, Colts, & Cards (STL)

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                            • neume1mb
                              Banned
                              • Aug 2013
                              • 98

                              #29
                              Re: Scouting points and true value

                              Thanks for the video.

                              A nice surprise was no 24 year old rookies, I don't think I saw any which is cool, that always was an annoyance to me.

                              I'm still not a fan of the RB's though, it seems like they're always 190 lb scat backs or 240 bruisers. Where are the 220 lb RB's?

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