Auto Sub sliders still not working in CFM
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Re: Auto Sub sliders still not working in CFM
I think most of us get that. But understand that doesn't magically make auto subs sliders work it just simulates having players sub out more (including o linemen)Comment
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Re: Auto Sub sliders still not working in CFM
Not that this is news to anyone familiar with the issue, but I ran an experiment for myself last night to educate myself on the auto-subs issue (I typically have managed subs myself using formation subs). Unless noted, all game settings and sliders are at their default values.
First, I ran a Play Now game with the Cowboys with the RB auto-sub sliders at 99/100. My RB1, Joseph Randle, is pulled from the game after one to three plays, depending mostly on the length of the run. Most of the time, closer to one then three.
Second, I ran a CFM game with the Cowboys with the CFM RB auto-sub sliders at 99/100. My RB1, again Joseph Randle, is pulled out of the game after about a dozen straight runs, and not before his icon on the play call screen is a deep red indicating that he was extremely gassed.
Finally, I ran a CFM game with BOTH by Play Now and CFM RB auto-sub sliders at 99/100, just to make sure this wasn't some silly edge case where the game was using the wrong sliders. No dice, same result as before; I have to grind Randle into a fine paste before he subs out.
My educated guess based on these observations is that, within CFM, auto-subs are locked to their default values and the settings have no effect. Hopefully this is something Tiburon looks at fixing in the future, because managing substitutions on one's own with the current formation subs interface is painful.
Has anyone notified Kolbe or anyone else?Comment
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Re: Auto Sub sliders still not working in CFM
I'm not arguing taste at all. I just dont think that auto subs would fix your problem. Formation subs would. For example, a player like Suh plays damn near every down at DT while a DT like Knighton plays 2-3 plays then rests. Setting auto subs at any level would either lead to Suh being subbed when he doesnt get subbed or players like Knighton being kept in too long.
CCM is 4 yrs old and the Autosub sliders work on Play now (and have been for the past few years). So I dont know how this issue has been around for a decade? We all would like to see this fixed but I dont know if a fix would actually help your issue with the game that much,
EACH CFM im analyzing different variables and scenarios.
Aholbert for the reference on subs: N. Suh only participated in 81% of defensive snaps for DET last season ranking him 4th on defense Behind Deandre Levy (100% played every defensive snap) Darius Slay 96% & Rasheen Mathis 97.9%
out of 100 top defensive downs played % 38 players are Linebacker or Dline.. Rest of top 100 is Secondary players
#1 rank is 100% TJ mcdonald STL & Levy DET
100 rank is 84%
In regards to madden I do believe 60 fatigue works well enough.
Played the Eagles in 1 CFM as dolphins(player) and Demarco Murray had 16 carries to ryan matthews 8 carries to sproles 4 carries
9 mins no accel clock they ran for 187yards combinedCatch Madden 15/ NBA 2k15 Footage on my Twitch Channel
TopShotGwaup15
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Gleezybaby43Comment
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Re: Auto Sub sliders still not working in CFM
I have fatigue set at 60 and am using the same exact auto sub sliders from Madden 15 (developed by aholbert32).
They work excellent. I get back-up RB's getting anywhere from 5-10 carries depending on the flow of the game. When I played the Rams they were rotating Tre Mason and Gurley a lot.
#3 and 4 WR's get some work as well on long drives.
DE/DT's get some rotation on long drives as well.
And most importantly I have not seen any player leave and never come back. This is playing 8 CFM games so far with various teams on 15 minute quarters with 18 second accelerated clock.
They are for CFM only. Not PLAY NOW games.
I am actually dropping down to 13 minute quarters now. And I expect them to be just as good there as well. I know these settings work well with 12-15 quarters with at least a 20 second rundown.
They work well enough to enjoy the game. Coupled with me doing some formation subbing.
When the patch drops I am running a 32 man CFM and setting the auto subs for every team. yah some front end work.....but this is a legit workaround to get a good (if not perfect which I never expect with video games) experience.
Check them out in the slider sub forum.
I'm actually glad CFM is bugged because it enables me to be such a lab rat.
CFM testing is fun with finding these issues although I am 10 games in a doplhins CFM
9 minutes no accel
52 injury 57 fatigue
I am seeing subs everywhere and I like it because only a handful of guys in NFL play over 98% of snaps.
I dont mind back up lineman coming in,They deserve to play and they do in real life when big men get hurt are just gassed.
I am facing back up wide recievers for a few plays on long drives. Over the course of a season it is encouraging seeing guys can get reps this year.
NO it isnt working functionally, but here are my CPU splits for subs
Week 1 vs WAS - Morris 15 carries/ Redd 5
WK2 JAX- D.Robinson 8 carries/ Gerhart 7 carries / Yeldon 2
Wk 3 BUF- McCoy 21/ jackson 10
WK 4 - NYJ - Ivory 16 / richardson 5 stacy 3
moral of the trend im getting around 7-11 back up carries a game.
One of the biggest things I nottice is if the CPU isnt having success with run game you wont see back ups getting ample totes.
WR rotation I am pleased with
Dline subs need to pay attention more but my line is subbing actively.Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
TopShotGwaup15
http://www.twitch.tv/topshotgwaup15
Suscribe on Youtube
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Gleezybaby43Comment
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Re: Auto Sub sliders still not working in CFM
This might already have been asked (haven't read the whole thread), but everyone is changing the sub sliders within CFM itself, yeh? (Via options)
I think my CFM sliders are working, HB rarely gets subbed (set to 80 out - 88 in)Comment
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Re: Auto Sub sliders still not working in CFM
Not that this is news to anyone familiar with the issue, but I ran an experiment for myself last night to educate myself on the auto-subs issue (I typically have managed subs myself using formation subs). Unless noted, all game settings and sliders are at their default values.
First, I ran a Play Now game with the Cowboys with the RB auto-sub sliders at 99/100. My RB1, Joseph Randle, is pulled from the game after one to three plays, depending mostly on the length of the run. Most of the time, closer to one then three.
Second, I ran a CFM game with the Cowboys with the CFM RB auto-sub sliders at 99/100. My RB1, again Joseph Randle, is pulled out of the game after about a dozen straight runs, and not before his icon on the play call screen is a deep red indicating that he was extremely gassed.
Finally, I ran a CFM game with BOTH by Play Now and CFM RB auto-sub sliders at 99/100, just to make sure this wasn't some silly edge case where the game was using the wrong sliders. No dice, same result as before; I have to grind Randle into a fine paste before he subs out.
My educated guess based on these observations is that, within CFM, auto-subs are locked to their default values and the settings have no effect. Hopefully this is something Tiburon looks at fixing in the future, because managing substitutions on one's own with the current formation subs interface is painful.Comment
-
Re: Auto Sub sliders still not working in CFM
My educated guess based on these observations is that, within CFM, auto-subs are locked to their default values and the settings have no effect. Hopefully this is something Tiburon looks at fixing in the future, because managing substitutions on one's own with the current formation subs interface is painful.Comment
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Re: Auto Sub sliders still not working in CFM
Are players disappearing in CFM like they do in Play Now?Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin BadgersComment
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Re: Auto Sub sliders still not working in CFM
Curious if anybody has tried this...
In 32 team CFM since you can then edit Auto Subs for all teams... For teams with 2 RB and RBBC systems, does raising RB Auto Sub Out in the 85-90 range spread out the carries better?
So would look like this:
RB Sub Out: 85-90
RB Sub In: 90Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin BadgersComment
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Re: Auto Sub sliders still not working in CFM
Curious if anybody has tried this...
In 32 team CFM since you can then edit Auto Subs for all teams... For teams with 2 RB and RBBC systems, does raising RB Auto Sub Out in the 85-90 range spread out the carries better?
So would look like this:
RB Sub Out: 85-90
RB Sub In: 90Comment
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Re: Auto Sub sliders still not working in CFM
Sent from my LG G2 using TapatalkMilwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin BadgersComment
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Re: Auto Sub sliders still not working in CFM
I have heard of people that did get them to work in cfm. I am so confused on this. Sone say they work others say no matter what they don't. How can we get the auto subs working in cfm and also in play now modeComment
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Re: Auto Sub sliders still not working in CFM
People that sa got them to work are confusing auto subs with auto sub sliders. Auto subs work. Sliders do not. You can test it for yourself. Tune play now sliders to any extreme level were you'd be guaranteed to see an effect and in play now you will see the effect. In cfm you wont. Most people just turn fatigue up to get more subs but that doesn't really fix any of the issues with it.Comment
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