Madden 2016 team specific playbooks / everything playbooks

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  • vannwolfhawk
    MVP
    • Jun 2009
    • 3412

    #121
    Re: Madden 2016 team specific playbooks / everything playbooks

    Originally posted by SwaggerCoach
    Downloaded your Packers playbook and played as the Bears against them.

    Man...you weren't kidding. Rogers carved me to pieces! The Bears defense is terrible lol.

    Great work on this.

    In my game, they passed over 25 times and ran only 6 though. Even when comfortably ahead. Other than that, this was awesome! Great job!!!


    Sent from my iPhone using Tapatalk
    Man wish I could try those.

    Here is what I've found in testing. I've still been tweaking Seahawks playbook because when I test them they pass way to much no matter the situation. I even rated like 40 run plays a 5 star and all passing plays in a 1st down situation to a 1 star. That still didn't make a difference. The thing is I didn't have but a couple run plays rated a 1 or half star so if the CPU randomly selected a 1 star play (they do just as much as they call a 5 star I've noticed) then it will be a pass 90% of time if you had 1 run play and 9 pass plays rated 1 star.

    What I just figured out with redoing star ratings is this. You need to evenly put pass and running plays in a certain star rating. So what I did was for the Seahawks was on 1st down for example I put only 2-5 stars with running plays only. Then on 1 star and a half of star I put let's say 10 passing plays and 10 running plays each rated the same. Now I'm FINALLY getting a better pass to run ratio. It's not how you think it would work. You would think it would call the top rated plays more often. Now it will call the top rated plays 1st in a star rating so if I had a shotgun draw play at the top of the 20 1 star rated plays it will call that first more often. It's random though but it will call the top 5 plays over the bottom 5 in a star rating I've noticed. It also seems like they run 1 star plays maybe even more than 5 star plays?

    I hope that makes sense. I've been testing this for 4 days and finally figured that all out. So, hence why you might see more pass then run I'm assuming in some playbooks.
    Last edited by vannwolfhawk; 08-31-2015, 05:36 PM.
    Basketball Playbooks
    http://www.nextplayhoops.com

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    • Badguy1985
      Rookie
      • Jul 2009
      • 158

      #122
      Re: Madden 2016 team specific playbooks / everything playbooks

      Originally posted by vannwolfhawk
      Man wish I could try those.

      Here is what I've found in testing. I've still been tweaking Seahawks playbook because when I test them they pass way to much no matter the situation. I even rated like 40 run plays a 5 star and all passing plays in a 1st down situation to a 1 star. The thing is I didn't have but a couple run plays rated a 1 or half star . That still didn't make a difference.

      What I just figured out with redoing star ratings is this. You need to evenly put pass and running plays in a certain star rating. So what I did was for the Seahawks was on 1st down for example I put only 2-5 stars with running plays only. Then on 1 star and a half of star I put let's say 10 passing plays and 10 running plays each rated the same. Now I'm FINALLY getting a better pass to run ratio. It's not how you think it would work. You would think it would call the top rated plays more often. Now it will call the top rated plays 1st in a star rating so if I had a shotgun draw play at the top of the 20 1 star rated plays it will call that first more often. It's random though but it will call the top 5 plays over the bottom 5 in a star rating I've noticed. It also seems like they run 1 star plays maybe even more than 5 star plays?

      I hope that makes sense. I've been testing this for 4 days and finally figured that all out. So, hence why you might see more pass then run I'm assuming in some playbooks.
      That makes sense and is probably my issue because I pretty much lumped the plays for each situation into about 3 groups -- 2*, 3*, and 4*. I was hoping they'd get called accordingly.

      I'll take a fresh look tonight if I can.

      Sent from my Nexus 6 using Tapatalk

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      • SwaggerCoach
        MVP
        • Oct 2011
        • 1342

        #123
        Re: Madden 2016 team specific playbooks / everything playbooks

        Originally posted by vannwolfhawk
        Man wish I could try those.

        Here is what I've found in testing. I've still been tweaking Seahawks playbook because when I test them they pass way to much no matter the situation. I even rated like 40 run plays a 5 star and all passing plays in a 1st down situation to a 1 star. That still didn't make a difference. The thing is I didn't have but a couple run plays rated a 1 or half star so if the CPU randomly selected a 1 star play (they do just as much as they call a 5 star I've noticed) then it will be a pass 90% of time if you had 1 run play and 9 pass plays rated 1 star.

        What I just figured out with redoing star ratings is this. You need to evenly put pass and running plays in a certain star rating. So what I did was for the Seahawks was on 1st down for example I put only 2-5 stars with running plays only. Then on 1 star and a half of star I put let's say 10 passing plays and 10 running plays each rated the same. Now I'm FINALLY getting a better pass to run ratio. It's not how you think it would work. You would think it would call the top rated plays more often. Now it will call the top rated plays 1st in a star rating so if I had a shotgun draw play at the top of the 20 1 star rated plays it will call that first more often. It's random though but it will call the top 5 plays over the bottom 5 in a star rating I've noticed. It also seems like they run 1 star plays maybe even more than 5 star plays?

        I hope that makes sense. I've been testing this for 4 days and finally figured that all out. So, hence why you might see more pass then run I'm assuming in some playbooks.

        So what you're saying is out of let's say 80 plays on first down for example...each star rating is its own group. So if I have 20 3 star rated plays and they are all pass plays, even though I have 20 run plays rated 4 stars, the CPU will pass over and over again if it starts repeatedly picking plays on the 3 star group?

        So the solution is to properly balance each star rating for situation?

        So for example, out of 80 plays for 1st down, if I want the CPU to run more than pass, I need to make sure each "star group" has more run than pass plays in it. For example, out of 20 4 star plays, I can make 13 runs and 7 passes. Then out of 20 3 star plays, I should again pick like 13 run plays and 7 passes?

        Hope that makes sense.


        Sent from my iPhone using Tapatalk

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        • Badguy1985
          Rookie
          • Jul 2009
          • 158

          #124
          Re: Madden 2016 team specific playbooks / everything playbooks

          I'm wondering if I try to make as many star groups as possible if that will help the plays get called. For each situation I mean divide them into half star, one, one and a half, all the way up to 5. If it likes to move between the star groups then give it as many as possible.

          Sent from my Nexus 6 using Tapatalk

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          • vannwolfhawk
            MVP
            • Jun 2009
            • 3412

            #125
            Re: Madden 2016 team specific playbooks / everything playbooks

            Originally posted by SwaggerCoach
            So what you're saying is out of let's say 80 plays on first down for example...each star rating is its own group. So if I have 20 3 star rated plays and they are all pass plays, even though I have 20 run plays rated 4 stars, the CPU will pass over and over again if it starts repeatedly picking plays on the 3 star group?

            So the solution is to properly balance each star rating for situation?

            So for example, out of 80 plays for 1st down, if I want the CPU to run more than pass, I need to make sure each "star group" has more run than pass plays in it. For example, out of 20 4 star plays, I can make 13 runs and 7 passes. Then out of 20 3 star plays, I should again pick like 13 run plays and 7 passes?

            Hope that makes sense.


            Sent from my iPhone using Tapatalk
            Exactly! I just locked this down today and had to go change each formations ratings in each situation. Now the Seahawks are playing amazing!

            So what I did in let's say 3rd down and medium. I wanted CPU ai to maybe run of 3rd and 3 or 4 so I rated 5 star, 4 star, etc with 10 plays per star with 7-8 pass plays and 2-3 run plays. But for 1st down I rated stars 2-5 with only run plays and the 1 star has 50/50 run and pass. Now I get the variety on 1st down. I'd still say they pass on 1st 30-40% of the time so it keeps me on my toes. Same with 3rd and medium situations. It's a pain but I played maybe 10 games or so and tested while watching every play the CPU called to try and make sense of it. Now we know! Should be easy from here on out!

            By the way it's the same with defense. The Seahawks were blitzing too much. But on defense it's a bit different as they call the 5 star plays more than the 1 star plays. So o put all zone blitz as a 1 star and all zero or man blitzes as a half star (a few 1 star). I am loving the CPU Seahawks defense! They mix it up and I know cover 1, and 3 are being played slot but they are mixing zone blitzes and I'm not sure what the hell they are doing! Loving it! I just wish I could upload these as I'm done with both as I feel good after testing.
            Basketball Playbooks
            http://www.nextplayhoops.com

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            • vannwolfhawk
              MVP
              • Jun 2009
              • 3412

              #126
              Re: Madden 2016 team specific playbooks / everything playbooks

              Originally posted by Badguy1985
              I'm wondering if I try to make as many star groups as possible if that will help the plays get called. For each situation I mean divide them into half star, one, one and a half, all the way up to 5. If it likes to move between the star groups then give it as many as possible.

              Sent from my Nexus 6 using Tapatalk
              That's what I did but don't think it's necessary actually? Maybe depends on how many plays you have in a situation...
              Basketball Playbooks
              http://www.nextplayhoops.com

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              • SwaggerCoach
                MVP
                • Oct 2011
                • 1342

                #127
                Re: Madden 2016 team specific playbooks / everything playbooks

                Originally posted by Badguy1985
                I'm wondering if I try to make as many star groups as possible if that will help the plays get called. For each situation I mean divide them into half star, one, one and a half, all the way up to 5. If it likes to move between the star groups then give it as many as possible.

                Sent from my Nexus 6 using Tapatalk

                Yeah that's a great idea.




                Sent from my iPhone using Tapatalk

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                • SwaggerCoach
                  MVP
                  • Oct 2011
                  • 1342

                  #128
                  Re: Madden 2016 team specific playbooks / everything playbooks

                  I wonder if the devs knew over rating plays would lead to the game crashing when the CPU tries to utilize a playbook and that's why they rated so few for each situation? (To eliminate all chance of it happening)

                  Just a thought.


                  Sent from my iPhone using Tapatalk

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                  • Badguy1985
                    Rookie
                    • Jul 2009
                    • 158

                    #129
                    Re: Madden 2016 team specific playbooks / everything playbooks

                    Originally posted by vannwolfhawk
                    That's what I did but don't think it's necessary actually? Maybe depends on how many plays you have in a situation...
                    I have a lot in the more flexible situations like early downs or short yardage. Play variety was good, just a bit pass heavy.

                    I'll give it some thought and a few test runs.

                    Sent from my Nexus 6 using Tapatalk

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                    • ASUBoy93
                      Pro
                      • Feb 2013
                      • 507

                      #130
                      Re: Madden 2016 team specific playbooks / everything playbooks

                      Jeez, Vann. Every time you talk about your 'Hawks playbook I get irrationally jealous. Curse you PS4/Xbox1 cross platform limitations!!

                      Man, I want that Seahawks defense. And offense. And everything currently on the Xbox1 share list.
                      "I'm all about that action, boss." - Marshawn Money Lynch

                      NFL: Seattle Seahawks
                      NBA: Phoenix Suns
                      MLB: Arizona D-Backs
                      NHL: Arizona Coyotes
                      NCAA: Arizona State Sun Devils/Florida Gators

                      Comment

                      • BL8001
                        MVP
                        • Jul 2010
                        • 1884

                        #131
                        Re: Madden 2016 team specific playbooks / everything playbooks

                        Swagger, grabbed your panthers file.

                        Played as cowboys in carolina. It was a hell of a game and the cpu O put up much more of a fight. I won 24-17.

                        Only issue is what has cropped up in the last 2 pages of posts.

                        Limited cpu rush attack.

                        I did stop the run for a loss 3 times for about a net of -8 yards. So we are still talking cpu run game being 10 yards or less.

                        Sample size was 1 game.

                        The punt returns are zero because we both were penalized on every punt of the 2 for them and 2 for me. So ignore the zeroes there.

                        resident curmudgeon

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                        • Badguy1985
                          Rookie
                          • Jul 2009
                          • 158

                          #132
                          Re: Madden 2016 team specific playbooks / everything playbooks

                          Originally posted by SwaggerCoach
                          I wonder if the devs knew over rating plays would lead to the game crashing when the CPU tries to utilize a playbook and that's why they rated so few for each situation? (To eliminate all chance of it happening)

                          Just a thought.


                          Sent from my iPhone using Tapatalk
                          I kind of think they probably didn't have time to really get into it. The star ratings that are there are mostly the generic plays with a couple of the shot plays added in. (A lot of times in odd situations. They probably carried over the stars from last year and added the shots.)

                          A lot of the team specific route combos didn't get star ratings, which is weird to me because some of them are fantastic. I recognize some of the Packer ones from games I watched.

                          Sent from my Nexus 6 using Tapatalk
                          Last edited by Badguy1985; 08-31-2015, 08:19 PM.

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                          • Badguy1985
                            Rookie
                            • Jul 2009
                            • 158

                            #133
                            Re: Madden 2016 team specific playbooks / everything playbooks

                            Reply fail from my Nexus 6 using Tapatalk

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                            • vannwolfhawk
                              MVP
                              • Jun 2009
                              • 3412

                              #134
                              Re: Madden 2016 team specific playbooks / everything playbooks

                              Originally posted by BL8001
                              Swagger, grabbed your panthers file.

                              Played as cowboys in carolina. It was a hell of a game and the cpu O put up much more of a fight. I won 24-17.

                              Only issue is what has cropped up in the last 2 pages of posts.

                              Limited cpu rush attack.

                              I did stop the run for a loss 3 times for about a net of -8 yards. So we are still talking cpu run game being 10 yards or less.

                              Sample size was 1 game.

                              The punt returns are zero because we both were penalized on every punt of the 2 for them and 2 for me. So ignore the zeroes there.

                              This is a slider issue...
                              Basketball Playbooks
                              http://www.nextplayhoops.com

                              Comment

                              • SwaggerCoach
                                MVP
                                • Oct 2011
                                • 1342

                                #135
                                Re: Madden 2016 team specific playbooks / everything playbooks

                                Originally posted by BL8001
                                Swagger, grabbed your panthers file.



                                Played as cowboys in carolina. It was a hell of a game and the cpu O put up much more of a fight. I won 24-17.



                                Only issue is what has cropped up in the last 2 pages of posts.



                                Limited cpu rush attack.



                                I did stop the run for a loss 3 times for about a net of -8 yards. So we are still talking cpu run game being 10 yards or less.



                                Sample size was 1 game.



                                The punt returns are zero because we both were penalized on every punt of the 2 for them and 2 for me. So ignore the zeroes there.




                                Great Scott Marty! The rushing yards!!! Wow that's ugly lol.

                                How often did the Panthers throw VS run?


                                Sent from my iPhone using Tapatalk

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