Man wish I could try those.
Here is what I've found in testing. I've still been tweaking Seahawks playbook because when I test them they pass way to much no matter the situation. I even rated like 40 run plays a 5 star and all passing plays in a 1st down situation to a 1 star. That still didn't make a difference. The thing is I didn't have but a couple run plays rated a 1 or half star so if the CPU randomly selected a 1 star play (they do just as much as they call a 5 star I've noticed) then it will be a pass 90% of time if you had 1 run play and 9 pass plays rated 1 star.
What I just figured out with redoing star ratings is this. You need to evenly put pass and running plays in a certain star rating. So what I did was for the Seahawks was on 1st down for example I put only 2-5 stars with running plays only. Then on 1 star and a half of star I put let's say 10 passing plays and 10 running plays each rated the same. Now I'm FINALLY getting a better pass to run ratio. It's not how you think it would work. You would think it would call the top rated plays more often. Now it will call the top rated plays 1st in a star rating so if I had a shotgun draw play at the top of the 20 1 star rated plays it will call that first more often. It's random though but it will call the top 5 plays over the bottom 5 in a star rating I've noticed. It also seems like they run 1 star plays maybe even more than 5 star plays?
I hope that makes sense. I've been testing this for 4 days and finally figured that all out. So, hence why you might see more pass then run I'm assuming in some playbooks.
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