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  • #1
    Napoleon10
    Rookie
    • Aug 2014
    • 76

    Catch traits


    I haven't seen this answered anywhere. What exactly does having for example, an aggressive catch trait do? Will the receiver get more favorable animations, better catch chance, or what? I don't know if I've really noticed a difference.
  • #2
    DatDudeKoop
    Rookie
    • Apr 2014
    • 26

    Re: Catch traits


    Re: Catch traits

    XBONE/PS4:
    Y/Triangle - Aggressive
    X/Square - Run After Catch (RAC)
    A/X - Possession

    The three different buttons for catching are how your receiver approaches the catch.

    Y/Triangle is a complete balls to the walls get the ball at all costs. Using the Aggressive catch will make your receiver go after the ball but could result in a dropped pass as well as no further yards after the catch. I suggest using this option in deep ball or jump ball situations where defenders could pick the ball off or deflect it

    X/Square is a run after catch option where your receiver will catch the ball in stride. Try not to use this if there is a pending defender waiting to blow you up. It is great to get a bunch of yards after the catch, because you are not slowing down or jumping in the air to catch the ball. This is an effective option for crossing routes, out, or posts where you have some room to run. Be weary of using this on the sideline, for it will not help you get two feet in bounds

    A/X in purely possession. The receiver is not worried about anything but securing the ball. This option will deter extra yards, but it is the best choice for making sure your receiver catches the ball. This is effective on the sidelines and in situations like 3rd and 4th down, where securing the catch is really all that matters.

    * Once you can tie these options in with the Trigger/Bumper options that throw the ball high and low, as well as the directional passing with the joystick, your passing game will improve dramatically.
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    • #3
      Hooe
      All-Star Member
      • Aug 2002
      • 21556

      Re: Catch traits


      Re: Catch traits

      I believe the catch traits affect what sorts of catches the AI will attempt with that player without any user interaction.

      Comment

      • #4
        Napoleon10
        Rookie
        • Aug 2014
        • 76

        Re: Catch traits


        Re: Catch traits

        Originally posted by DatDudeKoop
        XBONE/PS4:
        Y/Triangle - Aggressive
        X/Square - Run After Catch (RAC)
        A/X - Possession

        The three different buttons for catching are how your receiver approaches the catch.

        Y/Triangle is a complete balls to the walls get the ball at all costs. Using the Aggressive catch will make your receiver go after the ball but could result in a dropped pass as well as no further yards after the catch. I suggest using this option in deep ball or jump ball situations where defenders could pick the ball off or deflect it

        X/Square is a run after catch option where your receiver will catch the ball in stride. Try not to use this if there is a pending defender waiting to blow you up. It is great to get a bunch of yards after the catch, because you are not slowing down or jumping in the air to catch the ball. This is an effective option for crossing routes, out, or posts where you have some room to run. Be weary of using this on the sideline, for it will not help you get two feet in bounds

        A/X in purely possession. The receiver is not worried about anything but securing the ball. This option will deter extra yards, but it is the best choice for making sure your receiver catches the ball. This is effective on the sidelines and in situations like 3rd and 4th down, where securing the catch is really all that matters.

        * Once you can tie these options in with the Trigger/Bumper options that throw the ball high and low, as well as the directional passing with the joystick, your passing game will improve dramatically.
        I appreciate the reply, but we know what the buttons do

        Some WRs have traits for certain catches and you can purchase the traits in CFM. I would like to know what effect the TRAITS have on gameplay. You could do a possession catch with anyone, but does it make a difference whether or not the receiver has the possession trait.

        Comment

        • #5
          redsox4evur
          Hall Of Fame
          • Jul 2013
          • 18168

          Re: Catch traits


          Re: Catch traits

          Originally posted by Napoleon10
          I appreciate the reply, but we know what the buttons do

          Some WRs have traits for certain catches and you can purchase the traits in CFM. I would like to know what effect the TRAITS have on gameplay. You could do a possession catch with anyone, but does it make a difference whether or not the receiver has the possession trait.
          What CM said...
          Originally posted by CM Hooe
          I believe the catch traits affect what sorts of catches the AI will attempt with that player without any user interaction.
          Follow me on Twitter

          Comment

          • #6
            Datninja619
            MVP
            • Jul 2012
            • 1918

            Re: Catch traits


            Re: Catch traits

            Yeah, the catch traits determine if that player will attempt that type of catch.

            I noticed that with K Allen in my Chargers franchise. A few times I attempted , but don't recall ever coming down with any despite his CIT in the 90s. I bought the Agg catch trait and he began completing them more.

            Comment

            • #7
              Napoleon10
              Rookie
              • Aug 2014
              • 76

              Re: Catch traits


              Re: Catch traits

              Thanks guys, I just thought it was a bit more to it. Do if they have more than one trait, I guess it 50-50s what type of catch they attempt? Seems pointless being that the user can decide which catch the receiver should attempt...

              Comment

              • #8
                SpyPirates
                Rookie
                • Dec 2014
                • 296

                Re: Catch traits


                Re: Catch traits

                Originally posted by Napoleon10
                Thanks guys, I just thought it was a bit more to it. Do if they have more than one trait, I guess it 50-50s what type of catch they attempt? Seems pointless being that the user can decide which catch the receiver should attempt...
                Yeah it's mostly pointless except for the short passes where it can be hard to change which animation they're using. Also, it's good for the coach mode guys or other players who like to minimize user inputs on multiple players (like "no switch" players on defense)
                Cow. Boys.

                Comment

                • #9
                  berad88
                  MVP
                  • Aug 2008
                  • 1211

                  Re: Catch traits


                  Re: Catch traits

                  I am one of those people that does not like to do things that the cpu will not do and I feel that to much user input can actually hurt game play.
                  It's nice to know that you can let the ai determine the type of catch depending on the players traits instead of trying to manually aggressive catch with every player every play.

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