Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Is accelerated clock work in CFM for user vs CPU games?Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
@RexDEAFootball Will you be increasing speed of veteran players on the Friday roster update ?@oml1294 Yes. Especially for older guys who have been in the league for awhile.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I know this is probably a dumb post, but I am gonna try and turn off intentional grounding in the penalty section during CFM and see if this helps. Its the only thing I can think of without physically going to Florida and losing my mind with EA"Im all jacked up on mountain dew!"
" Im just a big hairy american winning machine"Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I'm not sure that they actually knew what was causing the LT regression, because it seems clear that they didn't fix it. I get the feeling that they will probably just stay silent on the issue and fix it in the next patch 6 weeks from now, but without mentioning in those patch notes that they did so.
I hope that some issues are ameliorated when the new roster comes out, but right now CFM seems like a complete disaster.
This is not a good sign when it comes to other things which are still not fixed, it's hard to have confidence they will understand how to fix those other things.
Especially when these 6 (below) things are still there, AND another user just discovered another issue with QB and O-line AWR issues on CPU teams:
http://www.operationsports.com/forum...ogression.html
So to be clear, the following 6 things are still un-fixed?
-LT's still regress PBK severely because they give up a lot of sacks in simmed games. So the excessive sacks in simmed games still causes excessive LT regression. (This is frustrating since the notes say they fixed it, but clearly they did not. All CPU controlled teams will have severe LT regression since I sim all CPU games in a CFM)
-Auto-Sub sliders work perfect in "Play Now" but do not work in CFM, even if set exactly the same as in Play Now (has been like this for years, I'm amazed it's still un-fixed). So even if you set Auto-subs how you want in CFM, the auto-subs behave as if they. are at default, like you haven't changed anything. This has been this way since M12 or M13 at least. This is as perplexing as when the wind arrow pointed backwards for 3 years which they only finally fixed last year...FIX AUTO-SUBS ALREADY!
-Camera settings (like turning off tackle cone and zoom settings) do not save. So you have to turn them off each time. (this is minor but still super annoying)
-Rookies in draft classes still have inflated speed ratings. (this is also frustrating since they fixed inflated Deep Acc rookie ratings for QB's in draft classes but neglected to fix Speed) (supposedly they will fix this on Friday by scaling up the stock roster to have higher speeds to match Rookie Classes, if this is the case I guess that's OK.... but it also means we are still waiting to start a CFM)
-XP and FG kicks are still glitched, I don't see it in the patch notes. Occasionally when I hit full power on the kick meter, the football goes flying off to the side as if someone blocked it, and I miss the FG.
-Is XP gained still very low? I haven't bothered to go far in a CFM since they told us not to, but I keep seeing people say that the XP they're earning is very low so thus its hard to progress players.
But I guess I'll wait another 4-6 weeks for another patch, and wait for a CFM until then.
Madden becomes a coaster yet again for a while, but I'll keep my fingers crossed I guess.Comment
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I may be in the minority, but I just deal with the issues and play. I know that isn't ideal and it let's EA off of the hook, but until they have some competition, this is what you will get. I actually really like the game play this year. I'm a Bucs fan, so the LT issue is normal. I'm always running for my life. Hopefully they can come up with something to make everyone happy. After all, we do fork out $60 one way or another.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I just think there have been way too many features functioning as variables added to CFM over the years. From new player attribute types, to XP, to drive goals. Probably time to take a good look at the mode, scale back the variables, get a good core sim engine, and progression engine working within it, and get it working in a predictable, and reliably tuneable manner.
I love the gameplay this year, and I appreciate how they've tried to build some depth in CFM in recent years, but I feel like the features have missed the mark and only complicated existing issues with the sim engine ten fold.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Yeah I just played a game where my reciever was invisible from the start. I knew he was there, saw the corner playing press man, from the animation I knew my receiver wasn't jammed, guessed on the timing of the out route, connected and I was left with a ball running up field held by the invisible reciever. Just the ball. Year 2015.Comment
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Re: Madden NFL 16 Patch Available Now, Roster Update Scheduled For Friday
Haven't been on to play and there are too many pages so has super sim stats for offense been fixed? I know they tuned pocket passers to not run as much but it seems every offense runs the ball majority of the time no matter what. Leading to decent running yards but like 50 yards passingComment
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Re: Madden NFL 16 Patch Available Now, Roster Update Scheduled For Friday
Haven't been on to play and there are too many pages so has super sim stats for offense been fixed? I know they tuned pocket passers to not run as much but it seems every offense runs the ball majority of the time no matter what. Leading to decent running yards but like 50 yards passing
So they tuned pocket QB's "not" to run.? It appears it the opposite as pocket QB's are running too much
Sent from my broken iPhone using my data I can't affordRule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
Rule #2: Never use your real name.
Rule #15: Fight the urge to tell the truth.
Rule #30: Know the playbook so you can call an audible.
Twitter: @318TA621Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Cutler's stats at halftime, 12 for 13 130 yards 1td 1 int 7 rushes for 47 yards.
Not tryna take someone out of coverage to spy jay Cutler lolComment
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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I just want to make one small comment.
I've been behind EA since last year and love Rex is on the team. The game is far better than it has ever been.
BUT!!!!!
EA QA team should all be fired or add another 50+ employees. Its absolutly mind numbing the problems we are faced with at launch every year. It literally doesn't pay to get the game at launch but months down the road for cheaper once they work all the issues out.
My sincere comment to EA, fix your bug squashing department, its not coming off as professional.
Sent from da lil phone.Comment
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