Dev with EA confirmed the current rosters will be adjusted to match the incoming rookies in speed. So yes its been confirmed but we won't be 100% on how good the fix is until roster drops today.
Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Dev with EA confirmed the current rosters will be adjusted to match the incoming rookies in speed. So yes its been confirmed but we won't be 100% on how good the fix is until roster drops today. -
Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I have done some 10 year sim testing and overall every position gets faster rookies about 10 years in, some people think it's a problem others don't.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
As for TRADES in a 32-team User Control CFM, you can make any trade you want......even if it's Luck in exchange for a long snapper. There's nothing to stop you from doing that, other than the salary cap.
The "CPU controlled" teams can be set to do everything else with free agents, XP, roster moves, etc. and it functions very well with those. But in a 32-team CFM, the CPU will never initiate a trade, nor will it respond to a trade offer on it's own.
Of course while that's a slight bummer, I strongly encourage everyone to do the 32-team CFM because that trade logic seems to be the ONLY thing you'll miss out on. I did this in Madden 15, and it worked like a charm. Thanks to everyone recommending this. Can't wait for the roster update!
Ultimately, going without trades would increase realism a bit. But I do like to make them!
Armor has a suggestion for how to do trades via a random number generator. See his slider thread.
I usually make trades mainly year 1, and an obvious but painful workaround would be to have a separate 1 user franchise running where you could see what assets make the trades work, write them down, and then surrender the same ones in the 32 teamer.
Also, the default trade logic accepts literally any draft pick for players on the trade block, so these could still be made without worrying too much about cheating the system.
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I never did a 32 teams control. I like to control 1 team and be in control of that team only, but this year is a must, otherwise as we already proved dynamic goals impact the gameplay in a bad way.
What i meant on the replied on armor´s post is that some people read 32 teams control and run away, they think they have to play other games, or baby sitting other teams, and while you can do, you can also play almost as if it were a 1 solo CFM. It sound complicated but it isn´t.
To create a 32 teams control what you have to do is.
Create a franchise and select your team, starting point, league settings and on YOUR TEAM select all CPU SETTINGS OFF and coach firing OFF. This way the AI won´t touch your team.
Then you start the franchise, until here, is the same as you ever did. Now what you need to do is
1.-Press R3 and select new character.
2.-You will se the same screen you saw before, your team will have your PSN Nickname and said taken, so you select another team and you will have the same exact screen as you did before, but this time on CPU SETTINGS inside the league settings you set all to ON. This way the AI will take care of this team.
3.-you repeat this same thing for the remaining teams.
4.-Then you go back to your character, and done you don´t have to enter or do anything else for the other teams
Saved as a start so you don´t have to re do all again, if you decided to start a new franchise with other team you can just change settings and character.
NOTE: DO NOT SET ANYONE ON AUTOPILOT. It seems this enable the Drive goals.
Hope this helpsComment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
understand you point I will try to clarify.
In theory it seems the same to us. But to the game it isn´t.
If you go to league settings for all the 31 teams you are not going to control, you set all CPU Assistance Settings to ON so the AI will take care of all the player management, signing etc.
What you don´t have to do is to go to "user screen" as commissioner and select all teams with the option as "autopilot" because that will triggers the Drive goals back on. And i know this will be tempting because it´s faster than entering each owner and selecting CPU Settings ON.
It makes more sense now?
Sent from my iPhone using TapatalkEnglish, is not my first language.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Ultimately, going without trades would increase realism a bit. But I do like to make them!
Armor has a suggestion for how to do trades via a random number generator. See his slider thread.
I usually make trades mainly year 1, and an obvious but painful workaround would be to have a separate 1 user franchise running where you could see what assets make the trades work, write them down, and then surrender the same ones in the 32 teamer.
Also, the default trade logic accepts literally any draft pick for players on the trade block, so these could still be made without worrying too much about cheating the system.
Sent from my iPhone using Tapatalk
Hopefully someone at EA is taking notice of all these finds. On the surface it seems to be pretty easy fixes, of course they always tend to break something else when they try to fix something.
Who knows what the final product will even look like. That's why I'd hesitate to spend all your time trying to fix something that may just get changed in the end.Chalepa Ta Kala.....Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I'm so sorry to ask this, because I know, that the answer is somewhere in the thread. I've looked, but its somewhere in the 100+ pages.
What is the benefit of doing the 32 user controlled franchise? What bug does it remove?Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
One thing I didn't mention before that also adds to the problem when it comes to Drive Goals and how they give out Confidence is the fact that you can be rewarded for negative play. In the Texans game I lost 38-20 but all the players on my defense received confidence boost from drive goals that were "don't give up a passing touchdown" in which I gave up a rushing touchdown. And the other was "Force a 3 & Out" I gave up a 65-yard touchdown on the second play of the drive and my entire defense got a boost.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
One thing I didn't mention before that also adds to the problem when it comes to Drive Goals and how they give out Confidence is the fact that you can be rewarded for negative play. In the Texans game I lost 38-20 but all the players on my defense received confidence boost from drive goals that were "don't give up a passing touchdown" in which I gave up a rushing touchdown. And the other was "Force a 3 & Out" I gave up a 65-yard touchdown on the second play of the drive and my entire defense got a boost.
they are just give it randomly. Drive gola is that X player make a tackle.. What???
This drive goal is that QB doesn´t have a Sack.... ok, he threw an interception and viola! 1+ confidence!
And to make things worst. Without drive goals, confidence work pretty good.
We have 150yds rushgin -1
my qb % was terrible -1
We loss a closed game -2
Make much more sense.English, is not my first language.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Thanks for bringing this up. I assume this then means during the draft, there will be no trades, either, for teams to move up/down. This definitely stinks, but it's something I can live with if it means getting rid of the drive goals. That to me makes CMF unplayable versus having little to no trading.Who knows, maybe tonight EA will surprise us with the roster and maybe ANOTHER tuning update that fixes everything so we don't have to do all this? I try to think positive.
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
understand you point I will try to clarify.
In theory it seems the same to us. But to the game it isn´t.
If you go to league settings for all the 31 teams you are not going to control, you set all CPU Assistance Settings to ON so the AI will take care of all the player management, signing etc.
What you don´t have to do is to go to "user screen" as commissioner and select all teams with the option as "autopilot" because that will triggers the Drive goals back on. And i know this will be tempting because it´s faster than entering each owner and selecting CPU Settings ON.
It makes more sense now?
Sent from my iPhone using Tapatalk
So we want to create generic users to be coaches or owners with coach firing off to relieve the duties of being own for the CPU run teams? I’d think coach unless to allow the owner to still handle all FO decisions (pricing/marketing/etc). I’m still uncertain what might happen if a coach simply retires, I’d assume we’d need to reassign that user to whomever becomes the new coach.
Technically once past the coach hire/fire process (which we have turned off) couldn’t we turn autopilot on during the offseason to allow the cpu to draft or will it still recognize it as “next user selection”
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I'm at work or I would test this, but a workaround to allow CPU off-season activity would be great, and this seems likely to work.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
How long does it take to release a damn roster update?!?!?!!!!!!????!
Sent from my XT1080 using TapatalkOriginally posted by Edmund BurkeAll that is needed for the triumph of evil, is for good men to do nothing.Comment
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