Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
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I'm sorry if it has already been answered but why is the XP gained in franchise mode so low compared to previous years? Is this something that needs to be patched? I don't see a fix for that listed in the notes above, I played 3 years and had Matt Barkley as my QB and won back to back MVP's with him in year 2-3 and broke the single season TD record with him in year 3 and the highest rating I got him to was an 80 after year 3. -
Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Agreed with Steve42, is there any news on XP gain? I feel the XP current year is really tough to improve a team, let alone a single player. I apologize if it was mentioned again, I'm at work so I couldn't read as much as I liked.Last edited by DKBattousai; 09-09-2015, 12:54 PM. Reason: Previous post needed to be edited cause someone already mentioned it.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
So to be clear, the following 6 things are still un-fixed?
-LT's still regress PBK severely because they give up a lot of sacks in simmed games. So the excessive sacks in simmed games still causes excessive LT regression. (This is frustrating since the notes say they fixed it, but clearly they did not. All CPU controlled teams will have severe LT regression since I sim all CPU games in a CFM)
-Auto-Sub sliders work perfect in "Play Now" but do not work in CFM, even if set exactly the same as in Play Now (has been like this for years, I'm amazed it's still un-fixed). So even if you set Auto-subs how you want in CFM, the auto-subs behave as if they. are at default, like you haven't changed anything. This has been this way since M12 or M13 at least. This is as perplexing as when the wind arrow pointed backwards for 3 years which they only finally fixed last year...FIX AUTO-SUBS ALREADY!
-Camera settings (like turning off tackle cone and zoom settings) do not save. So you have to turn them off each time. (this is minor but still super annoying)
-Rookies in draft classes still have inflated speed ratings. (this is also frustrating since they fixed inflated Deep Acc rookie ratings for QB's in draft classes but neglected to fix Speed) (supposedly they will fix this on Friday by scaling up the stock roster to have higher speeds to match Rookie Classes, if this is the case I guess that's OK.... but it also means we are still waiting to start a CFM)
-XP and FG kicks are still glitched, I don't see it in the patch notes. Occasionally when I hit full power on the kick meter, the football goes flying off to the side as if someone blocked it, and I miss the FG.
-Is XP gained still very low? I haven't bothered to go far in a CFM since they told us not to, but I keep seeing people say that the XP they're earning is very low so thus its hard to progress players.Last edited by IcedCoffee1983; 09-09-2015, 12:57 PM.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Pretty much all of those guys suck and are special teams track stars. I don't really see any problem with that unless you're able to insert them at WR and have them catch every single pass. They all basically look like prime Devin Hester to me.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Does anybody have confirmation from anyone at EA that Friday's roster will change anything with speed"Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
this may be harder to do than what we think. they took the easy route i guess.English, is not my first language.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I'd like to say unbelievable but that would by hyperbole.<a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
8:46 mark.
They can fix speed in roster updates.
<iframe width="560" height="315" src="https://www.youtube.com/embed/nJlg4SKHfy8" frameborder="0" allowfullscreen></iframe>Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I think the problem is not player development, is that the sim engine sim way to many sacks. several times i saw 12 sacks being simulated. Since there are sacks, some OL has to allowed them. It´s a chain reaction.English, is not my first language.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I simmed a season pre-patch Mariotta took a huge drop in overall. As I was looking through his attributes I saw his AWARENESS had dropped down to 4 in one season which was the number 1 cause of his overalls dropping so drastically. I just simmed a season and Mariotta dropped from 60-55 AWARENESS. Reloaded and simmed again and he dropped from 60-57, so seems that crazy regression issue was fixed.
I am really disappointed that they didnt fix the RESIGN issue. You still cannot resign your players until OFFSEASON and you have 1 chance to sign them.
The moral to the story is, this will be the last time I purchase Madden new. I will wait a month or so after release date and let them get all the bugs worked out before I bother. If they want to release unfinished products so they can meet deadlines, that is up to them, but I won't be one of those throwing money at them to do it.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Edit: after re-reading it says they capped confidence at 100 to eliminate those short term boosts. to me it sounds like players were able to achieve confidence above 100 which was the main cause of the attribute boosts. dont quote me on this, but that's how i interpret it.Last edited by CanOfCornCobb; 09-09-2015, 01:08 PM.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Im thinking that even with current rosters the speed issue can be managed by manipulating the speed threshold up until it plays a bit more balanced.YouTube: Game Subscriber TV
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I feel like this is the most important question atm and the main reason why the patch was dropped so quickly, but everyone seems interested in player speed. Not to say player speed isnt a problem, but CFM will still be unplayable if the drive goals/player confidence issue hasnt been fixed. And by fixed I dont mean capping ratings at 99 like the patch notes indicate.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
1. 40 times should NEVER equate to the SPD rating. EVER.
2. You can get 40 time data for veterans in the league, if you have access to the right data from legitimate sources.
3. SPD regression is nowhere near as bad as these guys think it is. In the population of every NFL player to play since 1999, the average amount of SPD lost is about 0.005 seconds for every year in the league. That means that after 10 seasons, a player will only lose, on average, about 0.05 seconds on a 40 time. I have data to back that up.
These guys desperately need better data and a better methodology for rating that attribute in particular.Dan B.
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