Cross-posting this from the patch impressions thread for visibility and so people understand what exactly is happening / how the regression is occurring:
Post patch LT regression
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Re: Post patch LT regression
Great work, CM. Yet another mishap from the backward progression/regression system that's based on stats/XP. Guys don't get worse from giving up sacks... they give up sacks because they're bad. If the game ever gets this kind of mindset (that stats are a reflection of ability, not the other way around) a lot of these issues can be remedied.Last edited by Jr.; 09-10-2015, 01:04 AM.Comment
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Re: Post patch LT regression
Great work, CM. Yet another mishap from the backward progression/regression system that's based on stats/XP. Guys don't get worse from giving up sacks... they give up sacks because they're bad. If the game ever gets this kind of mindset (that stats are a reflection of ability, not the other way around) a lot of these issues can be remedied.
Ratings should drive performance, not the other way around.Ryan Spencer
University of Missouri '09
Twitter: @RyanASpencer
Royals / Chiefs / Kings / Mizzou / Sporting KC
PSN: MizzouTigerrr
XBox: MizzouRhinoComment
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Re: Post patch LT regression
Good find guys. One question though
Are LTs on teams with QBs that have decent sense pressure doing okay? I know there are a couple of different sense pressures from what I recall (isn't there like ideal, oblivious, and some others?) Just wondering how somebody who fits in the middle of that would fareComment
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Re: Post patch LT regression
Great work, CM. Yet another mishap from the backward progression/regression system that's based on stats/XP. Guys don't get worse from giving up sacks... they give up sacks because they're bad. If the game ever gets this kind of mindset (that stats are a reflection of ability, not the other way around) a lot of these issues can be remedied.Comment
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Re: Post patch LT regression
How did they release a patch that doesn't fix anything? Did they not test it at all before sending it out to us? ...much like what they did with the game.Comment
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Re: Post patch LT regression
dang.thought I could finally begin a new franchise
ah well
really hope this gets fixed soon, thanks for posting your findingsComment
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Re: Post patch LT regression
It did fix a number of things. Unfortunately CFM just has plenty more things to fix.Comment
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Re: Post patch LT regression
I think we need to understand the state CFM is in and try to make the best out of it this year. I accept Rex's admission that it needs work, and will wait see what Kolbe and Rex do with the mode for next year. It's just the reality of the process. Gameplay needed so much attention, and I'm glad this regime focused on it the way they did. It's as good as it's been in forever.
I said it in another thread, I think the Madden team should look long and hard at NHL's Be a GM mode from Gen 3 and now in NHL 16 as a model for player development, progression, and regression.Comment
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Re: Post patch LT regression
It's frustrating that last year the sim engine couldn't produce any sacks....so to offset that....this year they jack up the sim stats for sacks but unevenly distribute it against the tackles. I rarely see centers ever giving up sacks even though a few dominant DT's like Suh and McCoy are racking up sack numbers. I assume the sim engine lined them up against the tackle for all their sacks.
Based on what I can tell though, I don't think 10-15 year degradation is going to be *that* bad because from what I can tell in testing the drops occur mostly to the top 4-6 tackles that give up the most sacks, and as long as the draft brings in about 4-6 tackles that are decent pass blockers every year then it shouldn't fall apart into a land where there's nothing but 50-60 OVR tackles.Comment
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Re: Post patch LT regression
It's frustrating that last year the sim engine couldn't produce any sacks....so to offset that....this year they jack up the sim stats for sacks but unevenly distribute it against the tackles. I rarely see centers ever giving up sacks even though a few dominant DT's like Suh and McCoy are racking up sack numbers. I assume the sim engine lined them up against the tackle for all their sacks.
Based on what I can tell though, I don't think 10-15 year degradation is going to be *that* bad because from what I can tell in testing the drops occur mostly to the top 4-6 tackles that give up the most sacks, and as long as the draft brings in about 4-6 tackles that are decent pass blockers every year then it shouldn't fall apart into a land where there's nothing but 50-60 OVR tackles.
I need to test more though because I didn't check to see if the cpu teams still start those tackles. If they're benchdc/released/recycled I'm good with that. If they're playing and I can't fix that...no bueno.
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Re: Post patch LT regression
It's frustrating that last year the sim engine couldn't produce any sacks....so to offset that....this year they jack up the sim stats for sacks but unevenly distribute it against the tackles. I rarely see centers ever giving up sacks even though a few dominant DT's like Suh and McCoy are racking up sack numbers. I assume the sim engine lined them up against the tackle for all their sacks.
Based on what I can tell though, I don't think 10-15 year degradation is going to be *that* bad because from what I can tell in testing the drops occur mostly to the top 4-6 tackles that give up the most sacks, and as long as the draft brings in about 4-6 tackles that are decent pass blockers every year then it shouldn't fall apart into a land where there's nothing but 50-60 OVR tackles.Comment
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Re: Post patch LT regression
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Re: Post patch LT regression
Honestly it doesn't look too bad. In an offline CFM I played the first game and simmed the rest. Had progression at the end of the season and only two LT's had poor pass block ratings and they were in the 60's. I believe 62. And both of those guys confidence was below 50. Everyone else, even those who gave up a decent amount of sacks, as long as their confidence didn't go below 50 they all remained the same or were higher in pass block. I honestly don't see this affecting but a couple of players per year.
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