no its a good idea, they just dont know how to work it or maybe they dont care, they dont have points allocated correctly for one, like giving you too damn many points for completing stuff and i think some of the goals are too easy to get no matter what setting its on and shouldnt be there and if so, like the complete 4 passes in a row should only be allocated to rookies and young guys, theres not one qb at a 6 year vet level or over who gives a crap if they complete 4 passes in a row as long as they end a drive with points, but yea the system of losing and gaining comfidence is a good idea, they just arent doing it right..... fyi in turn if you dont complete them they should count against you more, like whole defence should lose out when they are scored apon and such
TUTORIAL: How to Disable Drive Goals For Solo CFM
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Re: TUTORIAL: How to Disable Drive Goals For Solo CFM
no its a good idea, they just dont know how to work it or maybe they dont care, they dont have points allocated correctly for one, like giving you too damn many points for completing stuff and i think some of the goals are too easy to get no matter what setting its on and shouldnt be there and if so, like the complete 4 passes in a row should only be allocated to rookies and young guys, theres not one qb at a 6 year vet level or over who gives a crap if they complete 4 passes in a row as long as they end a drive with points, but yea the system of losing and gaining comfidence is a good idea, they just arent doing it right..... fyi in turn if you dont complete them they should count against you more, like whole defence should lose out when they are scored apon and such -
Re: TUTORIAL: How to Disable Drive Goals For Solo CFM
IF the system were tweaked a bit to be less trivial with what matters, these could be a great idea.
Ex: Defensive goals: Don't give up Points , Red zone goals: Hold to fg, Force a turnover, force a 3 and out ....just things that matter
Offensive: Score a TD, gain a first down, average 5 ypc
Not things that dictate how you play the game like run for 100 yards which influences you to continuously hand the ball off even if it isn't your best option (where you can avg 2 ypc which is terrible and still make the goal).*AKA NFC3PO on the Madden Modding Discord*Comment
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Re: TUTORIAL: How to Disable Drive Goals For Solo CFM
Hate to bump an old thread, but...
I haven't played Madden in a while and there have been plenty of patches since then. Do we still need to do this work around? Also, is there a way to take my created coach and place him on a different team so I can switch teams?
Thanks!Comment
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Re: TUTORIAL: How to Disable Drive Goals For Solo CFM
Great question. Was this addressed in 16? If not no way Im buying madden 17Comment
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Re: TUTORIAL: How to Disable Drive Goals For Solo CFM
Dynamic Drive Goals are still present in Madden NFL 17.
They've changed significantly with respect to both the tasks you must complete. They are more centered around: winning the game (ex. "possess the ball at least 30 seconds" when the clock is running out), milestone goals (ex. "score your 50th receiving TD"), and rebounding from poor play (ex. "don't throw a pick this drive" after you've thrown a INT on your previous drive).
The XP and Confidence rewards from goals has been balanced as well, so you shouldn't run into the M16 issue of seeing everyone with 90+ Confidence by Week 4.
The UI for Drive Goals can now be more easily completely disabled in the front-end. Drive Goal information also displays in the out-of-town score ticker; this may also be disabled.Comment
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Re: TUTORIAL: How to Disable Drive Goals For Solo CFM
Dynamic Drive Goals are still present in Madden NFL 17.
They've changed significantly with respect to both the tasks you must complete. They are more centered around: winning the game (ex. "possess the ball at least 30 seconds" when the clock is running out), milestone goals (ex. "score your 50th receiving TD"), and rebounding from poor play (ex. "don't throw a pick this drive" after you've thrown a INT on your previous drive).
The XP and Confidence rewards from goals has been balanced as well, so you shouldn't run into the M16 issue of seeing everyone with 90+ Confidence by Week 4.
The UI for Drive Goals can now be more easily completely disabled in the front-end. Drive Goal information also displays in the out-of-town score ticker; this may also be disabled.
Sent from my SAMSUNG-SM-G850A using TapatalkWHO DAT! | GEAUX TIGERS! | LET'S GO RANGERS!
"If you work for a living, why do you kill yourself working?" -TucoComment
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Re: TUTORIAL: How to Disable Drive Goals For Solo CFM
Disable drive goals completely? That's not possible. They will operate regardless whether you have the UI enabled. They should operate better now, however.
Bear in mind that I'm strictly speaking with respect to Madden 17 and I was responding specifically to a question about drive goals in the upcoming game. I never bothered with the workaround in this thread for Madden 16 and as such I'm wrong person to ask about that.Comment
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Re: TUTORIAL: How to Disable Drive Goals For Solo CFM
Disable the UI readouts (such as the pre-play goal UI / XP callouts / goal success-fail prompts in the ticker)? There now exist more easily-accessible options in the frontend to do this.
Disable drive goals completely? That's not possible. They will operate regardless whether you have the UI enabled. They should operate better now, however.
Bear in mind that I'm strictly speaking with respect to Madden 17 and I was responding specifically to a question about drive goals in the upcoming game. I never bothered with the workaround in this thread for Madden 16 and as such I'm wrong person to ask about that.
Sent from my SAMSUNG-SM-G850A using TapatalkWHO DAT! | GEAUX TIGERS! | LET'S GO RANGERS!
"If you work for a living, why do you kill yourself working?" -TucoComment
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Re: TUTORIAL: How to Disable Drive Goals For Solo CFM
From what im reading, patches tried to address this issue during the season---I was just wondering how successful people found those attempts at beingComment
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Re: TUTORIAL: How to Disable Drive Goals For Solo CFM
I know I'm a little late for this but on os3 I keep seeing very high confindense changes which is making blow out opponents. Why isn't working? I am doing everything right. I do have a slider set does that influence anything or should I keep it at default?Comment
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