The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
I asked Clint on tweeter. He said that what changed is how the confidence affect the Ratings. Not confidence itself.
https://twitter.com/ClintOldenburg/s...22133716942848Comment
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PSN: Dreamchaser_865
MLB- Milwaukee Brewers
NFL- Green Bay Packers
NBA- Milwaukee BucksComment
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
I just tweeted Clint and asked him to be more specific.Comment
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
I was wondering this to. One drive goal I had was to "get 3 carries" with Matt jones. Easy enough, but how exactly is it harder to gain confidence?Comment
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
Usually the cakewalk goals like that only gave you XP, even pre-patch. It was the more difficult ones like consecutive completions or forcing turnovers that gave you confidence as well as XP.Comment
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
I did a clean install and have played 6 games post-patch on All Pro, the first two with sliders and the last 4 at default.
I have to say that the overall effect of this patch is stunning. I was unable to lose on All Pro before and now, the game on default, for me, is near perfect across the board. The CPU offense is more challenging and dynamic, the HUM offense is very well balanced. The CPU defense, particularly in coverage, is much more intelligent and harder to beat. And HUM defense, particularly coverage, is definitely more realistic.
I am particularly thrilled that man coverage now appears to be a viable defensive tactic. I had previously resigned myself to using only zone-heavy schemes because the separation in man coverage was insane, esp. vs. TE and vs. WR on corner routes and drags. That's all different now. You can even cover decent TE with decent coverage LB in man.
The separation between receivers and the WR/DB interactions have been have been tuned to look and feel much more authentic.
Now I feel like I can run any scheme I want, provided the players and matchups are appropriate to that scheme. That's amazing.
This game is now as close to MLBTS on default as I've ever seen it, and that's the highest compliment I can pay Madden.
With this patch, EA has earned a day-one purchase on M17 from me, provided Rex and Kolbe don't go anywhere. They deserve raises.Comment
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
I'm definitely feeling the added heat on the quarterback on default All-Pro, and it's influencing my decision making. I can't just look over every receiver to find an open one - if I try to do that I'm eating grass by about the 3rd or 4th look on a 4 man rush. It's forcing me to be much more cautious with my throws and, most importantly, throwing the ball away if I feel like I'm running out of time.
You'll get even less time on All-Madden, however, the CPU can and will get all day - the clear advantage the CPU has on that level is REALLY coming out after this new patch IMO. It's not made to be balanced on that level at all.Comment
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
Great patch but unfort to late for me to get back into Madden. Refuse to restart Franchise (week 7). Loved everything about this minus ALL the bugs and that's what truly ruined this game for me. This is prob the least I've played a Madden in years. Hopefully all these fixes will be in next years game when they release it or I refuse to give EA anymore of my money! Hope they make it happen!Comment
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
I did a clean install and have played 6 games post-patch on All Pro, the first two with sliders and the last 4 at default.
I have to say that the overall effect of this patch is stunning. I was unable to lose on All Pro before and now, the game on default, for me, is near perfect across the board. The CPU offense is more challenging and dynamic, the HUM offense is very well balanced. The CPU defense, particularly in coverage, is much more intelligent and harder to beat. And HUM defense, particularly coverage, is definitely more realistic.
I am particularly thrilled that man coverage now appears to be a viable defensive tactic. I had previously resigned myself to using only zone-heavy schemes because the separation in man coverage was insane, esp. vs. TE and vs. WR on corner routes and drags. That's all different now. You can even cover decent TE with decent coverage LB in man.
The separation between receivers and the WR/DB interactions have been have been tuned to look and feel much more authentic.
Now I feel like I can run any scheme I want, provided the players and matchups are appropriate to that scheme. That's amazing.
This game is now as close to MLBTS on default as I've ever seen it, and that's the highest compliment I can pay Madden.
With this patch, EA has earned a day-one purchase on M17 from me, provided Rex and Kolbe don't go anywhere. They deserve raises.PSN: Dreamchaser_865
MLB- Milwaukee Brewers
NFL- Green Bay Packers
NBA- Milwaukee BucksComment
-
Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
I did a clean install and have played 6 games post-patch on All Pro, the first two with sliders and the last 4 at default.
I have to say that the overall effect of this patch is stunning. I was unable to lose on All Pro before and now, the game on default, for me, is near perfect across the board. The CPU offense is more challenging and dynamic, the HUM offense is very well balanced. The CPU defense, particularly in coverage, is much more intelligent and harder to beat. And HUM defense, particularly coverage, is definitely more realistic.
I am particularly thrilled that man coverage now appears to be a viable defensive tactic. I had previously resigned myself to using only zone-heavy schemes because the separation in man coverage was insane, esp. vs. TE and vs. WR on corner routes and drags. That's all different now. You can even cover decent TE with decent coverage LB in man.
The separation between receivers and the WR/DB interactions have been have been tuned to look and feel much more authentic.
Now I feel like I can run any scheme I want, provided the players and matchups are appropriate to that scheme. That's amazing.
This game is now as close to MLBTS on default as I've ever seen it, and that's the highest compliment I can pay Madden.
With this patch, EA has earned a day-one purchase on M17 from me, provided Rex and Kolbe don't go anywhere. They deserve raises.THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELIComment
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
I'm definitely feeling the added heat on the quarterback on default All-Pro, and it's influencing my decision making. I can't just look over every receiver to find an open one - if I try to do that I'm eating grass by about the 3rd or 4th look on a 4 man rush. It's forcing me to be much more cautious with my throws and, most importantly, throwing the ball away if I feel like I'm running out of time.
You'll get even less time on All-Madden, however, the CPU can and will get all day - the clear advantage the CPU has on that level is REALLY coming out after this new patch IMO. It's not made to be balanced on that level at all.
i had been wondering this. also, is the human pass rush any better? by this i mean the AI on the Human team? Me, getting sacks in my games has been a problem, the cpu was always able to get to me."Not the victory but the action. Not the goal but the game. In the deed the glory."Comment
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
Playing on All-Madden, the CPU defensive line vs. my AI offensive line battle looks really, really good. It actually looks like they are fighting rather than a giant suction fest. It has definitely improved the CPU defense especially against the run.
I wish the same could be said for my AI defensive teammates. The CPU still gets all day to throw and has massive running lanes on each play. I hate to say it but after this patch All-Madden is almost unplayable.
Has anyone noticed an increase in difficulty on All-Pro? I want to go back to that difficulty but it was just too easy, maybe the patch has improved on this.Comment
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes
Notably, during a sequence against the Bears, I had picked them off three times (and was reminded of past iterations of NCAA and Madden where there'd be no coaching adjustment, they'd keep throwing and throwing no matter how unsuccessful they were) and on the next drive they crammed it right down my throat - like 9 rushes at 4.5 per clip. Never saw that before. Ended up allowing 168 yards on the ground for the game, and I don't think any runs were longer than 25 yards; the vast majority were in the 4-9 yard range.
Really hope it's not just a coincidence because in all my 20+ years playing Madden & NCAA I've never been so pleased with an AI rushing attack. There's a really fine line between a "solid CPU ground game" and nerfing the HUM tackle slider and jacking AI run-block slider to the point where they'll gash you; this was the former and it was really nice.Comment
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