This is more my thing: I don't like the concept of pressing certain buttons for RAC/spec catch and possession. I want the WR, depending on AWR/attributes to instinctively know what to do. If I hit Y with Megatron in a situation where there should be a possession catch then he should do it; regardless. Because its Megatron. Same as if I press Y in double coverage with Travis Benjamin; he shouldn't even attempt a spectacular catch. Just stick a hand out or just let it sail by. I want the players to govern these things, not us.
I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
This is more my thing: I don't like the concept of pressing certain buttons for RAC/spec catch and possession. I want the WR, depending on AWR/attributes to instinctively know what to do. If I hit Y with Megatron in a situation where there should be a possession catch then he should do it; regardless. Because its Megatron. Same as if I press Y in double coverage with Travis Benjamin; he shouldn't even attempt a spectacular catch. Just stick a hand out or just let it sail by. I want the players to govern these things, not us. -
Re: I've played ~40 hours of Madden 17: AMAlmost Anything
This also has me wondering about the jumping attribute, since it's two man animations does it really matter what anyone's jump rating is? When the animation plays its just an animation, I don't see guys with 90 jump going over guys with 60 jump.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
That's why they need these traits what the diffrence in madden from 88 spec catch and a 94 ? I don't thing we can see a diffrence this is why ok play like elite !
Yea seeing guys like ODB and Julio makes those crazy aggressive catches is fine(in moderation), I have a problem when guys like Kerley and Tavon Austin are able to be as effective at it as elite WRs. Sure every WR should be able to ATTEMPT to go up and go it but ratings should determine who actually brings it down and holds onto it.
This also has me wondering about the jumping attribute, since it's two man animations does it really matter what anyone's jump rating is? When the animation plays its just an animation, I don't see guys with 90 jump going over guys with 60 jump.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
Yea seeing guys like ODB and Julio makes those crazy aggressive catches is fine(in moderation), I have a problem when guys like Kerley and Tavon Austin are able to be as effective at it as elite WRs. Sure every WR should be able to ATTEMPT to go up and go it but ratings should determine who actually brings it down and holds onto it.
This also has me wondering about the jumping attribute, since it's two man animations does it really matter what anyone's jump rating is? When the animation plays its just an animation, I don't see guys with 90 jump going over guys with 60 jump.
where a guy with 22 career receptions makes an amazing catch.
And you bring up a great point about jump not mattering because it really doesn't when everything depends on the animation that triggers. That might be the one place I'd be okay with certain players maybe having additional animations or if they made variable animations where a guy with 65 for Jump went up and the ball go over his head while a guy with 95 jump can get up and get his hands on it.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
I agree. I don't think they should limit animations to only certain players at least when it comes to receivers. Pass Rush moves and Running back moves I'm okay with if you have tiers of each move which is seems like they're doing with RB's this year. But I think all the catch animations should be available to any receiver and basically have a difficulty trait tied to them and based on whatever the WR's ratings are and the DB covering him paired with the type of catch he's trying to make determine how successful the chances are. So you can still have moments like this:
where a guy with 22 career receptions makes an amazing catch.
And you bring up a great point about jump not mattering because it really doesn't when everything depends on the animation that triggers. That might be the one place I'd be okay with certain players maybe having additional animations or if they made variable animations where a guy with 65 for Jump went up and the ball go over his head while a guy with 95 jump can get up and get his hands on it.
I agree with everyone in thery is capable but the % to see my 3 WR make a crazy catch should be low . But I do feel ya on the everyone has a chance .Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
Boy...there is VERY little useful information in this thread for 20 minutes...Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
I think we might be tapped out on questions based on my limitations. I'll peek in here tomorrow but we may have to wait until some gameplay blogs drop (I have no idea when that will be).Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
Based on the answers, a "ask me almost anything" thread might have been just a tad premature.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
In previous Maddens there was a "Cover 2 Buc" play call. In the current game all MLBs play the cover 2 as if they are in a Tampa 2 scheme.
Did they bring back a Tampa 2 play and adjust the normal cover 2 to actually play like cover 2?
As I typed this I started doubting you can answer at this time, if not ill hit you up after the blogs are released.I <3 FootballComment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
I dont know if you got to play the game on high difficulties or not but was offense noticeably harder to play. I would expect with the new defensive changes you shouldnt get away with stuff you did in previous maddens.Comment
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I've played ~40 hours of Madden 17: AMAlmost Anything
The ratings have an impact on how much you're penalized for not executing the new mechanic perfectly. I think it also impacts certain timing windows.
Ratings also come into play with the new kick blocking mechanic. It's easier with elite players than it is with lower-rated guys.Last edited by mrprice33; 05-16-2016, 07:22 AM.Comment
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