I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

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  • mrprice33
    Just some guy
    • Jul 2003
    • 5986

    #526
    Re: I've played ~40 hours of Madden 17: AMAlmost Anything

    Originally posted by Kwarren3
    Clint confirmed on Twitter that formation subs didn't make it in. Guess we can officially cross this post out.
    This post was made in jest from the beginning, I believe.

    Comment

    • mrprice33
      Just some guy
      • Jul 2003
      • 5986

      #527
      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

      Originally posted by BreakingBad2013
      Is the heinous double juke still in the game?
      Believe I answered that; the ball carrier tiers should help with this.

      Also, the spin move is no longer the go-to way of juking. It's been slowed way down for most players.

      Comment

      • Kodii Rockets
        I smell sulfur...
        • Sep 2007
        • 2670

        #528
        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

        Originally posted by BreakingBad2013
        Is the heinous double juke still in the game?
        What exactly is the double juke and why is it so heinous? Would this be an example of it here?

        And if so, you're saying that this is what's been removed mrprice?

        Always looking for solid CF25 Dynasty owners, follow the link to get started >> PS5 P5 Dynasty Discord

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        • frostbyt
          Rookie
          • Apr 2016
          • 128

          #529
          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

          Weekly Wrap-up show?

          Comment

          • Rubio809
            Pro
            • Oct 2012
            • 687

            #530
            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

            I'm a real in-game presentation/stat junkie. It may have been asked, but would you consider this to be a lot different or about the same?
            PS5

            Comment

            • mrprice33
              Just some guy
              • Jul 2003
              • 5986

              #531
              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

              Originally posted by Kodii Rockets
              What exactly is the double juke and why is it so heinous? Would this be an example of it here?

              And if so, you're saying that this is what's been removed mrprice?

              https://www.youtube.com/watch?v=ayO6CD8dSFQ
              I'm not saying anything's been removed, just that the ballcarrier tiers have created more separation between elite speed/power guys, so you won't be able to pull certain moves off with lower-rated guys.

              Comment

              • BreakingBad2013
                Pro
                • Aug 2013
                • 848

                #532
                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                Originally posted by Kodii Rockets
                What exactly is the double juke and why is it so heinous? Would this be an example of it here?

                And if so, you're saying that this is what's been removed mrprice?

                https://www.youtube.com/watch?v=ayO6CD8dSFQ
                It's heinous in my opinion, because not every ball carrier can make moves like that. In the game QBs, HBs, FBs, WRs, CBs, Safeties, LBers, everyone used it exactly the same.

                The second thing that makes it heinous is that the ball carrier has no risk in making that move. The fumbles or injury occurrence wasn't higher when they'd do an ill advised double juke into traffic.

                Lastly, the carrier wouldnt lose much speed, and be able to do a cut about 4-5 yards horizontally, and defenders wouldn't adjust to it.
                Official Scouting Tips!

                Comment

                • mrprice33
                  Just some guy
                  • Jul 2003
                  • 5986

                  #533
                  Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                  Originally posted by Rubio809
                  I'm a real in-game presentation/stat junkie. It may have been asked, but would you consider this to be a lot different or about the same?
                  Stay tuned!

                  Comment

                  • mrprice33
                    Just some guy
                    • Jul 2003
                    • 5986

                    #534
                    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                    Originally posted by BreakingBad2013
                    It's heinous in my opinion, because not every ball carrier can make moves like that. In the game QBs, HBs, FBs, WRs, CBs, Safeties, LBers, everyone used it exactly the same.

                    The second thing that makes it heinous is that the ball carrier has no risk in making that move. The fumbles or injury occurrence wasn't higher when they'd do an ill advised double juke into traffic.

                    Lastly, the carrier wouldnt lose much speed, and be able to do a cut about 4-5 yards horizontally, and defenders wouldn't adjust to it.
                    This, largely, has been remedied by the tier system.

                    Comment

                    • Big FN Deal
                      Banned
                      • Aug 2011
                      • 5993

                      #535
                      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                      Do you recall seeing the new ball carrier moves and tiers being used by CPU returners, if so, could you give examples in the of kicks/punts?

                      Comment

                      • mrprice33
                        Just some guy
                        • Jul 2003
                        • 5986

                        #536
                        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                        Originally posted by Big FN Deal
                        Do you recall seeing the new ball carrier moves and tiers being used by CPU returners, if so, could you give examples in the of kicks/punts?
                        The system extends to any player who is holding the ball, so yes, the tiers definitely impact them. I didn't feel like returners were dumbed down, but nothing sticks out in memory. It's been a few weeks now.

                        Comment

                        • Big FN Deal
                          Banned
                          • Aug 2011
                          • 5993

                          #537
                          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                          Originally posted by mrprice33
                          The system extends to any player who is holding the ball, so yes, the tiers definitely impact them. I didn't feel like returners were dumbed down, but nothing sticks out in memory. It's been a few weeks now.
                          Certainly something to look for in the retail and EA play videos because I can't ever recall touted ball carrier additions impacting returners in an impactful way. Maybe you just didn't face any elite returners but it certainly seems to be the return game would be where ball carrier evasive moves should generally stand out.

                          Comment

                          • mrprice33
                            Just some guy
                            • Jul 2003
                            • 5986

                            #538
                            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                            Originally posted by Big FN Deal
                            Certainly something to look for in the retail and EA play videos because I can't ever recall touted ball carrier additions impacting returners in an impactful way. Maybe you just didn't face any elite returners but it certainly seems to be the return game would be where ball carrier evasive moves should generally stand out.
                            I don't know how much the return logic has been improved but I know that the blocking has stayed roughly the same and that AI RBs definitely use the tools available to them. So it might wind up splitting the difference.

                            Comment

                            • feeq14
                              MVP
                              • Jun 2004
                              • 3526

                              #539
                              Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                              Are corner, out, and drag routes still overpowered?

                              Are deep zones still obvlivious to corner routs?

                              Comment

                              • Reed1417
                                MVP
                                • May 2012
                                • 6121

                                #540
                                Re: I've played ~40 hours of Madden 17: AMAlmost Anything

                                Originally posted by feeq14
                                Are corner, out, and drag routes still overpowered?



                                Are deep zones still obvlivious to corner routs?

                                He can't talk about this stuff yet. I would imagine Price will be able to once the coverage blog comes out. Cause I think we are getting one of those.


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