I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Believe I answered that; the ball carrier tiers should help with this.
Also, the spin move is no longer the go-to way of juking. It's been slowed way down for most players.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
What exactly is the double juke and why is it so heinous? Would this be an example of it here?
And if so, you're saying that this is what's been removed mrprice?
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
What exactly is the double juke and why is it so heinous? Would this be an example of it here?
And if so, you're saying that this is what's been removed mrprice?
https://www.youtube.com/watch?v=ayO6CD8dSFQComment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
What exactly is the double juke and why is it so heinous? Would this be an example of it here?
And if so, you're saying that this is what's been removed mrprice?
https://www.youtube.com/watch?v=ayO6CD8dSFQ
The second thing that makes it heinous is that the ball carrier has no risk in making that move. The fumbles or injury occurrence wasn't higher when they'd do an ill advised double juke into traffic.
Lastly, the carrier wouldnt lose much speed, and be able to do a cut about 4-5 yards horizontally, and defenders wouldn't adjust to it.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
It's heinous in my opinion, because not every ball carrier can make moves like that. In the game QBs, HBs, FBs, WRs, CBs, Safeties, LBers, everyone used it exactly the same.
The second thing that makes it heinous is that the ball carrier has no risk in making that move. The fumbles or injury occurrence wasn't higher when they'd do an ill advised double juke into traffic.
Lastly, the carrier wouldnt lose much speed, and be able to do a cut about 4-5 yards horizontally, and defenders wouldn't adjust to it.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Do you recall seeing the new ball carrier moves and tiers being used by CPU returners, if so, could you give examples in the of kicks/punts?Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
The system extends to any player who is holding the ball, so yes, the tiers definitely impact them. I didn't feel like returners were dumbed down, but nothing sticks out in memory. It's been a few weeks now.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Certainly something to look for in the retail and EA play videos because I can't ever recall touted ball carrier additions impacting returners in an impactful way. Maybe you just didn't face any elite returners but it certainly seems to be the return game would be where ball carrier evasive moves should generally stand out.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Certainly something to look for in the retail and EA play videos because I can't ever recall touted ball carrier additions impacting returners in an impactful way. Maybe you just didn't face any elite returners but it certainly seems to be the return game would be where ball carrier evasive moves should generally stand out.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
He can't talk about this stuff yet. I would imagine Price will be able to once the coverage blog comes out. Cause I think we are getting one of those.
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