I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

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  • mrprice33
    Just some guy
    • Jul 2003
    • 5986

    #676
    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

    Originally posted by SolidSquid
    With all the coverage enhancements will be able to call our own disguises?


    Disguises are still attached to the play call as far as I know but I wonder if base align could help achieve this


    Sent from my iPhone using Tapatalk

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    • OhMrHanky
      MVP
      • Aug 2012
      • 1898

      #677
      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

      Originally posted by mrprice33
      I only tried it holding and it worked just fine. I think you could try to make it more difficult on yourself by trying to time it, if you want.


      Sent from my iPhone using Tapatalk


      Right, the reason I ask (not to get people all riled up) was for clarity. Because, I think people that want a 'swat' button or better 'swat' mechanic do NOT want to press and hold a button. I'm personally fine either way, but I have a feeling the people that really want to just position their DB and swat may not quite be getting that with this. Thanks for response.


      Sent from my iPhone using Tapatalk

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      • jeremym480
        Speak it into existence
        • Oct 2008
        • 18198

        #678
        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

        Originally posted by mrprice33
        The AI calculations are done entirely differently.


        Sent from my iPhone using Tapatalk
        So will both AI (as in CPU teams) and my non-HUM controlled teammates use the Play Ball, Play Receiver or Swat mechanics?

        I plan on only playing offline this year and if I don't like usering WR/DB's because HUM controlled teams already have a big enough advantage. I like to like ratings and traits effect the game over "stick skillz" that way signing FA's and drafting players really matters.

        I know some people will say that players who use no switch rules use them because they aren't good or whatever... but it's actually the other way around. I like not switching because it provides more of a challenge. In the past it has anyway, maybe Madden 17 will be different...
        My 2K17 Boston Celtics MyLeague

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        • mrprice33
          Just some guy
          • Jul 2003
          • 5986

          #679
          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

          Originally posted by jeremym480
          So will both AI (as in CPU teams) and my non-HUM controlled teammates use the Play Ball, Play Receiver or Swat mechanics?



          I plan on only playing offline this year and if I don't like usering WR/DB's because HUM controlled teams already have a big enough advantage. I like to like ratings and traits effect the game over "stick skillz" that way signing FA's and drafting players really matters.



          I know some people will say that players who use no switch rules use them because they aren't good or whatever... but it's actually the other way around. I like not switching because it provides more of a challenge. In the past it has anyway, maybe Madden 17 will be different...


          They should still use the mechanics. I think the advantage is more a weighted dice roll than it is AI players not doing things.


          Sent from my iPhone using Tapatalk

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          • jeremym480
            Speak it into existence
            • Oct 2008
            • 18198

            #680
            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

            Originally posted by mrprice33
            They should still use the mechanics. I think the advantage is more a weighted dice roll than it is AI players not doing things.


            Sent from my iPhone using Tapatalk
            Okay, so as long as us no switch players don't start switching then we'll still be on a somewhat level playing field with the CPU when the ball is in the air? If so, that does make me feel better.

            Switching gears.... can you tell us about some of the things you saw from the Throw out of Sack animation accompanied by the new ball physics?

            Did you see anything crazy (by crazy I mean awesome) like the ball hitting an o-lineman in the helmet and bouncing up for an INT? Also, can strong QB's like Cam or Big Ben still get enough power to throw out of a sack animation? Lastly, can you say if there's been any improvements to Intentional Grounding?
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            • mrprice33
              Just some guy
              • Jul 2003
              • 5986

              #681
              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

              Originally posted by jeremym480
              Okay, so as long as us no switch players don't start switching then we'll still be on a somewhat level playing field with the CPU when the ball is in the air? If so, that does make me feel better.



              Switching gears.... can you tell us about some of the things you saw from the Throw out of Sack animation accompanied by the new ball physics?



              Did you see anything crazy (by crazy I mean awesome) like the ball hitting an o-lineman in the helmet and bouncing up for an INT? Also, can strong QB's like Cam or Big Ben still get enough power to throw out of a sack animation? Lastly, can you say if there's been any improvements to Intentional Grounding?


              I don't know if throw power or strength affects the throw out of sack, but I saw guys get hit while they threw and horizontal-axis spinning ducks popping out, some that went a few yards in the ground, etc.

              Not sure about intentional grounding.


              Sent from my iPhone using Tapatalk

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              • howboutdat
                MVP
                • Nov 2012
                • 1908

                #682
                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                Originally posted by SolidSquid
                With all the coverage enhancements will be able to call our own disguises?
                This really needs to be added and a presnap adjustment as well. I get it, there are some plays that its designed into. However even that is limiting. We need ability to disguise any d play we choose.Base align does not really do alot for this that i've noticed. Tried it alot, does not really make a large enough shift in players to really change up look of play presnap that much.Ive tweeted Rex about this for months, never get 1 response on it.

                Originally posted by mrprice33
                I didn't actively try to do this but we had conversations with the gameplay team about penalties so we'll see what happens.


                Sent from my iPhone using Tapatalk
                Ok good to hear ,but was this particular issue talked about dealing with penalties or just yall talked with them about penalties in general, just curious for clarification there.
                Yup, i said it !



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                • Allball76
                  Rookie
                  • Jun 2015
                  • 512

                  #683
                  Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                  Originally posted by mrprice33
                  Other favorite addition not announced yet. Thinking next week based on some stuff I saw tonight.

                  I'm not sure which ratings specifically play into aggressive catch but my guess is jumping, spec catch, CIT, agility. I'll try to find out.

                  Are you referring to when I was on offense or defense with regards to adjustments to new zones?

                  Ball physics impact the passing game, but primarily when it comes to tips and deflections.

                  Swat is primarily used in AGG catch scenarios but does work in others, yes.
                  What did you see when trying the agg catch ? Did elite wr make a difference as advertise ? Did you see bad or avg player making spec catches alot ? And last do you know how they separated the elite wr from the rest? Is it anything about 90 spec catch ? Or is there a new trait ?



                  REX blog (We now restrict those extremely athletic, high degree of difficulty catches to the more elite ball in air receivers only. OBJ, Julio, A.B., Hopkins and Dez are the type of players who will have the ability to do those spectacular catches consistently, while a Running Back or Slot receiver will trigger a catch that is more reflective of his catching ability.)

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                  • dxyyz1
                    Rookie
                    • Jun 2013
                    • 152

                    #684
                    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                    Originally posted by howboutdat
                    This really needs to be added and a presnap adjustment as well. I get it, there are some plays that its designed into. However even that is limiting. We need ability to disguise any d play we choose.Base align does not really do alot for this that i've noticed. Tried it alot, does not really make a large enough shift in players to really change up look of play presnap that much.Ive tweeted Rex about this for months, never get 1 response on it.
                    Its not too many ways to disguise coverage anyway lol but the best way is man align/base align press (cant tell the coverage till after the snap), base align back your cbs off (make everything look like cover 4), or manually move your safeties in basic cover 3 positions. Not much else you can do besides that. You can get pretty creative hiding your coverage if you really want too but its what happens after the snap that really matters.

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                    • mrprice33
                      Just some guy
                      • Jul 2003
                      • 5986

                      #685
                      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                      Originally posted by dxyyz1
                      Its not too many ways to disguise coverage anyway lol but the best way is man align/base align press (cant tell the coverage till after the snap), base align back your cbs off (make everything look like cover 4), or manually move your safeties in basic cover 3 positions. Not much else you can do besides that. You can get pretty creative hiding your coverage if you really want too but its what happens after the snap that really matters.
                      It's something I really want to try to learn and get good at this year.

                      Alright y'all, I'm out until Monday, maybe tomorrow if there's another blog. Don't let the place burn down while I'm gone, k?

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                      • jwhite9
                        Rookie
                        • Jul 2007
                        • 5

                        #686
                        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                        How is man defense? Haven't heard anything about it yet. Is it usable in 17?

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                        • pats3912
                          Banned
                          • Jun 2007
                          • 284

                          #687
                          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                          Is it possible that we actually will have evening games that will start with sunlight and actually turn into a night game by halftime. EA claims to have this but it never works right..

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                          • Aggies7
                            All Star
                            • Jan 2005
                            • 9495

                            #688
                            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                            For folks just viewing this thread, please check the first post by mrprice33 before asking a question.

                            He has done an excellent job keeping up with editing and adding previously asked Q&A's to that post.

                            Thank you
                            Texas A&M Aggies
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                            • GoJags904
                              Pro
                              • Aug 2014
                              • 773

                              #689
                              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                              With Man and Zone being upgraded/revamped, how is the speed differential between players?

                              Will good coverage LBs look better against faster WRs and TEs or is there not much difference? Like in 16, almost any LB can cover drag, crossing, and in routes until the WR/TE is almost to the sideline.
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                              • SportsGamer94
                                Banned
                                • Jul 2015
                                • 343

                                #690
                                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                                In the additional gameplay blog they mentioned pass blocking logic has been upgraded (as they say every year). Did you notice anything different/improved about the pass blocking did you notice any new pass blocking animations? Can you talk about the pass rush now, I believe that's all the game-play blogs correct?
                                Last edited by SportsGamer94; 05-27-2016, 11:50 PM.

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