I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
Is the new tier system use now in all position WR. QB, LB,CB,DT ??
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
So there keeping the old system ?
Originally posted by Birdman18Something from Franchise mode that was shared with me.. Notice the 40 yard time. No backs ever came out of the draft that fast. I also don't remember seeing any "speed backs" either.
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
1. Can you elaborate on franchise some? 45 man gameday rosters, waivers, RFA, practice squads, formation subs, new scouting system? Any of those make it in? Or just say the ones that didn't make the cut.
2. They said they added more trick plays on ST, can you elaborate? Are there trick plays on kickoffs and PR's as well? Also, did they add any new trick plays to offense?
3. How steep is the learning curve? I hate relearning what works and what doesn't. Crosses, drags, and post/corners are a huge part of my offense.
4. Is the ice the kicker the same as it was in NCAA where the meter is frozen over, and does the clutch trait counter i?
5. Speaking of the meter, how hard is it really? Will we finally see people missing chip shots on occasion? And did they make accuracy matter, so even if you perfect the meter, but have a crap K you can still miss?
6. In your opinion is running easier, harder or thE same as 16?
7. What kind of new plays will we see on offense?Green Bay PackersSeattle MarinersNew York Rangers
Syracuse Orange
If walls could talk to spill the lies, we'd see the world through devils eyes
-M. ShadowsComment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
well its improved but the same right? Meaning no new scouting reports and more details ? I think I seen you say they improved speed for back's and safety's ? And reduce the amazing 95 speed QB's ?
Originally posted by Birdman18Technically this is the new system.. I'm fond of the older way of scouting, but they are at least working to improve this aspect of franchise mode.
But yes, the system in 16 will be kept and refined for 17.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
I cannot talk franchise at all.
There are new fake fgs and punts.
The new zone defenses will definitely force an adjustment from users.
Ice the kicker is different than in NCAA but is still being tuned and worked on, as is the meter itself, so I can't speculate as to how easy/hard it will be in retail.
Can't give my opinion on anything.
I did notice some new plays on offense but didn't have time to pore over the playbooks.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
One thing I'd like to see added are taller CB's, I want to see 6'3 cB's on occasion, and taller WR's than 6'4, and tall WR's shouldn't always be 80 acc. I'd also like to see ATH players. In other words WR's that have CB traits and vice versa. There have been some gems picked up in late rounds or UDFA like that in recent years, in real life. Any news on that front?Green Bay PackersSeattle MarinersNew York Rangers
Syracuse Orange
If walls could talk to spill the lies, we'd see the world through devils eyes
-M. ShadowsComment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
One thing I'd like to see added are taller CB's, I want to see 6'3 cB's on occasion, and taller WR's than 6'4, and tall WR's shouldn't always be 80 acc. I'd also like to see ATH players. In other words WR's that have CB traits and vice versa. There have been some gems picked up in late rounds or UDFA like that in recent years, in real life. Any news on that front?Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
Are the blocked kicks only FGs or does whatever mechanic they're using for FG's apply to punts as well?Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
Both. Again, it's being tuned, so I don't know how easy or difficult it will be in retail, but I was able to get at least 1 of each and the AI got me at least 1 time in each.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
Originally posted by Birdman18To answer your first question: from what I can tell, it looks to be more or less the same setup.
Unfortunately, I don't have any details regarding the scouting itself and what has been changed besides what you mentioned about the specific positions. From the info that's been sent to me, the draft classes will be more well rounded than previous DC's. Speed issues with safeties and RB's was one very specific thing I was told.
From what I'm gathering, trying to put bits of info together, the DC's should be improved drastically, and I believe that the ratings will be more in line with the rest of the players in game.. So we shouldn't see corners and receivers coming in with 98, 99 speed and being able to toast anyone and everyoneJordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
Madden 16 was one of the worst games I ever played, I stopped playing 2 months after buying it, cornerbacks can't even swat in the game they get sucked into animations it makes the game useless to play. Did they change the nfl blitz agg catching and are the corners able to swat in 17?Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
Madden 16 was the best game play Madden game ever, still playing it today and so are many forum members.
There was a patch last year to slow down aggressive catching and the corners I play with and the CPU corners swat passes.Comment
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