I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

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  • TOmuch81
    Rookie
    • Jul 2008
    • 217

    #1351
    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

    Originally posted by jeremym480
    I think I saw somewhere that online was going to work better this year... I can't remember where I saw it, but it was something about peer to peer connections or something. Do you know anything about this MrPrice (or anyone else)?

    I know Rex tweeted something about another players connection not impacting the experience on your side, just their own. Sorry, I don't have a link right now.

    Comment

    • TDKing
      MVP
      • Feb 2003
      • 1845

      #1352
      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

      Originally posted by TOmuch81
      I know Rex tweeted something about another players connection not impacting the experience on your side, just their own. Sorry, I don't have a link right now.
      I thought it was just for the kicking game, less lag when kicking.

      Sent from my VS985 4G using Tapatalk

      Comment

      • OhMrHanky
        MVP
        • Aug 2012
        • 1898

        #1353
        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

        Originally posted by TDKing
        I thought it was just for the kicking game, less lag when kicking.

        Sent from my VS985 4G using Tapatalk


        No, not just kicking from what I remember. I don't have the quote, either, but I recall Rex saying something about the peer to peer experience as well. And, basically, the game will play based on what u see on your screen. Or, it will play based on your connection, something like that. Either way, they did mention an improvement. Again, only time will tell on this once we play it, but it def was mentioned by Rex, specifically, in a video, I believe.


        Sent from my iPhone using Tapatalk

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        • mrprice33
          Just some guy
          • Jul 2003
          • 5986

          #1354
          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

          Originally posted by OhMrHanky
          No, not just kicking from what I remember. I don't have the quote, either, but I recall Rex saying something about the peer to peer experience as well. And, basically, the game will play based on what u see on your screen. Or, it will play based on your connection, something like that. Either way, they did mention an improvement. Again, only time will tell on this once we play it, but it def was mentioned by Rex, specifically, in a video, I believe.


          Sent from my iPhone using Tapatalk


          It's using centralized servers instead of peer to peer. Not 100% sure of the technical stuff but your opponent's connection shouldn't impact your performance.


          Sent from my iPhone using Tapatalk

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          • mrprice33
            Just some guy
            • Jul 2003
            • 5986

            #1355
            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

            Originally posted by ForUntoOblivionSoar∞
            I can't tell you how many times I've used that to get long touchdown passes because people assume I'm running when I use the flip run animation. Learn to be sneaky friend ahahaha! Once you hit them with a pass that they run commit on because you flicked the stick before dnap you'll have them guessing all game, and your running attack will open tremendously.



            Basically utilize the animation as a dummy call.


            I fake an audible and a run switch every play head to head.


            Sent from my iPhone using Tapatalk

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            • Godgers12
              MVP
              • Dec 2012
              • 2265

              #1356
              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

              Originally posted by jpdavis82
              I believe John White mentioned this in a EA Play interview with Sim or maybe Shopmaster. The issue is creating the logic for the cpu to properly draft when a user cannot attend the draft. I think he said they tuned some of that but there's no draft board to support it yet.


              Sent from my iPhone using Tapatalk
              It can't be hard to program the AI to draft the top available player on your board.
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              • GiantBlue76
                Banned
                • Jun 2007
                • 3287

                #1357
                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                Originally posted by Godgers12
                It can't be hard to program the AI to draft the top available player on your board.
                Every fantasy football app has this. Why is this being made to be so complicated? There is no simpler algorithm than this.

                Comment

                • mrprice33
                  Just some guy
                  • Jul 2003
                  • 5986

                  #1358
                  Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                  Originally posted by GiantBlue76
                  Every fantasy football app has this. Why is this being made to be so complicated? There is no simpler algorithm than this.
                  I think the issue is getting the draft to recognize the board. It's a separate UI element.

                  Comment

                  • GiantBlue76
                    Banned
                    • Jun 2007
                    • 3287

                    #1359
                    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                    Originally posted by mrprice33
                    I think the issue is getting the draft to recognize the board. It's a separate UI element.
                    Why would the logic be coupled to the UI in this case? The underlying implementation should simply be checking the generated list that the user has created. If that list is expired (no more players left, etc), then the else condition should use their auto pick logic they have now. The UI should only provide the interface to create the data. It should not have anything to do with the underlying logic that uses that data. The amount of effort they put in to create the watch list UI, they should have easily been able to do this. They must have some really messed up architecture in there. However, given that CFM is really only 4 years old, it would seem strange for that to be the case.

                    Comment

                    • Cowboy008
                      MVP
                      • Mar 2012
                      • 4574

                      #1360
                      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                      Price were you able to find out if CPU teams will bring their injured players back sooner or if they will always wait until they are 100% healthy?

                      Comment

                      • chunt04
                        Pro
                        • Jan 2008
                        • 646

                        #1361
                        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                        Price, are we able to give CPU teams custom playbook without using workarounds?
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                        VT Grad '08

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                        • mrprice33
                          Just some guy
                          • Jul 2003
                          • 5986

                          #1362
                          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                          Originally posted by GiantBlue76
                          Why would the logic be coupled to the UI in this case? The underlying implementation should simply be checking the generated list that the user has created. If that list is expired (no more players left, etc), then the else condition should use their auto pick logic they have now. The UI should only provide the interface to create the data. It should not have anything to do with the underlying logic that uses that data. The amount of effort they put in to create the watch list UI, they should have easily been able to do this. They must have some really messed up architecture in there. However, given that CFM is really only 4 years old, it would seem strange for that to be the case.
                          I dunno. Just a guess on my part.

                          Comment

                          • mrprice33
                            Just some guy
                            • Jul 2003
                            • 5986

                            #1363
                            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                            Originally posted by Cowboy008
                            Price were you able to find out if CPU teams will bring their injured players back sooner or if they will always wait until they are 100% healthy?
                            No answer on this yet.

                            Comment

                            • mrprice33
                              Just some guy
                              • Jul 2003
                              • 5986

                              #1364
                              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                              Originally posted by chunt04
                              Price, are we able to give CPU teams custom playbook without using workarounds?
                              I'll be able to check once retail hits.

                              Comment

                              • IlluminatusUIUC
                                MVP
                                • Jan 2010
                                • 2677

                                #1365
                                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                                Originally posted by GiantBlue76
                                Why would the logic be coupled to the UI in this case? The underlying implementation should simply be checking the generated list that the user has created. If that list is expired (no more players left, etc), then the else condition should use their auto pick logic they have now. The UI should only provide the interface to create the data. It should not have anything to do with the underlying logic that uses that data. The amount of effort they put in to create the watch list UI, they should have easily been able to do this. They must have some really messed up architecture in there. However, given that CFM is really only 4 years old, it would seem strange for that to be the case.
                                I think the issue is that when people draft for fantasy football they are starting with completely empty teams so it rarely matters if you double up a position. However, a lot of players (and RL teams) are going to apply some conditional logic to their drafting - ie "I need to get a quarterback in this draft." So they go ahead and put three QBs near the top of their draft board. In most cases, once they grab one they will take the others off their board and start grabbing other positions, but a straight up fantasy style board could wind up with them grabbing all three guys.

                                It's definitely possible to do, I'm just thinking the feature would be more complicated if they wanted it to operate in a good fashion.
                                Bills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there.

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