I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
No, not just kicking from what I remember. I don't have the quote, either, but I recall Rex saying something about the peer to peer experience as well. And, basically, the game will play based on what u see on your screen. Or, it will play based on your connection, something like that. Either way, they did mention an improvement. Again, only time will tell on this once we play it, but it def was mentioned by Rex, specifically, in a video, I believe.
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
No, not just kicking from what I remember. I don't have the quote, either, but I recall Rex saying something about the peer to peer experience as well. And, basically, the game will play based on what u see on your screen. Or, it will play based on your connection, something like that. Either way, they did mention an improvement. Again, only time will tell on this once we play it, but it def was mentioned by Rex, specifically, in a video, I believe.
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It's using centralized servers instead of peer to peer. Not 100% sure of the technical stuff but your opponent's connection shouldn't impact your performance.
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
I can't tell you how many times I've used that to get long touchdown passes because people assume I'm running when I use the flip run animation. Learn to be sneaky friend ahahaha! Once you hit them with a pass that they run commit on because you flicked the stick before dnap you'll have them guessing all game, and your running attack will open tremendously.
Basically utilize the animation as a dummy call.
I fake an audible and a run switch every play head to head.
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
I believe John White mentioned this in a EA Play interview with Sim or maybe Shopmaster. The issue is creating the logic for the cpu to properly draft when a user cannot attend the draft. I think he said they tuned some of that but there's no draft board to support it yet.
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Every fantasy football app has this. Why is this being made to be so complicated? There is no simpler algorithm than this.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
I think the issue is getting the draft to recognize the board. It's a separate UI element.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Why would the logic be coupled to the UI in this case? The underlying implementation should simply be checking the generated list that the user has created. If that list is expired (no more players left, etc), then the else condition should use their auto pick logic they have now. The UI should only provide the interface to create the data. It should not have anything to do with the underlying logic that uses that data. The amount of effort they put in to create the watch list UI, they should have easily been able to do this. They must have some really messed up architecture in there. However, given that CFM is really only 4 years old, it would seem strange for that to be the case.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Price, are we able to give CPU teams custom playbook without using workarounds?NBA 2K14 Wingspan Edits (Usable in 2K15)
https://docs.google.com/spreadsheets...it?usp=sharing
VT Grad '08Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Why would the logic be coupled to the UI in this case? The underlying implementation should simply be checking the generated list that the user has created. If that list is expired (no more players left, etc), then the else condition should use their auto pick logic they have now. The UI should only provide the interface to create the data. It should not have anything to do with the underlying logic that uses that data. The amount of effort they put in to create the watch list UI, they should have easily been able to do this. They must have some really messed up architecture in there. However, given that CFM is really only 4 years old, it would seem strange for that to be the case.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Why would the logic be coupled to the UI in this case? The underlying implementation should simply be checking the generated list that the user has created. If that list is expired (no more players left, etc), then the else condition should use their auto pick logic they have now. The UI should only provide the interface to create the data. It should not have anything to do with the underlying logic that uses that data. The amount of effort they put in to create the watch list UI, they should have easily been able to do this. They must have some really messed up architecture in there. However, given that CFM is really only 4 years old, it would seem strange for that to be the case.
It's definitely possible to do, I'm just thinking the feature would be more complicated if they wanted it to operate in a good fashion.Bills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there.Comment
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