Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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  • Gridiron
    Banned
    • Jun 2008
    • 418

    #151
    Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

    Originally posted by mrprice33
    The mechanic is there. It's done. It's a dead issue. We've told them that there has been some feedback about shutting it off and going back to the dice roll tackles, and they'll either add an option or they won't.
    They really need to listen to that feedback and take action while there is still time. This won't be nearly as bad as the time during the Ian Cummings days where a community day guy told him not to mess with the pre-snap adjustments and he did it anyway and it wound up becoming a little media fiasco, but it's still one of those times where you have to consider that people just want options to have the experience that suits their desired level of immersion.

    Originally posted by Reed1417
    I can understand that part of it too. Let me ask you a question, would you rather have it work like the old Pro-Tack system did where you could tell if you were in an animation like that and just mash a button? Let's say for argument sake that you can't turn this off either. If you had to pick one which one would you choose? Hope my question makes sense haha!


    Reed is comin' atcha!!
    Originally posted by therealsmallville
    Immersion for me is knowing that Carlos Hyde has a better chance now of breaking a tackle from a LB than he did in '16, where any 5'9 CB could open field tackle him by sneezing on him.

    I'd imagine the coding would be insane to have the game take into account height, weight, speed, ratings, tru-step, etc, for both players (ball carrier & tackler) to produce a realistic outcome instead of a diceroll; if this simulates all of that for now, then hell yeah. Even JJ Watt gets ran over sometimes, and with Tackle Battles we might see that occasionally.
    I hear where you're both coming. And I agree, it has been a big problem for a long time with players getting blown up that shouldn't. My issue wouldn't be with its function and purpose, just with its visual implementation.

    But I won't say anything else on it until later on with this.

    Comment

    • therealsmallville
      Pro
      • May 2011
      • 937

      #152
      Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

      Here's hoping Rex and his whole team just stick to their vision for the game, rather than create the game by committee. My fear is if all they hear is negativity & backlash before anyone's even seen a blog on the feature, much less video, they may eventually throw their hands in the air & stop listening or caring about truly making the game better.

      By all means, when we get our hands on something, whether it's video, a blog, or game time, and it's just plain bad, we should absolutely shout to the heavens and let them know. Prior to that, Rex's team should be given a chance, in my opinion. I think they've earned it so far. Premature shouting is why so many sim things get tuned out of the game after release, though.

      Sorry to be a little off-topic, it's just my 2 cents & opinion. I hope they stick to their vision, and we'll see how it turns out.
      Please, read my story & learn how you can make a difference here: https://life.indiegogo.com/fundraise...her/x/12104444

      Born in '82, 49er Faithful since 1986!

      Comment

      • mrprice33
        Just some guy
        • Jul 2003
        • 5986

        #153
        Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

        Originally posted by therealsmallville
        Here's hoping Rex and his whole team just stick to their vision for the game, rather than create the game by committee. My fear is if all they hear is negativity & backlash before anyone's even seen a blog on the feature, much less video, they may eventually throw their hands in the air & stop listening or caring about truly making the game better.

        By all means, when we get our hands on something, whether it's video, a blog, or game time, and it's just plain bad, we should absolutely shout to the heavens and let them know. Prior to that, Rex's team should be given a chance, in my opinion. I think they've earned it so far. Premature shouting is why so many sim things get tuned out of the game after release, though.

        Sorry to be a little off-topic, it's just my 2 cents & opinion. I hope they stick to their vision, and we'll see how it turns out.
        Well they've had 20-30 game changers play it (and trust me when I say we are super critical) and I don't think anybody wanted it turned off. I don't know what the legit feedback is on twitter but here I think I've seen 5-10 people passionately say they want it optional or out of the game completely.

        Comment

        • SolidSquid
          MVP
          • Aug 2014
          • 3159

          #154
          Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

          Originally posted by Scott
          Let me just say, we don't even know how it'll operate. Let's wait for the blog...

          Sent from my SAMSUNG-SM-G935A using Tapatalk
          Me price has answer a few questions regarding it, I think we have a pretty good idea of how it works

          Comment

          • Crunky
            MVP
            • May 2009
            • 1170

            #155
            Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

            I'd prefer button mash could easily turn it off, just remember to tap A when your stood up in a tackle than have random buttons that pop over your head that kill immersion.

            Comment

            • SolidSquid
              MVP
              • Aug 2014
              • 3159

              #156
              Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

              Originally posted by Crunky
              I'd prefer button mash could easily turn it off, just remember to tap A when your stood up in a tackle than have random buttons that pop over your head that kill immersion.
              To be fair we dk where they pop up or how big they'll be, hopefully it's just a little icon down by the player name

              Comment

              • jpdavis82
                All Star
                • Sep 2005
                • 8788

                #157
                Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                Just got this from Clint


                Sent from my iPhone using Tapatalk

                Comment

                • redsox4evur
                  Hall Of Fame
                  • Jul 2013
                  • 18169

                  #158
                  Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                  Originally posted by jpdavis82
                  Just got this from Clint


                  Sent from my iPhone using Tapatalk
                  We already knew that...Price said it in one of the threads.
                  Follow me on Twitter

                  Comment

                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8788

                    #159
                    Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                    Originally posted by redsox4evur
                    We already knew that...Price said it in one of the threads.


                    Didn't see that

                    Comment

                    • Hooe
                      Hall Of Fame
                      • Aug 2002
                      • 21554

                      #160
                      Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                      At this point in Madden's dev cycle - I have to guess they are deep into alpha by this point - I'm going to guess there's not a whole lot of time to change anything for the boxed release. Changing course in a big software project is like steering an aircraft carrier; nothing happens quickly or without extensive coordination.

                      If an option to disable tackle battles ever appears - and that's certainly no guarantee right now - I wouldn't expect one until after the game launches.

                      Comment

                      • therealsmallville
                        Pro
                        • May 2011
                        • 937

                        #161
                        Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                        I used to like button mashing at the 'ol Arcade. 25 cents per play, button mash with Lui Kang in Mortal Kombat. Good times. The button mashing always immersed me into the world of supernatural ninjas & demon warriors :P





                        Spoiler
                        Please, read my story & learn how you can make a difference here: https://life.indiegogo.com/fundraise...her/x/12104444

                        Born in '82, 49er Faithful since 1986!

                        Comment

                        • theEDGE5
                          Rookie
                          • Oct 2008
                          • 132

                          #162
                          I like the sound of this, especially more animations. I am not much of an american football fan anymore but I do love the running game, which is pretty much the only thing I do in Madden so I like all this.

                          Comment

                          • Kodii Rockets
                            I smell sulfur...
                            • Sep 2007
                            • 2670

                            #163
                            Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                            I think it may be time for OS to give 'immersion' the ***** treatment, it's getting out of hand...

                            That being said, as I've said many times before, I LOVE the direction Rex and the team are taking this game. Incredible strides, kudos gentlemen.

                            I don't like the idea of an icon popping up, I don't like the idea of said icon being a random button. I do like what they're implementing with this, even 'if' the execution of it isn't perfect.

                            I also agree with those that say that this particular feature should be a tapping of 1 dedicated button every time this instance appears, as has been said, I think that portrays the foot pumping vs. physical strength aspect of it a bit better.

                            Either way, if what the dev team is doing is still on par with the improvements that were made last year, I'll be satisfied with this iteration. Just please don't let me go another year without formation subs and defensive assignments. But again, since OP already confirmed that 'In my head', I'm good to go.
                            Always looking for solid CF25 Dynasty owners, follow the link to get started >> PS5 P5 Dynasty Discord

                            Comment

                            • SIR924
                              Rookie
                              • Jul 2010
                              • 48

                              #164
                              Really interested to see how DB's and LB's new coverage plays out. If gap assignments work well, these games should come down to right strategy at right time for best outcome.

                              Comment

                              • DeuceDouglas
                                Madden Dev Team
                                • Apr 2010
                                • 4297

                                #165
                                Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                                I don't know. I'll wait until the blog on it drops and we see it in some gameplay before making any more judgement. It's small potatoes compared to everything else we've gotten and are getting and it's obviously something that was geared towards online play which isn't me. We'll see how it looks and I have a vision in my head of something this could be that I'd actually enjoy but I don't feel like that's what it will end up being at least this year.

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