Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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  • DeuceDouglas
    Madden Dev Team
    • Apr 2010
    • 4297

    #46
    Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More



    For the equipment guys, it looks like they've thickened the facemasks as well as changed the proportions on the Revo Speed shell to be more accurate. I could be wrong but it looks to be the case.

    Comment

    • SolidSquid
      MVP
      • Aug 2014
      • 3159

      #47
      Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

      Originally posted by Scott
      We haven't even see it in action yet. Relax.

      Sent from my SAMSUNG-SM-G935A using Tapatalk
      I'm sure some done actually need to see it in action. I simply don't want a button popping up breaking immersion for me especially when I can turn every other indicator off. Also coach mode players are going to lose every "tackle battle"

      Comment

      • SolidSquid
        MVP
        • Aug 2014
        • 3159

        #48
        Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

        Originally posted by DeuceDouglas


        For the equipment guys, it looks like they've thickened the facemasks as well as changed the proportions on the Revo Speed shell to be more accurate. I could be wrong but it looks to be the case.
        Also new padded linemen gloves

        Comment

        • NDAlum
          ND
          • Jun 2010
          • 11453

          #49
          Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

          Originally posted by Steve_OS
          Just received word that Tackle Battle is on all difficulty levels and can NOT be turned off.

          But don't knock it, til you try it. Looking forward to seeing it in action.
          I'M KNOCKING IT!!!!!!!!!!!



          I can live with it because of all the other stuff. If this was a headliner feature I'd be way more disappointed.
          SOS Madden League (PS4) | League Archives
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          Comment

          • jmurphy31
            MVP
            • Jun 2008
            • 2803

            #50
            Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

            Originally posted by SolidSquid
            I'm sure some done actually need to see it in action. I simply don't want a button popping up breaking immersion for me especially when I can turn every other indicator off. Also coach mode players are going to lose every "tackle battle"

            Or how will it work if youre playing vs the CPU. Is it a timed event. Like you have to click the icon before it disappears?

            Comment

            • SolidSquid
              MVP
              • Aug 2014
              • 3159

              #51
              Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

              Originally posted by jmurphy31
              Or how will it work if youre playing vs the CPU. Is it a timed event. Like you have to click the icon before it disappears?
              I'm sure based on the difficulty you play the cpu will always hit the correct button in X seconds. You prob just have to hit it before they do.

              Comment

              • jmurphy31
                MVP
                • Jun 2008
                • 2803

                #52
                Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

                Originally posted by SolidSquid
                I'm sure based on the difficulty you play the cpu will always hit the correct button in X seconds. You prob just have to hit it before they do.
                If its x amount of seconds on different levels and you know where/when to look for it, will it be something that becomes too easy and you always break or make the tackle vs the cpu.

                Comment

                • DeuceDouglas
                  Madden Dev Team
                  • Apr 2010
                  • 4297

                  #53
                  Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

                  Originally posted by jmurphy31
                  If its x amount of seconds on different levels and you know where/when to look for it, will it be something that becomes too easy and you always break or make the tackle vs the cpu.
                  I think it will be one of those things where it will vary for the CPU. Sometimes they'll hit it absurdly quick and you won't stand a chance and then others they'll hit it a little late and so on. And the higher level you're on, the more consistent the CPU will probably be with they're timing of it.

                  Comment

                  • SolidSquid
                    MVP
                    • Aug 2014
                    • 3159

                    #54
                    Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

                    Originally posted by jmurphy31
                    If its x amount of seconds on different levels and you know where/when to look for it, will it be something that becomes too easy and you always break or make the tackle vs the cpu.
                    I'm not a programmer so idk but if on all pro you get one second to hit it and the cpu already knows the button and you have the choice of 4 buttons it might not be too bad. But again I'm just assuming

                    Comment

                    • DeuceDouglas
                      Madden Dev Team
                      • Apr 2010
                      • 4297

                      #55
                      Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                      One question I have is are plays limited to one "Tackle Battle" per play? Lol, such an odd feeling question. But what I'm asking is if a player wins one tackle battle, is there an equally likely chance of the tackle battle activating again with the next defender?

                      Comment

                      • Tatupu_64
                        Rookie
                        • Dec 2008
                        • 252

                        #56
                        Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                        I like the tackle break feature. There should be an element of human control to breaking a tackle. We can juke, stiff arm, spin, and truck. Why should we not be in control of what happens when we collide with a defender? I always found it frustrating with Lynch that I would get hit in the open field and I could fight the guy off


                        The only thing I wish they had done differently is tier-ing. I would have liked to see 95-99 as elite, 90-94 as great, and then gone 80-89, >80

                        Comment

                        • mrprice33
                          Just some guy
                          • Jul 2003
                          • 5986

                          #57
                          Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

                          Originally posted by DeuceDouglas
                          I think it will be one of those things where it will vary for the CPU. Sometimes they'll hit it absurdly quick and you won't stand a chance and then others they'll hit it a little late and so on. And the higher level you're on, the more consistent the CPU will probably be with they're timing of it.
                          If only there was a thread in which you could ask these types of questions

                          Comment

                          • SportsGamer94
                            Banned
                            • Jul 2015
                            • 343

                            #58
                            Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                            Originally posted by DeuceDouglas


                            For the equipment guys, it looks like they've thickened the facemasks as well as changed the proportions on the Revo Speed shell to be more accurate. I could be wrong but it looks to be the case.
                            Im pretty sure that's the case, they look good.

                            Comment

                            • JKSportsGamer1984
                              MVP
                              • May 2014
                              • 1411

                              #59
                              I like the sound of these new ball carrying moves as it's one step closer to signature animation packages which Madden desperately needs. Once EA starts to differentiate how players animate especially RB's, it'll take Madden to the next level.

                              I hope RB's use push offs when running up the back of a lineman or lead blockers & not just spin. Push offs were in Madden 16 but not nearly used enough when the situation called for it. Im ok with push offs happening contextually but they need to trigger way more often.

                              Comment

                              • MAGboyswifT27
                                Rookie
                                • Sep 2012
                                • 206

                                #60
                                Interesting... wonder what it'll look and feel like...???

                                Comment

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