The defensive blog for Madden 17 made me reflect on just how many different concepts are tied to each and every single defensive play, without me ever noticing them due to sheer ignorance.
So, the intent of introducing many new defensive concepts in the game is surely commendable by itself (and their presentation seems functional enough to me).
Anyway, as far as their effectiveness (and player engagement) is concerned, I'm afraid it will be the animations to "make or break it".
I also think that at this level of complexity it would be mostly useful to have a dedicated audio channel for a defensive coordinator to provide feedback to the player, pointing out defensive roles/mismatches/concepts... (I remember Madden 11 having a coordinator introducing each snap with a brief analysis of the situation, but it felt quite scripted and not so in-depth as it would be needed to be now).
So far what I fear the most is an interface overload: judging by these first blogs on Madden 17, it seems like the player will have quite a few things to spot on the screen at any moment, both on offense and defense (indicators/cones/icons/hints/feedback)... I just hope it won't be too much.
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