Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much More

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  • mrprice33
    Just some guy
    • Jul 2003
    • 5986

    #91
    Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

    So if you have a DT lined up over the C or OG and they are set to play 2-gap, the game does not dynamically convert them to a 1-gap responsibility if you shift the DL to put them between the C and OG. They'll still attempt to play 2-gap, but from out of position. In most cases this won't be an issue, but I can see a couple of use cases, like on rush downs and with certain blitzes, but my assumption is with blitzes at least that these types of changes are built into the play.

    Once the play starts the gap technique remains static, even though the assignment may change. Does that make sense? So if there's a toss to the outside the NT will still play 2-gap to try to fill cutback lanes and make stops. He won't suddenly attack a gap and become a 1-gap player.

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    • BezO
      MVP
      • Jul 2004
      • 4414

      #92
      Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

      Originally posted by mrprice33
      Just got confirmation from Clint that gap assignments do not change dynamically with changing the alignment of the DL. How does everyone feel about that?
      This is another reason why we need tiered play calling. As is (from what I remember), similar fronts don't have the same blitz/stunt/coverage/(and now run fit) combinations. So, if I want a 4-3 Over look, but a blitz/stunt/coverage combo only available under 4-3 Under, ehh well. (Similar problem on offense where plays from I Formation are not available with I Weak/Strong).

      Maybe they've duplicated combinations throughout all similar fronts since I last played. That would help.

      The additions are cool, but very incomplete.
      Shout out to The Watcher! Where you at bruh?

      Comment

      • mrprice33
        Just some guy
        • Jul 2003
        • 5986

        #93
        Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

        Originally posted by BezO
        This is another reason why we need tiered play calling. As is (from what I remember), similar fronts don't have the same blitz/stunt/coverage/(and now run fit) combinations. So, if I want a 4-3 Over look, but a blitz/stunt/coverage combo only available under 4-3 Under, ehh well. (Similar problem on offense where plays from I Formation are not available with I Weak/Strong).

        Maybe they've duplicated combinations throughout all similar fronts since I last played. That would help.

        The additions are cool, but very incomplete.
        Certain calls are designed to stop certain things, that's why certain plays don't have force and contain designations, run-first defenders, etc. It's exciting because we're really going to have to learn defensive playbooks, but I can see it being frustrating without more information available at the play call screen.

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        • Big FN Deal
          Banned
          • Aug 2011
          • 5993

          #94
          Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

          Originally posted by mrprice33
          Certain calls are designed to stop certain things, that's why certain plays don't have force and contain designations, run-first defenders, etc. It's exciting because we're really going to have to learn defensive playbooks, but I can see it being frustrating without more information available at the play call screen.
          Here's the thing, as a football layman I can dig the concept of having stock plays to choose from, designed to counter, in theory, anything in the game, so no real need for the User to micromanage. However, I'm wondering for those that do choose to do more User micro management presnap, will that be overpowered, ie still successfully playing Maddenball?

          To put it another way, does bypassing/negating the new football based assignment system with manual adjustments, carry a heavy football/play knowledge based risk/reward or can Stick Skills Mcgee, that knows Madden, use it to their unfair advantage?

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          • mrprice33
            Just some guy
            • Jul 2003
            • 5986

            #95
            Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

            Originally posted by Big FN Deal
            Here's the thing, as a football layman I can dig the concept of having stock plays to choose from, designed to counter, in theory, anything in the game, so no real need for the User to micromanage. However, I'm wondering for those that do choose to do more User micro management presnap, will that be overpowered, ie still successfully playing Maddenball?

            To put it another way, does bypassing/negating the new football based assignment system with manual adjustments, carry a heavy football/play knowledge based risk/reward or can Stick Skills Mcgee, that knows Madden, use it to their unfair advantage?
            At least for this specific mechanic, there is no micromanaging. I personally would like some additional control and customization, and I'll be sure to discuss that in our further feedback of 17, but I definitely get from their side that it can very easily break things and become overpowered.

            Comment

            • BezO
              MVP
              • Jul 2004
              • 4414

              #96
              Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

              Originally posted by mrprice33
              Certain calls are designed to stop certain things, that's why certain plays don't have force and contain designations, run-first defenders, etc. It's exciting because we're really going to have to learn defensive playbooks, but I can see it being frustrating without more information available at the play call screen.
              Not what I'm talking about.

              What I'm saying is that each related front; 4-3 base, over, under, for example, varies in what's possible in Madden. Say I want Will Blitz, strong side E/T stunt, Man-Robber, from a 4-3 Over look. That combination may only be available from 4-3 Under. IRL, teams can do the same things from each of those looks.

              Not only that, we have to go searching for the combination we have in mind (until we remember where it is) instead of selecting it from a tier system, which would not only be much quicker, it would allow for any doable combination from any front. Madden is severely lacking in front/blitz/stunt/coverage combos in addition to splitting what's available between similar fronts.
              Shout out to The Watcher! Where you at bruh?

              Comment

              • BezO
                MVP
                • Jul 2004
                • 4414

                #97
                Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

                Big Deal, what's happening?
                Shout out to The Watcher! Where you at bruh?

                Comment

                • mrprice33
                  Just some guy
                  • Jul 2003
                  • 5986

                  #98
                  Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

                  Originally posted by BezO
                  Not what I'm talking about.

                  What I'm saying is that each related front; 4-3 base, over, under, for example, varies in what's possible in Madden. Say I want Will Blitz, strong side E/T stunt, Man-Robber, from a 4-3 Over look. That combination may only be available from 4-3 Under. IRL, teams can do the same things from each of those looks.

                  Not only that, we have to go searching for the combination we have in mind (until we remember where it is) instead of selecting it from a tier system, which would not only be much quicker, it would allow for any doable combination from any front. Madden is severely lacking in front/blitz/stunt/coverage combos in addition to splitting what's available between similar fronts.
                  Right, which is why I would like to have more information at the play calling screen. There isn't tiered played calling this year so there is going to have to be a time investment into defensive playbooks, was my point.

                  Comment

                  • Big FN Deal
                    Banned
                    • Aug 2011
                    • 5993

                    #99
                    Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

                    Originally posted by BezO
                    Big Deal, what's happening?
                    Hey man, nothing much, that time of year again, trying to see if there's enough change in Madden for me to get long term enjoyment and immersion. Sure is nice to see things in the OP guys like you have advocated for so long, at least making it into the feature list, hopefully it has a core impact and they continue to build on them.

                    Comment

                    • Cowboy008
                      MVP
                      • Mar 2012
                      • 4574

                      #100
                      Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

                      With all the great work the devs did with gameplay I hope the CFM devs did the same.

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                      • tjd211
                        Rookie
                        • Apr 2009
                        • 34

                        #101
                        Can we finally put the best cornerback on thw best receiver

                        Comment

                        • Scott
                          Your Go-to TV Expert
                          • Jul 2002
                          • 20030

                          #102
                          Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

                          Originally posted by tjd211
                          Can we finally put the best cornerback on thw best receiver
                          Defensive match ups have yet to be announced.

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                          • Allball76
                            Rookie
                            • Jun 2015
                            • 512

                            #103
                            Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

                            Originally posted by Scott
                            Defensive match ups have yet to be announced.

                            Sent from my SAMSUNG-SM-G935A using Tapatalk
                            There working hard to get it in . They tried to get it in 16.

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                            • howboutdat
                              MVP
                              • Nov 2012
                              • 1908

                              #104
                              Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

                              This is about the force defender. First glad they are adding it. Second, cant help but wish it was added to the presnap audibles, that you could set a guy to be a force defender. Like say you dont pick a particular play that has one in it in design , but then opponent on offense comes out and your pretty sure its a toss... sure would be nice to be able to audible a guy to become force defender and cut that bs out...
                              Yup, i said it !



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                              • howboutdat
                                MVP
                                • Nov 2012
                                • 1908

                                #105
                                Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

                                Originally posted by Cowboy008
                                With all the great work the devs did with gameplay I hope the CFM devs did the same.
                                Also , i totally agree and feel the same way. They obviously put in work on gameplay. Hope to see more than a one major and a few minor things added to CFM.Looking forward to next week.
                                Yup, i said it !



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