Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Ratings

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  • zacification1
    Rookie
    • Jul 2013
    • 238

    #1

    Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Ratings

    Madden NFL 17 Statistical Analysis
    Correlation Between Combine Scores and In-Game Ratings
    Version 2.0
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    Idea Origin, Fundamental Questions, and Methodology

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    Speed

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    Strength
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    Jumping

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    Agility


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    Acceleration

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    Conclusion

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    Possible Future Works

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    Last edited by zacification1; 11-18-2016, 04:04 PM.
    Madden 17 Combine/Rating Correlation Project
    FINAL 2016-17 NFL Season Predictions

    New England Patriots
    Boston College Eagles
  • manEATgod
    Rookie
    • Nov 2013
    • 130

    #2
    Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

    I still don't understand why people want players based solely off of combine numbers when play speed is more important. Who cares about 40 time that much?

    Comment

    • Hooe
      Hall Of Fame
      • Aug 2002
      • 21555

      #3
      Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

      This is interesting, thanks for doing this.

      Out of curiosity - could you perform a regression analysis between ACC ratings and prospect 10-yard split times?

      Comment

      • T4VERTS
        MVP
        • Jan 2011
        • 1153

        #4
        Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

        Originally posted by manEATgod
        I still don't understand why people want players based solely off of combine numbers when play speed is more important. Who cares about 40 time that much?
        Fun fact, In talking with John White recently he told me players won't be a one for one in CFM draft classes this year. While the combine results will give you a general area the points will differ a couple points either way. His reasoning was there is a difference in track speed and football speed and they wanted to allow for that a bit. It is the same with other attributes, but that was the example he used.
        Follow me on Twitter @T4Verts

        Comment

        • Hooe
          Hall Of Fame
          • Aug 2002
          • 21555

          #5
          Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

          Originally posted by manEATgod
          I still don't understand why people want players based solely off of combine numbers when play speed is more important. Who cares about 40 time that much?
          "Game speed" isn't a real thing. A player doesn't have slower straight-line speed by some arbitrary amount or cut more sluggishly solely because he puts on a set of pads and a helmet.

          What people refer to when they say "game speed" is technique and mental abilities. How well does a receiver disguise the stem of his route to make a great cut and break open? How well does a cornerback flip his hips from a backpedal to man coverage? How quickly does a free safety react to the quarterback tipping his shoulder up to launch a pass? None of these things affect how fast a player runs or how high he can jump, but they do affect the extent to which he can leverage his athletic abilities to succeed on the field.

          A player with great athletic traits can afford to be a little slower mentally or a little bit less refined speaking to technique because he can make up for it with raw athleticism. Similarly, a player with less athletic ability can "play faster" than his measurable by having great technique and cognitive abilities; he recognizes and reacts to developing plays faster, so he can begin to put himself in position to make a play before his opponent does. In fact, a slower player with elite technical abilities can often beat the more athletic but less refined player; see Jerry Rice and his 4.71 forty as a prime example of this.

          To that end, the physical ratings in Madden should be determined by measurable, and the technical ratings - Man Coverage, Block Shedding, Play Recognition, etc. etc. - should be used to determine "game speed".

          Comment

          • T4VERTS
            MVP
            • Jan 2011
            • 1153

            #6
            Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

            Originally posted by CM Hooe
            "Game speed" isn't a real thing. A player doesn't have slower straight-line speed by some arbitrary amount or cut more sluggishly solely because he puts on a set of pads and a helmet.

            What people refer to when they say "game speed" is technique and mental abilities. How well does a receiver disguise the stem of his route to make a great cut and break open? How well does a cornerback flip his hips from a backpedal to man coverage? How quickly does a free safety react to the quarterback tipping his shoulder up to launch a pass? None of these things affect how fast a player runs or how high he can jump, but they do affect the extent to which he can leverage his athletic abilities to succeed on the field.

            A player with great athletic traits can afford to be a little slower mentally or a little bit less refined speaking to technique because he can make up for it with raw athleticism. Similarly, a player with less athletic ability can "play faster" than his measurable by having great technique and cognitive abilities; he recognizes and reacts to developing plays faster, so he can begin to put himself in position to make a play before his opponent does. In fact, a slower player with elite technical abilities can often beat the more athletic but less refined player; see Jerry Rice and his 4.71 forty as a prime example of this.

            To that end, the physical ratings in Madden should be determined by measurable, and the technical ratings - Man Coverage, Block Shedding, Play Recognition, etc. etc. - should be used to determine "game speed".
            I think the argument falls apart because they start in sprinter stances and train for month with sprinting coaches on how to get out of the blocks. If they did it from the stance you start a normal play in for each position I'd agree with you.
            Follow me on Twitter @T4Verts

            Comment

            • jfsolo
              Live Action, please?
              • May 2003
              • 12965

              #7
              Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

              Originally posted by T4VERTS
              Fun fact, In talking with John White recently he told me players won't be a one for one in CFM draft classes this year. While the combine results will give you a general area the points will differ a couple points either way. His reasoning was there is a difference in track speed and football speed and they wanted to allow for that a bit. It is the same with other attributes, but that was the example he used.
              I know that some people are going to melt down when they discover this in the game, but I like this decision.
              Jordan Mychal Lemos
              @crypticjordan

              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

              Do the same thing tomorrow. And the next. Now do it forever.

              Comment

              • Hooe
                Hall Of Fame
                • Aug 2002
                • 21555

                #8
                Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

                Originally posted by T4VERTS
                I think the argument falls apart because they start in sprinter stances and train for month with sprinting coaches on how to get out of the blocks. If they did it from the stance you start a normal play in for each position I'd agree with you.
                I don't see how it makes a difference. If anything, the initial burst for every player is going to be proportionally slower, since no one in the NFL starts in a sprinter's stance. Once players get up to speed, however - admittedly this rarely happens, given how few busted plays there are in the NFL - they are going to run however fast they timed at. If a player can't react to a developing play fast enough or doesn't have good enough technique to beat an opponent, however, 4.3 speed doesn't matter; he gets slowed down because of things other than his ability to run.

                Example: Vikings WR Cordarrelle Patterson has struggled in the NFL despite his athleticism because he can't beat a press or make a clean route cut to get open. He's still very obviously very fast and has great vision and elusiveness as a ballcarrier - look at his success on kick returns and his 4.42 40 as very real proof of this - but his great athleticism doesn't matter when he plays receiver because his technique is so poor. He is every bit as fast as his times say he is and demonstrates that effortlessly when returning kicks, but his isn't a good enough football player to take advantage of his athletic gifts as a receiver.

                Comment

                • T4VERTS
                  MVP
                  • Jan 2011
                  • 1153

                  #9
                  Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

                  Originally posted by CM Hooe
                  I don't see how it makes a difference. If anything, the initial burst for every player is going to be proportionally slower, since no one in the NFL starts in a sprinter's stance. Once players get up to speed, however - admittedly this rarely happens, given how few busted plays there are in the NFL - they are going to run however fast they timed at. If a player can't react to a developing play fast enough or doesn't have good enough technique to beat an opponent, however, 4.3 speed doesn't matter; he gets slowed down because of things other than his ability to run.

                  Example: Vikings WR Cordarrelle Patterson has struggled in the NFL despite his athleticism because he can't beat a press or make a clean route cut to get open. He's still very obviously very fast and has great vision and elusiveness as a ballcarrier - look at his success on kick returns and his 4.42 40 as very real proof of this - but his great athleticism doesn't matter when he plays receiver because his technique is so poor. He is every bit as fast as his times say he is and demonstrates that effortlessly when returning kicks, but his isn't a good enough football player to take advantage of his athletic gifts as a receiver.
                  There is a reason they pay sprinting coaches big money to teach them how to sprint at the combine. Guys who are better trained sprinters will look better at the combine than on a football field. Even in off coverage getting to speed from a sprinter stance and football stance are totally different things. What that means is a 4.3 guy at the combine may not be very different than a 4.4 guy except he had a better sprint coach.
                  Follow me on Twitter @T4Verts

                  Comment

                  • manEATgod
                    Rookie
                    • Nov 2013
                    • 130

                    #10
                    Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

                    I'd reply in depth but these guys are getting the job done instead. I definitely disagree with you and your opinion on game speed. Other guys in the thread have pretty much laid it all out though. Agree to disagree.

                    Comment

                    • zacification1
                      Rookie
                      • Jul 2013
                      • 238

                      #11
                      Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

                      Originally posted by manEATgod
                      I still don't understand why people want players based solely off of combine numbers when play speed is more important. Who cares about 40 time that much?
                      The main reason in me wanting combine-to-Madden consistency is so that when creating a roster, I can glance at a combine number, knowing it's straight-line speed, and give a fair rating. For more accurate rosters, yes, speed would differ slightly with players who ran the same 40 time, but still, it's the same 40 time regardless.
                      Madden 17 Combine/Rating Correlation Project
                      FINAL 2016-17 NFL Season Predictions

                      New England Patriots
                      Boston College Eagles

                      Comment

                      • zacification1
                        Rookie
                        • Jul 2013
                        • 238

                        #12
                        Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

                        Originally posted by CM Hooe
                        This is interesting, thanks for doing this.

                        Out of curiosity - could you perform a regression analysis between ACC ratings and prospect 10-yard split times?
                        I could do it if you'd like. I let Google sheets do most of the work, it's the final production that takes the most time. I'll PM you if I get up to it. I'll probably take a few days, but will definitely look into doing it.
                        Madden 17 Combine/Rating Correlation Project
                        FINAL 2016-17 NFL Season Predictions

                        New England Patriots
                        Boston College Eagles

                        Comment

                        • zacification1
                          Rookie
                          • Jul 2013
                          • 238

                          #13
                          Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

                          Originally posted by T4VERTS
                          Fun fact, In talking with John White recently he told me players won't be a one for one in CFM draft classes this year. While the combine results will give you a general area the points will differ a couple points either way. His reasoning was there is a difference in track speed and football speed and they wanted to allow for that a bit. It is the same with other attributes, but that was the example he used.
                          That actually excites me. I have screenshots in my arena (cheap plug) of two of my draft classes, and I got a ridiculous load of talent one year just based on decent ratings and good combines. Variability and unpredictability make franchise that much more exciting.
                          Madden 17 Combine/Rating Correlation Project
                          FINAL 2016-17 NFL Season Predictions

                          New England Patriots
                          Boston College Eagles

                          Comment

                          • Hooe
                            Hall Of Fame
                            • Aug 2002
                            • 21555

                            #14
                            Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

                            Originally posted by T4VERTS
                            There is a reason they pay sprinting coaches big money to teach them how to sprint at the combine. Guys who are better trained sprinters will look better at the combine than on a football field. Even in off coverage getting to speed from a sprinter stance and football stance are totally different things. What that means is a 4.3 guy at the combine may not be very different than a 4.4 guy except he had a better sprint coach.
                            Right; the reason a combine invite pays sprint coaches for training is to maximize his timed straight-line speed and initial burst. In turn this allows him to quantify himself as a better athlete than his peers and be seen as having a higher peak. Because, again, athleticism + technique = on-field speed.

                            Technique is what separates Harrison Smith from J.J. Wilcox. Both ran 4.57 40s with 10- and 20-yard splits within 0.01 seconds of each other at their respective combines. However, Smith can play up to his timed speed more often because he's mentally sharper, he reacts to plays faster, and he has more refined football technical skills. Meanwhile Wilcox just got torched again.

                            If technique isn't game speed, what do you think it is? Are you suggesting that players play faster than their peak times in gym shorts with all that athletic training?

                            Comment

                            • T4VERTS
                              MVP
                              • Jan 2011
                              • 1153

                              #15
                              Re: Statistical Analysis: Correlation between Combine Scores and Madden 17 Rookie Rat

                              Originally posted by CM Hooe
                              Right; the reason a combine invite pays sprint coaches for training is to maximize his timed straight-line speed and initial burst. In turn this allows him to quantify himself as a better athlete than his peers and be seen as having a higher peak. Because, again, athleticism + technique = on-field speed.

                              Technique is what separates Harrison Smith from J.J. Wilcox. Both ran 4.57 40s with 10- and 20-yard splits within 0.01 seconds of each other at their respective combines. However, Smith can play up to his timed speed more often because he's mentally sharper, he reacts to plays faster, and he has more refined football technical skills. Meanwhile Wilcox just got torched again.

                              If technique isn't game speed, what do you think it is? Are you suggesting that players play faster than their peak times in gym shorts with all that athletic training?
                              Technique is part of game speed, yes I agree with this. Part of your formula however, is not. Getting out of the blocks is one of the most important part of a 40 yet has no place in football. By using a 40 as gospel (40=x rating) you are starting with bad information as some guys can't figure out the start as well as others. So if you take two guys who are dead even standing up then put them in blocks one may have a decided advantage, however on a football field it doesn't exist.

                              We have kind of derailed the thread, so I'm going to leave it at that. I will say there is a reason going forward though draft classes generated in CFM won't have one for one speed to combine ratings.
                              Follow me on Twitter @T4Verts

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